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Theresa Tennyson

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Everything posted by Theresa Tennyson

  1. Senobia Xenga wrote: I saw this place in the Destination Guide the other day, but when I tried to tp there, I get a message saying I don't have access. Could it be a premium only sim (do they even have those?) or maybe just some kind of glitch? It's one of the Calas Galadhon sims - the owners closed them to the public on January 1 for renovations/maintenance (and to give the owners a vacation from the public) and they will be re-opened in early February.
  2. CadenzaInVivace wrote: - Mesh has been out for years and there's STILL no "rigged mesh", "fitted mesh" or "non-rigged mesh" category, is this for real? In fact I'd say even make an entire section on mesh-only stuff for those of us who couldn't give a rat's arse about non-mesh stuff. It's pretty much impossible to search for mesh-only clothing in marketplace. Wanna search for a mesh bikini? Type in "mesh bikini" in the search engine and 90% of your results end up being NON-MESH stuff that somehow has the keyword "mesh" in it Interesting. As a matter of fact I made this exact search last week. And I'd say that 90% of my results were.... (wait for it...) mesh bikinis.
  3. rachelzegit wrote: is secondlife completely safe to download i need to know as i got a new laptop for christmas and i dont want it messed up with viruses? First of all, I hate the expression "completely safe." No such thing in life; don't expect it. With that out of the way the current Second Life viewers from Linden Lab, Firestorm, Singularity and other major viewer makers are virus free and have source code that's freely accessible so any odd code will be seen by many people. DO NOT download any viewers from sites other than the makers' own sites and stay away from "professional editions" that might turn up on other web sites. The Linden Lab viewer can be downloaded from the site you're looking at under "Downloads" and third-party viewers can be downloaded from the links from this page: http://wiki.secondlife.com/wiki/Third_Party_Viewer_Directory
  4. SweetWi11iam wrote: XXXXXXXXXXX seems to be an under age RL person trying to pass herself off as an adult. Being a parent this concrns me as I would never allow my child to explore SL without supervision. She first told me she was 18 then 20 now 19 , so i am thinking she is neither and answers to my questions are consisitent with talking to one of my children The minimum age to be on Second Life is 16, and if you're under 18 you're restricted to "G" rated regions. If you have strong evidence of someone's being underage you can file an abuse report, but I should point out acting childish is pretty common for SL residents of all ages. Incidentally, you should remove the name of the account from your post as naming them is against the forum rules.
  5. Perrie Juran wrote: Ren Toxx wrote: tako Absent wrote: [...] especially pg stores who sells fitted mesh body [...] While probably in violation of TOS, the nudity rule at those stores is generally given the “look the other way” treatment for very practical reasons.... <snip> And you know this how? For the same reason that underage kids who help their parents load grocery bags into the car aren't usually hit for a "minor in possession" charge when they hold a bag with beer in it.
  6. Bod Redgrave wrote: I am running Firestorm 4.6.9 (42969) with AMD Radeon HD7800 8.14.1.6374 (latest Driver with Omega) on Windows 7. My problem is the inability to see any mesh clothing on avatars, all I see is gaps (transparencies) where the clothes should be. I also cannot wear any Mesh related items/clothing etc. Any advice would be appreciated. The latest AMD OpenGL drivers don't support Second Life properly anymore. However, if you copy over the OpenGL drivers from an older AMD driver and put them in your Second Life viewer folder it should fix the Second Life issues without having to rollback the entire driver. Procedure and comments here: https://modemworld.wordpress.com/2014/12/13/amd-catalyst-drivers-additional-windows-workaround/
  7. Elinah Iredell wrote: Thank you that is very interesting. I didnt know mesh has 4 levels and it never really occured to me to step back and observe the mesh item from a distance. Does each level require a separate texture ? Do the resolutions on the textures make a difference on the land impact ? And does texture resolution affect lag as well? Textures work in a similar way but not exactly the same: All textures are square/rectangular files with resolutions divisible by powers of two and the viewer automatically changes the resolution by doubling/having pixels as you get closer/farther from it. For example, a texture that's 256 x 256 when you place it on an object automatically gets displayed as 128 x 128 when the object's a certain distance away, then 64 x 64, and so on. (It'll never become HIGHER than 256 x 256 though.) Basically it mashes pixels together - that's why sometimes textures look blurry at first because it can take a while for them to be loaded at their full resolution. Texture sizes aren't reflected in land impact but it can affect lag because if a texture is inappropriately large (say, a 1024 x 1024 texture on a doorknob) it will still scale down at a distance but it will always take up more memory than it probably should at any given distance.
