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Bitsy Buccaneer

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Everything posted by Bitsy Buccaneer

  1. Anyone who feels ostracised because of their av is welcome at ours. We care more about the kindness inside a person than what he or she's done to the outside.
  2. Yes, many creators who make different things (avatar components and houses would be a good example) keep them separate on marketplace through alt accounts. It's so much easier for customers to browse the shop for what they're interested in, especially when it has more than a few pages. IMO it's good practice to mention it in the account profiles and on the MP page, just to avoid confusion, make it easier for customers to find the right MP store, or know which account is best to contact you through.
  3. Add a bemused, some what cheeky tone of voice to the above please. Attempts to keep it polite enough for the forums sort of trashed that. C'est la SL. :matte-motes-smile:
  4. That would explain the behaviour of several men I've met in SL. :matte-motes-confused: I will stick with my shop, however. As hard as it is for some to believe, it's more satisfying to me than being expected to help internet strangers get their one-sided jollies.
  5. If they are copy and came in some sort of a box that you had to either Open or was scripted to open on rez or when attached, then that box will serve as a back up and you can safely delete the versions which went into your inventory. Don't delete the box though. Anything that isn't copy won't be in that original box though. Just something to keep an eye on when you're opening boxes. If you received a folder of stuff (rather than a single box/package), then the safest course is to rez a prim and put all of the bits and pieces into it. The ones you don't want now, the ones you do. Then you wil
  6. If you haven't already - Get yourself onto the beta grid, take the mesh upload tests for both the beta and main grids and get payment into on file. Search the archives for info on what you need to do for that. Beta grid because SL mesh requires MUCH experimentation, trial and error and having to pay for each attempt tends to lead to saying 'good enough' too early. Beta grid is free. Understanding 3d software is one thing, understanding what SL needs from mesh in order to behave (as much as SL ever behaves) is something else entirely. So export as dae (rather than obj) and try uploading on th
  7. I've seen my relationship with my avatar change over the years, including today while I was working on the face of my new building alt, who has turned into my 'reminding myself how to play again' project. :matte-motes-smile: Would be happy to talk about this with you and do my best to answer your questions. SL isn't a site, btw. It's a complex, chaotic, malfunctioning, crazy-making, multi-faceted, amazing world, and something slightly different to every one of us that uses it. That's the kind of thing you need to understand if you're going to represent it accurately in your study. Good luck.
  8. DolceChic wrote: The best things in SL are def. not free I'd rate friendships as the best things in SL. They're not free in that they need care and effort, but they don't have to cost even a single linden. :matte-motes-smile: Since you talk about 'staying on trend', I gather you're into the whole fashion thing. Have you looked into blogging? It tends to be more payment in kind (you get to keep the blogger packs) than monetary, but you would be getting a creator's latest items. At least one of the big hunt organisers has a set up for bloggers, which might be a way to get a start witho
  9. Hate to be the one to break it to the fashionista set, but some of us aren't paying much attention to your outfits regardless of what complexity setting we're using. Except for the flying clothes and body parts scenarios. Those can be quite comical. :matte-motes-smile: Though that brings up another matter. The easier your outfit is to rez, the more likely it is to show up to the rest of us as you intend - regardless of what complexity setting we're using. So if you just have to be seen, give SL less to get glitchy over. The complexity number is an approximation of that.
  10. Surely local textures will be sufficient for tattoos? Or is there something I'm missing? I love the beta grid cause it's quiet and most of my work has at least some original mesh these days, but tattoos are textures and therefore Local Textures is all that's needed.Since Rolig's written up something for the wiki, may as well let her tell you: http://wiki.secondlife.com/wiki/User:Rolig_Loon/Local_Textures Some things to remember with local textures: DON'T FORGET TO PUT THE PERMANENT TEXTURE on your item when you're done. Otherwise it will show up grey to others. Any changes made to the save
  11. nPose is a free alternative. Documentation isn't their strongest suit, but there's an inworld group and they have classes. You can pick up a copy of the current version at their inworld location or via Marketplace. It does a lot, if you can figure it out. I'm still trying to figure it out. :matte-motes-smile:
  12. If that's what the OP meant with those words, it went COMPLETELY over my head. This is being dwelt on largely because of the disagreement. En route to taking me to task, you and Amethyst both agreed in passing with the point I had hoped to make. If it had been left at that, we'd have moved on already. Every group I've run or participated in has had some sort of code of conduct agreed on at the beginning, like agreeing to confidentiality and keeping things within the group. I think there is room (and need IMO) for discussion about internet safety in a place where people are likely to talk abo
  13. Why did I even bother? Sorry for just wanting to make sure this was taken into consideration and that people were as safe as possible in a virtual environment. That isn't discouragement. That isn't preventing anyone from seeking help and support. It was simply wanting to make sure those involved are careful and aware. Cause I have been in groups which have been infiltrated and it can get pretty messed up.
