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Kyrah Abattoir

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Everything posted by Kyrah Abattoir

  1. But what would a non profit do with the land anyway, advertise for a real world cause? How does that benefit secondlife or the residents who will have to live next to it in any way? On the other hand, if they had to present a project on what they are gonna do and how it benefits residents, sure, why not.
  2. You know how in real life they have names for various generations: the silent generation, the baby boomers, generation X, the millenials, and so on. Has anyone made the same thing for secondlife avatar generations? What would you name them, which avatars would they cover, and why?
  3. Talk about doing a 180 all in the name of saving what little credibility you have left. If only you could be bothered to check your facts once in a while.
  4. I still want to try to run a little "convoy" one day, with a few friends doing the same run (assuming the game will allow it), and also assuming SL doesn't just break down. If anything it made me discover some lovely places around the mainland, and spend some good time with friends.
  5. Yeah but can you imagine? It means extra work, and a higher complexity when you can instead just tell people that your product are exclusively for "high end" computers and to set object details higher.
  6. You are absolutely right! It appears to be limited to 9999$ (at least according to the informations I found)
  7. Yes but at the end of the day you're not buying a vision, if anything it might cloud your judgement/make you assume you don't have the right settings/viewer/lighting, when really, it's never going to look like that no matter how hard you try.
  8. For those who don't know, GTFO is a freight running game on the mainland, you can easily setup a vehicle of your choice and transport "virtual" cargo from one location to another, level up and earn points (no use for them at the moment) Personally for a "chill" flight experience, I enjoy airplane freight runs from various locations in the blake sea, all the way to the flying burritos brothers airport (Westbury), most of the airports in the area are nice and open to practice your landings, Westbury<->SNO Airport is basically a nice, long, straight line. Road wise I tend to prefer Sansara because of the sheer amount of small roads in the snow lands and all the adjacent areas. I try to avoid the north west because the only road network is blumfield/bay city and it's a bit too .. straight.
  9. I believe the blake sea was an attempt at doing that sort of thing, and while the people doing the enforcement aren't Linden Lab it's still part of the mainland.
  10. But is that really the goal they have set themselves? I usually don't complain about this topic because there isn't anything I can really do beside clenching my teeth as I watch hundred of work hours get shaved down by fees and taxes. Feel free to point and laugh at me, I don't care, but yeah, once the bills have been paid, that's a couple meals that I'm gonna skip. If you look at the math cashout fees are basically geared towards a specific kind of person: Less than 120$: You are basically not supposed to cash out (from 100% to 2.5%). 120$ to 10000$: Normal fees. (2.5%) Above 10000$: How may we serve you better my lord? (2.5% to 0% Why does this bracket even exist? Oh yeah because otherwise the Chungs are gonna start their own currency)
  11. Fifty wearables at the cost of... only 3 diffuse maps per avatar, no matter how many are layered together. I still want normal & specular bakes but i'm not sure how things like gloss and environment settings would handle it. Hell, I want it for things that are not avatars so we can go full on "Substance Designer"... that's probably a really bad idea, but I can dream. Also nomod clothing, a rant for another day
  12. Wait Bub Linden is still in the company? Are you sure? Also you can add Madori Linden -> Land Operations Jed Linden is one of the founders too (not sure what he did but him, Philipp and Andrew have special avatar UUIDs)
  13. To be fair, the biggest potential feature of bake on mesh (in my opinion) isn't really clothing. There is a much more interesting potential gain (for the end user at least) with skin customisation ex: "I want the skin from X, with the makeup from Y but slightly more red (using the garment color picker, assuming that the item is kept as mod) and the freckles from Z" No need for the body to support custom makeup mesh faces or for the skinmaker to share their textures, it just works. Second attractive point in my opinion is freeform alpha masking, so we could even get rid of mesh body slices. Due to the 8 face limit, making slices is a hassle for creators and makes a huge mess when creating lod models, and since slices are effectively separate models from the CPU/GPU standpoint they also have an additional rendering cost.
  14. Sadly you have to use a browser addon or pull out the page sourcecode (and even then only the first dozen or so actually shows) to see which keywords a seller has used for a given product, so nowhere nearly enough keyword spammers actually get reported.
  15. Yeah tell me about it. Each of my (individual) project folders is a mess, but it is getting better. Supposedly, the new calculation that is going to be used (at least) on animesh is that you essentially are "paying" (LI/Complexity) for the highest possible LOD, and all the other lods are "free" unless they are more than 50% of the weight of the LOD above them. That and a more conservative logic to decide when to switch. It's funny how, by trying to encourage people to make the lower LODs light, they basically encouraged everyone not to use them at all.
  16. Good point, i was gonna write something else but yeah trying to see if you can reproduce the shape you liked on a demo is an excellent idea.
  17. It's pretty. It's also pretty deceptive.
  18. Oh thank you Qie, for a second I thought I had slipped into a parallele universe into which, somehow I had turned into a land baron. But it would make a great novel.
  19. Are you sitting on different parcels? If parcel privacy is active, that could be a possibility?
  20. Rikki, the problem isn't the part of the TMP bodies that resides in secondlife, it's the part that lives on a server owned by the TMP creators, outside of SecondLife. The best Linden Lab could realistically do in this case is to amend the term of use to require from creators for their products to be "self contained" within the SecondLife service. It would open a pretty big can of worm though. What to make of update servers for example?
  21. Thanks but there is no confusion, the avatar 2.0 head is completely optional and I generally don't use it.
  22. Packing UVmaps as tight as possible and splitting into multiple textures based on what your product offers in the way of customization goes a long way getting you not only more bang from the textures you are already using anyway, but also reducing wasted space. A certain couch (that I won't name) not only uses already a hefty amount of 1024x1024 textures, but if you change the texture of the accent trim, it essentially loads an entire second copy of the main textures because base & accents where put together on the same map. It's something you see on a lot of products, parts that have different states sharing texture with the rest of the model, forcing to load twice as much texture real estate when those parts end up textured differently. Even blender's decimate modifier is a significant step up, and assuming it's as far as you are willing to go LOD creation wise, it's going to take you 10 minutes at best to dial it (eventually clamp vertex weights) and export custom LODs, so why not do it?
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