  8. A mesh "object" is actually 4 (or so) models in one - a "full detail" version and then three (?) additional versions with lower levels of detail meant to be seen at greater distances. The land impact score takes into account all four of these versions. Ideally, the mesh maker will carefully take into account how much detail can be dropped at each distance and hand-adjust the models so the object will look as good as possible at all distances while keeping the detail level reasonable. However, some mesh makers just re-use the full-detail model for all distances (increasing land impact) while others dramatically drop the amount of detail for all levels other than the "full-detail" one (which will give a comparatively low land impact but will run the risk of the object being ugly or unviewable from a distance.) Many people don't notice how bad some "low-prim" meshes look from a distance because they increase the Level of Detail (LOD) factor in the viewer to a higher-than-standard level. However this means that more memory will be used to display everything and can cause performance issues.
  9. Tianna Burnstein wrote: I am going to pick one outfit that looks good on me, and wear it all the time. Or just reset to the default female avatar (Long winded post incoming, but hopefully it serves as a starting place for others with my issues) So once upon a time I went the route of wearing Lola Tangos and Phat Azz with SLink Hands and Feet. I looked pretty flawless on my viewer, and was very happy. After a while I got more clothing and became an "expert" at managing texture offsets to make everything look good. Then one day, I adjusted something, and I never got that flawless look back. Ruined to the point of going back to traditional SL shapes. Wasn't so bad. I went to my old shape, modified it a little, and it looked good. My breasts are size 60-72, butt 50-65, and I have a body fat of 7. Then I started to try to wear mesh clothing. Even with the alpha layers, I had to adjust my body as my curves, or body fat etc, poked though the material. Even when I got my shape to show no exposed skin, I had huge gaps between my outfits and my body, where you could see through me because of the Alpha. So now I started playing with other parts of my body. Love handles, hips, muscles. And to make this long story shorter, I just cannot get mesh clothing to fit me. Tonight I bought a mesh body by Maitreya. It looks great and works with my shape. So it is a vast improvement over the flaws I was having with SL Shape limitations. But it seems to function as just that, an SL shape. No regrets though, I knew what I was getting and wanted to dive into the mesh body world, and am willing to learn and make this work. Now I can buy clothing with Omega appliers, but I still have the same problem (because of my shape), I cannot get mesh to fit me. Maitreya has a HUD where I can hide parts of my body, but they are predefined sections, and to hide a part of my body that is exposed can lead to making part of me that should be exposed, see-through. What do I do? Where do I start? After reading a lot about mesh sizes, I am led to believe that one designer's "Large" does not equal another designer's. Do I have to constantly change my proportions to the designer's definition of what I should look like to fit in their clothes? Or are there tricks I just missed to use my shape, or modify other aspects of it, to be able to wear mesh clothing? I just feel like I have tried so much, and may just be on the wrong track, or doing the wrong things! I want to get away from the "painted on" clothing look, and skirts that never fit me in 6 years, and start wearing some nice mesh outfits Again, sorry for the long post. Hopefully the insightful answers here will help others in the future. Thank you for your time, looking forward to your answers! <3 Tianna ~ There are two common sizing systems in SL - the "standard sizing" system, with sizes from XXS to L, and the system mesh maker Meli Imako uses, which has sizes from XS to XL. They're fairly close at smaller sizes but differ quite a bit in the large sizes - larger standard sizes tend to add mass all around the body while Meli Imako's large sizes have larger breasts and butts but generally add very little to the midsection. From the sound of things you'll probably want to look for Meli Imako-based clothes first. Also you should check out clothes makers who have an extended size range - off the top of my head I'd suggest Lapointe & Bastchild, Happy Undead and Hucci. As far as the common SL bugaboo that goes "I'm never going to change my shape to fit into clothes" -- I work with and make clothing in real life. Clothing can and often does change the shape of your body when you're wearing it. The human body is malleable and a tight-fitting garment will rearrange things substantially. I think of changing one's shape as the SL version of this.
