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Sylvia Wasp

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  1. Sorry to double-post on your remarks here, but I just downloaded a new HUD/head and even though it didn't actually fix anything, (in fact it wiped out my eyes, forcing me to reinstall them for some reason), it did show me some "initial" behaviour that I had forgotten that perhaps solves the mystery. I included a screen shot of the relevant part of the HUD and it seems to work exactly the way you'd expect, except ... it only works for turning OFF shine/glow/fullbright. When I first loaded it, almost ALL of the selections had the white droplet to indicate shine. You can then turn them off by selecting them and clicking at the top just as expected, but ... once turned off, they don't turn on again. AT ALL. EVER. This tallies with my experience that the droplets would sometimes turn on if I purchased some HD makeup product and installed it. Apologies for the caps but this is just bizarre and needs to be emphasised. THE ONLY USE THIS SECTION HAS IS TO TURN OFF THE (PRESUMABLY) EXCESSIVE USE OF SHINE, GLOW, ETC. BY THIRD PARTY MAKERS. It seems that Lelutka is saying here that if you buy some makeup with an over-the-top glow or whatever, here is where you turn it off. Period. THIS IS NOT ACTUALLY THE SHINE/GLOW CONTROL IT APPEARS TO BE. IT'S JUST A KLUDGE TO FIX BAD MAKEUP. Needless to say this is terrible design, especially since you can turn the shine off for various skin areas but there is no way to turn it back on again. You have to either reset the head, or actually PURCHASE A THIRD PARTY PRODUCT just to turn the shine back on. Ridiculous! PS - The original eyelash controls I was asking about are also the same in the newly downloaded product. They (still) just don't work! Sylvia
  2. I would say the whole Lelutka HUD is confusing, lol. But I have managed to figure out most of it. I always did the same thing as you in that I tried to work the actual "final tray" that pops out since that seems where the action is. The obvious inference from the way it looks is that you would select the item or items on the list of "areas" and then click either the gloss and shine buttons directly or perhaps click the top of the list to toggle them on/off etc. I can't see any other way to work it and it seems clear and simple ... it just doesn't actually work! I'm not sure how or why but my HUD just seems completely broken so I guess I will have to update the thing but I'm dubious about whether that will fix it. I mean, I've only had it a month or so and like I said, probably the most popular head in SL by the most popular head maker of the moment. It doesn't make sense to me that it would be this broken and that no one else would have complained about it. Also, you'd think Lelutka would at least send a notification to the support group that there was a problem or that a new "fixed" head/HUD is available. It's just a bizarre situation all round. I did manage to find an even better solution from the famous and invaluable Izzie Button! https://marketplace.secondlife.com/p/Izzies-Guylashes-Set-LeLutka-Bento-Evo-X/16914016 Anyone out there suffering from the same kind of problem as me should pick this item up right away. As usual, superior quality item, reasonably priced.
  3. Thanks for this. This may be the solution. At least it *looks* kind of like RL eyelashes. The others are all for asian looks as I said.
  4. I understand. I know that SL is primarily about drag, and that most of the "girls" are more like symbolic representations of women rather than realistic ones. I understand that realism in avatars is something that the majority doesn't seem to want (male or female). I also am aware that even the biological cis-gender women who come here generally want to look like fashion models rather than reality. But is the population of SL really that small now that simply wanting to look like a realistic version of my RL self is ...weird? Isn't *anyone* interested in looking real anymore? This is just sad.
  5. That pop-out drawer from the teardrop icon is another thing that seems to not work at all on my HUD. I'm starting to wonder if the HUD is just broken, but it seems unlikely considering it's literally the most popular head they sell and I only just bought it. I can click all over that thing all day long and nothing happens. Occasionally, when I purchase a third party makeup product and use it, the teardrop icons change to white for that product (presumably meaning "active"), but I have no control over them. I can neither stop the white teardrop nor make it appear for a particular area of the head. I gave up on the idea of it being anything but an indicator, because that's all it seems to do.
  6. Well, unless my HUD is broken that seems to be not true. My problem is (and I have tested this many times), NOTHING happens to the lash length when ANY of those options are clicked. NOTHING at all. I de-selected the options completely and no change was apparent either in length or curl. I tried each and every step in between and NOTHING happened. Also, one of the options gives you super long, super thick top lashes and they appear exactly the same even with all the length options unselected.
  7. Ok, so I've been using Lelutka Evox heads for the last month and luckily I took the time not to freak out and complain about everything until I felt that I understood the product and how everything works. But after figuring most of it out, several things still elude me, (even after weeks of using the product and tweaking things every day). One of those things is the eyelashes. Possibly I'm just stupidly not seeing something, but I just don't understand why they are so big, why nothing can be done to control the size of them, and why there are no "natural" options. The HUD has twelve different selections, but they are all basically the same. Very black, very long, very heavily mascara-ed eyelashes. Why twelve near-identical eyelashes? Also, they are a bit over-the-top. I would likely never wear eyelashes like these in RL. Even if I were dressing up to go out to a fancy event. Another issue is the length. In the picture I purposely selected the top and bottom lashes separately and used the shortest option in each case. The bottom isn't too bad but the top (remember this is the *shortest* option), is still at least a centimetre long. Some of the others are two centimetres at least. Maybe my HUD is broken? For instance there is a "LASH LENGTH" widget at the bottom (you can see I have selected the shortest), and it does ... NOTHING. It has, as far as I can see no effect at all on the lashes. There is also a "BLEND/MASK" widget with a slider, that also does ... NOTHING. Neither has any effect on the lash length, or opacity, or anything. Why? Finally, as a blonde, what I would actually like is simple NATURAL lashes, and then options for more makeup-y looks for when I want to dress up but After searching MP for days, I found ... NOTHING. There are a few (2 or 3?) "natural lash" products for Evox, but they are all aimed at Asian faces. Obviously none of those would work for me. I just find it hard to swallow that the most popular head in SL has no built in natural lash options and furthermore that no one seems to have created any. What am I not seeing here?
