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Bitsy Buccaneer

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Everything posted by Bitsy Buccaneer

  1. I saw one of my favourite SL friends last night when we were both inworld setting out our hunt prizes and started to tell her of my travails with this. She'd already read all about it. :matte-motes-smile: (Gives her a wave.) Hopefully it has been and will be a help to others, even if it's just someone suggesting an archive search. My main can't get into the beta grid reliably. Until I figure out and remedy the cause of that (or SL changes whatever change mucked it up), the time I thought I wasted trying to make tattoos turns out to have been an enormous blessing. At least for getting my hunt prize finished in time. My support case is being referred to a "specialist". I added info based on what both of you have told me here, plus some more from others so hopefully it's clear that it's not just one av and the current situation is unworkable.Thanks for the conversation here. Conversation makes most things easier. Except the stuff that it makes harder, but that's for the drama threads. :matte-motes-wink-tongue: ChinRey, have you opened a support ticket for the account you want on Aditi? It's what the page I originally linked to says to do.
  2. There are several blogs and inworld groups. Those are probably better arrangements than a thread because it all changes frequently.The free things groups I'm aware of have rules banning self promotion or group gifts which require a fee to join. Does that make sense? I can't make the grammar work. :matte-motes-smile: Let's try again. There are free to join groups inworld which do what you want re genuine freebies.
  3. Spent much of yesterday reinforcing my appreciation of Blender's Alt Merge function. It's well nifty. Am curious to know what the OP needs to reduce that much and losslessly. dae files not intended for SL use? A creator who's found his or herself on the wrong side of the complexity numbers? And of course this super ninja trick would be brilliant to learn about. Every little helps.
  4. Dear NekoDatingService Resident, May I politely suggest that you may do better in another business? Kind Regards, A concerned human
  5. Just use your imagination. If you think your avatar is asleep in his or her bed, then who's to say it's not? Tell your friends your avatar can sleep through anything. :matte-motes-smile: A statis pod could cover any demands to actually see you in your bed. When I was noob, I had to tuck my av in bed every night when I logged off. Don't know why but it was some how important. It was sort of disconcerting to find her standing on the bed the next day. I wanted her to be beside it, or in it or something but I grew fond of her youthful enthusiasm to get going in her strange new world. :matte-motes-smile: Your av can do anything you want while you're away as long as all involved agree to imagine it happened.
  6. Hi ChinRey, I can confirm that the Aditi specific test is indeed needed to upload mesh on the beta grid. Or at least it was as of yesterday. Or was that Monday? It's all a bit of a Blendered blur at this point. :matte-motes-smile: Payment Info on File doesn't need to be done separately for the beta grid. The Aditi account page pretended to want it, then wouldn't let me do anything about it. Fortunately Payment Info for Agni is sufficient. This was all on an older alt who I fortunately had on the beta grid briefly for another project a couple years ago. I haven't tried the new alt today but Support closed my case cause I didn't respond quickly enough. Once Chic got me to the Aditi upload test, I went with the older one. Couldn't afford any more time at the moment. I had followed those threads about your inventory problems, Chic. Hopefully my main is ok. The old alt has 27,000 in inventory so it shouldn't be too painful to sort if things are messed up. I use my inventories differently when I'm testing mesh on Aditi and when I'm inworld managing my shop and otherwise going about my SL. I don't like this autosyncing thing at all. Anyway, thanks for the link Chic. I made good enough progress once I was on the beta grid to spend most of today fretting about ARC and strong LoDs. I think I might even be done. :matte-motes-smile:
  7. Some of us reinvent the wheel so it shows us as creator and we don't have to add that extra prim which always seems to increase the LI even if it's a teeny tiny .5 plane.
  8. I understand it's a nightmare to try to communicate the vast amount of info that goes into SL, but I was diligent in trying to find things out on my own. If it's true about new alts not being able to upload mesh straight away, fair enough, I can see the reason for that. But I would also like to know how long before I can switch over to Paisley as my principle building alt. The wiki page has been updated to reflect the change in inventory syncing, so why not the other bits you're telling me about? Rhetorical question and really just me trying to put some order back into my own head about all of this even if SL can't be bothered. Things are proceeding apace now. Thanks for the link to the Aditi account page, Chic, it really helped. I still want a shiny new av with an empty inventory for the beta grid if they're going to sync them automatically.
