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Theresa Tennyson

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Everything posted by Theresa Tennyson

  1. If your goal is to stop showing the group title in your viewer, you can: 1) Go to "Groups" and set your active group to "None". You'll still stay in any groups you're currently in but there won't be a group tag, and nobody else will see the tag for your avatar either. However, for some things you'll need to have a certain group active in order to have certain group privileges. 2) You can go to "Preferences" - "General" and de-select "Group Titles" - this will turn off display of all group titles in your viewer. You'll need to remember what group you have active at any given time yourself then. Also, this won't affect how anyone else sees your avatar.
  2. Perrie Juran wrote: Phil Deakins wrote: We don't have freedom of speech. We only have it up to a point, You're right. And it should be scaring the heck out of people. Actually our freedom to speak is absolute as long as someone isn't standing close enough to physically stop our mouths and breath. We can say anything... at least once. However, we can't control the reaction or actions of those hearing us. Laws are words on paper and can't actually cause or prevent anything in and of themselves. That's the way it's always been and that's the way it will always be. So it's a good idea to choose your words carefully.
  3. Elinah Iredell wrote: Hi everyone quick question. I have recently discovered gacha machines. I love them. Beautiful items low prices and furniture with low land impact too. It has helped me discover creative stores I didnt know existed. I also had fun searching gacha yard sales in world and on the marketplace for the favorte specific items I wanted. The problem is I have been having trouble finding many of the actual gacha machines themsleves . The birdy alchemy gachas for instance are nowhere to be found even on their own land in their own store. I know the items must be available somewhere since gacha yard sales are full of them but I cannot find them . I wrote to the gacha owner asking where to fnd their machines and they ignored me so that didnt help. Don't get me wrong I love the yard sales when I only want a few of the things the gacha has to offer, but when I like most of the things in a gacha and do not really care which one I get, I think it would be fun to try my own luck and not have to pay the higher prices of the yard sales. Sometimes the prices are really too high at yard sales especially for common items. Does anyone know where to find Birdy/ Alchemy gacha machines? As well as other popular ones? Many gacha items are only available from their makers' gacha machines at certain gacha events where many makers put out machines with certain items. The events usually only run a limited time. The event that really created the cottage industry of gacha yard sales is The Arcade - their last event was in December. There's currently another event called Oh My Gacha that's running now -- http://seraphimsl.com/2015/01/10/its-time-to-say-oh-my-gacha-again/ Some merchants bring their machines from these events back to the stores - I know Floorplan and Intrigue do, for instance - but others don't.
  4. daddy56SP wrote: thank you for your answer...some of my avis show textures and downloaded 391260, already without the genitals///a friend mentioned something about making copies and than delete the scripts...my concern is about the "not copyable"items..lol..and i am banishing my demon tails, em particles emiter horns..with some sadness, though There are two completely separate things you should be looking at. The "391260" number is your "avatar draw weight" which describes how much work a viewer has to do to draw your avatar. (Incidentally, that figure is horrendous; however, I've seen single human hairstyles that can cause numbers that high so don't feel TOO ashamed.) It's aggravated by having a lot of small, complicated sculpts and/or meshes and lots of large textures on those items. The only real solution to high draw weight is to find things give you the same look you want more efficiently. However, draw weight doesn't have a real effect on the region itself; only on the viewers of the people who are trying to look at your avatar. The complaint that the sim squawked at you was probably about your "script count/weight" which is completely separate from your "draw weight." You can have high draw weight with low script count and vice versa. Also coolness and script counts aren't necessarily related either. Resizing scripts are the big culprits for script counts and usually can be reduced by deleting scripts. High script counts/loads can affect the running of a region; not as much as they used to and not as much as some region owners think, but they can.
  5. NusT wrote: here I leave a picture showing my problem: http://i59.tinypic.com/10h80bb.jpg I don't know why you're doing what you're doing in that picture - you might be trying to turn shadows on the way it was done in a very old viewer but that's not how it works anymore. First of all, the debug setting you're setting can't be set higher than 1.0 - it says so in the panel. Any way, it doesn't have anything to do with shadows. To turn shadows on, go to the regular "Preferences" menu, then "Graphics", hit "Advanced" button and select "Advanced Lighting Model" ("Modelo de ilumination avazando"). Then select "Shadows" ("Sombras") and select one of the options.
  6. ral61 wrote: Since SL signup, I noticed I could'nt change the avatars appearance with "new" components, because the properties are "locked" to (copy, modify & transfer) by the original owner. The Marketplace is tempting to change the avatars appearance Can the "locked" properties be changed? Properties can't be changed, however you can substitute new parts for anything - for instance, you can't modify a "no mod" shape but you can wear another one.
