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Showing content with the highest reputation since 04/22/2019 in all areas

  1. 149 points
    Howdy everyone! While I'd love to give more notice than this, it is looking like we will have another batch of Houseboats ready for release within the next 24 hours. This is as much of a forewarning I can provide, because of the complexity behind the work that is going into these releases. Each release requires the coordination of several teams, and having all of the resources line up to hit the "go button" is pretty organic. As soon as we are able to do so, I will post another update here!
  2. 79 points
    I am pleased to announce the addition of another 709 houseboats to the Bellisseria continent today! The Houseboats are available to select as we release them via the Linden Homes Land selection page, and access to the continent addition is open. We will have a set of region restarts to go through, so please bear with us as that happens if you enter the regions right away. We know they will go very quickly, but as time goes on we will get more out, and hopefully faster. Our next focus will be to bring more Traditional Homes plus more Houseboats in another smaller launch while working in parallel to a larger launch and an exciting new theme. As usual, stay tuned here for more updates!
  3. 72 points
    Well that was fast! In less than 48 hours, our new Traditional Homes and Houseboats on the new Bellisseria continent have been claimed. We're really pleased and overwhelmed at the positive response to the new models and at the rapid speed with which they were acquired. Welcome to the neighborhood: we’re glad to have you here! For those of you who weren’t able to get in, don’t worry: you’re not out of luck. More Houseboats will be coming in the very near future, followed by additional Traditional homes and newer themes that we hope you’re also going to love. The LDPW and Moles are hard at work crafting the themes and the rest of the continent for your enjoyment, so get ready for new styles and new neighbors over the course of the year. Stay tuned to this post: we’ll be updating the status of home availability and other pertinent information as we go forward, so you’ll be able to jump in and get your new home. Current Inventory Status (15 May 2019 @ 10:27am SLT ) Traditional Homes: Out of Stock Houseboats: Out of Stock
  4. 52 points
    It’s time to add a bit of Linden-approved security to your new homes! In the interest of creating a more welcoming community experience while still allowing for personal security, we’ve released the official Linden Homes Security System to your Content Creation Packs in all new Linden Homes. It is accessible through your House Controller in front of your property. This new system will enable you to keep your property private while not infringing on navigation of the Bellisseria continent at large. Your new Linden Homes Security System can be wall-mounted upon placement. When activated, it will scan your parcel as much as 400m above and below the control unit for unauthorized visitors. If any unwanted guests are found, they will be provided with a warning to vacate the area, followed by an ejection if they do not leave within the specified amount of time (minimum of 15 seconds). You can adjust your systems range and warning time greater than 15 seconds; you can also customize your system to ignore members of your group or specific people you have added to its whitelist. We’ve chosen a minimum of 15 seconds and a maximum height of 400m to allow for those just passing through (either on the ground or in the air close to your home) to not be immediately booted off-course (while those who linger will get removed). Ejecting rather than send-to-home also allows first-time offenders to get the hint and continue on their travels. For proper use, you must place the Linden Homes Security System either in your Linden Home or in your skybox at or above 2000m high. The system will not function between 100m and 2000m above sea level, to allow for clear airspace and to prevent low-hanging skyboxes. Instructions for operating your Linden Homes Security System can be found in the notecard provided with the unit, and a shortened version of the instructions can be found by clicking on the unit’s System Help (?) button. Privacy and fostering an open, welcoming community can’t always exist simultaneously, but we believe this new security system will allow for the best of both worlds. In addition to this system, you can use your home’s Control Panel to control who may enter your home and use its redecorate functions. You may also use the Options tab in World >> About Land to determine who is allowed to rez objects on your parcel and whether people outside the parcel can see and hear what you are doing. The use of ban lines overall is disabled, but you can still ban individuals from your parcel by utilizing your parcel ban list. We feel as a compromise, at the present you may only use other security systems that conform to the same Linden Homes Security System standards (warning time no shorter than 15 seconds, no greater detection range than 400m in height; must only work within the boundaries of your parcel, and eject instead of teleport-to-home). If we incur too many issues with non-conforming security systems, we will update the policy to prohibit the use of all non-Linden provided security systems in the new Linden Homes regions. We also have some additional features planned for the security system to provide the best home experience for you in the future, so stay tuned for more information on what’s to come with our next version.