  10. Chuckey Jigsaw wrote: Yea, but why are pretty popular shops like Random Matter selling these then, I wonder. I bought them only half a year ago and they worked just fine. You probably turned on "Advanced Lighting" in your graphics settings between then and now. Invisiprims still work if "Advanced Lighting" is turned off.
  11. Can you see any other "system" clothing in your inventory? If you can't see them either it's a possibility that you accidentally set an inventory filter; alphas would be filtered out with the rest of the system clothing.
  12. NinaWillams wrote: i have been using three viewers MeerKat, Dolphin, and Imprudence Imprudence and Meerkat haven't been updated in years and don't support the mesh clothing you're wearing; Dolphin is falling behind but the current beta version should be usable.
  13. Denise Snowdrop wrote: I have been on and off Sl for many years now and unfortunately this mesh clothing thing is getting the best of me. So when I wear a dress with the alpha layer, is there a way that I can wear shoes with a foot alpha layer as well....usually my boobs and other bit show through first then i realize that the dress alpha layer came off when i put on the foot alpha layer....is there a way to fix that? otr can the two not be worn at the same time? thanks in advance!! Use "Add" instead of "Wear" when you're putting on additional alphas.
  14. NinaWillams wrote: Hi I been having this problem for days now something on my avatar like clothing does not load right and i not sure why it does not load i posted a photo below of what im talking about. If anyone can help me with this problem it will be very nice http://i58.tinypic.com/33w08k3.jpg Im a little new to SL so i hope im doing this right : From the textures, which look like the regular textures of mesh clothing, I don't think it's a "wearing the box" problem. It looks closer to what you would get with a very old pre-mesh viewer. What viewer are you using?
  15. LordSpyro wrote: I suggest "although it's been suggested many times I'm sure" that we have the ability to change our Username for a certain amount in Payment. And maybe have a limited amount of name changes per account. The payment would prevent "for the most part" griefers and trolls from hiding their username (due to it would be a waste of money to change your name just so you can bug others with the account for a little longer) and the limitation of name changes per account would also play into that effect. The thought of not being able to recongize someone for a name change can simply be fixed by ASKING THEM WHO THEY ARE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I say an amount from $20 to $30 would be acceptable, and 1 change per account would be reasonable. You can change your account name for free any time you want - just create another account. You don't get to keep your no-transfer items but that can be considered the "cost." Meanwhile, this thread and your previous one has me wondering: Okay, what exactly did you do?
  16. Aikra wrote: That looks like some sort of accident happened with a texture from the package that was meant to only be a piece of advertising or information. It somehow got applied to either a mesh body or a skin file. It's possible that you did it accidentally. I would advise you to re-open the original package you got and copy things into a new folder. If you have the same problem contact the maker; they may have made a mistake on their end.
  17. himedere wrote: Yeah okay I've seen it posted a bunch of times and I've honestly looked at a bunch of different things to try to fix this problem. I even contacted support but they're useless without a premium account for this issue. Made this account like a year ago and on day 1 with any viewer it was a cloud. I did the whole ... Rebake... Set draw distance etc etc etc... I've tried a lot from Google but nothing is working so I'm just trying to understand how to fix this. I would have thought in 11 months it would have fixed itself heh... <\3 So if anyone can help, that'd be great I know this question is asked endlessly. Genuinely, thank you for reading and hopefully helping! Xoxox Also, the game runs fine with other accounts. I don't think its my specs or computer? 1) Go to your inventory and open the "Current Outfit" folder. See what's in it. That's what the viewer/server thinks you should be wearing. See if anything looks odd or if there's something like multiple skins, etc. listed. 2) Go to the "Develop" menu and select "Consoles" > "Debug Console." A whole bunch of lines of text will scroll down. For reading ease you probably want to do this in a quiet area. You should start seeing lines saying something like "Self is clouded due to..." Report back with what those lines say. 3) In Firestorm, go to "Graphics", select the "Rendering" tab and select the check box that says something like "Show avatars that aren't completely loaded." This will force the viewer to draw what it can rather than using the cloud. If this works see what your avatar looks like with this setting on.