  7. jazmineh Chun wrote: Actually, i don't think you get what i'm saying. there wasn't anyone there in my partner's house, someone apparently tapped into our conversation, no idea how, he couldn't hear her but i could. He thought i was going mad when i started asking questions to someone whom, for him, wasn't there. Lots of confusion, lol. Almost like some bad sketch. There obviously is a way of hacking into 'private' sl voice conversations. All i'm saying really. This makes no sense. If someone was "hacking into" the conversation it would imply they wanted to listen, and I assume listen secretly. Why in the name of Pete's blue bicycle would they enable you to hear them? Are you using a wireless headset? Basically they work with radio waves and like any radio apparatus they'd pick up interference from another device using the same frequency. And even if you aren't someone else could be and the wiring of your connection could be picking up a signal. I used to get radio station interference on my telephone line sometimes.
  8. Cavey Charlesworth wrote: Is there a file anywhere with a list of current SL Users that I can check against to verify people using a voting form on my website? I am NOT WANTING ANY PERSONAL DETAILS!!, I just want to verify that a user exists and then either allow or deny a form submit depending on the result. It isn`t going t be a page that exists long enough to warrant setting up single-sign on etc, so was hoping that there was a way to get a list, either on a file or a site, that I can use to check against? Again, NO PERSONAL DETAILS WANTED except avatar names, or at least somewhere I can send a name programatically and get a yes/no back..... Pj. If I'm understanding this correctly, there's no way for this to work. If there's no direct connection between SL and your website, such as an API, etc. I don't see what would prevent someone from using an avatar name from Second Life to access your form even though it isn't that person's account. You can check for names in-world by using the using the various avatar-selector dialogues (just search may not work for people not listed) but, as I said, there's not way of assuring people are who they say they are.
  9. BaghDze wrote: My avatar is not displayed mesh clothing. I put on her, she allegedly appears, but it is not visible, it is transparent. Body mesh avatars too transparent. Maybe someone knows what to do in such a situation? :С The latest AMD OpenGL drivers don't support Second Life properly anymore. However, if you copy over the OpenGL drivers from an older AMD driver and put them in your Second Life viewer folder it should fix the Second Life issues without having to rollback the entire driver. Procedure and comments here: https://modemworld.wordpress.com/2014/12/13/amd-catalyst-drivers-additional-windows-workaround/
  10. KarraSue wrote: I bought some slink feet I was told I had to purchase special slink boots/shoes to use with them. Is there any reason why I can't use the boots(with their alpha and shoe base) that I normally wear with these slink feet? The alpha won't hide the Slink feet because they're considered a separate object and not part of your body itself. Basically, they're "shoes" that happen to look like feet, and can have additional things attached to them. Assuming the boots you're talking about have closed toes, etc. there is no advantage to wearing them with Slink feet - the feet will only stick out unpredictably and there's nothing you can do about it. You can wear your old boots exactly the way you used to - simply don't attach the Slink feet.
  11. Velk Kerang wrote: Been debating on trying SL again after a year off. My issue is this. I load fine on first load or after i clear cache. However I have a large inventory about 78k of stuff over the years. Once I load and go to relog so it will set and I don't have to wait on it no more I have issues logging in. With Firestorm load screen hangs or it loads slow until I loose connection. With Singularity I get a messages about unable to load a gesture and ding I am offline. Anyone know a way to fix this outside or clearing cache all the time or deleting half my crap? Thanks in advance. It sounds like you've got a corrupt gesture activated. Deactivate all of your gestures and see if that helps.
  12. CaptainJack Grauman wrote: When I am in SL, the land further than a set distance away disappears and appearsas sea. Can SL be set to display all land within eyesight of the member's camera? How would that affect speed and performance? The way the Second Life "planet" works, there is a layer of "water" covering everything that is drawn by the viewer automatically without needing input from the servers. This is called "void water." "Land" detail has to be sent from the servers so it won't be available until each new region enters your draw distance at least partially. If the "void water" wasn't there you'd just see a bizarre hard edge to the land with nothing beyond it.
  13. Medhue Simoni wrote: Theresa Tennyson wrote: Medhue Simoni wrote: Sorry, I have to add this part, cause it's really a kick in the nuts to people with Drake's attitude. In a free market, which is what the SL market is, the money each merchant pulls out of SL, can be seen as a direct measure of how much they added to the platform. That is the reality. Generally speaking, the people pulling the most money out, are doing the most for SL, and LL. No, the amount someone makes at any given time is based on the perception of their value, not their actual value. Bernie Madoff was taking home big piles of money from people who thought his company was doing what it actually wasn't. Incidentally, the merchant who it was claimed made a million real-world dollars selling shoes in SL has had their account removed, their in-world and marketplace stores are no more, their SL brand website and RL consulting company website bring up "this domain is available" pages and there are reports on other forums that the subcontractors who did the actual work of making the shoes weren't getting paid in the end. Interesting. This is a good example of the free market too. Just cause you hit it big for awhile, doesn't mean you'll stay there. They fell apart and it hardly affected anyone, while dozens more filled their place. How do you know that they ever "made it big" in the first place? And it would have affected you if you'd made that bet about their knock-on bringing in "millions", wouldn't it?
