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Qie Niangao

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  1. Qie Niangao

    CONTROL_*FLAGS_*

    Similar feature requests come up regularly. Here's one from about a year ago. I used to think this would be a big deal, but now whenever I think about really using such a feature I drift into wanting some kind of viewer-side scripting, confuse myself about platform-specific requirements, and eventually lose interest. YMMV.
  2. Qie Niangao

    New signup page spotted!

    Finally my ne'er-do-well alt will be able to squat in a furnished home!
  3. That graphics card is fine for SL -- quite nice, actually, as is the CPU (a fast Skylake i5). There certainly seems to be some object cache corruption here (slightly different from texture cache, but it doesn't matter if you just delete all the cache files manually -- the locations of which depend on the specific viewer you're using, so if you're not using Firestorm -- as in animat's suggestion -- you'll need to track down the files). The still-attached tutorial HUD is strange because it should be scripted to detach itself when outside the island. (This is complicated, too; normal temp-attached HUDs are detached by the system when you leave the region, but the Linden Experiences are special, so this presumably would be something the HUD's own scripts should do.) Anyway, however it got stuck, you should be able to right-click it and detach it, if you're outside the region where it was attached. Assuming we're all correct in assessing this to be a cache corruption problem, you may want to keep an eye on "dropped packets" statistics for your network connection to the SL services. I find that when there's a glitch in my network that increases dropped packets my cache is more apt to get corrupted. Finally, if we're all wrong about cache corruption, I guess the next thing I'd check is whether there might be a driver update for that graphics card.
  4. Qie Niangao

    ping time

    I'm returning to this first post because something must generate those long ping times, so if we were ever to actually establish that it's neither network nor client host, then it would have to be on the server side -- and maybe it is, if it's really true that only certain regions produce that elevated ping time. And if that's true, then there are still two possibilities: either everybody gets the same elevated ping times for those specific regions, or it's only those connecting over a specific network to those specific regions. (The latter seems crazy, but routing errors can have pretty exotic effects.) So: On which regions does it happen, and just as importantly, on which regions does it not happen?
  5. Qie Niangao

    Which Do You Prefer COPY or TRANSFER?

    The trick is to look for dramatic imbalance between Download and Server weights (because Physics is usually negligible unless the Mesh creator is very lazy), and then link complementary imbalances. This can result in a dramatic reduction in total LI, and it's best to look for those big wins because linking causes fractional weights to sum, losing the benefit of rounding. (e.g., a 1.4 weight linked to a 1.4 totals 2.8 - so 3 LI linked instead of 2 unlinked.)
  6. Qie Niangao

    Which Do You Prefer COPY or TRANSFER?

    I think it's worse than that, isn't it? I was thinking about this yesterday, in fact: I don't think you're allowed to link no-copy with no-transfer. And for me that poses a problem because I'm forever linking stuff together in order to shrink Land Impact: some things are Download-heavy while others are Server-heavy, and by linking them together they may "absorb" each other's specific weights and total much less than the sum of their individual LI's.
  7. Qie Niangao

    Which Do You Prefer COPY or TRANSFER?

    Just to add: not only as many, but also as often. It may be idiosyncratic, but I often go through many designs for a parcel before I arrive at one that stays intact for a while. Meanwhile, the very last thing I need is to keep track of no-copy items I've used that I'm removing in the next design attempt. That's how I've ended up deleting more no-copy trees than survive in my inventory. Of course, part of the reason there are hardly any no-copy trees in my inventory now is that hardly anybody sells them anymore. I remember it used to be a thing, and I was so L$-pinching that I'd stand around Botanical debating with myself which version to buy: Will I use multiple copies of the full-priced Copy perm version, or should I save a few L$s on the el cheapo no-copy version? It was only after years of regret that I understood the extra price for Copy was so worth it, even if I never had more than one copy rezzed at a time.
  8. Qie Niangao

    September Town Hall discussion

    I guess I would be in Sansar every week, too, if I were in Ebbe's place. As long as they're burning development resources, I'd be asking myself: "Is this the week I pull the plug? Or is this the week there's something worth marketing? Or, worst case, is this yet another week I have to sit on my hands?"
  9. Qie Niangao

