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Bitsy Buccaneer

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Everything posted by Bitsy Buccaneer

  1. At this point, I think I'm going to wait for the campers 'cause that's more suitable to what I want to do (a hippy-esque crash pad/hang out/playground open to everyone) and with it being a smaller plot I'll be able to do a better job without over-taxing my crappy heallth. It's a variation of something I did on mainland years ago but never figured out how to draw people in. It's the community and landscaping on Bellesseria I'm interested in because they make it all much more possible. I don't know if anyone will be much interested, but it's close to my heart and I'd like to try. Being in a different time zone and not able to spend hours on the auto-refresh game though, I'm just hoping I'll get lucky with a launch or that people will still be interested in exploring even after they've moved on to the next new shiny. All of this uncertainty is tiring me out though, which means less energy for trying to get one.
  2. If it arrives boxed, you have an automatic back-up copy sitting there in your inventory. Some of us find that useful.
  3. Given that this didn't happen in eight years, I suspect we just might be safe
  4. In Blender, you can Create a new object to add to your first. If you do this in Object Mode, they'll be two separate objects (which sometimes makes sense depending on what sort of manipulations you'll be doing and your prefered manner of going about this). To join them into one, click on one, then the other, then click on the Join buttom in the Tools tab. The order you click on them matters. The main one last usually works (like the stereo box, click on that last). Or you can Create the new object in Edit Mode. That will add it (your cylinder) to the original object (the stereo box) so it's all one thing. You'll just have to be more careful about getting exactly the right bits selected for manipulating. Each uploaded object is allowed 8 textures. (More than that and weird things happen.) For the stereo and knob example, use the Materials function in Blender. (Material tab, + button on the right, then New to add a second). Assign the first material to one bit and the second material to the other. This works for either Create in Object Mode or Create in Edit Mode approaches. There isn't one right or even best way to do anything in Blender, though your proposed method is needlessly complicated for something like a box and cylinder. Start working on your project and play around a bit, including different approaches (save frequently so you can return to earlier points if you need to). It's all learning
  5. Perhaps "automated" would be a better descriptor for MP redelivery than "automatic".
  6. That was someone else. My shop is digitially "restored" ancient art and antiquities, mostly Roman. If you fancy anything there, let me know and I'll send it to you. Words are still difficult to put together, so best if I stop now. I can get them out but it takes a while. I hope your day has something lovely in it.
  7. Don't mind me. It wasn't the best morning healthwise, probably shouldn't have tried to take part in a conversation. It's just nice to talk with people sometimes though
  8. Has to be that only one wears it and it's scripted to accomodate a passenger as well. Can an av sit on something another one is wearing? I've forgotten the answer to that.
  9. Oh yes, very sure. Beds are for wearing, not picking up by mistake Which reminds me, has anyone mentioned wearing an entire furniture folder yet? Even I haven't managed that in RL. Yet.
  10. Sorry, I accidentally took my bedroom floor into inventory again.
  11. Look under the Account Summary on your dashboard. Near the bottom it will show your Land Holdings. A premium account with an old 512 Linden home but no other land should have 1024 in Allowed holdlings, 512 in Current holdings and 512 as Available for purchase. The extra 512 can be used to cover or help with tier elsewhere. You've had it all the while, but it hasn't been used.
  12. Free hair. Group-gift free hair. Free to join group-gift free hair. Teleport to get free to join group-gift free hair. My letter's on a lucky board. Yay, more free hair. What am I going to do with all this hair? I probably should delete some of my hairs.
  13. Given that there's so much effort put into RL advertising and media to try to make us feel lousy about ourselves, our bodies and our homes so we buy crap we don't need, it makes sense some turn to a place like SL to try to alleviate the pressure. There are positives to that of course, like it's less expensive to try to meet these hyped-up needs in SL than in RL and it's easier on our landfills. But there are also negatives, especially in the way that doing so reinforces the exaggerated needs in our minds. I've used descriptives like hyped-up and exaggerated because advertising and media work because they play on real, legitimate needs but turn them into something different, expectations which can't be met (because if they were, we wouldn't buy as much). I think what we do here can be useful to explore what's going on in our minds, what our needs are (both legitimate and hyped-up) and how we're trying to meet them.
  14. I started with GIMP because it was free. It took a while but I managed to learn it alright. Don't have enough experience to compare it to anything else.
