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Theresa Tennyson

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Everything posted by Theresa Tennyson

  1. DeeDee Timeless wrote: I dont understand why i am being log out of sl tell 12-3-14 Second Life uses the American date-numbering format of MONTH-DAY-YEAR so the wait will only be a short time. You may be thinking of the European or Japanese date formats which put things in a different order.
  2. Phil Deakins wrote: So why are you arguing about it? I've only ever spoken about the majority, and you've against everything I say. Let's just think about something. Suppose it is found that a 1:1.15 scale for avatars, homes and furniture works perfectly with the default camera position. Why not scale it all to 1:1.15? That way, rooms don't need to be bigger, and people can have nice country cottages or whatever. That limitation would disappear. My female alt shows that the female arms are ok at that scale. Why push the arbitrary 1:1 with its limitations when a slightly bigger scale would work perfectly? I'm interested in your answer to that. Yes, that would be fine if it would work. And if a frog had wings he wouldn't bump his butt when he jumped. Neither of those are likely possibilites because of structural considerations... One of the last times we had this discussion I decided to try to determine what the de facto scale of SL WAS by comparing objects in SL that were based on real objects with their real-world models. I found that objects meant for direct use by avatars (i.e. a guitar, a pinball machine, vehicles, etc.) tended to have a scale factor of 1.2 to 1.25) This kept coming up for things built over a long span of years, and if you have an avatar scaled to 1.2/1.25 human scale the heights will be pretty similar to the "typical" older avatar (bearing in mind that most avatars seem to be modeled on athlete/model body types that are taller than average in RL.) This also means that those avatars are getting near the top end of height possible with sliders even if we do not require Catnap-level proportional accuracy. However, rooms scaled up by a factor of even 1.25 will be nowhere near the required "three to four times real life scale" which you mentioned yourself and won't be significantly more usable - most buildings are quite a bit larger, especially older ones. So, if room furniture was built at 1.25 scale (for the avatars) it would still be dwarfed by the rooms. I found that much furniture, especially older furniture, was quite a bit larger than 1.25 scale. Older furniture designed primarily for display in rooms (including some of yours) tend to scale around 1.5-1.7 times larger than the largest real-world equivalent furniture, making them substantially oversized even for old megatars. However, they still don't look realistic in the old huge houses - I had a house with a bedroom that would comfortably hold two beds that were each 1.7 times the size of a RL king-sized mattress with room to spare, and six-foot tall avatars looked like children on the beds. If you still maintain otherwise, please tell us a scale factor that will work consistently with the default avatar and camera position so we can give it a proper test.
  3. Verri Varriale wrote: I need to sell some land to lower my monthly tier payment. What point in the month should it be sold to lower the next payment? In addition to the other replies, you should know that just selling land doesn't automatically reduce your tier level - you need to go to your account and manually select a tier level that will suit your now-reduced land holdings or you'll keep being billed for the old level.
  4. Luminous Orfan wrote: I have been trying to play SL on an Alienware computer running Win 7 64bit and a GeForce 545 graphic card with updated drivers v. 344.75. Upon connecting it does fine for a few seconds then "noise" is shown across the screen and the graphic card crashes and recovers. Any ideas? Ive done a clean install of drivers with no luck and no other issues anywhere else with graphics. Any ideas, suggestions or help is greatly appreciated! Luminous Orfan Driver 344.75 has some changes in it meant specifically for the very latest Nvidia cards and apparently there are some issues with it - Nvidia has issued a "hotfix" driver (344.80) which hasn't been officially released but is available on the forums. You may actually want to go back to an older Nvidia driver because the new features aren't supported by older cards like yours anyway.
