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Sylvia Wasp

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About Sylvia Wasp

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  1. Thanks Sasy, I will definitely ask although it's probably a bit late (2019 Pride is in three days). I still find it just plain bizarre that even without the full perm, these very basic animations and poses don't even seem to exist for Bento. Someone must have made something similar within a week of Bento's debut, but they aren't available for sale. I guess this is more evidence of how people don't make things in Second Life anymore (unless there is a big cash payoff that is). There was a time when LL would ensure that such things existed so as to keep the whole "user-created world" thing going strong. It's sad really. Sylvia
  2. Hello, I have some small hand flags for 2019 Pride and I want to give them away with a Bento animation so they can actually be held in the hand. I've looked on MP and can't find anything even remotely useful or related, which is puzzling to me. Is it really the case that all this time after Bento debuted, there are still no simple "hold a thing in your hand" animations for sale? Anyone know where to get such a thing? Needless to say FP is required. Actual animations related to waving the flags would be even better, but I'd settle for a simple "grasping stick-like thing in the hand" kind of deal. Thanks ahead of time for any leads, Sylvia
  3. I'd like to re-activate this thread since the same thing is happening to me and none of the answers here seem to actually work (or make much sense). Every time I log on, I'm greeted with floods of SPAM that is only relived by the cap limit. (see picture) The advice is of course to block it, but it's coming from a UUID that just constantly changes. I can't search for objects or avatars by UUID. The only location it mentions is my own location, so I can't go and look for it either, although I have a suspicion about what sim the evil came from. BTW before you say it, there are no foreign objects in my parcel, I have scanned my whole plot very carefully. It's also not attached to me or an object in my inventory. It seems that someone has probably just nabbed my UUID by way of a malicious object and I'm on a SPAM list, but I have no way of finding out who owns that list or who/what is sending me the SPAM. I searched for at least an hour on this and in particular, I find LL's "advice" to basically go back to the sim where the malicious object attached to you to "look for it" ... to be very poor, and very dangerous advice indeed. The building where the suspicious object (may have) attached to me is no longer there and even with beacons turned on there is no way I will ever find it. The sim has 100's of scripted objects, there MAY be one that is spamming me, but it may not be there at all. It would take a year to check them all out and there are more scripted objects in the sim than I could eve add to my block list anyway. How is it that with Second Life as old as it now is ... a person can still SPAM someone else with an object and yet they have no way to find out who the owner of the object is, where the object is, or what the object's UUID is? Any advice? Anyone? Someone recognises the maker or the object so I can block it? Anyone resolved this problem before? Sylvia
  4. Yeah, thanks Skell, I just found this out. As I amended above though ... LAQ hasn't updated the old gestures and the original "smile" is pretty lame. They now have a good smile, but they haven't distributed it to those who bought the old heads. 😞
  5. I think that as it is with most questions about LAQ heads the answer is probably just "NO!" but ... ... is there a way anyone knows of to trigger a LAQ head animation (a smile basically) with chat? I'm thinking of making a gesture the way we used to be able to do with the old pre-mesh bodies so that when I type ":-)" it triggers the smile animation. I am fairly certain that traditional gestures don't work with Bento animations and that LAQ probably has the permissions all locked down on their animation, but geez it's just totally ridiculous to open up the gigantic HUD, switch to page two, and then select "smile" every time. I know about the "moods" and I already use them, but specific situations call for specific animations. It seems like a big loss that we can't do this with mesh avatars now. Edit: I found the "LAQ gestures" so if anyone is reading, it *is* possible. Unfortunately, if you bought the LAQ heads *before* they started selling the HUD separately, you only have the "old" gestures (which lets' face it are pretty sad), so you won't be able to trigger a smile. LAQ has updated the HUD even for those of us that bought the original heads, but they don't include the new gestures in the package. thanks, Sylvia
  6. Interesting. I don't use the Linden Viewer so I don't have the "pick time of day thing" but otherwise the behaviour seems identical. As with your example, the time of day affects my lighting when I'm using Region Default, (it's much worse when the light is brightest at sunset and sunrise for example) but it's still pretty horrible the whole time. I think it's absolutely APPALLING that Linden Labs has changed the windlight everywhere when the viewers (apparently) don't even support it yet. I think it's disgusting that they can just screw up the lighting on my plot for weeks at a time and not have to compensate or apologise for it. Sylvia
  7. Thanks Chic, Yes, I already use "Nam's Optimal Prim and Skin" a lot of the time (because it's the best when you're working on clothes or making things). It's like having makeup lights on your mirror, lol. But often I want to get "real" light (sunrise, sunset, etc.) so that I can see what the clothes I'm making look like in "regular" environments that the people who buy them are going to be using. A lot of the custom windlights completely ignore the day cycle. I certainly hope that we still have a "Default" at the end of this process. It makes no sense at al for every one to have their own windlight in an environment like Second Life. It's nice for people to have the *option* of their own windlight, but if there isn't a default and there isn't a day cycle, then all kinds of problems will ensue. Sylvia
  8. Ah, so it is a Linden screwup. Still, when they mes things up it usually doesn't take this long to straighten them out. And they used to provide information to affected users, but I guess those days are long gone. So ... sometime in the next few weeks or months either a Linden update or a Firestorm viewer update will straighten it all out? How encouraging! (not). thanks for the info, Sylvia.
