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Bitsy Buccaneer

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Everything posted by Bitsy Buccaneer

  1. (reply to all posters in general, not Pamela in particular. was that forum quirk where it decides who it wants to put the reply to.) Psst. The only game this person is playing is seeking attention by getting others to comment on her posts, preferably with some degree of annoyance. The different roles are just ways of casting the troll net in different directions in hopes of finding a new audience to bait. Make a game of it yourself, like we did with the fake pregnancy threads, or just recognise it for what it is and move on. It's not worth any more time than that unless you're particularly bored and are happy to take the bait for the sake of something to do.
  2. Experimenting with some of the settings helped greatly during my brief adventure with FS. I think the ones which may have helped most might have been under View in Move & View in preferences, like Transition Time and Smoothing. It was trial and error and guesswork, so I might have that completely wrong, but the FS default settings were a nightmare for my computer and changing things helped.
  3. agentronin wrote: I do not know how to get rid of elements of that avatar I no longer need, such as its skin. Skin, shape, eyes and hair base all influence the head and are very much used and needed with mesh bodies. Newer mesh bodies tend to be something called fitmesh, which means they change based on the underlying SHAPE. So that shape can really change how a fitmesh body looks. The mesh body demo may come with an example shape to use. But you can also use any other shape, including one you make from scratch, one someone else made, or an existing one you've modified through the appearance sliders. This has all become immensely complicated and overall the people of SL seem to be in the process of further complicating it exponentially. Hopefully in time we will also get better at helping new residents learn how to navigate their way through it all. If it feels overwhelming, don't worry about it. Take each step when you're ready and if you want to. Getting a feel for the appearance sliders is time well spent IMO, whether you decide to invest in a mesh body or not. You can spend as much or as little time on it as you fancy, but it will help you understand more about how all of this works.
  4. Thanks Gavin. The open sim Kokua test viewer was mostly stable this morning. A couple of glitches but no crashes, even in two mesh heavy builds that usually take me down. :matte-motes-smile: I really hope people are slow to increase their LI usage. More polys on sims will just make things harder for those of us who bought our Macs at the wrong time. Going to enjoy the small relief for now and worry about how compromised visuals will affect creating later. Thanks again, you're a star.
  5. LolitaFrance Anthony wrote: I just changed back to using my human avatar, after ... several years. .... I guess there's no work-around for the issue. I'll just permanently use my tiny avatar, with an Avatar Rendering Complexity of 25529. I refuse to look like a gummy bear in the shape of a person to everybody around me, while I look normal to myself. The part in bold is the entirety of your problem. You are wearing hair and shoes which are several years old. Standards for those in particular have changed a great deal in recent years. Update them to better choices and your complexity will plummet. System clothing doesn't add much, if anything, to the ARC. Flexi skirts do. Jewellery, especially the old prim-heavy ones, can be outrageous in their rendering cost. The work around is just learning how the costs work and making better choices in what you wear. If you can't be parted from that particular hairstyle or anything else, lower your complexity in other things till you find a balance which suits you.And it's not a big deal if others can't see you in all your glory. Those of us who tend to keep our settings low while we shop or travel around probably have our minds on other things.
  6. Thanks for how much effort you're putting into this Gavin. It's much appreciated. Is the Open Sim viewer you linked to the one at the top of the page, where it says Looking for the latest version? I've been trying that one out. Will try the driver from your other link as soon as I feel up to it. Thanks for the links. The rest of this is for anyone who might find it helpful and in case someone from SL peeks in. Do they not realise how serious this can be? Or is it just not as sexy as Sansar and increasing LI? Cool Viewer is generally the most likely to be stable for me at present, or at least with what I was attempting to do tonight. It still crashes ridiculously often and sometimes it can be a game of trying out a few viewers to see which one will play ball with the particular circumstances. Not which one will work best but which one will let me be in that part of SL at all. I found instructions to make a wee app to sit on my desktop to clear my GPU cache before logging in. It helps, but using it hasn't yet become habitualised as part of logging in to SL. So if I've been doing something graphically intense and forget to clear the cache before starting up SL, the GPU (I guess) crashes and forces a reboot. As in the computer restarts itself. As in programmes shut down without saving. That's an impossible situation for working with GIMP and Blender to create content. Even with the whole cache-clearing routine, going between GIMP and SL or Blender and SL to see how something looks inworld is too much for it. If I can't get a driver to work, I don't know what I'm going to do.