    September Town Hall discussion

    I'm not nearly as optimistic about VR's prospects for the next decade or so; it may drift along at the current rate of product introduction for a while until the well of venture funding completely dries up: adoption has vastly underperformed the (overhyped) expectations of two years ago, and now the patience of money runs thin. This assessment of Sansar seems apt: "Any company worth its salt isn't going to use Sansar" -- but I don't think LL ever expected it to be a big platform for serious commercial development. Rather, I think they as game developers themselves imagine a market for would-be hobbyist game developers, and may even think Second Life offers evidence that such a market exists. People do buy SL islands, after all. The thing is, I've been to Sansar, and for me it's Second Life with all the fun stripped out.
  10. Qie Niangao

    Which Do You Prefer COPY or TRANSFER?

    I suspect that's only correct in the most extreme cases. Personally, on very rare occasions, I have resorted to buying no-copy objects -- even suffering the vile indignity of gacha a few times -- but it's a huge disincentive to my buying a thing. No-mod is nearly as bad for me... it might be worse, even, but there are fewer direct substitutes for those items commonly sold as no-mod (clothing, mostly). I can kinda understand that virtual haberdashers and wig-makers think that there's no need for users to modify fitted mesh (it can't be resized) -- but they're completely wrong. I need to be able to add scripts to your attachments (among other reasons: no, you did not get auto-alpha correct, nobody ever does) and I need to be able to rename it. Always. And god forbid I should tint it or adjust Materials settings to better match other items I'm wearing. tl;dr: Copy always beats Transfer for me, and No-Mod weighs very heavily against an item.
  11. Qie Niangao

    Concierge & Mainland Support Hosts Inworld Office Hours

    On the off chance this thread is useful for discussing potential topics, one thing I've been puzzling about is progress on the Auctions page. It's understandable that any new development can hit delays, and when the page was active for a while there were some annoying glitches (although I didn't notice any showstoppers myself). I guess my question is whether the ball is in the Land team's court now, or in the Web team's, and whether there's anything we residents can do to help, perhaps with testing of some sort. It's not that anyone's SL experience depends on the auctions, but the prospect of resident-to-resident auctions seems pretty exciting. (Having said that, personally I don't have any immediate plans for it, but I'm eager to watch.)
  12. Qie Niangao

    Inclusive Interior Spaces - Less Skyboxes and ground-level-lag

    I don't really understand that either, although it does seem to me that skyboxes generally don't relate to other builds, in contrast to the way (good) ground-level building is always all about integrating with the terrain and the contents of abutting parcels. That's why I think a mutually invisible skybox level would make sense. Also, any skybox below 1000m should be subject to aggressive bit-rot, with random hunks delinking, turning physical, and plummeting to the ground in a ball of flame. Not so much out of animosity but for the entertainment value.
  13. Qie Niangao

    Inclusive Interior Spaces - Less Skyboxes and ground-level-lag

    We have parcel-scope visibility restrictions on avatars and the objects on which they're seated, and with EEP we're soon to have (official) Windlight layers over a parcel. Maybe we could have the option of "rez-restricted" layers, so outside the parcel you wouldn't see stuff rezzed at that height over the parcel. Maybe the optionally un-rezzed range should be the same for all parcels -- like 2K-3K -- so that on other layers you'd get the normal continuity of experience.
  14. Qie Niangao

    Event Queue

    Right, and the responders could be scripted to add some dispersion to response arrival time by introducing a brief, random wait. Another approach is for the senders to await an acknowledgement from the intended recipient (that llRegionSayTo() in this case) and if that interval times out, repeat the response -- perhaps again after a random "back off" interval. In this case, though, it all seems like overkill unless there are conditions under which multiple initial "please check in" message could be received nearly simultaneously.
  15. Qie Niangao

    Let us remove the firestorm experience...

    I'm a little puzzled by this, though. The jira lists only Linden Experiences associated with this permanence, but somehow Firestorm has such an Experience, too? So do all the TPVs get one of these if they ask for it? How about other user groups that do new user training in their regions? How about still other groups that can make a compelling case that their users shouldn't (accidentally?) exit their Experiences? This doesn't seem super-worrisome in this case, but if I'm understanding it correctly, it is... special, in a special way.
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