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Abnor Mole

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Abnor Mole last won the day on July 26 2019

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About Abnor Mole

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  1. No apologies are necessary. It just goes to show how something that seems simple often it really not simple at all. And while the length of the poles would not have any effect on the house rezzing, it would have an effect on the LI of the house itself. Part of the calculation of the LI of a mesh object is it's size, and making the legs extremely long on all the houses (something you won't generally see because it is buried underground) means the house would have to shed some complexity someplace else (which you would always see) to make up for the increased LI.
  2. If you mean change the mesh of all the stilt houses, send them all back through QA for the mesh, then QA again for the scripts to confirm they haven't been affected, then account for any LI limit changes and re-terraform all the parcels across nearly 200 regions, then QA all of the regions once again for the new terrain levels and all the content around them... Yes. It would. Actually changing the mesh of the houses to make the stilts longer would probably not take long, but everything that change would affect would require many months of rework and delay any and all progress on future them
  3. The depth of the water in a stilt home parcel won't be any deeper than the length of the stilts because they need to touch bottom. The depth of a houseboat parcel is affected by the length of the poles for the docks around them, which also need to touch bottom.
  4. Many people assume its a Fluke, but it's Knot Atoll. Most of the Moles have a pretty Good Humor, if you Getmah Drift.
  5. We try to to be heavy handed in enforcement of the covenant, but please... don't push things just to see where the line is. This biggest thing everyone overlooks in the covenant is looking to follow the letter of the law and ignoring the spirit. That spirit is embodied in one phrase in the covenant "out of consideration for your neighbors." I always encourage everyone in Bellisseria to think less about what they can or cannot do and more about what they should or should not do keeping in that spirit. If the question you are asking is "Yeah, it says I can't... but is that really enforced?" you
  6. I know exactly how many stilt homes are on the map at the moment. And yes, they can be compared. 😁
  7. It's very simple really. A release is a very involved process with multiple things that all have to come together and work exactly as designed and intended. Any delay or problem with any of those pushes back the time when the actual release can happen. Even though we have done these before, each release tends to have something unique to it that has to be accounted for, or something comes up that wasn't expected. So in many ways, "Soon™" applies to us as well. We don't know exactly when it will happen any more than you do. We have an idea when we want it to happen or even a rough idea when we p
  8. I always recommend not reading too much into the map. Things will always look and feel very differently at ground level when viewed from in world scale and perspective, and that is really what matters most.
  9. You can't see it on the 2D map, but the land there rises very high and the water level of that lake is 60m higher than sea level. So a waterway would be a canyon and wouldn't be navigable anyway. 😢
  10. It looks even better in the proper windlight. (there are free flashlights available for anyone who wants one)
  11. Well... if we're going to but many many months of development and thousands of mole hours into making I theme, yeah... it kinda does. There is still a place where creativity reigns supreme and anyone can live in whatever pops their toaster (even a toaster). Mainland. 😁
  12. We sometimes temporarily use SSP regions for projects other than Linden Homes. It's easier than bringing up a new region in a new estate. And no, that is not for the next theme after stilts.
  13. The LDPW tries to build meshes to a high standard. We don't take shortcuts like sacrificing LOD so a huge tree turns into a jumbled triangle once you get more than 30m away to lower the LI for example. If it's going to be seen from 100m away it needs to look decent from 100m away, even at lower LODs. The same for houses and all our other objects. Yes, that tree is 119LI, but that is why you don't see more than 2 or 3 in a region and they are a featured focal point. Even if a staircase is 20LI... and you have say... 25 houses. That is 500LI, or in relative terms about 8-10% of our total LI budg
  14. These are all wonderful ideas... and for the most part all ones we've considered at some point or even tested with full scale mock-ups of a region. Usually there is some mitigating factor that makes them less than feasible. There are some basic tenants of Linden Homes that can make a good idea for a home not a good idea for a Linden Home theme. -Parcels cannot touch or be within 4m of a region border -Parcels need to be a uniform shape so all of the house options will fit -Parcels all have to be 1024. Narrow parcels means it is long and skinny. It's very difficult to arrange eno
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