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Abnor Mole

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Abnor Mole last won the day on July 26 2019

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About Abnor Mole

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  1. It is intended to be an alternative venue to the Fairgrounds or Campwich Lodge that residents will be able to reserve for small events. Once the region is released (and named) the process to do so will be similar. Missy (Mischievious Mole) will be the person to contact once that happens. 😄
  2. Resident parcels are already set to Build and Object Entry unchecked for "Everyone" when we release them (as well as sounds and voice restricted to the parcel). What residents set them to after that is beyond the control of us wee Moles.
  3. The Grand View was a special case. When we lay out parcels we have to do it in mind than any house can be rezzed on any parcel. SOP is to place the entry into the house facing the most logical entry into the parcel. Some houses will have better views one direction than another, but we still want the entry of the home facing the entry to the parcel. With the Grand View we realized that posed a significant problem. Because the view out of those windows was SO nice, if we did that then the view out of those windows in a majority cases would be of the house next door. Ick, yuck... no thank you. Instead, we faced those windows of that house toward the road... because that is going to be the *better* view most consistently across all of the parcels. But not in every case... in enough cases the view with the door facing the entry (as normal) gave a wonderful view out of those windows. So going off what we did with rotating the campers, we gave that one house the ability to rotate in that one direction only. Why not make all the houses rotate in all directions? Because of Rule 1627.7828 which states "If you give everyone the ability to do something they really shouldn't, they will." In this case, that is having much of what you see when you travel through the neighborhoods of Bellisseria be the backs of everyone's houses. Again... Ick, yuck... no thank you. Does that mean there will be cases where the orientation of the house they choose and the "best" view the resident wants is not possible? (Also keep in mind that 'best' is always relative) Sure. Does it also preserve the pleasant and inviting look and feel of the theme throughout the whole of the continent? Absolutely.
  4. I went to Angstrom yesterday. I could not locate a parcel set to group access only. As it says in my profile, you know where "your home" is. I barely know where "my home" is. I have absolutely no clue where "your home" is, (or your alts home). Unless I know where to look it's impossible to figure out if there is actually a problem or what is going on.
  5. I haven't yet seen in person an instance where the estate setting was incorrect or a parcel land setting showed access restricted to a group in about land, only ever to specific accounts.
  6. Oooo.. I wonder what that does. *laughs in mole*
  7. You can always sail around the outside. You know... like you have to do around real continents. 😉
  8. The log homes were always meant to be in the mountains. We wanted to add lakes and rivers within those mountains (because everyone loves water views). We knew we could never make them all into a contiguous waterway that could connect to the open ocean anyway (because of the way they are made from multiregion templates connected in a jumbled order like tetris pieces, and with the water at 20m there would be deep gorges everywhere, making it impossible to place enough house parcels on. So we went with a raised water level and using land to mask the "water glitch" when viewed at ground level. You can rez and sail small boats to use on many of the inland lakes, but we always knew they had to be inland lakes or no lakes at all.
  9. Yes, we know. That's why the regions adjacent to them have (or will have) hills and content to block the view of the water level on the horizon from your homes.
  10. While there are different areas within the new Linden Homes (the unofficial names of which can be debated as much as anyone likes), there is only one Bellisseria continent and it encompasses all of the new Linden Homes. Edit: If we ever come up with a separate semi stand alone area we'll call is something that rolls of the tongue nicely like "Bellisseria presents: Hobbs and Shaw"
  11. When that happens and you don't get all the menu options the mailbox script needs reset, which residents can do by clicking and holding it a few seconds. If you get the menu but a house will not rez then the actual house rezzer most likely needs to be reset for the region, which only Moles or Lindens can do.
  12. No one can take or move things owned by you unless you give them permissions either by granting them modify rights, sharing the object with a group, or setting the object itself so anyone can move it. Something I've always recommended to people if you don't want random people changing or using things like fireplaces, lights, chairs, *coughs* beds... is to see if the items themselves can be set via the script so only the owner or group members (if it is set to a group) have access to those features. And Nika is correct. Those old style visitor monitors can very much add to script lag depending on how they were made and how often they scan an area for avatars within range.
  13. We chose to go with linden water because we are working on a scale where it is possible. Linden water simply looks much better than prim water and has zero land impact cost. It also allows for scripted items that interact with water levels like boats and swimming AOs to work normally as intended, which is something that would not be possible with prim water. We just have to adjust how and where we have raised water levels to minimize the impact of that particular problem going forward. Edit: I see now you were referring more specifically to the affected regions that are already in place. The fact that prim water does not look or act the same as linden water is still a big factor, especially if the water covers a large area. It will be an obvious and very prominent difference between those regions and ones with actual water. I fear that would make them much less desirable and "sub-par" in the eyes of many residents, many of whom would not or have not ever noticed the gap in water level out in the far distance. The solution then would be to fill those ponds and perhaps make it an open meadow or something similar. However, that still requires land impact for content to fill that space even of we do so sparsely... Land Impact (and time to do so) we simply do not have available in many cases.
  14. He also explained how residents often have ideas for themes and things that sound simple or attractive on the surface, but once you delve into the details they become problematic. In this case, halving the number of parcels to make them double LI means we have to build twice as many regions for the same number of homes. It also means the area those houses would have occupied also has to be decorated and that LI has to come from somewhere. None of which changes the amount of time it takes to build a region, if anything it takes longer because of the additional space to fill. I can definitely see how that would be problem.
  15. I'm not sure where the rumor of double LI parcels is coming from, but I think people need to understand how that works. It means at least half of the sqm of the region as to be left fallow with no content so the LI of that parcel can be applied with object bonus to the other parcels. In Linden Homes that LI is used to support the houses and all the flora and infrastructure in the region. You can have parcels with detailed themed houses that don't count on your LI and lots of pretty content all around it, or you can have lots with double LI, but you can't really have both.
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