  18. Sarasvati Windstorm wrote: When I do a search of user names I find a lot of names with blank profiles that are years old. As these accounts are probably inactive or deleted by the user, why can't the names be re-released for others to use? When someone dies their Social Security number is "obsolete" but it isn't available for re-use because it represents the unique identity of a single person and re-using it could cause at best confusion and at worst fraud. The username has the same function in Second Life.
  19. Kaska Kutenai wrote: I think with the fuction of meshes being allowed i think we will be able to mimic next gen games but i am not sure what do you people think ? With a typical game the range of possible occurences is controlled by the maker so it can be optimized for those particular things - for instance, the behavior and appearance of a monster can be hard-coded into the software meaning almost no information about it has to be transmitted. With Second Life there are an extremely wide range of possibilites and they all have to be transmitted in real time making it difficult to do the sort of optimization you can get in a game.
  20. CIrce Lyvette wrote: If i would like to have a smaller parcel but want more prims, can i purchase a larger piece and keep most of the prims..divide my land and abandon it or sell it uber cheap? Im just wondering because I dont really want a parcel larger than 1024, but I really would like to have more prims than is typically allotted to that size. Is this possible? No - there is a fixed ratio of prims/square meter and a maximum of 15000 prims on a full region. There are some regions like the Bay City regions that appear to have higher prim counts per square meter but that's because a lot of "public land" was built into the system that landowners can't build on and that allowed some of the prims allocation to be diverted.
  21. Vera Mint wrote: Okay, it cannot be just me seeing the massive jump between M and L in terms of standard women's sizing. What's up with that, and are there tweaks that put the resulting shape somewhere between sizes but able to still use L-sized garments? I'm thinking belly size matters the least, except you might get unattractive gapping when it comes to pants if your midriff is bare... If you're just looking for larger breasts and a larger butt with a flatter belly try using clothing built from Meli Imako's templates - there are tons of them out there, usually from smaller/cheaper makers. You can also just buy the templates themselves. Meli Imako's sizes aren't the standard sizes. You can tell when a maker uses them because the size range will be listed as XS to XL instead of XXS to L the way "Standard Sizing" is.
  22. Try this: "Edit linked" and then set the "stone arch" to physics type "None." Set the "grating" to physics type "prim." Note that you can't set a root prim to physics type "none." That should help some. If that doesn't help enough try making the grating into three separate prims in that configuration, link them together with the arch, set the linkset to "convex hull" and individually set the arch to physics type "none." The entire linkset should have a land impact of 2 that way. The problem is that calculating physics for hollow shapes is calculation-intensive and always has been. The new land impact accounting reflects that and using any non-legacy tricks (such as masking as an alpha mode) will trigger the new accounting.
  23. mirbaz wrote: There is not Lotto in California? In the United States lotteries are run by state governments. A SL lottery would be run by a private entity - basically, it would be a "numbers game."
  24. Faye Feldragonne wrote: Does anyone know why some full perm mesh is really really expensive and other's isn't. Is it because it's a better quality mesh product? I've bought both expensive and cheaper, but my naked eye can't tell the difference. Would someone else know? I'm so curious about that. How can a FP dress be $250 by one mesh maker and $2500 for another. A low-priced template will tend to increase the number of resellers, making it become very common and familiar and which in turn "breeds contempt." Clothing makers who select templates based on price probably won't have the highest skills which will mean the template may become associated with low quality work. If the same template is in many people's hands with full permissions that will increase the possibility that someone will start distributing it full-perm to their friends, etc. Also, no clothing maker will want to price creations higher than the price of the template itself because savvy prospective buyers could get basically the same product for less with more options.
  25. Callum Meriman wrote: This only affects the generic LL viewer, and I think most Linux users are smart enough to realise that TPVs are likely a better choice. This is the equivalent of saying, "It doesn't matter that the farmer isn't planting any more wheat and rye, because most people buy their bread from the baker."
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