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Bitsy Buccaneer

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Everything posted by Bitsy Buccaneer

  1. I have no idea if this is current, so please be kind if it's wrong. The shop inworld is (was?) called TheShops. I remember that primarily because of how long it took me to figure out how to get there myself. It's a central landing area and you need a hud to do anything, even basic browsing. The system is set up in a way that's not friendly to outside creators so it's never been well supported and never will be. To buy stuff from TheShops, you have to put lindens into store currency and use that. Whatever you don't use, you can't get back. Or at least that's what I've heard. The whole orde
  2. The Learning to Script classes are really good. Did them earlier this year and they've been a big help.
  3. You have the XML file, yes? Am I understanding that correctly? If so, then open Blender first. Use Blender to IMPORT the file. If you know how to Export from Blender, it's just above that bit.
  4. There's a story behind every person and every post. Mine is that, outside of specific requests for instruction in the creation sections, the forum is a place where people pretty much never talk to me except to explain to me the ways in which I'm wrong. My experience is that I would like to give back and share what I've learned but when I do, it's usually trashed by someone who knows better. Mine is that most of the time I accept that I will only ever be a jumping off point for people to do whatever it is that they do but sometimes it gets frustrating. And my post from Tuesday, Tuesday was a di
  5. Can't find it in me to be light hearted today. Will borrow a puppy to cuddle. Am going to log off now because I'm not centered enough just now to hear how I'm doing it wrong again. Please be kind to someone today.
  6. It's a tiny paisley/buta/boteh shape for a pendant and earrings. My highest LoD model is 495 tris on the uploader and 396 verts. Download cost is .301 with the lowest LoD auto-generated at 15 tris. The shape isn't one which can be approximated with very few tris. Anything low enough to get a good LI (which I would like for display purposes as well as reducing render weight) has quite a jarring visual jump when it hits lowest. The buta tail ensures that. It's one of those situations where the only reasonable solution is a picture on a plane. Fortunately the intended use allows it. My
  7. yes lolcats and the puppy equivalent are called for this evening. a sledgehammer to flatten it into < 20 tri submission would be grand as well. rootbeer gives me burps. stand back.
  8. Not sure how that would work. I checked mine to see. Hit 54 likes given on page 3, out of 9 pages in total. The creation sections had them, which was really nice to be able to do when someone had gone out of his or her way to help others figure out problems and learn. I liked to give them when I had found an answer through the search too, just to say that their work was still helping people two or three years on. I wish that we could still give kudos for those kind of answers, as a way of recognising them and the help they give.
  9. Four LoD levels are required. The mesh uploading system has an auto-generate feature which can be used to make one, two, or three of the models automatically. Sometimes these are alright. Often they are less than optimal visually. They tend to be responsible for the messes we sometimes see as mesh collapses. A second option is to create the models in the 3d software. A third option is to use 'the file above' (the previous lod level). In that case, there is no change between those specific levels. ------- arton is one of two people most responsible for my managing to sc
  10. Maybe my previous understanding of it was better than I thought, at least until it was cough improved through the forum.
  11. Those squares look a lot like the creator forgot to use the 'smooth' function before uploading. That's a pretty serious oversight. I *thought* worn, rigged mesh stayed a highest LoD, and running at level 4 should force most things to stay at highest LoD anyway. But other than that, it sounds like LoD issues what with falling off at specific distances. There are four LoDs which click in at set distances. (More or less, because this is SL and there are always complicating factors.) If the same model is used for a couple of levels, then you won't see a change between them. Converse
  12. If you are using the system/classic avatar's head, then it's the shape and skin (2nd and 3rd in my list) which will influence the look of the face. EVERYTHING else you've mentioned - mesh body, hands, feet, alpha and appliers - don't influence the system avatar face. Ignore those for now. ----- The shape and skin BOTH influence the features for the face. Think of the shape like a ball of clay that you're squishing around to get a nose that you like, and so on. Think of the skin like the paint you put over the clay to bring out details - colour on the lips, some shade under the n
  13. Thanks Fluffy and Medhue. It sounds rather straight forward actually, though it will mean moving up from Qavimator to Blender for animations. I see you're using Avastar, Medhue. Can this be done with Blender alone? What priority would you recommend? I hope to make some that are sit poses for objects but also a few that are partial over-rides, like a single hand/arm pose to carry a lamp.
  14. OK, so it's not an issue then. I know I have to create for regular hands, omitting that was never a possibility. I wouldn't even be able to use them myself. Have probably seen too many posts and group discussions from certain types who get disdainful about classic avs. Hopefully that won't extend to non-Bento hands the way it has to standard feet and bodies. Thanks for the reassurance.
  15. Some of the things I make need poses or animations. Simple ones usually, like a custom sit pose for a rideable toy. They often involve some sort of hand positioning for handlebars and such. Now I'm looking for advice on how the new Bento hands affect this sort of thing. I don't have Bento hands and other than testing how my stuff would work with them, don't have any reason or interest in fussing with them. I haven't seen enough examples what other people are doing to get a sense of things. What's the best approach to this sort of pose work right now? Is it a matter of choosing to c
  16. I have different problems than dyslexia but I do that sort of thing too. It's just trying to increase the chances that I'm understanding what people are saying. It's me trying to give the conversation my best, but if it's observed it tends to be twisted around to be the opposite. Even worse is how hard it often is to change that impression once it's lodged in someone's mind.
  17. System avatar - the one we're all born with when we first rez into SL. Skin - texture that goes on the system avatar to give it colour and detail. Shape - data for the shape of the system avatar. Head - part of the system avatar defined by shape and detailed by skin. Body - part of the system avatar defined by shape and detailed by skin. The code requires four things to be worn - skin, shape, hairbase and eyes (all system). You can't take one off, only replace it with another one. System is often referred to as 'classic' now. --------- Mesh body - an obj
  18. Burper just spelled it out. Two premium alts = everything you asked for and more.
  19. tries to decide if I would like a robot that can do my Blendering for me....
  20. I'm amazed by how a furniture purchase can now be instant gratification. Decide I need a new bookcase, have a look online, and it's at my door a few hours later for about the same delivery price as bus fare to the shop. There is something very wrong about this, especially the way the delivery systems exploit the drivers.
  21. Checked while I was in world this evening (re the picture posted above). How could I forget that the hair is Pocket Mirrors? Dear dear dear dear me. Haven't tracked down the skin yet. The bracelet looks very much like one from Eclectica called "Wright" (as in Frank Lloyd), but it's hard to be certain. I was expecting the dress to get a high complexity ranking because it has flexis, several pieces and dozens of sculpted roses around the arms and neckline, but it was 33k. The hair is 11k. Jewelry is 60k. I would have been wearing Victorian ankle boots a friend made, those come in at 26k. A
  22. My SL time this month has to be devoted to building and scripting for a hunt, so no time for trying to get decent pics. Here's an old one though. Hair was free from a freebie place that was like a miniscule version of Free Dove, boxes on the walls from various creators. The dress is Montagne Noire. For the jewelry, I would guess Ecletica. Skin might be whatever Lumae was going by at that point. Heartsick was it?
  23. This musketeer outfit is old school in approach. Rather than being a single mesh piece, the shirt is system with separate pieces for the collar and sleeves (like they used to do with sculpts). Same approach for the trousers, system plus extra pieces where it needs fullness. I'd like to include it because it's also mixed gender, something which is hard to pull off with full mesh clothing. It was a hunt gift from Tamiron Forge (thank you Tam!!!) The women's gift was a lady's gown, which doesn't suit me at all, but I could borrow the sleeves from it to use with the men's musketeer outfit to
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