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Bitsy Buccaneer

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Everything posted by Bitsy Buccaneer

  1. Since this means so very much to you, rent some land and make your own inclusive BDSM place. Set up the group tags exactly as you want. Put all this energy into promoting it and making it somewhere fantastic that people want to join. You're demanding that others see things the way you do on this matter and it's not working. It is quite a leap for the majority of people to accept your claim that in your psyche you really are a different species. Telling them how to run their sims isn't the way to do it. It just brings in too many other issues. So make your own area and use it to promote the kind of acceptance you want.
  2. I'm not sure if this is the same thing, but recently I've found that sit animations once again continue after TPing if they aren't ended with a stand from the particular chair or stopped from the menu. Using a 2nd sit/stand with a different chair only changes it temporarily. Upon standing from the 2nd chair, the 1st sit resumes. I don't remember it doing that in days of yore. I've been hunting with a friend, which involves checking out new places (pretty chair, how are its anims?), TPing, lots of camming, and forgetting that my av was seated, so I'm not sure when it started but it is a change in behaviour. I first noticed it maybe two weeks ago. Does that fit with the problem you've encountered?
  3. Syo Emerald wrote: The numbers the official viewer gives you (along with those warnings) are...silly. Everyone with a halfway decent computer will turn up the numbers, because the standart level of 80.000 is ridicoulusly low compared to how the avatar market really looks like. Checks computer specs. Looks like you're wrong. :matte-motes-smile: The market for just about everything to do with avatars is highly fragmented these days. I'm all for keeping the default low and turning it up if desired. From what I've seen, you can do a lot with 80,000 and efficiency in building/creating benefits all of us. Why waste resources if we don't need to?
  4. Use it as an opportunity to demonstrate your customer service and ability to handle problems. It's good to know that the creator is still inworld and responds to problems. It is something I look for before buying on Marketplace. I also read reviews on items I'm not interested it to see what people say and how the creator responds. I wouldn't make a big deal about refunding on the item page though, because that's an invitation to people to exploit it. When you respond, be friendly, accessible and professional. As tempting as it is to write in anger and try to score points against the negative reviewer, it's not a good approach. Be positive instead and show your skill in customer service.
  5. Clothing requires additional steps, and corresponding skills, to get the item to move with the avatar correctly. I've read that mesh heads are animated, which requires multiple meshes and scripts to switch between them smoothly. Static objects let you focus on learning how to use your modeling software, lay out a UV layer and texture, and start to get an idea of how to build efficiently for SL, like the importance of using low poly approaches and building good models for the lower LoDs. Diving in at the deep end is a lot of stick before you get to the nice carrot of uploading a finished item. And living with the item you thought was finished is a good way of learning what you need to do to make it better for SL. :matte-motes-smile: Some wearables are essentially static items because they don't need to be rigged. I don't have much experience with this, but would guess that a collar or ears would do the trick. Have you taken the mesh upload test yet? You have to do it for both the Main and Beta grids. Do you know about using the beta grid to avoid having to pay for every trial mesh upload? And using the local textures feature to do the same with textures?
  6. Have you asked in furry groups inworld? You'll probably have better luck with a focused audience. And for specific mesh modeling and texturing questions, try the Creation Forum rather than the People one. Starting with smaller projects makes sense to me, but suggesting that just seems to anger people and I don't want that so I'll just wish you luck with your building.
  7. So that's what it's all about! They haven't been eating lemons, they've just seen their boyfriends. :matte-motes-smile:
  8. Maybe droppy pants are somehow the male equivalent of that frowny face look for women. Fashion makes no sense to me sometimes.
  9. Things to try: 1) Lower graphics settings, especially draw distance, especially when moving. Don't forget to lower the Avatar Complexity setting if you're on the LL viewer. 2) Wear system everything, no mesh, no prims, nothing scripted. What matters more to you, seeing your hair or the event? :matte-motes-smile: 3) Ditch the AO. Who cares if you're duckwalking, it can really help. 4) Try a different viewer. The first three are my standards for things like Hair Fair. A friend used to have to switch viewers for events, but that was a while ago. Also, go slowly so your viewer doesn't have to cope with so much new stuff at once. Waiting for a slower time of day helps too. If you really want to be in a particular place at a particular time, try moving your av to the place ahead of time when it's quieter and leaving it there. Hopefully something in there will be enough to let you visit successfully.
