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  1. As promised in our PBR Materials announcement last year -- as of this morning’s Second Life server grid roll, we have increased the allowance of Land Impact by lowering mesh Download Weight by 15% for all of Second Life! Since much of Second Life today consists of mesh content, anyone who owns or rents land will see more land impact available on their parcels. How can I check if my objects have been affected? Right-click on the object you want to inspect, then click Edit, then click the More info link to see the current Download weight. We’d like to take this opportunity to remind residents that this allowance is being given for no charge and is intended to help offset any additional Land Impact spent on manually rezzed reflection probes and lights, and of course in anticipation of the upcoming Mirrors release. Land Impact is a finite resource, please rez responsibly! Updated: Frequently Asked Questions. Q. My private region can hold 20,000 prims (Land Impact). How many prims will I have after this 15% Download weight reduction? The region will still only be able to hold its original 20,000 prims, as the same for any parcel, or 30k private region. With this update mesh object's download weight has been reduced, requiring less land impact for objects where download weight is higher than physics and server cost, and letting your prims go further. Imagine a box that can only carry 20 pounds. With this update, the box is still the same, but the objects inside are lighter! To learn more about how weight is factored into an object’s land impact visit: https://community.secondlife.com/knowledgebase/english/calculating-land-impact-r273 Q. What types of items are NOT affected by the update? Animesh, primitives, and sculpties are not affected. The update will only affect static mesh objects that are rezzed onto your land. Q. How can I see what my meshes download weight used to be? At this time you will only be able to compare it by rezzing an object on the Beta Grid (Aditi) running older server code, which will be for a limited time as we are constantly moving forward. Any Beta Grid regions running server build 2024-02-21.7995320426 should report the old Download Weight. Q. This is confusing. Why didn’t you raise the region's prim (Land Impact) limits? Download Weight effectively controls the scene triangle budget. While the limit was appropriate when Download Weight was first introduced, it’s too restrictive by modern standards. By adjusting Download Weight independently of other resource limits, we can avoid overloading other systems (such as physics and script time) that are already using appropriate limits. Essentially, the weights were out of balance, with download weight carrying too much emphasis compared to other weights, and this change moves towards a better balance.
    99 points
  2. Save the date! On June 23rd, Second Life will be turning 21! The 21st annual Second Life birthday celebration (SL21B) will be held from June 21st through July 21st. Get ready for a month of fun-filled days of live music, performances, shopping, and amazing community exhibits! This year’s Birthday theme is Elements. This theme invites us to explore the fundamental components that make up our vast virtual landscape and the diverse communities within it. From the fiery passion of creators and artists to the fluid adaptability of our social environments, from the solid bonds within our communities to the fresh breezes of innovation that propel us forward, "Elements" is a celebration of the core forces that shape our experiences in Second Life. Just like last year, your exhibit does not need to stay in theme. Share your Second Life passions with us. Your interests. Your communities. Your world! Every year we celebrate because of you, the amazing and creative Residents who have chosen to call Second Life home. What has drawn you into this world, and what keeps you here? These annual festivities are an opportunity to show us what fuels your Second Life. Let's celebrate that together! This year we are again offering two types of exhibitor regions, General rated regions and Adult rated regions. If you would like to participate as an exhibitor with a presence at SL21B, then please fill out this exhibitor form no later than May 12th. Over the next month, keep an eye on our blog for more opportunities to participate in the SL21B celebrations as a volunteer, performer, and merchant! CURRENT APPLICATIONS FOR SL21B: Exhibitors Application - Applications close on May 12th, 2024
    31 points
  3. In my humble view, @Laurel Aurelia has one of THE most interesting and photogenic faces I've ever seen in SL. I've used her for pics before -- in fact, one of my favourite shots I ever took is of her -- but I wanted to experiment with a new photographic style a bit, and she very generously sat quietly for like 45 minutes while I took about 30 shots of her. So expect to see more. Here's a first try though.
    30 points
  4. New Android and iOS Alpha builds were published Wednesday, April 3rd. We’ve been working hard for the last two months and are excited to share some major steps forward for the mobile client -- correctly displaying avatars and teleport improvements have been at the top of the list. If your avatar depends on an avatar shape deformer, you should immediately notice the changes to avatar rendering! Avatars that didn’t render at all before, or didn’t look the way you intended, now render correctly. Teleports are also greatly improved – no more getting stuck on a loading screen! If you’re on a parcel with streaming audio, you’ll now be able to use standard audio controls to stop/start and change the volume (tap main menu > tap the audio metadata at the bottom of the screen). We also found and fixed some issues with the order of group chat messages. There are definitely some known issues (h/t flexiprims!), but overall we’re sure you’re going to love the changes we’ve made in this release. Interested in checking out the Second Life mobile client? All Premium Plus subscribers are invited to participate - learn more about how to apply here. If you’re already participating in the Private Alpha, we appreciate your time, participation and feedback! Please continue to report issues in our feedback portal and from the app (main menu > Give feedback or file a bug). We’ve heard you, and know that there are lots of people waiting for wider access to mobile. We are working hard to expand access - and we will keep you updated with details and timelines as soon as we can!
