Qie Niangao

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About Qie Niangao

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  1. The Lab won't even enforce the years-old scripted agents rule, so there are boxes of traffic bots in plain sight all over the grid, reported by residents over and over. (My perennial example: http://maps.secondlife.com/secondlife/Sylvia/181/250/207 .) If GEMs have any value at all, and if there's any possible way for residents to trade them (and hence, sell for L$s), they'll be farmed much more than they'll be earned by legitimate activity. Which reminds me: Did I miss the part of this thread where somebody brought up SL's illustrious DATA_RATING precendent?
  2. Unfair ban from a region

    Oh, now I remember this thread. I'm thinking somebody must have complained about something they found more offensive than just that the topic had drifted. On the other hand, I notice some pretty innocuous (and, frankly, boring) posts of my own were removed; they were at least abstractly germane to the OP's general topic, though, so... dunno.
  3. Scripts can always tell if you're online or not (subject to delay, vagaries of the Presence system, and alignment of the celestial bodies). So yeah, there's no true hiding one's online presence, but you can use those settings to reveal to others that you'd like to be thought of as being offline. There's a whole complicated reason why scripts kinda need to know this, which I frankly forget now. I think it's something to do with being able to deliver something (inventory? messaging?) when somebody finally comes back online after being absent when the delivery was planned. I vaguely recall this requirement somehow a function of throttles that were put in to prevent griefing, but that may be wrong.
  4. Yeah, see, that's your problem. You're still using the in-world tools for building your quaint old timey social capital, when the market has shifted to the more sophisticated, highly-polished social products you can only create in standalone tools.
  5. How very modern ! (In fact, I only recently changed all my own private creepy stalker spy scripts to use the new function, until then forgetting I had anything that still queried Name2Key.)
  6. Land Not Showing in Search

    Just so you know, you don't actually need to pay the L$30 and give the land a Search listing in order for it to appear in land-for-sale search. You may have other reasons to list the land in regular Search, but it's not necessary. For whatever it's worth, somebody else recently reported that it was taking an unreasonable time for land to appear in the for-sale search (hmm... and was asked whether they'd paid the L$30 ) but there's no record of how / if that was resolved. This used to take effect almost instantly. Folks told of land bots swooping down to snatch up parcels in mid-transfer. Probably unrelated, but the auction system is currently in the midst of very big changes and that system touches the land for sale listings so it might have something to do with it. If it were me, I might file a Support ticket.
  7. Thanks. I think I'm just not wired for GEMs. I played Linden Realms a few times when it first came out, went to the Cornfield and Horizons once each, and otherwise play no games outside Second Life, so maybe that's why I'm not grokking the whole concept of game reward tokens. Heck, I can't even put up with gachas -- too game-like for my patience -- so I'm pretty much resigned to never understanding any of this.
  8. Looking for a physical conveyor script

    When KFM was new, I spent hours trying to get a step-on/step-off escalator to work and was never satisfied with the results. Try as I might I never found a configuration that reliably moved the avatar up the escalator in a controlled motion. One thing I did learn in my trials: don't make each visible step do KFM. After the first few, the network traffic of object updates will lag the viewer terribly (at least with my poor network connection) and if the cam looks away and back again, the steps will have drifted all over, far from the specified KFM trajectory. The only way I had any luck at all was to rez an invisible KFM "step" when the avatar collided with the escalator's start platform and use that one step to do all the real work. (Making the visible mesh stairs move, then, is mere cosmetics. Might use an efficient face-by-face texture animation "escalator" for that.)
  9. Until the past few posts, I thought I understood the idea to be an incentive system rewarding behaviors measured by the Lab. For me, that already sets off red flags of "gaming the system" -- as with RL bonuses, whatever is measured will be distorted. And in this case, if GEMs have any value, we can be sure armies of bots will be proving "I am not a bot" for any criterion we devise. But now there also seems to be a suggestion that GEMs could be dispensed by private Experience managers, like fishing participation trophies or something, and be shared in common across those Experiences. That can only work if those Experience managers must buy the GEMs they give out, else every low-life gacha seller will be handing out a bushel of GEMs per play. And if they are buying GEMs, what's the advantage over simply giving out L$s like Linden Realms?
  10. If residents can trade GEMs (especially if by script) then they'd be convertible for L$s. That's assuming somebody wants GEMs enough to pay L$s for them, and if that's not the case it's hard to see what value they'd add. Do other secondary in-game currencies somehow prevent users from trading for the primary game currency? If so, how? If GEMs are convertible for L$s, then they're just one more currency exchange from US$s. Unless there's some entity like Supply Linden acting as the "central bank" of GEMs, there'd be uncontrolled volatility as GEMs speculators alternately corner and crash the market. If not Betteridge's, I invoke Gresham's law.
  11. harassed verbally by owner of a public spot