  7. Take a look at SWAN Animations. They have drunk and jester animations which might suit. I think you can buy them individually (to add in an AO or furniture) or as an already put together AO. Just found a place called Animation Station. They might have something too. Had fun in their inworld store going through them
  8. If I say I think you're a troll, will you yell at me too Hoki? Please. :matte-motes-wink-tongue:
  9. Thanks Gavin. I pushed everything down as low as possible, except mesh at 1, turned off OpenGL Vertex Buffer Object and lowered texture mem to 256. Still lagging like it's 2008. :matte-motes-confused: Didn't crash, but movement is shall we say impratical and I didn't really push it. This is so stupid. A not quite four year old desktop with reasonable/good specs is essentially obsolete for SL. And running on 2008 settings is so gonna help with making things that look good for other people.
  10. Good to hear. Time zones complicated things for me. A speedy response was the next day. And since it was a question and then another question.... :matte-motes-smile:
  11. Any advice on what to do? I'd really rather not lose SL, but this isn't a great time to buy a new computer and I have absolutely no reason to other than SL. Am feeling rather lost and stressed about it.
  12. Open a Support Ticket and ask for your inventory to be synced with Aditi. That seems to be the way they are currently doing things. You should have access after they do the next reset. I have heard it is at 6 am SLT but cannot verify that. Should be within 24 hours.
  13. So I installed the most recent nvidia driver I could find, all was working well. A few days ago, Apple gave me a new driver on an update. (I didn't realise this was what the update was, otherwise I wouldn't have agreed to it.) Hadn't done much moving around in SL until today when it was doing that graphics overload crash thing again. Tried to reinstall the driver I used before. It is now incompatible. http://www.nvidia.co.uk/download/driverResults.aspx/107851/en-uk The nvidia website says this: "CUDA Application Support: In order to run macOS Applications that leverage the CUDA architecture of certain NVIDIA graphics cards, users will need to download and install a compatible CUDA driver. CUDA driver which supports macOS Sierra 10.12 will be available at a later date." Anyone else run into this problem? Any suggestions for a work around? (Sierra, nvidia GeForce graphics card. Everything is fine except SL.) eta viewers used: Firestorm was dreadful. Cool Viewer was cludgy, if I was in a graphics intense area I could move once per log in. SL Viewer, bad in a mesh/graphics intense area. OK standing around a very quiet shop and at home. Turned everything off shadow wise.
  14. I always thought of gumballs and lucky dip as you pay for something and the something will be one of whatever. You get an item for your money. In some cases, you accept that you have less choice in return for a reduced price. Gachas can be like that. I know I've bought from a few where I was happy to get the item for the low price and wasn't fussed about which colour or thought twice the low price was still a bargain in case I got the one colour I didn't fancy on the first go. Would you still call that gambling? I'm not defending gachas, just pointing out that they are used in different ways and some may be more akin to conventional gambling than others. Or are all gachas and gumball machines necessarily bad because they can be used badly?
  15. I've seen Victorian/period nightdresses which were similar. The store that comes to mind is Montagne Noire, which is sadly no longer inworld (the last I heard) but may still be on Marketplace. My Victorian days were pre-mesh however, so I can't suggest anywhere in particular if mesh is an absolute requirement. If it's not I can have a rake through my inventory to find other store names.