    30 points
  5. One of my photographic alts.
    29 points
  6. Ok, LAST PIC OF @Laurel Aurelia !!! (Probably.) And I think the one I like best?
    27 points
  7. Oh dear. People, where are your lovely pictures???? Well, never mind. Here's another by me -- apologies for crowding them in. It's in imitation of a much nicer work I ran across on Deviant Art, dating from 2009 and by an artist called Rust2D. I liked the effect, and wanted to see if I could replicate something similar.
    26 points
  8. This is my newest version of Estragon (aka "Gogo") from Waiting for Godot. The mostly-dead tree in the background is one of two "stage props" used in the entire play. The other is a rock. A weeee bit visually challenging!
    26 points
  9. Got bored last night. Decided I wanted to be the villainess from a Pixar movie for a bit.
    25 points
  10. Because one can never post too many pics of @Laurel Aurelia, here's another shot.
    25 points
  11. I've been looking for more creative outlets and ended up settling on a virtual scrapbook. This project has been really helping me come out of a creative slump. My next spread will feature some of my SL friends and I had the idea to take photobooth-style pictures with them to add to the scrapbook. Before I take pictures with others I tend to take test pictures to see if the idea translates well. Here are my tests shots for this little project.
    25 points
  12. One failed experiment later. Flickr doesn't like transparency. GnARGGHhhh. https://www.flickr.com/photos/191119559@N02/53662967387/in/dateposted-public/
    24 points
  13. This shot was supposed to be something else, but it became this instead. Oh well. Sometimes my pics have a mind of their own.
    24 points
  14. Happy Friday! Make it a good one 😘
    24 points
  15. Beauty lies in the eye of the beholder, right? 😜
    24 points
  16. I spend my weekends in rl. Reuniting with my favorite sl people on Sunday is always beautiful
    23 points
  17. Sorta liked how this one turned out.
    23 points
  18. Heyalp! Mah floor is eating me! Or maybe I'm supposed to edit this brand of pose ball.. 🤔
    23 points
  19. Worse than the walk of shame... Going back to the "shag-pad" rental you have dropped 3 times in the past 2 months cos of bad relationship decisions! But at least I still look pretty!
    23 points
  20. A little less messy than has been usual of late. But still a little messy. Also: Fameshed is going to bankrupt me this month.
    23 points
  21. Learn More About the Tilia Acquisition in an All-New Lab Gab! Join us for a special edition of “Lab Gab” with Linden Lab Executive Chairman Oberwolf Linden, who discusses this week’s announcement that cross-border payments firm Thunes has entered into an agreement to acquire Tilia. This deal is good news for Second Life residents and creators, who will soon see more payment processing options without additional costs. As part of the transaction, Thunes and Linden Lab (which is the current majority owner of Tilia), have agreed to an exclusive five-year partnership in which, post closing, Thunes will provide payment processing and pay-outs to Linden Lab, leveraging Thunes’ global network – allowing gamers to pay, and to receive money real-time, in a more cost-efficient way and with increased transparency. Oberwolf tackles many of the top questions emerging from the community about the transaction, including more specific details about what this means for the Second Life community now and in the future. Here are links to some of the topics we’ve covered in this episode: https://www.thunes.com/news/thunes-announces-agreement-to-acquire-tilia-llc https://www.pymnts.com/acquisitions/2024/thunes-tackles-us-gaming-market-with-tilia-acquisition To learn more, be sure to watch Lab Gab on the Second Life YouTube Channel! For full episodes of Lab Gab, click over to the Lab Gab YouTube Playlist. Join Second Life Leadership in Conversation at our Community Roundtable Event We’re also excited to announce the all-new Community Roundtable event with Second Life Leadership, scheduled to be held May 20 at 9:30-11 a.m. SLT. This is an opportunity to connect directly with our top executives, share your input, and discuss ideas on enhancing Second Life. This initiative represents another step in our efforts to improve our community interactions, ensuring that your voice is more directly heard and valued. At the first meeting, we’ll be joined by Linden Lab Executive Chairman Oberwolf Linden and Senior VP of Product & Engineering Grumpity Linden. During future Roundtable meetups, we’ll rotate in other executives to participate on a variety of topics and we’ll also aim to vary the scheduling to be more accessible to other time zones. For the inaugural session, we’ll open with some important updates on recent developments and announcements including the new agreement by global payment provider Thunes to acquire Tilia and other recent policy changes. Attendees will also have an opportunity to ask questions during the open Q&A portion of the event, but please remember that this Community Roundtable is not meant to serve as a forum for individual support issues or personal grievances. While we do welcome candid and honest interactions, the spirit and intent of this gathering is to provide an opportunity for both Leadership and the community to listen and learn from each other. Our usual Community Standards apply and hate speech or personal attacks will not be tolerated. If you would like to submit a question in advance or just provide feedback directly to Leadership prior to the event, then please use this anonymous form. We’ll update this post with the inworld location closer to the Roundtable date…and we look forward to seeing you inworld on May 20! Second Life Leadership Team
    22 points
  22. It's not drivable because it's not a road. It's a board walk. That's also why they don't have rezzing zones on them.
    22 points
  23. Ready for the Fantasy Faire...our favorite event of the year in sl!
    22 points
  24. 22 points
  25. The weather is nice, it's spring....best time to play a round tennis, isn't it?
    22 points
  26. Getting ready for tonight's Trek RP. I spoiled my alt for said RP with the newest Glam Affair skin, so she just had to mug for the camera! XD
    21 points
  27. Just having a coffee at a nice little café at Small Town Green24.
    21 points
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