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Bitsy Buccaneer

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Everything posted by Bitsy Buccaneer

  1. Don't mind me. It wasn't the best morning healthwise, probably shouldn't have tried to take part in a conversation. It's just nice to talk with people sometimes though
  2. Has to be that only one wears it and it's scripted to accomodate a passenger as well. Can an av sit on something another one is wearing? I've forgotten the answer to that.
  3. Oh yes, very sure. Beds are for wearing, not picking up by mistake Which reminds me, has anyone mentioned wearing an entire furniture folder yet? Even I haven't managed that in RL. Yet.
  4. Sorry, I accidentally took my bedroom floor into inventory again.
  5. Look under the Account Summary on your dashboard. Near the bottom it will show your Land Holdings. A premium account with an old 512 Linden home but no other land should have 1024 in Allowed holdlings, 512 in Current holdings and 512 as Available for purchase. The extra 512 can be used to cover or help with tier elsewhere. You've had it all the while, but it hasn't been used.
  6. Free hair. Group-gift free hair. Free to join group-gift free hair. Teleport to get free to join group-gift free hair. My letter's on a lucky board. Yay, more free hair. What am I going to do with all this hair? I probably should delete some of my hairs.
  7. Given that there's so much effort put into RL advertising and media to try to make us feel lousy about ourselves, our bodies and our homes so we buy crap we don't need, it makes sense some turn to a place like SL to try to alleviate the pressure. There are positives to that of course, like it's less expensive to try to meet these hyped-up needs in SL than in RL and it's easier on our landfills. But there are also negatives, especially in the way that doing so reinforces the exaggerated needs in our minds. I've used descriptives like hyped-up and exaggerated because advertising and media work because they play on real, legitimate needs but turn them into something different, expectations which can't be met (because if they were, we wouldn't buy as much). I think what we do here can be useful to explore what's going on in our minds, what our needs are (both legitimate and hyped-up) and how we're trying to meet them.
  8. I started with GIMP because it was free. It took a while but I managed to learn it alright. Don't have enough experience to compare it to anything else.
  9. I'm not inworld much, but You sound kind and courteous, which isn't a bad thing at all. I wonder if putting some of this in your profile might help. With a positive slant, mind you It would help anyone you're speaking to know that it's politeness not lack of interest on your part. I'm not inworld much right now, but feel free to add me as a friend. I sometimes have problems starting conversations too because of health problems, but maybe we can muddle through together
  10. Definitely a better idea Lil Thanks @Marianne Little and @TyrannyElemmiire . That's most encouraging. I'll give it a go.
  11. I'm curious about how time of day might affect finding abandons. Is it mostly in the U.S. afternoons and evenings? Given how much other activities are scheduled for those times, it seems likely enough. That doesn't work with my schedule so I've just been waiting. About the frustration, I can understand that. Just before the pre-pay period started, I figured out something I could do with a house which would let me feel part of the community even if most activities go on while I'm asleep. So I made an alt premium, the timing with the price increase meant it was a bit early for the new houses. Anyway, it was a real up, this is going to be great, plans plans plans. Push the button, he's premium. Woot. Then ok now what? That was a huge downer, especially when I realised I couldn't use his 1024 for anything else and still keep him open to grab an abandon. And my plans include making some custom mesh so I do have things to do, just in Blender. I can well imagine how frustrating it will be for someone who's found themselves in the now what? position without having a clear task which can be worked on without access to a house. At some point, one of mine will go on the HUD tour whilst wearing furniture, just to see how things might fit There's only so much you can do via guesswork and estimation.
  12. Multiplying by 4.333333 (= 52/12) is more accurate than x 4 if you're wanting to go from weekly amount to a monthly average.
  13. That's such a lovely way to put it Jules. Wishing you much continued joy
  14. Making a separate animation engine is IMO a good way to learn. Take it slowly and go step by step. Rez a cube. Put your new animations in it. You'll also need a set of scripts (a "sitter") to make the animations run. Option 1: nPose is free. You can get it via MP https://marketplace.secondlife.com/p/nPose-V310/11306346 or inworld at their sim. They have examples and classes inworld too. Option 2: AVsitter2 has been released as free and open source. I find it much simpler than nPose. You'll need to download the scripts and follow the instructions (mostly copy/pasting each script into it's own "New Script" in your inventory or an object, adding a notecard and scripted object, and making very certain every thing is titled correctly). Take it step by step, check your work as you go along, and it's not difficult at all. It just seems like it's a lot to get your head around . Then follow the instructions on this page to get it working. https://avsitter.github.io/avsitter2_home.html (If you get stuck, drop me a line inworld and I can send you a copy of mine.) Option 3: You can also buy Sitters on the MP or inworld. The one I have is basically just a harder to use variation on AVsitter2. I don't know if there are better ones. When you have your animation engine cube working, you can place it just above the seat of your furniture, follow the instructions to Adjust the positions to suit, and make the cube transparent. Make sure you can still click on the furniture in a way which accesses the old anims (if you want to use them). Later, when you feel more confident you can decide whether or not to integrate the old and new animations into one unit. It can feel overwhelming but it's really not that bad. Go slow, take it step by step and look for info on the scripts' website and ask questions here or in inworld groups. You'll get there
  15. A boat rocking on the water = the whole screen moving + the pattern of the water = possible seizure trigger for some of us. So making the effect user-side rather than built in sounds absolutely lovely. I could spend time with friends on a boat like that if we could each choose whether or not to see the movement.