  10. Cost to upload is a good check, if it shoots up then something's gone wrong (like forgetting to change to the square cube dae for physics). Mostly I look at density of lines when it's in edit, have vague ideas about target numbers of verts and tris, and ask myself if I would be embarrassed if Drongle and Arton inspected it on the main grid. Which isn't exactly scientific but is a good way of getting over the But I Want it to be Pretty side of things. :matte-motes-smile: Demanding of myself that it holds up in lowest LoD and checking out how it fares with graphics minimised are probably better practical helps though, especially when I build the highest LoD version with the lowest in mind. I guess my working "definition" is doing the most with the least.
  11. What was wrong with my post? Would one of the critics please kindly tell me how it was so dreadful? Working with mesh takes both out of world and inworld knowledge and skills. I suggested where to look to begin that process. Given the way the original post started (am in SL waiting for more WoW and want to import WoW avs and bought this WoW av already), was it so horrible I didn't write a massive post trying to teach someone new about building in SL when there is every chance the person will disappear when the new WoW content arrives? Most of my post focused on the intellectual property aspect because most of the initial post focused on violating it. Getting that point home seemed rather important. I guess people could jump on me for not forseeing the common negative blame the messenger reaction to unwanted information. Should I have treated the poster like a child and made it all sweet and syrupy instead? Was I wrong to write with the assumption that he or she (or you, depending on who is reading this) was grown up enough to deal with the disappointment maturely? Was it offensive to mention that the purchased WoW av could be removed from inventory without compensation? Surely that is worth knowing before any more money is risked. How about including the fact that making such purchases is supporting theft, should I not have done that? If the original post had been about making fantasy avatars from original art work and designs, I would have directed the question to the mesh section in the creation forum because my knowledge doesn't include rigging or working with organic shapes. As it was, I saw an opportunity to flesh out Chic's post and add one which was a bit softer. Judging from the judgemental reactions from some of the readers, it feels like it was just a waste of my time. If I did inadvertently write something objectionable, would someone please kindly point out to me what I did wrong? Thank you.
  12. My definition of low poly is what I make after I'ver realised the shiny new technique I learned from the nice video isn't suitable for SL. :matte-motes-smile:
  13. Canoro Philipp wrote: I understand what the division would mean, but do you really want to lose friends that don't have the hardware enough to keep up with the latest changes? I read comments from all around the world that they are being forced to leave Second Life, that they have better priorities in life than buying a new computer, that what they earned in Second Life help them pay the bills. wouldn't it be nice that they could stay in a world that their computers can handle, and you could still go and visit them? Right. So, instead of using something simple like email to stay in touch with those who have left SL for one reason or another, you want me to hop back and forth between multiple versions in hopes of logging in at the right times to visit with Friend A in Ye Olde Version 1 who has a lousy internet connection, Friend B who stayed in Ye Olde Version 2 because that's where her best friend and sim-mate needs to be because his mother's dog ate the mouse, Friend C who is set in his ways and likes Version 3, and Version 4 cause that's where my shop is cause that's where the vast majority of shoppers are and my field is nicher than niche. When, in all of that, am I supposed to build anything new for my shop? According to your plan, I'm going to be spending all of my time version-hopping instead of carrying on two conversations while testing new textures and waiting for someone else to log in. And speaking of testing new textures, we're going to be in a bit of a pickle because that Friend C, the one who is set in his ways, is my much obliging guinea pig for trying things on and testing against different male skin tones. Friend B helps me with scripts and is my go to for checking perms and stuff right before a hunt. It wouldn't be the same without both of them in the same world and the likelihood of them being in different versions is about 100%. I'm going to need your help in managing all of this. Would you like to be my store assistant and secretary? I won't be able to pay you, especially after my customer base is fragmented. I'm sure you won't mind. :matte-motes-smile:
  14. Do you really spend your Second Life just hanging around your own parcel, pottering around with a few bits and bobs, maybe chatting with a friend or two, and taking the occasional visit to a Linden area? Do your friends mean so little to you that you'd be willing to ditch those who don't own the level of technology for the version you want to spend most of your time on? Those sorts of scenarios are the reality of your proposition. Either you haven't really thought this through or you do not understand SL. We need more people involved, not spread over multiple versions.
  15. Mesh objects can have a decimal LI (.5, 1.3, 1.6 etc), which gets rounded up or down to the nearest integer (1, 2, 3, etc). So a .5 LI mesh object on its own will be counted as 1 LI -- except when its linked to another .5 LI mesh object. .5 + .5 = 1, so the LI for the two linked together will be 1. A 1.4 LI mesh object on its own will be rounded down to 1 :matte-motes-smile:, but two linked together will be 2.8 and that gets rounded up to 3 :matte-motes-frown:. Prims (especially shaped or tortured prims) and sculpts can give out of control LI when linked with mesh, so be very careful there. Scripts cause each piece to count as one LI, including bits linked within what seems to be a single mesh object. Easy rule of thumb: don't link scripted pieces unless you have to and check your LI frequently so it's easier to find the culprit if it skyrockets. There's an easy to overlook Info button in the Edit window which can give you specific numbers, but most of the time it's simpler to just link them together and see if it affects the LI favourably.