  5. 47 points
    I can answer this. The main focus of Linden Homes is the homes themselves. One of the main features is that the home does not count against your parcel prim count. That cost is absorbed by the main parcel. We have to reserve enough Land Impact on that parcel to accommodate the maximum possible LI of all the homes rezzed. The remainder we use for all the decor items in the region. All the roads, streetlights, community areas, trees, bushes, docks, hedges... everything resides on that parcel. Adding a parcel that shares LI with the main parcel residents can rez on adds an element of risk in not having enough land impact to support the house rezzing system. Adding a rezzing zone to Linden Homes is not as simple or cut and dry as it is on the mainland. Everything has to be carefully balanced. That is why most of the rezzing zones are in regions with no resident houses in them or ones we are still in the process of making. Also, the goal is to have as many homes as possible in close proximity to one another without people feeling that they are packed in tightly together as much as we can. Our focus is on a continent of homes with some enjoyable infrastructure rather than a public space with a few homes here and there. We could go crazy adding even more community content around every corner with parks and boat launches and forests and airports and... and... and... Believe me, we LOVE making stuff like that. But the question is, how many homes would we have to delete in order to do that everywhere? How many people are we willing to leave out in the cold waiting for a home so we can have those cool things we have fun making? That's a careful balance as well. In some areas it makes perfect sense. Let's make the coastline look natural. Let's have some mountains through here and some rivers through there. Let's use that LI for more trees and plants between the houses or a community space. Let's not make everything cookie cutter and instead have each region be unique with it's own identity. And let's focus on having as many homes as we can while keeping all those elements that make the continent itself uniquely special. It takes longer to do it that way. It takes a lot of work to do it that way too. And hopefully we'll get faster as we go along and it will evolve in certain ways as well. But doesn't that usually end in a better result?
  6. 42 points
    Can we Puhhh-lease briefly discuss what an AMAZING job the moles did on the new Linden Homes terraforming. Wow! Nice job!
  7. 38 points
    (if anyone wants to try this exercise themselves, rez a 4m square block with .5m cubes representing houses and snap all the pieces to a .0625m grid) The main parcel has to support the LI of the houses and parcels do not touch. So the maximum number of parcels you can have is 36. Here is a picture of that that looks like: Pretty exciting, isn't it? With this you will not have LI for any sort of roads or trees and no real space for them either... or any beaches, lagoons, mountains, views or anything really. The houses will just be an endless grid of parcels. It won't be worth exploring so it probably doesn't really need roads or paths anyway. BUT since there isn't a way to add any sort of variety and you have to make hundreds of them overnight they can all be clones of the same template. All the regions will be the same... flat with no content other than the houses. But everyone who could possible have one can have one right away. How many people do you think that would be though? Do you think they'd like it? Would they fill all 60,000 parcels? Or would they be empty wastelands of little empty houses all crammed next to each other with only an handful actually occupied in each region because they look at it and go "eww..."? Or... you take away about a third of those parcels. Here is what that looks like: Now you can vary it up a bit. Use that LI for some decoration content. Maybe even put the parcels in different configurations. But now you have to make even MORE regions. Now if you only have 10 or 12 or even 20 templates... even if you randomize them once you get a few hundred of them stitched together it becomes pretty obvious they are just clones. Not much of anything special about that. Not really a place to play and explore since they are basically all the same. It'll still be a big grid of regions that are all homogeneous. However, you could clone the snot out of them and make enough for all 60,000 potential premium residents. But again, do you think all 60,000 potential residents would actually want one or would the reaction be pretty much the same (namely "ewww...")? Probably. Or... we accept the idea that mass cloning of Linden Homes is a major factor in ruining their appeal to most. It makes them just a place to park some bots or wall yourself in because there is nothing outside of your window worth looking at anyway or going out your door to experience. Now that means creating these regions is much more time consuming because you have to make them individually and they can't possibly all be ready at once. But it does mean they will be much more desirable and valued once they are. And a large part of that value is in the fact they aren't just handed out to everyone like cheap earbuds on a flight to Albuquerque. So which sounds like a better plan... 1700 regions of parcels that probably nobody will really want and will probably just claim because they can and never do much of anything with it. 2500 regions with parcels not many people will actually enjoy any more than the old Linden Homes and again, will probably just claim one because they can. Or a few hundred regions (to start) with parcels people a LOT of people absolutely love and are banging on the doors to get into... with plans to have it grow and evolve as it grows. With so much interest to the point people are actually forming a cohesive community around them that includes people who don't even have a home there yet. The operative word there being yet. We're making home baked small batch cookies from scratch that a great number of people are telling us they think are simply to die for. We're making more and we're gonna keep making more as long as people keep wanting them. We could make enough for everyone at once, but we'd essentially be handing cookies out from a big bag of Chips Ahoy! And is that what anyone really wants if they think about it?