  5. hutchbr wrote: I am running windows 7 all updates complete intel HD graphics. I run the viewer it initializes but the viewer never opens nor any error messages! Any ideas? There's a problem with some setups, particularly with Intel graphics, and the video-card detection/test system the current viewer uses. This is the test version of the viewer that's hoped to be the fix - if you want to try it click on the links next to the word "install". CYGWIN is for Windows. http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/oz_maint-4678/rev/296857/index.html
  6. dr Koray wrote: my sl wont load up to the loading screan as it gets to inisaliseing vfs.... then cuts out i have downloaded a proxary user but still nothing seems to work can anyone help. There's a problem with some setups and the video-card detection/test system the current viewer uses. This is the test version of the viewer that's hoped to be the fix - if you want to try it click on the links next to the word "install". CYGWIN is for Windows; Darwin is for Macs.. http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/oz_maint-4678/rev/296857/index.html
  7. Go to the "Textures" tab of the edit window - there will be the word "Mapping" with a big list-button next to it. That button should say "Default", not "Planar." If it says "Planar", change it. Once you get the vendor the size you want the "Horizontal Scale" and the "Vertical Scale" below the list button should both be set at 1.000. If they aren't, change them to 1.000.
  8. hockeylips wrote: Hello! I am trying to change the size of my 'vendors' in my store...when I edit the object to a larger size, they change to multiple images, and when I want to make smaller, my logo disappears on the image! What is going on??! Help! Regards, Kate It's how your editor is set for handling textures. I think what you want will work if you make sure "Stretch textures" is enabled; it may also have to do with the scaling/mapping of the textures.
  9. Loki Eliot wrote: I'm working on a new line of clothes and fitted mesh being a new feature of 2014 is in my list to add. The thing is i'm a bit sceptical over wether adding fitted mesh is a good idea. I've heard that some clothes designers used it for some clothes then stopped. Some have said fitted mesh works great. I dont want to spend alot of work making my clothes fitted if the end result does not add anything much to the user's experience. So i thought i'd start a thread and ask users to come forward with their fitted mesh tales. • Has it made for a better or worst look? • Does it work? • or perhaps you have not yet even heard of it? • How many of you are currently wearing a fitted mesh item? It only strikes me being useful to wear over a fitted mesh body with compatible weighting. The default avatar body just scales too differently to work well with it. However, it's got real potential when used with a body like the Slink Physique or Belleza Venus body and some stores are already coming out with compatible mesh clothing for them. I see that particular market exploding in 2015 similar to how most new women's shoes are now built to fit Slink feet. I know you work with kid/young teen avatars. If you offer a fitted mesh young body with compatible fitted mesh clothes it should be pretty popular, especially since the current fitted mesh bodies don't scale down well, especially for small breast sizes.
  10. Ruben Hartono wrote: It is not possible to install the last update So I cant use SL now !!!!!!!! I do have a new laptop with Win 8.1 How is it possible? Ruben Hartono There's a problem with some setups and the video-card detection/test system the current viewer uses. This is the test version of the viewer that's hoped to be the fix - if you want to try it click on the links next to the word "install". CYGWIN is for Windows; Darwin is for Macs.. http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/oz_maint-4678/rev/296857/index.html
  11. angelpatty wrote: The recent outbreak of civil unrest in the United States of America has led one of SL's personalities to condemn the United States of America in the Second Life Blog feeds, alleging that racism is prevalent in that country. Isn't that a TOS violation under heading 6, "User Conduct" of the Terms of Service? Certainly, the SL personality, whose video features are shown in "Featured News" in Second Life's Blog Feeds, has the right to express his opinion privately to others. But isn't open denigration of other members' countries a blatant violation of heading 6, "User Conduct," of the Terms of Service? The person in question is living in the United States, meaning that it's an opinion about something he has a certain amount of knowledge of.