  14. The one who dies with the most inventory wins.
  15. I think Alwin has a point which deserves to be considered. There are certainly female avatars run by men who seem to be acting out some pretty unhealthy feelings about women. Everyone has to find the balance of caution and openness they're comfortable with, but it is important to keep in mind people can be quite different to the way they present themselves. This has nothing to do with feminist men, or trans women, or anything like that. It has to do with misogynists hiding behind female avs.
  16. IMO SL got it really wrong with the way they handle the notices. Cool Viewer does it via a small, unobtrusive icon in the menu bar that you can mouse over to get the info if you want. Just a better way to convey it I think. Would it be too much to hope it catches on? So, the nagging viewer messages aside, do you really need everyone to see what you're wearing? Keep in mind that they can still see you, even if it is the silhouette, and interact with you if they want. Or is it a desire to be polite? Or just avoid the viewer messages? My main and building alt are both low complexity (~30k most
  17. Could it be that a lot of the chat has moved to groups? Even in the middle of the SL night, when it's always been tricky to find gatherings, there's often conversation in several groups I'm in. I don't remember groups being quite so active conversation-wise when I rezzed back in 2009 (or 08 maybe). Building groups, yes, but not so much with the non-building ones. But how is a noob to know? Could be I was just in the wrong groups for chat back then. I know some of the busier ones, like a very active MM board group, frowned on too much general conversation. Anyway, those who are finding SL a bi
  18. If you have a Mac with a nVidia graphics card, take a look at this thread - especially if you've upgraded to Sierra OS recently. https://community.secondlife.com/t5/Second-Life-Viewer/Anyone-tried-Apple-MacOS-Sierra-with-SL-Viewer-yet/td-p/3068974/highlight/true Short version: LL is still using graphics code that Apple stopped supporting several OSs ago and with a nVidia graphics card it crashes the GPU. Sometimes it crashes and reboots the computer as well. :matte-motes-confused:
  19. Since no one else has responded yet, I'll throw a few things out. If the bodies you want to create for are furry, ask in furry groups. They will know more about what's available. Creating original mesh for SL is far from straightforward. If you're new to making mesh, it might help to start with static items and simpler shapes rather than diving in at the deep end. SL clothing involves weighting and rigging. These aren't things I've taken on yet, but those who have say it's much easier if you have a creators kit for the specific body. This will be something you can import into your 3d softwa
  20. If it's just part of a costume for RP (and for all involved), I guess it wouldn't matter. But if the feelings are real, then how can it be different just because it's digital?
  21. Prokofy Neva wrote: I don't understand this gingerly approach, Bitsy. Because in every thread I've ever posted in relating to Penny's blog posts, at least one person has managed to use something I wrote as a way to go after Penny. This time it was you. So yes I'm wary. I would very much like the camera default to set differently. I would very much like a widespread shift to smaller avatars. My av is only as tall as she is because of friends who want to not look silly small next to other people they spend time with. Bitsy still only comes up to their armpits. It's a reluctant comprom
  22. SL got through the introduction of jelly dolls and complexity ratings intact, so I think people could probably manage a tweak to the default camera positions alright. :matte-motes-smile: Going from the current default to Penny's suggestions would be a big jump if it was done in one go, but something smaller would be less of a shock and probably more broadly useful. Presets would be nice as a way to communicate to visitors which settings a build was designed for, but the sliders are easy enough to use in general. Maybe a UI compromise could be including numbers in that part of preferences as
  23. You (or your friend) could also set up some sort of visual indication that part of the area is private and part is public. A line of trees or a fence would help distinguish the areas. Can't really blame visitors for not understanding what isn't communicated in some way. Just like it's not fair to blame them for walking through private gardens when a forced LP forces them to land a distance away from where they want to go. Even tricks like double click TP will just take them back to the LP. Glad you're getting this sorted. :matte-motes-smile:
  24. Let's see if I can figure out how to word this so it doesn't inadvertently cause any offense. I agree with Penny's earlier arguments about the default camera position leading to over-sized everything and the waste that causes. This is basically a thought I had while pulling my camera back out so I could appreciate and get around an outdoor sim. It's offered here as a possible addition to this discussion. The default camera position isn't necessarily bad for large outdoor areas. For all that our physical eyes are fixed, our mental camera position changes when we're outdoors vs indoors. (Or out
  25. Agree with the others that it's bad practice on the part of the merchant if it is legit and concerned that it's a pretty dreadful scam if it isn't. There's something different about the language used vs something like an affiliate vendor which takes a commission on the sale. Those are tied to the sales vendor. This seems wide open, rather than being tied to an object like a top-up kiosk. Where did you get the card? From the store or from a random person? You might be able to find something out by seeing who the creator of the card and the last owner are. (Some TPVs show last owner; don't kno
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