  8. 36 points
    Dogbone Island Municipal Airstrip is now open. http://maps.secondlife.com/secondlife/Coral Waters/105/147/22
  9. 36 points
    Here are the locations we've added rezzing zone parcels: Boat Rezzing Zones (Basically, look for a lighthouse ) : http://maps.secondlife.com/secondlife/Plafil Waters/14/138/21 http://maps.secondlife.com/secondlife/Baxby Gulf/253/64/21 http://maps.secondlife.com/secondlife/Norse Auk/149/110/21 http://maps.secondlife.com/secondlife/Springhurst Gulf/202/170/21 http://maps.secondlife.com/secondlife/Calm Waves/151/129/21 http://maps.secondlife.com/secondlife/Echo Cove/201/231/21 http://maps.secondlife.com/secondlife/Washburn/89/227/21 http://maps.secondlife.com/secondlife/SSPE88/33/49/22 Car rezzing zones (Sections of road you can rez a car on): http://maps.secondlife.com/secondlife/SSPE79/211/113/29 http://maps.secondlife.com/secondlife/SSPE43/208/7/36 http://maps.secondlife.com/secondlife/SSPE94/82/86/27 http://maps.secondlife.com/secondlife/SSPE184/132/142/22 http://maps.secondlife.com/secondlife/SSPE69/229/156/23 http://maps.secondlife.com/secondlife/SSPE133/206/13/34 http://maps.secondlife.com/secondlife/SSPE180/197/54/31 http://maps.secondlife.com/secondlife/SSPE74/162/232/31 http://maps.secondlife.com/secondlife/SSPE228/18/112/29 http://maps.secondlife.com/secondlife/SSPE259/17/122/24 http://maps.secondlife.com/secondlife/SSPE194/104/19/25 http://maps.secondlife.com/secondlife/SSPE146/82/246/33 http://maps.secondlife.com/secondlife/SSPE115/10/59/47 http://maps.secondlife.com/secondlife/SSPE83/121/121/47 http://maps.secondlife.com/secondlife/SSPE68/89/208/43 http://maps.secondlife.com/secondlife/SSPE62/6/70/39 Edit: For those of you wondering why they are where they are and not in every region, it has to do with Land Impact. We have to be extra careful to reserve enough Land Impact on the main parcel to support the LI of everyone's houses. So we placed most of these rezzing areas in regions with no resident homes in them for now.
  10. 35 points
    Hello everyone This is my first time posting in the forum, but I've been a member of SL since 2010. However, I took a loooong break - from around beginning of 2012 to around mid last year. I came back because I was always left nostalgic about my experiences in SL. When I came back, there was a steep learning curve. But I let myself sign up for a premium account, and had myself one of the original Linden homes in the Radium region. I liked it.... but it was too stuffy, too prim restrictive. So when I saw the Linden Homes preview on the Destinations tab, I looked around and got really excited. When I heard they were released (by perusing the forum here), I jumped on claiming one. And after two weeks of moving bits and pieces and adding and subtracting stuff, I'm ready to share some photos Sorry for all the photos on my first post, but I was too excited and would have included more, but I'll leave it for now (or until I do a major change)
  11. 35 points
    In theme with posting updates about Linden Homes progress, we have a systems update for you: We’ve fixed the issue of Residents with the surname “.resident” not being able to be added to the whitelist and controls, as well as the control panel’s difficulties in retaining the owner whitelist settings when changing homes. This will improve your ease of management for who can access your property. Additionally, we have implemented the ability for parcel owners to reset their house controller scripts (the mailbox or life ring for rezzing a different house) should a Resident encounter an issue generating the house selection menu. If you do not receive a house selection menu when you click your House Controller, simply click on and hold the Controller for at least two seconds to reset the scripts. This should correct for most issues of this nature. If the problem persists after attempting this, please contact support. The updated models of the Linden Homes control panels and house controllers have been installed into Traditional Homes and Houseboats across the Bellisseria continent.
  12. 35 points
    Just a slight chance on some mild rain they said...
