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I use the upcoming events listing on the homepage often, usually to find dancing. The Upcoming Events only shows listings that are starting in the future (on the hour and half hours). The problem with that is an event that started 1 minute ago is no longer listed. So say I wanted to dance right now and it happens to be 8:01. I go to the homepage to look for somewhere to go. All the events that started at 8:00 have dropped off the list and sometimes there are many of them. I wouldn't know that these events are going on. It seems like this kind of limits the effectiveness of this listing. If I was a person listing my events I would feel a little cheated. I'm pretty sure there is a fee to list things. It would be nice if they showed events which have started within the last hour or half hour. A simple dropdown for this would be perfect. There's even room for one right next to the categories dropdown. I entered a ticket suggesting this about 6 months ago and nothing ever came of it.
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I build tracks and other buildings, make mesh and dabble in scripting. One of the shortcuts i wondered about was to replace the tedious task of dropping scripts individually in 100 - 200 pieces of track (easily possible via drag and drop inworld). I tried selecting multiple pieces but then they will not allow one script to go into to all the pieces. I had hoped to do it via scripts but so far I have not found a method which works. In all cases I have to have a script in the prim I'm trying to drop the script in for it to work - which kind of defeats the point. Does anyone know of a way (function) to use a script/hud etc to drop a script into an empty prim, via for example - touch, collision etc. I dont need a full script, just a pointer to how it may be done (although I think it might not be possible). Thanks
Hello! I'm trying to create a script that allows you to simulate tossing the ball in your avatar's hand. the ball must be attached on the avatar, the hand holding the ball is animated, and a tossing animation is triggered through the timer, the ball moves up and down. Are there any suggestions how to do this?