  15. I'm not inworld much, but You sound kind and courteous, which isn't a bad thing at all. I wonder if putting some of this in your profile might help. With a positive slant, mind you It would help anyone you're speaking to know that it's politeness not lack of interest on your part. I'm not inworld much right now, but feel free to add me as a friend. I sometimes have problems starting conversations too because of health problems, but maybe we can muddle through together
  16. Definitely a better idea Lil Thanks @Marianne Little and @TyrannyElemmiire . That's most encouraging. I'll give it a go.
  17. I'm curious about how time of day might affect finding abandons. Is it mostly in the U.S. afternoons and evenings? Given how much other activities are scheduled for those times, it seems likely enough. That doesn't work with my schedule so I've just been waiting. About the frustration, I can understand that. Just before the pre-pay period started, I figured out something I could do with a house which would let me feel part of the community even if most activities go on while I'm asleep. So I made an alt premium, the timing with the price increase meant it was a bit early for the new houses. Anyway, it was a real up, this is going to be great, plans plans plans. Push the button, he's premium. Woot. Then ok now what? That was a huge downer, especially when I realised I couldn't use his 1024 for anything else and still keep him open to grab an abandon. And my plans include making some custom mesh so I do have things to do, just in Blender. I can well imagine how frustrating it will be for someone who's found themselves in the now what? position without having a clear task which can be worked on without access to a house. At some point, one of mine will go on the HUD tour whilst wearing furniture, just to see how things might fit There's only so much you can do via guesswork and estimation.
  18. Multiplying by 4.333333 (= 52/12) is more accurate than x 4 if you're wanting to go from weekly amount to a monthly average.
  19. That's such a lovely way to put it Jules. Wishing you much continued joy
  20. Making a separate animation engine is IMO a good way to learn. Take it slowly and go step by step. Rez a cube. Put your new animations in it. You'll also need a set of scripts (a "sitter") to make the animations run. Option 1: nPose is free. You can get it via MP https://marketplace.secondlife.com/p/nPose-V310/11306346 or inworld at their sim. They have examples and classes inworld too. Option 2: AVsitter2 has been released as free and open source. I find it much simpler than nPose. You'll need to download the scripts and follow the instructions (mostly copy/pasting each script into it's own "New Script" in your inventory or an object, adding a notecard and scripted object, and making very certain every thing is titled correctly). Take it step by step, check your work as you go along, and it's not difficult at all. It just seems like it's a lot to get your head around . Then follow the instructions on this page to get it working. https://avsitter.github.io/avsitter2_home.html (If you get stuck, drop me a line inworld and I can send you a copy of mine.) Option 3: You can also buy Sitters on the MP or inworld. The one I have is basically just a harder to use variation on AVsitter2. I don't know if there are better ones. When you have your animation engine cube working, you can place it just above the seat of your furniture, follow the instructions to Adjust the positions to suit, and make the cube transparent. Make sure you can still click on the furniture in a way which accesses the old anims (if you want to use them). Later, when you feel more confident you can decide whether or not to integrate the old and new animations into one unit. It can feel overwhelming but it's really not that bad. Go slow, take it step by step and look for info on the scripts' website and ask questions here or in inworld groups. You'll get there
  21. A boat rocking on the water = the whole screen moving + the pattern of the water = possible seizure trigger for some of us. So making the effect user-side rather than built in sounds absolutely lovely. I could spend time with friends on a boat like that if we could each choose whether or not to see the movement.
  22. Make your movie then. SL's great strength is that we can make whatever we can imagine.
  23. Since we're playing buts, here.... But I haven't done any of that though, have I? Please show me where if you think differently. I was pretty certain all of my bets were somewhere else To whatever extent what you've written is true, it doesn't change things for the way the market works. What I've seen over the last decade is a general decline in prices, with newer creators tending to undersell older ones in order to establish themselves and prices across the board being driven down. And every time a creator has to leave because the costs and difficulties outweight the benefits, it's a loss to that individual on a personal level. It might be for the best, but it's still a loss. And some do work that's so unique no one will ever replace them.
  24. One thing that strikes me about this is the emphasis on the I. Would you consider seeing it from another point of view? When creators are wary of raising prices, it's generally based on years of accumulated data on what sells best and how pricing affects this. I daresay most of us have experimented with nudging prices from time to time and sometimes we're able to make it work. For myself, I know that something nicer priced at L$100 will sell less than one priced at L$90 and the L$70s will sell even more. It's not about insufficient trust in you or in the quality of our work. If only that were sufficient. Casting aspersions on creators in the forum isn't going to help at all. What would help far more is if you could create a culture whereby customers who are happy to spend more make a habit of paying extra when they buy something. If you're genuinely happy to pay a bit more, there's already a mechanism in place to do so.
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