  13. 34 points
    “What Do Women Want?” (Kim Addonizio, 2000) I want a red dress. I want it flimsy and cheap, I want it too tight, I want to wear it until someone tears it off me. I want it sleeveless and backless, this dress, so no one has to guess what’s underneath. I want to walk down the street past Thrifty’s and the hardware store with all those keys glittering in the window, past Mr. and Mrs. Wong selling day-old donuts in their café, past the Guerra brothers slinging pigs from the truck and onto the dolly, hoisting the slick snouts over their shoulders. I want to walk like I’m the only woman on earth and I can have my pick. I want that red dress bad. I want it to confirm your worst fears about me, to show you how little I care about you or anything except what I want. When I find it, I’ll pull that garment from its hanger like I’m choosing a body to carry me into this world, through the birth-cries and the love-cries too, and I’ll wear it like bones, like skin, it’ll be the goddamned dress they bury me in. https://www.poetryfoundation.org/poems/42520/what-do-women-want
  14. 33 points
    Hi Residents! We had one of the longest periods of downtime in recent memory this week (roughly four hours!), and I want to explain what happened. This week we were doing much needed maintenance on the network that powers Second Life. The core routers that connect our data center to the Internet were nearing their end-of-life, and needed to be upgraded to make our cloud migration more robust. Replacing the core routers on a production system that’s in very active use is really tricky to get right. We were determined to do it correctly, so we spent over a month planning all of the things we were going to do, and in what order, including full rollback plans at each step. We even hired a very experienced network consultant to work with us to make sure we had a really good plan in place, all with the goal of interrupting Second Life as little as we could while improving it. This past Monday was the big day. A few of our engineers (including our network consultant) and myself (the team manager) arrived in the data center, ready to go. We were going to be the eyes, ears, and hands on the ground for a different group of engineers that worked remotely to carefully follow the plan we’d laid out. It was my job to communicate what was happening at every step along the way to my fellow Lindens back at the Lab, and also to Residents via the status blog. I did this to allow the engineering team to focus on the task at hand. Everything started out great. We got the first new core router in place and taking traffic without any impact at all to the grid. When we started working on the second core router, however, it all went wrong. As part of the process of shifting traffic over to the second router, one of our engineers moved a cable to its new home. We knew that there’d be a few seconds of impact, and we were expecting that, but it was quickly clear that something somewhere didn’t work right. There was a moment of sheer horror in the data center when we realized that all traffic out of Second Life had stopped flowing, and we didn’t know why. After the shock had worn off we quickly decided to roll back the step that failed, but it was too late. Everyone that was logged into Second Life at the time had been logged out all at once. Concurrency across the grid fell almost instantly to zero. We decided to disable logins grid-wide and restore network connectivity to Second Life as quickly as we could. At this point we had a quick meeting with the various stakeholders, and agreed that since we were down already, the right thing to do was to press on and figure out what happened so that we could avoid it happening again. We got a hold of a few other folks to communicate with Residents via the status blog, social media, and forums, and I kept up with the internal communication within the Lab while the engineers debugged the issue. This is why logins were disabled for several hours. We were determined to figure out what had happened and fix the issue, because we very much did not want it to happen again. We’ve engineered our network in a way that any piece can fail without any loss of connectivity, so we needed to dig into this failure to understand exactly what happened. After almost four very intense hours of debugging, the team figured out what went wrong, worked around it, and finished up the migration to the new network gear. We reopened logins, monitored the grid as Residents returned, and went home in the middle of the night completely wiped out. We’ve spent the rest of this week working with the manufacturer of our network gear to correct the problem, and doing lots of testing. We’ve been able to replicate the conditions that led to the network outage, and tested our equipment to make sure it won’t happen again. (Even they were perplexed at first! It was a very tricky issue.) As of the middle of the week we’ve been able to do a full set of tests including deliberately disconnecting and shutting down a router without impact to the grid at all. Second Life is a really complex distributed system, and it never fails to surprise me. This week was certainly no exception. I also want to answer a question that’s been asked several times on the forums and other places this week. That question is “why didn’t LL tell us exactly when this maintenance was going to happen?” As I’ve had to blog about several other times in the past, the sad reality is that there are people out there who would use that information with ill intent. For example, we’re usually really good at handling DDoSes, but it requires our full capacity being online to do it. A DDoS hitting at the same time our network maintenance was in progress would have made the downtime much longer than it already was. We always want what’s best for Second Life. We love SL, too. We have to make careful decisions, even if it comes at the expense of being vague at times. I wish this wasn’t the case, but sadly, it very much is. We’re really sorry about this week’s downtime. We did everything we possibly could have to try to avoid it, and yet it still happened. I feel terrible about that. The week was pretty awful, but does have a great silver lining. Second Life is now up and running with new core routers that are much more powerful than anything we’ve had before, and we’ve had a chance to do a lot of failure testing. It’s been a rough week, but the grid is in better shape as a result. Thanks for your patience as we recovered from this unexpected event. It’s been really encouraging to see the support some folks have been giving us since the outage. Thank you, you’ve really helped cheer a lot of us up. ❤️ Until the next time, April Linden Second Life Operations Manager
  15. 33 points
    Breathe the words in your mouth...
