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Abnor Mole

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About Abnor Mole

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  1. Technically businesses are not allowed. Linden Homes are residential and the regions have Show in Search blocked at the region level. But if a someone wants to invite their neighbors over for coffee anytime... *wink-wink* Edit: It's very cute and still looks very "homey"
  2. Whether they are 200, 50, or 500... the houses don't count against your parcel LI.
  3. I think it helps if people look at Linden Homes not as something that is owed to residents as part of premium membership and more as an option. If you want land with very little restrictions or rules and being part of a community with the people around you is not something that really interests you, then Linden Homes most likely isn't for you. You'll probably be happier on mainland. Linden Homes is connected to mainland, but is definitely is not mainland in scope or purpose.
  4. We'll make the warning message really long and superfluous so they will be too busy reading to notice anything shocking.
  5. I'm guessing you are referring to what happens if you have the parcel set so people can't see you from outside the parcel but also can't block anyone and everyone from entering. If you've made every reasonable effort to abide by the "behind closed doors" rule they can't really complain if they walk into your property and happen to see something "shocking" in the process can they? Well, they *can* complain, but ARs like that would probably end up in the circular file I'd imagine.
  6. This is an actual screenshot from the narrowest point of the passage in question. Any captain who can hold a straight line and ride the edge of the region with the centerpoint of the ship should be able to navigate through the passage in a ship with a beam as great as 40m (which is about the width of 3 houseboats).
  7. Hate to burst y'alls bubble playing with maps and such... but just be aware there is no mechanism for the lab to flip, reverse or rotate regions and all their contents.
  8. Since the land cannot be sold and blocks transfer of ownership to a group, deeding the land to a group will not be possible. Setting the land to a group will still be possible, yes. Edit: and is actually encouraged if you want to allow friends to rez things on your land and use autoreturn to keep things tidy.
  9. CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (4008 MHz) Memory: 32731 MB OS Version: Microsoft Windows 10 64-bit (Build 17134) Graphics Card Vendor: NVIDIA Corporation Graphics Card: GeForce GTX 1070/PCIe/SSE2 Window size: 5754x1048 Font Size Adjustment: 96pt UI Scaling: 1 Draw distance: 512m Bandwidth: 2400kbit/s LOD factor: 2 Render quality: 6 / 7 Advanced Lighting Model: Enabled Texture memory: 512MB
  10. It's not an actual test, but anecdotally I can tell you that when working in the SSP regions I have my viewer set to maximum (shadows, detail, draw distance... everything) with my viewer window stretched across 3 monitors and I am able to fly around and work with decent framerates and no noticeable lag. If I try to do that anywhere else, my system practically freezes to a crawl.
  11. Oh you can definitely drive on them. You can't park on them of course, but you can drive on them. Keep in mind you've only seen a tiny sampling of one region. I don't remember anyone saying all the regions will look exactly the same. 😉
  12. While it does have the mid 20th century America suburban feel (yes, that's what we were going for) the community forms the social aspect of any society. This being SL those foreboding feelings of oppression should vanish as soon as Jon and Ward Cleaver across the street wave to their bi-racial furry daughter as she leaves to go off to welding class and no one thinks anything of it.
  13. This part of the image is very telling. The simulator is having to spend a vast majority of available resources running the 5000 scripts in the region, leaving nothing left for anything else (Spare Time is 0.001). That may also be why the Scripts Run % is hurting as it tries to keep up with demand. It may not be one or even a handful of scripts causing the problem, but simply far too many scripts overall. It's also a problem I notice in many places across the grid where someone will create a detailed venue but use nearly all the simulator resources in the process. It runs beautifully when it is empty, but performance degrades quickly as soon as more than a handful of people (agents) show up. It is like building a truck with a max vehicle gross weight of 16,000 pounds and a dry vehicle weight of 15,500 pounds. By the time you add a driver and fuel, it has no capacity remaining for any passengers or cargo. That is why a good rule of thumb when building out an entire region is to reserve at least half the simulator time for agents. This is of course only in reference to simulator or server side lag, not client side or viewer lag which is more dependent on your computer and internet connection.
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