  9. Oh good grief. How on earth are we supposed to figure THAT out? Paisley (the new one) doesn't exist on Aditi yet. :matte-motes-frown: Am trying to get that sorted via support ticket. I was able to use your link to do the upload with a dusty old alt who was on the beta grid when I was trying to make tattoos. It seems to want payment info on file for Aditi as well and the link for that isn't responding. Eyeballs crossed it's not actually needed. Meanwhile, the new one is having a grand adventure on the main grid where she is attempting to play Mario Bros on the 2nd step of the welcome tutorial and failing. What are they thinking? Never in my entire second life have I had to jump over three consecutive wide gaps. Could barely manage it with a proper controller on ye olde Nintendo, let alone a keyboard and a gangly av. Here's your second task. It's really hard if you're not used to those sorts of games. You'll probably never have to use it, but we thought it would be fun. Welcome! Why are they making so much of this so much harder than it needs to be? It's not even representative of skills which are useful in SL. /vent over. Thanks for the link Chic, it's much appreciated.
  10. I'm trying to get a new building alt up and working on the beta grid, primarily for mesh work. She's done the mesh upload test for Agni, but every link I've found (wiki, forums) for the upload test for Aditi leads to a blank page. I've tried in four browsers now. Any one have any info, suggestions or a better link? http://wiki.secondlife.com/wiki/Preview_Grid#Uploading_Mesh_on_Aditi Thanks.
  11. I love these sorts of threads when my brain has gone to mesh. /me rezzes a shiny plywood box so the sock puppets have a stage
  12. You come across as the nicest person and we're responding to that. Take it at your own pace. You're only truly noob once and it can be magic. Feel free to send me a friend request whenever/if ever you want.
  13. Amethyst Jetaime wrote: LOL, Pam is right. In my early SL days (a long time ago now) me and friends would jump off platforms thousands of feet in the air sometimes with parachutes, most times with nothing lol. We also did other risky things that would kill you in RL just for the thrill of it, lol. I too envy new people and the adventures they have in front of them, although after 10 years I still enjoy SL. :matte-motes-smile: My fun was picking dresses with flexi skirts based on how aesthetically pleasing their poof was during free fall. I fell off of everything so I made it my feature, not a bug. :matte-motes-smile: I had an inventory full for random free stuff (oh the bloat) so I could do things like pull a diving board out at a moment's notice to put on the roof to jump off of. Then one day a nearby house disappeared and some furniture was left up in the air, which I truly could not fathom HOW that could possibly work, but the sofa was a Very Good height for jumping off of to get a lovely artistic fall/dusting oneself off combo. Then one day I fell off a bridge and discovered the wonders of walking around under water. The sim owner was a Very Nice lady who was ever so worried about me down there. It was like being 5 or 6 or 7 or 8 again, except without parents. :matte-motes-smile:
  14. I haven't had any so perhaps it's related to recent activity, like the scammer went through recent threads and sent to whomever had posted. Hopefully that means most of them went to forum regulars like yourselves who will be wise to it. Any less internet savvy posters who should be warned though? I wonder if it's connected to whomever is necroing dead threads and treating the forums like they were a dating site. :matte-motes-angry:
  15. Firestorm and the official viewer use different cache locations on your computer. Did you try clearing the FS cache or a clean reinstall as suggested above? Your FS cache is corrupted and won't work until you do. The official SL viewer's cache is different, so it's no real surprise that it is working.
  16. A clean reinstall might help. Not sure of the details for Firestorm (and I don't want to steer you wrong by accident) but they'll be easy enough to find on the net.
  17. DrSpaceMan69 wrote: I do want to meet people and have some conversations. So you want to talk to people. That's your goal. Where do people gather to meet others and talk in real life? Pubs, cafes, clubs, book clubs, churches, and bars are a few that come to mind. You can find locations for all of the above and plenty more through the Place tab in Search. How busy any one of them will be depends on when their regulars tend to show up, so it can be worth paying attention to things like time zones and returning to places you like the look of. Words like "friendly" will also get you some places to try. Beaches tend to be social areas too, some are hang out places and some are romance or hook up orientated. The Blarney Stone Pub on the Dublin sim has a long standing reputation for being friendly. I just checked while I was inworld and it's still there. The London sims have several pubs, I used to hang out in one of those in the UK evenings long ago. I have fond memories of London Hyde Park, but that was more about trying to get the rideable horses to jump things or down into the subway. :matte-motes-smile: The conversation in the park was never my speed, but it might suit you. The big meat markets, erm ballrooms, seem to always be busy. I met a few genuinely nice people there. Search (both Groups and Places) for specific interests like sci fi or music or a particular genre. And so on. Logging into SL is more like turning on your computer than entering a chat room. All sorts of things are available for the finding. Explore the places that interest you, join groups and keep an eye out for other people wandering around looking for someone to talk to. As for your name, some people will be put off by it. Alwin has told you about changing the Display Name which is a good intermediate option. You can also have more than one account, so you can always try another and see if it makes a difference. SL can be great for people with social anxiety but you do have to be willing to experiment and explore. Good luck and welcome.