  16. 32 points
  17. 32 points
  18. 32 points
    I spent all day decorating my new houseboat! I chose to turn my houseboat into a public barcade/party boat, which I named The Drowned Mouse! Here you'll find lots and lots of games, a great pool deck with floaties and cuddles, a fire pit, a bumper boat rezzer so you can go zooming around the atoll, and a riding horse rezzer so you can do all of your beach horseback riding! Located just a short walk down the beach from the Squishy Pickle! Come and check it out http://maps.secondlife.com/secondlife/Navigation/157/33/21
  19. 32 points
    Got some new friends today This one was drawing his dream girl
  20. 32 points
    Some photos from my Windlass houseboat. I wasn't sure I was going to like decorating a houseboat, but I am in love with it now!
  21. 31 points
    Inspired by @Skell Dagger & @Saravendi (...and Vermeer )
  22. 31 points
  23. 31 points
  24. 30 points
  25. 30 points
    I had to try and find another kitchen that I had not seen in these houses before. 😉 The same room as before, the first on the left when you enter the Winchester house.
  26. 30 points
    Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me. Little Mos Eisley: http://maps.secondlife.com/secondlife/Skylar/231/28/28
  27. 30 points
    As my house is very close to the sea I had to try that can I launch a boat from my parcel. I rez the boat, then sit on it. I start the engine and give a bit of throttle. Look and behold, the boat will start to move towards the water! Initial setup before starting the engine looks like this. And the launch after the engine has been started. Works like a dream. 😃
  28. 30 points
    Happy Thursday! We’re happy to announce that another long-requested feature is now a reality! With the latest update deployed to the Marketplace, we’ve added the ability to nominate up to five additional residents as ‘store managers’. All store managers will have basic access to a number of abilities to assist the store owners in administration of their store: Edit store details Edit product details List an unlisted item View store and product details Store owners will also be able to provide the following additional permissions to their designated store managers, to be set individually. Store managers will be unable to perform any of these functions without the specific permission being granted: Unlist an item Redeliver items (including changing automatic redelivery status) Add/remove revenue distributions Add/remove listing enhancements Change prices Regardless of individual permissions, we’re always looking out for the interests of our store owners: All actions taken by a store manager are logged and review-able by store owners Additionally, no store manager will be able to: Archive products Add/remove other managers To learn more about how store managers work along with the various abilities and permissions available, please consult our knowledge base article detailing the feature. Please take a look and let us know what you think. We look forward to your comments and bug reports in Jira
  29. 30 points
    Hanging out with friends at my little beach, decided to do some diva poses
  30. 30 points
  31. 30 points
    Joining in on the portraits (smug smile because of how content I am with this version of the skin)
  32. 29 points
  33. 29 points
  34. 29 points
  35. 29 points
    A couple of weeks ago, @anniepany was sweet enough to volunteer to be a photographic subject for me. Tonight, at last, we had the time and opportunity to take some pics. I am posting one of them here, now. I'm very happy with these, largely because Annie's avatar is drop-dead gorgeous, and taking nice shots of her was dead simple. It wasn't quite point-and-click, but it was pretty damned close. AND she cheerfully and patiently sat while I futzed about and prattled mindlessly at her. All in all, a banner evening for me! Thank you, Annie! That was FUN!
  36. 29 points
    Finally moved to a mesh head, after 10 years of being in SL I gave in! Currently using a LOGO Mae head (on sale at Uber for just $500! what a steal) with YS&YS Teresa Tone 2 Applier. Also had to buy the matching applier for my Slink Physique mesh body to remove any neck lines Pretty happy about it, what do you think?
  37. 29 points
    Sometimes it takes a bit to wake up
  38. 29 points
    i haven't posed in while, here one i did earlier.
  39. 29 points
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  42. 29 points
    Mine are more of a hipster look ( not a female but I'm hella cute)
  43. 29 points
    Finally escaped from the restroom stall.
  44. 29 points
    Finally did a shoot inspired by a music video that I saw a few months ago.
  45. 29 points
  46. 28 points
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  48. 28 points
    Pink a Blue by Carolina Schön, en Flickr Pink a Blue [Close Up] by Carolina Schön, en Flickr
  49. 28 points
    The twilight gleam is in his eye, The night is on his hair.
  50. 28 points
    I continue to try to nail "the portrait." This time, inspired in part by Skell's magnificent photos, I'm trying a "high key" approach (which is not nearly as much fun as playing with shadows, but whatevs).
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