    Right, that's why I wrote the part you highlighted, and reined-in the simple Search listing idea to merely constraining what access controls can be applied -- usually by accident -- to the parcel (scripted security notwithstanding). I was thinking about the fact that SL has been a proving ground for what does and doesn't work in making a virtual world an appealing platform for social interaction. I've always thought the Lab underestimates the commercial value of its hard-won corporate knowledge about how to manage a platform in which customers have tools to create "community" which in turn aids long-term retention. For example, the curated Destination Guide is one way to match visitor expectations with what's actually on offer; if for example a venue only welcomes female avatars, it darn well better say that in the description or be delisted from the Guide. Besides the Destination Guide, even basic Search categories -- especially "Newcomer Friendly" -- might come with some suggested guidelines for parcel settings, where we residents come up with those guidelines. For example, IHMO, "Newcomer Friendly" parcels should typically: Allow everyone to fly Allow everyone to run scripts Enable voice Not permit pushing, and Not enable damage (be "Safe") Not restrict access to PIOF Not sell passes for access mostly because other settings are apt to confuse newbies. Such recommendations wouldn't be automatically enforced, just a list that could be used to educate those landowners who may not be experts on land (or on newcomers); hence, these "best practices" guidelines could extend beyond mere parcel settings as long as they're broadly agreed to by folks with expertise relevant to the Search category.
  12. TPV Cliff Notes - 13th July 2018

    Perhaps relevant, Inara Pey reports on a SL15B session with Patch and Kiera:
  13. Teleporting Without Intervention

    Absolutely. Instead of listing all the individual permissions being granted, it might highlight how easy it is to revoke an Experience's permissions -- totally unlike those individual permissions which cannot be revoked from the scripts to which they were granted. Hence any one of those individual permissions is infinitely more susceptible to abuse than is an Experience.
  14. harassed verbally by owner of a public spot

    I've paid good money for that kind of treatment, and here they're just giving it away! This is absolutely true, and yet... I wonder if SL would be a friendlier place if there were some special obligations incurred when land is listed in Search. I guess it would be hopelessly impractical to enforce any social constraints - we can't expect the parcel owner to be present at all times to handle disputes - but it seems different from a "private" parcel that may be open for exploration but not officially soliciting the public with a Search listing. It would be practical to automatically constrain some land settings based on listing a parcel in Search. For example, all searchable parcels might also enable open access, not limited to individuals or a group. (If that's ever the intended outcome for a Search-listed parcel, it's gotta be a million times less likely than confusion about the meanings of access settings. And if ever intentional, can that intent be anything other than willful trolling?) The Destination Guide is kind of a manageable scale, curated subset of Search listings, and maybe only those destinations should be expected to be consistently visitor-friendly. I'm not sure even that is practical to enforce, but social platforms succeed or fail based on which interactions they foster and which they discourage, by whatever means. So it matters.
  15. Modern Sim Lag Times

    A viewer developer would know for sure but that sounds right based on what wiki documentation exists: It's certainly the case that scripts can do all manner of script-laggy stuff without sending any object updates to the viewer. They can, for example, start and stop and even implant other whole scripts, calculate, communicate, store and retrieve script memory and key-value pairs in Experience persistent store, and generally run amok without needing to send anything to the viewer. It's true that object updates can be especially costly but there are plenty of other ways for scripts to lag other scripts.