  16. Your WoW avatar isnt really yours, regardless of how much time and emotion you've invested in it. All of the visuals still belong to WoW, so what you're asking us to do is to teach you how to bring stolen assets and intellectual property into SL. That's not going to go down well. Have a read of this http://wiki.secondlife.com/wiki/Linden_Lab_Official:Intellectual_Property If the IP owners file legal notice, LL is legally obligated to remove the stolen property from SL. This could well include what you have already purchased. You won't be compensated for the loss either. Your money will have gone to the thief. If you're interested in being in SL rather than a WoW simulacrum and want to learn how to build, search inworld or online for building tutorials and classes. Builders Brewery has some good classes in the basics.
  17. I don't go in for just ditching people who don't play by my rules, so I used to use an alt account when I needed time alone and just wanted to wander around looking at gardens and pretty things people had made. (RL work was long days at that point because we were helping a family in the immediate aftermath of a suicide and when I got home words and television and chatter were the last things I needed. A while of not thinking in calm surroundings helped me recharge for the next day and made a big difference.) Building on an alt didn't really work for me though and I've found that the majority of friends would only IM a couple of times before they just stopped initiating contact if I said I was working on a project. (Which meant the onus was on me to keep trying to find a time when they were free, and generally failing.) I have three now who are both respectful and resilient, which is great, but I wonder if some of the other friendships might not have been cut a bit short. Alts can be misused, but there are genuine uses for them when people want to use SL for different things, whether it's building sometimes, being alone or socialising.
  18. Another vote for the one guy with three accounts hypothesis. He may have observed you with the other two, or talked with someone who did, and was paying enough attention to remember, but the not letting it go quality of his subsequent contact with you fits with the not letting go quality of trying again with another account. I wouldn't worry about it, just carry on with your SL and maybe try hanging out at different places for awhile. Also be careful with the amount of RL information you give out, but that's always good advice.
  19. Definitely. Some of my creator friends are old school builders who want to be able to just drop textures onto their objects inworld rather than spend their building time fussing with AO layers, complicated layouts and software. They also like mesh with lots of faces to facilitate that. And given how many FP mesh creators see lots of faces as a feature, that approach is probably popular. I tend to get frustrated with the way a lot of inworld textures have beautiful shade and highlights which make for lovely little squares but unfortunate unintended patterns of light and dark when scaled down and repeated. I still buy, but not as much as I would like to. I end up making my own textures to get away from that. But then I'm making more and more of my own mesh because I don't like the way most FP mesh UVs are laid out. It feels like I'm a minority, stuck in between the everything from scratch crowd and the ones who get very creative with bits and pieces others have made. I will always have a look to see what I can find though. Anyway, there is still a market for textures. You know how RL quilters collect pretty fabrics? Some people do that in SL with textures too. :matte-motes-smile:Are you thinking of tying some of them in with your mod bed or other products? That could be a winner with new residents and introduce them to one of SL's greatest strengths, DIY customisation.
  20. Madelaine McMasters wrote: Nothing but a full body alpha layer. Second Life: Taking naked to a whole new level.
  21. Tamara Artis wrote: Classic avatars are part of the past, these days everyone buys body parts and wears them Sorry, but no. There are still plenty of us running around SL quite happily in our system avs. There is so much diversity and so many choices and so much to learn those are who new might want to look around a bit and get the hang of things before investing in body parts. Holly - If you haven't found them already, use inworld search to look for Free Dove. (Taxi here: http://maps.secondlife.com/secondlife/Gallii/138/110/33) Designers put out free things for new players (and anyone else) to pick up and use; some of it is really good. There will probably be some nice shoes, along with different styles of clothing. It's a good way to try out different things and start exploring. Good luck and welcome to Second Life.
  22. I hope the new default values don't send the wrong message to creators and others. I can see some people interpreting this not as an incentive to build or style more efficiently, but more in terms of thinking they are wasting complexity if they don't hit those numbers. (Reply not to arton specifically, though he or she is probably at least 70% responsible for my drive to improve efficiency in my mesh work :matte-motes-smile:, but to the numbers in arton's post.)
  23. That looks really nice. I will make sure to stop by later and will tell friends.
  24. Don't forget to pay the telly people to set complexity high enough to see you, love. After you've gone through all of that, it would be such a shame if they kept asking why someone would pick such a strange pink avatar. :matte-motes-smile:
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