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Ana Stubbs

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Everything posted by Ana Stubbs

  1. As I understand it, the current issue is that some old computers misreport the amount of graphics memory available. If SL believes them and tries to fill it, the viewer crashes in such a way that you can't then get in and change the setting, effectively blocking them from SL. This was briefly refered to in passing in a TPV developer's meeting, so it's no wonder you're a bit confused. I only happened to hear about it because there's sufficent gibberish in those for the recordings to make nice background noise while I work.
  2. Ooops, I hadn't picked up on that part. Thanks for catching that Wufie.
  3. I googled "lsl random channel" and found http://www.aliciastella.com/modules/AMS/article.php?storyid=24 , which seems to be a good, working example of exactly that. I know it's infuriating, but if you want complete code for your exact application, you'll have to pay for that. If you want free help, it's going to be somewhat spottty and incomplete, because we're all doing this in our free time. I'm missing my game of Primtionary trying to help you.
  4. I really do think you've got the wrong end of the stick, for me, mistakes are good. It's not even that making a mistake means you're wrong. Your solution was perfectly right - It compiles and works. But it was still a typical "beginner's mistake", ie there are solutions which are better.
  5. Memory usage is a bit of a red herring - idle scripts that do nothing have a disproportionate effect on the sim. Obviously it depends how many buttons you have, but if you're relying on the user taking the hud off before going anywhere, unless that is you or your best friend, it's unfortunately not reliable. I wouldn't fixate on the word mistake. If you do, you're not going to get very far with scripting. Learn to love your mistakes, bugs, and unexpected behaviours. Any scripter who does not make mistakes is either not learning, or is making mistakes but can't see them.
  6. Sounds like you might enjoy attending some bible study groups in SL. There are several - my church runs one at 10.30am on Sundays, but you can find others. We're at http://maps.secondlife.com/secondlife/Epiphany/101/147/50 - please excuse the mess, we're in the middle of a sim rebuild, so the layout is functional but not very pretty.
  7. IMHO the two aren't quite synonymous. This is enlectonic entertainment: https://www.amazon.com/Tiger-Lights-Out-Handheld-Game/dp/B000UHABZC But it sure ain't a videogame. It's a game, but it has no video.
  8. I was a mentor too, back in the old days. It was the making of me as a Resident. Everything old is new again eventually.
  9. Whoever wanted the livesteams: https://www.facebook.com/peet.auer/videos/2820249228047656/
  10. Two sims just went down. They're working on it.
  11. It's a free country, but it's impossible for me to read black text on a dark grey background without setting the screen brightness so high that it gives me eyestrain.
  12. Can I borrow your time machine? in my timeline, it hasn't happened yet.
  13. That makes sense. Theorising here (and knowing that in SL, different faces can't share a vertex) - the two visible triangles would account for six of the twelve vertices in animat's model, leaving the other six to hold the six remaining materials. That would exactly explain what I observed, and means that the materials are in fact all present, just unrendered. Correct me if i'm wrong, but I believe we can't recreate this manually, because the uploader removes lone vertices.
  14. I paid a visit (your escalator looks like it needs maintenance, it's running very jerkily) . There IS something funny going on with that - I can get texture info for faces 0 and 3 (the visible ones), but if I select the hidden ones individually I get... nothing, nada, zilch. Oh, and my viewer can't agree on how many vertices there are. Answers on a postcard please about how to construct 8 triangles with only 12 vertices.
  15. My flabber is completely and utterly ghasted 😲
  16. No harm at all. The forcing is there for people who WANT to see it, and it's entirely opt-in. If you opt-in by mistake, you can always opt-out again. Noone is going to come to your house and physically force you to opt in, and if they did, you would be best to call the police. Perhaps a better analogy would be the RLV options in some viewers. They allow ways to force someone to remove their clothing, to blind them, to control their movement - all fairly intrusive actions. But the user has to opt-in to being controlled. Thankfully, noone can walk up to you in SL and force you to be their BDSM sex slave unless you first enable those options.
  17. That's the lazy way to do it. I don't mean that as a perjorative description, i've done it that way myself plenty of times, but a proper physics model, done well, is the ideal. Some types of physics models are better as unanalysed.
  18. WITHOUT first having the viewer's uploader analyse them, yes. No, Prim physics is nothing to do with being physics enabled. It means that the mesh is using the physics model that you uploaded, and not the "convex hull" (no holes) or "none" options. It mostly affects things like whether your avatar will collide with an object or walk through it, or whether you can walk on it, or if you can rez on it (you've probably met mesh floors that refuse to allow rezzing - that's usually a bad physics model). And, confusingly, "phantom" is a different thing again.
  19. And I would like to use experiences to provide enviromental effects that go along with what is happening on the sim... so that if the sun is supposed to rise at the end of a sunrise service, it actually will. Noone can force you to join an experience, that is your free choice. You can attend my church without ever joining one. But if it were possible to opt out while in the experience, i guarantee that people would do so (deliberately or accidentally) and then complain bitterly at the end that it wasn't what was advertised. From a technical support perspective it would be much much harder. Most of our visitors are not technically minded, so currently we have to go around every single person, find out what viewer they're using, find out how to set "use region windlight" in that viewer, explain how to do it, and how to set it back off when they leave... a simple Yes/No option to cede control to an Experience would be a dream.
  20. Natalia Zelmanov covered this. Her blog is long gone, but luckily the hair tutorials have been archived. Creating Prim Hair Part 1 Creating Prim Hair Part 2 Creating Prim Hair Part 3 Creating Prim Hair Part 4 (Flexi)
  21. A long shot, but IF all this goes through, any chance of resurrecting Chouchou XVI within the preservation programme? https://chouchou.cc/news/2013/11/05/closing_of_chouchou_xvi-the_babel/ "we hope someday we can bring it back when the situation gets better again"
  22. I was in your position in September. There is hope. Perservere. It's very fufilling once you get over the initial WTF.
  23. One thing I have huge amounts of trouble with underwater is Windlight. I often feel that most, if not all, of the ones in Firestorm are intended for viewing from above.
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