  9. Hello, For the last few weeks, the (SL default) windlight in my region (Sage) has been completely screwed up. Other residents in the same sim tell me it's been this way for a while now, and no one seems to know what to do about it. Based on the local chatter, presumably the Lindens all know about it and are "working on it" but it's starting to bother me because this is where my store is. I'm afraid that people popping in to my store (admittedly only a small number) will find it hard to see anything or perhaps just leave, as everything looks so darned UGLY. To be specific: - During daytime everything is super WHITE. - During nighttime the sky is also too light. - The "stars" at night are BLACK spots instead of white spots. - At sunrise or sunset when the light is brightest, it's like a complete white-out - There is no colour in the sunset and sunrise, just WHITE. I'm using the latest Firestorm Release for Mac, but my neighbour experiences the same and she is using the latest Firestorm on Windows. The only parts of the sim that show correctly are the parts where someone has set their parcel windlight separately (a couple of parcels). If I set my own windlight (for my viewer not my parcel) then that works, but I generally like to have the default windlight on. What am I missing here? Is it ok for a sim to be screwed up for this long? (pictures attached) Sylvia
  10. Thanks a lot for this link Qie, I had forgotten about that toggle. 🙂 For anyone following this thread, (and as a lovely retort to steph who automatically blamed and insulted me, lol) ... it turns out that it WAS Second Life that was to blame after all. What happened is that thing we don't talk about but that actually happens a LOT in Second Life building wherein an object or an object inventory is updated or changed and the viewer shows the change, but the change hasn't actually happened. This is what I was getting at when I was "cussing" SL, and what I was talking about when I said I did a bunch of resets on everything. It turned out that the THIRD time I did a complete reset/rebuild of the contents of the box, that the permissions (which were showing as fine the whole time) were actually fixed for reals. So yeah, SL is a lousy place to build and you have to check the permissions on everything three or four times, ESPECIALLY permissions on inventory inside of boxes (prims) which are notorious for being completely inaccurate sometimes. The best advice as Qie pointed out is probably to use Advanced Permissions which will sometimes show you a completely different situation from "regular" permissions. If only Advanced Permissions weren't so incredibly confusing and dense! (and if only "regular" permissions were always accurate). Oh well, lesson learned. Thanks to anyone that helped, Sylvia
  11. lol, "cussing"? What is this 1954? 🙂 You didn't read what I originally wrote and then replied with two personal insults and no suggestions at all so please, just stop replying on the thread thanks.
  12. Yes, I can see the script, I wrote it myself. It has never changed between the version that works and the version that doesn't. That, and the fact that the object works for me but not for someone I give it to is what makes me think it's some kind of weird permissions problem.
  13. And how is taking the time just to post a random insult actually helping anything?
  14. I tried searching for this and couldn't find it, but it's a weird one to search for so hopefully I'm not doubling up here. I make an object (a collar), that's re-sizeable using a simple script that gives a dialogue when touched. It says obvious things like "+10% " etc. and it all worked fine for a long time. I've given (sold) the item to other avatars and they have no problem using the re-sizing script. It works for me, it works for them. Then I decided to update the box art (of all things) and so it's technically a new product in a new box. So of course the Gods of SL decided to f*ck with it for no reason and now the item won't re-size for anyone I give it to. I've tested it to death, I've checked that the script is identical to the original, that the permissions are identical to the original permissions, and then I reset and refreshed everything anyway (because I know the permissions that show are not always the actual permissions until you do that). I've compared the permissions to other items I sell that have scripts like HUDs and so on and everything also seems identical. I've had the other avatars make sure they are in areas where scripts are permitted to run. I've had them look inside the object as far as they can and they can see that there is a script inside (they can't mod it of course) and the sim confirms that it is running. So the items all copy over to them with the right permissions, the right scripts are inside with the right permissions, but it still doesn't work anymore. Literally, the ONLY thing I changed was the box art, but the former item worked fine and now it only works for me and not for anyone that I give it to. The weird thing is that the new box itself also works fine. The giving script inside the box that I give them works and opens the box and gives them the item, but the item inside which has never changed, no longer works. These scripts have identical permissions and neither script has changed from the originals. If anyone has any ideas beyond what I've already ruled out as to what the actual F is going on here, please tell me. Thanks, Sylvia.
  15. Thanks for all the help everyone. I found this one the most useful. I realised after I posted that something along the lines of this, and the negative version: if ( TEST_string != "" ) { } was what is simplest and what I want. The clarification (below) on the NULL_KEY was also most helpful Sylvia
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