  12. Medhue Simoni wrote: Of course, the SL forums has always been unusually spammy, but this has more to do with software and programming than spamming actually being a problem in most forums. I'll refrain from expanding on this more. lol As you probably know, I sell products on every platform that allows for it. But, being that I refuse to submit to their commission fees, I'm not actually allowed to post products on their forums. For those that do submit to the commissions, and sell products on the platform's marketplaces, they are very much encouraged to post their products in the forums. Although, someone was looking for zombie animations, and of course got the standard big time creators that everyone knows, so I posted mine. The mods did not remove it. So, what you're saying is merchants should be able to post free advertising on the SL forum because "every single platform that sells 3D objects has a forum, and they all allow their merchants to post their products in the forums", when actually those other forums don't allow free posting?
  13. Wil Parx wrote: Wow what did you guys do? After the update the members of our community logged on today to find a large amount of items gone from the sim like some kind of natural disaster blew away a lot of the buildings and other things in the sim. Just a few doors or windows are left and a few items from people's home floating in the air where their houses were. If anyone wants to see what I am talking about, this is the sim that was wiped out today by the update. You are at 177.1, 129.6, 24.6 in Adam ondi Ahman located at sim10438.agni.lindenlab.com (216.82.51.144:13013) SLURL: http://maps.secondlife.com/secondlife/Adam%20ondi%20Ahman/177/130/25 (global coordinates 227,505.0, 284,546.0, 24.6) Second Life Server 14.11.07.296624 http://maps.secondlife.com/secondlife/Adam%20ondi%20Ahman/177/130/25 I really hope that this problem can be fixed or some of these buildings which have been here for years will now have to be rebuilt as well as people who lost no copy items ( a good reason to shy away from buying no copy items in the future) are out of luck. You need to get one of the sim owners to take out a support ticket request a region rollback. All of the older things should be returned afterwards. This thread won't be an effective way of fixing things.
  14. There's a problem with some setups and the video-card detection/test system the current viewer uses. This is the test version of the viewer that's hoped to be the fix - if you want to try it click on the links next to the word "install". CYGWIN is for Windows. http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/oz_maint-4678/rev/296857/index.html
  15. There's a problem with some setups and the video-card detection/test system the current viewer uses. This is the test version of the viewer that's hoped to be the fix - if you want to try it click on the links next to the word "install". CYGWIN is for Windows. http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/oz_maint-4678/rev/296857/index.html
  16. Theresa Tennyson

    LOD?

    valerie Inshan wrote: The LOD is more for sculpties than mesh. Go to advanced menu > debug settings > meshMaxConcurrentRequests. The default value is 32. Set it higher if needed until you can see mesh correctly. Okay - this will take a while: 1) RenderVolumeLOD is for both scupties and mesh, and will have the same effect. 2) MeshMaxConcurrentRequests is only for the number of simultaneous mesh fetches that the viewer will do; it has nothing to do with the actual rendering of the mesh itself. 3) Turning up MeshMaxConcurrentRequests was a major contributor to sim lag on crowded regions a couple of years ago because people set it to ridiculous settings that would cause the server to try to send send massive amounts of data over and over again. 4) Since then, it's been capped both at the server level and in the viewer - actually I think 32 is now the upper limit for the viewers and the default is 16; it may be even lower now.
  17. There's a problem with some setups and the video-card detection/test system the current viewer uses. This is the test version of the viewer that's hoped to be the fix - if you want to try it click on the links next to the word "install". CYGWIN is for Windows. http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/oz_maint-4678/rev/296857/index.html
  18. Tone Benoir wrote: Does anyone know what happened to the ADITI preview grid? I log in as normal but I get redirected to some place called ACME that's full of junk and ban lines. ACME is one of the areas on the beta grid - if you pull up the world map you can find other areas. You may have last been on a region thats no longer on the beta grid currently.