  16. Arljne wrote: The question is : do we really want to live in Second Life as we are doing, or do we want to try to create a new game, a game where we don't have just to think about our sexual side, but we are humans, and we express also a higher level of interaction ? SL is what you make of it. If you're running into jerks, find new places to hang out and things to do. I'm happy with my shops and some really great friends and if a random chancer wants to pretend to be friends with me after I politely decline his sexual advances, I'm also happy to invite him to my shop and watch him pretend to be interested in ancient art and history. :matte-motes-smile: A lot of us have already made our SLs better. Now if you're looking to set up a dating group for people who are looking for serious relationships in SL, that could be a bit more complicated. :matte-motes-grin: But it really is what you make of it.
  17. Thank you thank you thank you Qie. That makes sense now. I hadn't thought about it in terms of the rounding up factor. I especially appreciate that you've given me enough information to evaluate beforehand whether or not a project will benefit from a single script sitter. The one I'm working on just now probably won't, but a chair with pillows probably will.
  18. I haven't seen a titler in years, but from what I know now I would guess that they use an alpha (transparent) box with hover text. So click BELOW the words or use whatever means your viewer has to highlight transparent objects, Ctrl Alt T and/or a menu option. Titlers are meant to be worn rather than rezzed, not that you would know that from a box of ancient freebs. :matte-motes-smile: When you figure out how to click on it, try looking in the description. If it has the same words as the ones you see in the hover text, then the text will change to whatever you type in the description. If it doesn't, try saying something in local chat. As you're exploring this curious world, be careful you don't agree to let an object take money from your account. I rezzed one that wanted to from a box of freebies when I was newly hatched and couldn't figure out how to delete it because I couldn't see it. Fortunately it was on a friend's parcel and he was able to use the land controls to make it go away. Scary moments when an ominous box came down asking for something to do with money that I didn't understand. :matte-motes-confused:
  19. Aww bless. Is your prim baby old enough to have her own account now? :matte-motes-smile:
  20. Thank you for the suggestion Xiija, but very few (if any) AO sits will work with this project. I will need to use specific ones instead of relying on what avatars bring themselves.
  21. Thanks Rollig and Qie. I think I'm clearer on the changes and how that contributed to my confusion (obsolete information + current situation + the usual telephone whispers game = many conflicting assertions). So touch scripts don't add to lag at all? I have an idea to switch textures in some of my art pieces so they can be a 512 for general viewing and a 1024 for close up inspection. If it works, it could be best of both worlds. But not if inactive scripts add up. Qie, I am confused by what you're saying about LI and script total. Could you please explain to me how that works? I know that adding a script makes every .5 bit count as 1. (So two individual throw pillows on a chair each contribute 1, even if they are .5 each, but only 1 if they are uploaded as 1 bit.) I don't know anything past that. What you wrote suggests that it is more complicated. Or maybe I have just misunderstood.
  22. Are the various sitter systems more or less the same in terms of lag and resource use or are there any which are particularly good in that regard? One of them advertises itself as having only one script (and thus very low lag), but does that matter for pieces which aren't in use? If everything is in one script (positions and animation names etc), does that one script not become a bit weighty? I know enough to get myself confused and have done a thorough job of it. :matte-motes-smile: Any guidance?
  23. Aquila & arton, I took all of that on board straight away, said yes I understand it, the basic layout is ok for the mesh bit, need to fine tune the sizing for the texture, thought now i know how to do that active quads thing sort of maybe and maybe some jiggle will be good for this project (so it's not too repeaty) and maybe it won't, things to try, and then promptly dove head first into making myself crazy trying to get a background pattern suitable for tinting so i can use the same 64 x 256 for every metal bit in this playground and still have them in lots of bright colours. At which point it seemed eminently sensible to take on animations. So sorry for the delay and thank you as always for your help in untangling one of my many brain knots. You two are stars. :matte-motes-smile:
  24. This is the generically unpacked UV for a piece of my current project. It's probably good enough for what I'm after. All of that blank space sends horrors of texture inefficiency up my spine however. But does that still matter if I use a 256 seamless repeated texture instead of a fancy baked shadows one? I can't see how it would, because a 256x256 is a 256x256. It's going to bug me if it's just my guess though. Hopefully that's clear enough because trying to write more is just confusing me. :matte-motes-smile:
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