  14. Medhue Simoni wrote: Sorry, I have to add this part, cause it's really a kick in the nuts to people with Drake's attitude. In a free market, which is what the SL market is, the money each merchant pulls out of SL, can be seen as a direct measure of how much they added to the platform. That is the reality. Generally speaking, the people pulling the most money out, are doing the most for SL, and LL. No, the amount someone makes at any given time is based on the perception of their value, not their actual value. Bernie Madoff was taking home big piles of money from people who thought his company was doing what it actually wasn't. Incidentally, the merchant who it was claimed made a million real-world dollars selling shoes in SL has had their account removed, their in-world and marketplace stores are no more, their SL brand website and RL consulting company website bring up "this domain is available" pages and there are reports on other forums that the subcontractors who did the actual work of making the shoes weren't getting paid in the end. Interesting.
  15. If you don't click on a notification shortly after it arrives the attachment won't open directly from it. It can be easy to miss seeing the notice at first so you might not have realized you'd gotten it and it went "stale." You can still open the attachment by going to "Groups" for that group, selecting "Notices", find the notice and select the "Open Attachment" button at the bottom of the panel (you may have to scroll down to see this button.)
  16. Muletta wrote: Sometimes when I see a resident complaining here in the forum in addition to not having received the goods which was paid for, or that the product did not meet the advertisement, I see comments from others like this: "Forget it and move on with your SL!", "Do not whine over half a dollar!", Or "Why complain of having lost a few lindens, no big deal." And if the seller does not respond after even many inquiries, the disgruntled buyer gets told, that sellers in sl also have a rl to take care of. - Yes, we all have a rl, but if a seller is only online a couple of times a month, or does not bother to spend five minutes a few times a week for caring about the customers, is this a fair way of doing business? I do not think such comments in those threads are fair, but instead they are supporting bad and careless merchants to just continue their bad behavior. Seems like some also forget, that the sad feeling of being cheated (again?), can go way beyond, the loss of a few dollars. In many - in fact probably most - cases it is only a "feeling" because no cheating or scamming actually took place. A lot of problems are due to issues with LL or third-party vendors or else honest mistakes. These should be taken care of where possible, of course, but a lot of those complaining come onto the forums immediately assuming they've been "scammed" when nothing of the kind actually took place. There are also cases where someone creates a forum thread talking about how bad/unscrupulous someone else is when, after more details come out, the problems turn out to be in large part caused or aggravated by the original poster.
  17. Perrie Juran wrote: I could postulate that the Market Place is doing more to hurt LL's bottom line than helping it. Because their income is based on Land. But I have no way of knowing what percentage of Land was/is Commercial verses Residential. But we do know that Merchant after Merchant have closed their InWorld stores and with the advent of Mesh it opened the door for a whole knew class of Sellers, people who essentially don't need to step a foot into SL other than to upload their models. It's very possible that their current model is far less dependent on commercial land than you think. The maximum gross income a region would have is a little under $10 a day. The Lab takes 5% of the Lindens in any marketplace transaction, meaning that for those transactions there would need to be 5% more Lindens bought (income to Linden Lab) than could be cashed out (expenses for Linden Lab.) My math says that every 50,000 Lindens spent on the Marketplace per day will replace the income from a full region for that day, and this is actually an underestimate because (1) the average region would bring in less than $10 a day due to homesteads, favored landlord discounts, Mainland regions, etc. and (2) these are gross numbers; the cost to the Lab of supporting L$50000 per day of Marketplace transactions is almost undoubtedly far less than the daily cost of keeping a region running.
  18. CadenzaInVivace wrote: Aislin Ceawlin wrote: CadenzaInVivace wrote: I always find it amusing "adults" complain about slightest bit of nudity. Personally I find those fugly "child avatars" 100x more disturbing than breasts and butts, and the way they talk is 100x more freakier than that (what is probably a 60-year old homo sitting in his mom's basement talking like this in an online game: "wahh mommy I want the candy!"). Once someone threatened to "report me" because 1/5th of my nipple was showing from underneath my top. If you complain about nudity in a game designed for 18+ people then you're just beyond pathetic. Please go back to playing your Dora the Explorer kthnx. (My highlighting) WOW, really? "Homo"????? What is YOUR malfunction????? My "malfunction" is a simple typo, should read "hobo" not "homo". Your malfunction is much more severe unfortunately, for squealing like a 2-year old at a typo, unless of course you ARE one of those freaky fugly child av's, in which case fits your role. Calm down and have some Prozac. Mm hmmm... Sure.