  16. Make your movie then. SL's great strength is that we can make whatever we can imagine.
  17. Since we're playing buts, here.... But I haven't done any of that though, have I? Please show me where if you think differently. I was pretty certain all of my bets were somewhere else To whatever extent what you've written is true, it doesn't change things for the way the market works. What I've seen over the last decade is a general decline in prices, with newer creators tending to undersell older ones in order to establish themselves and prices across the board being driven down. And every time a creator has to leave because the costs and difficulties outweight the benefits, it's a loss to that individual on a personal level. It might be for the best, but it's still a loss. And some do work that's so unique no one will ever replace them.
  18. One thing that strikes me about this is the emphasis on the I. Would you consider seeing it from another point of view? When creators are wary of raising prices, it's generally based on years of accumulated data on what sells best and how pricing affects this. I daresay most of us have experimented with nudging prices from time to time and sometimes we're able to make it work. For myself, I know that something nicer priced at L$100 will sell less than one priced at L$90 and the L$70s will sell even more. It's not about insufficient trust in you or in the quality of our work. If only that were sufficient. Casting aspersions on creators in the forum isn't going to help at all. What would help far more is if you could create a culture whereby customers who are happy to spend more make a habit of paying extra when they buy something. If you're genuinely happy to pay a bit more, there's already a mechanism in place to do so.
  19. 1) Fix the vast expanses of granite mountain with nicer textures and make the granite start higher up. 2) Build lakes in abandoned sims so there's less abandoned land and more waterfront property. 3) Make it easier to create efficient mesh and make it easier for consumers to evaluate mesh and texture efficiency before they buy. It's all difficult and frustrating and inaccurate now. 4) Quality default avatars. The clothing market adjusted to the dominance of mesh bodies. It will adjust to the inclusion of a good default one too. 5) Drop Sansar and switch to developing SL 2. 6) Hire involved residents who understand how the rezzed world works so better decisions are made. Or continue to use us for free services but listen to us sooner rather than later. Please.
  20. Best bet is to reframe it as their problem and your entertainment Oh look, here they go again. Did they send me something useful this time? No, trash! They think they're getting to, but if you know they're not, you win. That's my rule.
  21. Thanks for your reply. Boy alt joined both (cause he had group slots), had a few wanders and went to some of the house tour places. It's been really quiet every time I've gone, but I ran into Matty's pub and that gave me an idea for a way to feel part of the community even if I miss out on most of the activity. So boy alt is now premium (cause VAT is a stinker and Bitsy needs her tier for the shop). New question - Is email the only way to find out when a new set is released? I am lousy at checking email any more.
  22. Thanks @Parhelion Palou and @LittleMe Jewell. I appreciate your help. Wow to how resource intensive group chat is. It's become such an important part of SL though and one I've taken very much for granted. Being able to observe all these diverse conversations has been such a lifeline to the rest of the world on days when I can't do much. About the spaghetti code, could it possibly work to leave the old chat system in place in the code but turn it off via the viewers and add a parallel, more efficient substitute? Far from graceful, but feasible??
  23. How much goes on during the UK day? (Let's say roughly 2 am - 6 am SLT). Your description appeals to me and I've been toying with the idea of making an alt premium to try Belliseria out. Given the price changes I can't really do just a month, it will be a year or nothing now. The time zone thing has always complicated joining in with other communities and I already have enough frustration with things I'd like to do happening when I'm sound asleep. Also, what sorts of interests are there? I feel out of place amidst the popularity of shopping and focusing on the avatar's appearance.
  24. I'd like to know more about the problems in groups. From what I understand, the large groups are most affected so removing accounts from some of those should have the most impact. I can take mine out of a couple of big ones I don't really interact with any more. How about smaller groups? When do the problems occur? All the time or just when chat opens up? Would turning off group notices help? Just wondering if there's more information available. I want to do what I can to help reduce the problems, even if it's small.
  25. The inactive accounts won't lose groups, they'll stay at 42. They'll only go down to 35 if the owner logs back in and wants to join a new group badly enough to ditch 7 + 1 groups. Unless I'm missing something here, this will penalise active basics without doing anything about the bigger problem of those already inactive. Would an awareness campaign asking group owners to prune their groups help? There's a way to turn off the thumbnail pics in group chat, a friend helped me with that and it did improve things. Would LL consider dropping them altogether?
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