  19. There's a problem with some setups and the video-card detection/test system the current viewer uses. This is the test version of the viewer that's hoped to be the fix - if you want to try it click on the links next to the word "install". CYGWIN is for Windows. http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/oz_maint-4678/rev/296857/index.html
  20. Ayesha Askham wrote: Theresa That it is bloody obvious to them and they don't think to spell it out to those of us who are a bit "hard of thinking" is yet another instance of how little they know their userbase. Your point about the extra Maintenance is probably spot-on but what a shame they do not see fit to make that clearer. Is it SO wrong to expect a bit of clarification? Well, OK...Yes, it probably is.:smileyfrustrated: I was referring to Wolf's statement that Lindens don't tell us things "to create an illusion of superiority." I once was in a production meeting of a play and the lighting designer told the director, et al. - "I'm using a McCandless setup with pink and brown gels." Fine. He knew what he was doing, and as it happened I did too but there was no guarantee anyone else did, and, most importantly, what he said didn't really tell anyone what the lighting would look like. There's a fine line between giving not enough information and giving too much information and a lot depends on the audience. Exactly how much more useful would "We're checking our backplanes - we may have to do repairs on some of them - we're not sure how many" have been at the beginning of the week than the statement of "We're going to be working on stuff - your region might have to restart" that was given?
  21. WolfBaginski Bearsfoot wrote: That does seem to be a basic process: the usual weekly restarts with server code updates show signs of this shift to different hardware with the server address reported by the Viewer's Help/About I have seen a few other instances of people reporting that stuff the Lindens never mention being bloody obvious if you use standard software tools, such as this. Or the standard internet traceroute to reveal which city the servers are in. You don't have to be any sort of quasi-hacker to use Second Life, nor to discover things like this, and it's as if some people at Linden Labs are trying to preserve an illison of superiority. Maybe the reason they don't see fit to mention it is to the people who are doing the work at the Lab, it IS bloody obvious.
  22. Ayesha Askham wrote: Oh Dari So my asking what was a perfectly reasonable question about a GSP post is over the top? Look, as it is apparently panning out it is no big deal, but at the time I posted it that was BY NO MEANS clear. Just look at the other posts and, for once, THINK. You used to do it, so just try a little harder. I know it is necessary and I made that clear. I know Linden Lab have a lot on their plate and I made THAT clear too. I just bayed at the moon a bit in expecting a measured response. :smileyfrustrated: Darien replied to Wolf, who was using Kremlinesque metaphors. Granted, this was your thread. Just like all those others... Incidentally, baying at the moon usually means all the wolves within earshot will also start baying. (I visited a wolf shelter once.)
  23. Ayesha Askham wrote: Scheduled Maintenance Posted by Status Desk on November 19th, 2014 at 04:39 pm PST [Posted 4:39 PM PDT, 19 November 2014] We will be performing scheduled maintenance on Thursday, November 20th, 2014 beginning at approximately 8:00am PST. During this time, some residents may experience login issues and residents in-world may be logged off or experience degraded performance. Please refrain from rezzing no-copy objects and making L$ transactions during this maintenance. Please check back here for updates. I'm tempted to say....what Yet more??? I would have to assume that this is a different sort of maintenance from that already announced. I would assume...yes. However, Linden Lab left-hand, I'd like you to meet someone you may not know...Linden Lab right-hand. I think you two should get acquainted. :smileytongue: Shocked! Shocked, I am, that after a maintenance routine that described doing things "as its host takes its turn for inspection", that there would be further maintenance. It's almost as if they had checked the hardware and determined that something needed to be done. Baffling....
  24. Vaase wrote: I've noticed that sometimes on my property, for varied types of furniture- The poseballs will sometimes be invisible as in there is an animation selected, the poseballs just aren't visible I was wondering why this is, and how you can fix it. The only way I've been able to fix it, is to re-log. After re-logging they are visible Some poseballs use a building trick to give them a semi-transparent look which doesn't always show up when they're first rezzed. I find that with those balls zooming out and then back in or changing the pose to a different one will make them appear.
  25. This is the current test version of the viewer that's hoped to be the fix - if you want to try it click on the links next to the word "install". CYGWIN is for Windows; Darwin is for Macs. http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/oz_maint-4678/rev/296857/index.html
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