  18. Just noticed the numbers at the end of your name. If that's a sexual reference cause you're wanting some, don't try hitting on random women. You might get lucky, but more likely you'll run into women (and men playing female avs) who have been hit on over and over and over again. Some won't be polite in turning you down. If you hit on me and pretend that you're willing to be friends instead when I say no, I will invite you to my shop and giggle quietly while you pretend to be interested in ancient art. There are some dance places and ballrooms which are meat markets. Or they used to be, I haven't been to one in ages. It shouldn't be hard to find their names. Nude beaches too. And an entire island for adult specific activities. If it's not a sexual reference (cause 1969 was an absolute boom year for male births :matte-motes-wink:), you might want to abandon the account and start over with a new name. Otherwise, you'll have to work against the first impression it makes.
  19. Instead of thinking of this as a game, a genre which tends to have prepared route and starting tutorials, imagine you've just moved into a large city that's new to you. What would you do? How quickly would you expect to find kindred spirits to hang out with? That's what SL is like, except it's the whole world in your computer. Use search to look for things which interest you. See what's listed in the Destination Guide. Shopping events are insanely popular, but I don't know if they're good for socialising with strangers. They might be, if you're into that kind of thing. Go places, read profiles (try clicking on the avatar), and say hello to people. Not everyone follows local chat, so if there's no response try IMs. And be patient, it's easy to miss an IM when it comes through, especially if you're not expecting it. Over the years, I've received several hellos from strangers which were followed shortly by angry dismissals and when I wrote to apologise for being slow to respond (and we're talking less than 15 minutes), the person would be logged out already. I'm always happy to help someone new get orientated, so they would have had someone to talk with if they had just been a bit more understanding and patient. If you find somewhere you like the look of that is empty, see if you can find out more about it. It could be that you're there at the wrong time of day. SL can seem endlessly frustrating, but it can also be a lot of fun and very rewarding. Depends on how much effort you're willing to put in.
  20. I wonder what would happen if you made a game out of it. Wear a prim like it was a skateboard and laugh about it in local chat. Give the skateprim out to others and encourage them to jump in front of the bumper for a free ride. It's a way of taking an element of control back from the griefer and finding fun in a difficult situation.
  21. Chic, I didn't know you're a blogger but I have a lot of respect for your contributions on the forum. Your input on all of this will be invaluable. Photo and fashion bloggers will surely be a vital link in encouraging both consumers and creators to improve their practices. That picture and caption is speaking their language. :matte-motes-smile:
  22. C'mon everybody. Entity needs a great big giant group hug. :matte-motes-smile: There are great people of all ages in SL and a tremendous amount of creativity and generosity. There's also attitudinal drama and trolls and people who insist on seeing everything negatively and that they're always right, but that's true all over the internet. What is different for me is that I've had much more success in reducing my interaction with the latter in SL than just about anywhere else on the net. What matters most to me is how much success I've had in finding others who share interests, inspire me with their creativity and humour, encourage me in finding new ways to express my own, and are willing to share skills and knowledge. With so many different pockets of interests and temperaments, it can be hard to find those which suit you. Probably are several around if you're willing to look, but you do have to look. If you don't put much effort in, you probably won't get much out. Money is another matter. You can spend as much or as little as you want, and when you decide you want to.
  23. Since the broader situation around Complexity has changed and it's now a mainstream concern, it might be time for a new, more mainstream-orientated version of that article. The way I read it, Penny's article is about her experiments in what can be done to reduce rendering complexity and the main point is that it can be achieved without any loss of quality. I found the hows of it fascinating, but it seems some readers are getting lost in the details rather than seeing the bigger picture. (And to reiterate, the bigger picture is that quality can be maintained and even increased while significantly reducing rendering complexity.) I think there's also the difficulty of consumers wanting simple solutions immediately (thus the popularity of turning it all off). A lot of them don't want to know how SL could have done it better, they just want to know how to get themselves sorted right now and carry on with whatever they're doing in SL. The simple solutions will take time to roll out, as they always do. Is there any point in suggesting patience? I think an article like Penny's is valuable to the general public by showing what CAN be done, that it is possible to have a visually complicated, well made avatar with low rendering complexity. Consumers can take things forward by asking questions of their favourite creators, encouraging those who build inefficiently to improve their work, and sharing information on who is already doing it.
  24. I don't think anyone has said anything about you needing to lower your complexity rating, Nova. My comments were a joke about the "Blame it all on someone else's computer" attitude we see so often here and the observation that entering a club would be a sensible time to lower the setting temporarily. I explained further in a response to Kylara on the previous page. It's in between two of her thread flounces. Of course, you're free to ignore my meaning too. :matte-motes-smile:
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