  19. Senobia Xenga wrote: I saw this place in the Destination Guide the other day, but when I tried to tp there, I get a message saying I don't have access. Could it be a premium only sim (do they even have those?) or maybe just some kind of glitch? It's one of the Calas Galadhon sims - the owners closed them to the public on January 1 for renovations/maintenance (and to give the owners a vacation from the public) and they will be re-opened in early February.
  20. CadenzaInVivace wrote: - Mesh has been out for years and there's STILL no "rigged mesh", "fitted mesh" or "non-rigged mesh" category, is this for real? In fact I'd say even make an entire section on mesh-only stuff for those of us who couldn't give a rat's arse about non-mesh stuff. It's pretty much impossible to search for mesh-only clothing in marketplace. Wanna search for a mesh bikini? Type in "mesh bikini" in the search engine and 90% of your results end up being NON-MESH stuff that somehow has the keyword "mesh" in it Interesting. As a matter of fact I made this exact search last week. And I'd say that 90% of my results were.... (wait for it...) mesh bikinis.
  21. rachelzegit wrote: is secondlife completely safe to download i need to know as i got a new laptop for christmas and i dont want it messed up with viruses? First of all, I hate the expression "completely safe." No such thing in life; don't expect it. With that out of the way the current Second Life viewers from Linden Lab, Firestorm, Singularity and other major viewer makers are virus free and have source code that's freely accessible so any odd code will be seen by many people. DO NOT download any viewers from sites other than the makers' own sites and stay away from "professional editions" that might turn up on other web sites. The Linden Lab viewer can be downloaded from the site you're looking at under "Downloads" and third-party viewers can be downloaded from the links from this page: http://wiki.secondlife.com/wiki/Third_Party_Viewer_Directory
  22. SweetWi11iam wrote: XXXXXXXXXXX seems to be an under age RL person trying to pass herself off as an adult. Being a parent this concrns me as I would never allow my child to explore SL without supervision. She first told me she was 18 then 20 now 19 , so i am thinking she is neither and answers to my questions are consisitent with talking to one of my children The minimum age to be on Second Life is 16, and if you're under 18 you're restricted to "G" rated regions. If you have strong evidence of someone's being underage you can file an abuse report, but I should point out acting childish is pretty common for SL residents of all ages. Incidentally, you should remove the name of the account from your post as naming them is against the forum rules.
  23. Perrie Juran wrote: Ren Toxx wrote: tako Absent wrote: [...] especially pg stores who sells fitted mesh body [...] While probably in violation of TOS, the nudity rule at those stores is generally given the “look the other way” treatment for very practical reasons.... <snip> And you know this how? For the same reason that underage kids who help their parents load grocery bags into the car aren't usually hit for a "minor in possession" charge when they hold a bag with beer in it.
  24. Bod Redgrave wrote: I am running Firestorm 4.6.9 (42969) with AMD Radeon HD7800 8.14.1.6374 (latest Driver with Omega) on Windows 7. My problem is the inability to see any mesh clothing on avatars, all I see is gaps (transparencies) where the clothes should be. I also cannot wear any Mesh related items/clothing etc. Any advice would be appreciated. The latest AMD OpenGL drivers don't support Second Life properly anymore. However, if you copy over the OpenGL drivers from an older AMD driver and put them in your Second Life viewer folder it should fix the Second Life issues without having to rollback the entire driver. Procedure and comments here: https://modemworld.wordpress.com/2014/12/13/amd-catalyst-drivers-additional-windows-workaround/
  25. Elinah Iredell wrote: Thank you that is very interesting. I didnt know mesh has 4 levels and it never really occured to me to step back and observe the mesh item from a distance. Does each level require a separate texture ? Do the resolutions on the textures make a difference on the land impact ? And does texture resolution affect lag as well? Textures work in a similar way but not exactly the same: All textures are square/rectangular files with resolutions divisible by powers of two and the viewer automatically changes the resolution by doubling/having pixels as you get closer/farther from it. For example, a texture that's 256 x 256 when you place it on an object automatically gets displayed as 128 x 128 when the object's a certain distance away, then 64 x 64, and so on. (It'll never become HIGHER than 256 x 256 though.) Basically it mashes pixels together - that's why sometimes textures look blurry at first because it can take a while for them to be loaded at their full resolution. Texture sizes aren't reflected in land impact but it can affect lag because if a texture is inappropriately large (say, a 1024 x 1024 texture on a doorknob) it will still scale down at a distance but it will always take up more memory than it probably should at any given distance.
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