  8. Hmmm ... *that* will be a problem since I'm only just now learning blender and that's also waaay too much work for a demo. Understanding rigging is hard enough already. I will probably just leave open the option of hiding the demo sign (most folks won't be aware that they can), and again, hope that most people will not be so devious as to try and hide the sign instead of paying the relative pittance for the product. Also, if the demo sign was emitting particles, then the particles would be coming from their heads if they tried to hide it inside their head, no? Or are you saying that the prims can actually be alpha-ed out or re-sized?
  9. I was leaning towards a rotating "DEMO" sign in silver, maybe with some particles for extra attention, hovering just above the head. My experience with rigged mesh is that attached prims (my label for instance), generally stay put relative to the attachment point. So if the clothes are attached properly (instead of just hanging off of the right hand like most) to the head, that I could expect prims above the head to stay in place (I think). Also, possibly not relevant to demos per se ... but I like to put a copyright notice on the texture itself, so the person stealing it can have no silly ideas about whether or not it was actually stolen. It was!
  10. I'm so glad there are others that think the same way about the "disappearing demo." It's just a rude, ugly way to go AFAICS. I often can't make up my mind about a demo and want to be able to try it on several times over a period of days before I decide. I guess I understand that as I've had the same problem before. In my case however, it's a small store, basically three or four vendors on a platform in the sky each of which only having 10 items at most. The reason I'm against having the demos in MP is that it just screws up all the listings with essentially double-listings. Wouldn't the demos always slide to the top of the sales listings too? I want to know what people are buying, not how many demos were tried on. This seems like the best advice so far to me. f*ck the thieves, just get used to the idea of a certain amount of possible theft and think about the *good* customers. The unsightly prims thing bothers me because "unsightly" usually means fullbright rotating rings in front of the product which is distracting/annoying to say the least. How do we feel about having said prims only be above the head? Like if I use the head as an attachment point for all the demo clothes I should be able to make some kind of rotating, blinking, embarrassing sort of thing above their heads that doesn't interfere with the clothes, no? Or does it *have* to be interfering or in your face? I don't understand why a demo should be "mod" either. Isn't that the opposite of what we want? Sylvia
  11. OK, hope this is the right forum, hopefully someone will move it if it isn't ... I have a store on MP and in SL. I've been here for ages and I know how to do scripting, building, texturing, etc. What I have never done up until now, is make a DEMO available of anything. So what I'm after here is kind of everyone's opinion on what makes a *good* DEMO versus a *bad* DEMO. I want to do it right if I'm going to do it at all. (PS - basically talking about clothes here) It seems to me that there are three basic methods: - limited time or the thing disappears - giant prim attached to it to embarrass you - "DEMO" written all over the texture I'm not sure any of these are really a 100% way to stop someone stealing your stuff. For example if you "highlight invisible" at any Linden Hub you can see lots of avatars with the shadows of the giant prims around them that were put there to stop theft, so obvs. that doesn't always work. I've also seen folks at parties wearing clothes with "DEMO" written on them but I'm not sure if that was a joke. As a customer myself, the "clothes disappear in five minutes" thing is literally the most annoying thing ever, so even if it works for the seller, your customers are all going to hate you. Finally, for some reason I haven't been able to figure out, people seem to hate not having the DEMOS show up in MP, and despise having to go to the in-world store. Which is initially the direction I was going to go as having DEMOs in MP is a huge hassle from the sellers side of things. I have my own thoughts on all of this but I wanted to find out what others think here. Any thoughts? Anything about the issue I have left out? Any other ideas about protecting my work while simultaneously letting everyone try it for free?
  12. OK, I see what you're driving at now. I'm thinking that would be probably too confusing for customers though. I can't see how to do it without posting a page of instructions for the user. Thanks for the translation. I'm not sure about it, but I think using llDialog rather than a payment box would be a security risk. Maybe, because the entire vendor is full of zero linden items (Demos), I could just tell the script they were all $1L and then even though the button says "$1L", don't charge it anyway? But then the viewer will still think they are paying at first even though the charge doesn't ultimately happen. I'm thinking there must be a way to fiddle it somehow, considering the vendor only has zero linden items and always will only have zero linden items.
  13. I'm not sure I get this. My vendors are three prims, the vendor and a forward and back button on each side, so you cycle through the items by pressing the buttons, than right-click and select "Pay" for whatever item you stop on. The Pay dialogue has a single button with the price of the item on it. If the item is zero lindens though, that button doesn't show on the dialogue. If it's really true as Wolfie says that llSetPayPrice can't generate an event on a zero linden item, then maybe the "take a dollar - give a dollar" thing is the only way.
  14. Thanks for the suggestion but these are scripted multi-vendors (multiple items in each, each with their own price). I can't have dozens of boxes laying around. The point of having the vendor is to avoid that.
  15. Well, it's just my impression over the years that I have seen vendors that do it. Maybe I'm wrong and it's just CasperVendors? (which are quite different I think). I don't need multiple prices, I just need the zero lindens button to show if the item is zero lindens.
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