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MBeatrix

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Everything posted by MBeatrix

  1. I can tell you have a slight problem understanding what you read, but how about putting some effort to it? Or you ignored on purpose that I wrote "inactivity"? So you think that someone who is inactive (check your dictionary) for a long time at an event while others are kept out is OK? Now I gotta ask this, despite your reading problem: why so worried? [EDIT] Everyone has a home point if they wish. And if the worst happens, when sent home they will end up at an infohub.
  2. HAHA! True. But doing it on the client's side would involve a more complicated process to trick the system. Something like an auto typer or whatever. Good point, though.
  3. Indeed life happens. Another example: you are at the supermarket in a line to cash-out and suddenly you need to go to the loo. What's going to happen there? That tiny bit of the universe stops just because you had an urge to whatever? No, I don't think I have the right to get to any sim in SL. How about you? What makes you think you can do whatever just because you can, and then everyone has to agree with your behaviour? Did I mention any scripting? The possible solution I pointed is on the client's side. The need for any further development concerning being AFK is at least something we can discuss. You don't like the discussion? You can drop out anytime, or even better — don't join in. Again, who do you think you are to tell others what they can discuss or not? Just to finish this, I had never had a problem getting anywhere thanks to the premium perk. I went to "Shop and Hop" a couple times and did what I had to do and what lag permitted. (Previously, I wrote "Hop & Shop" on purpose, and I wonder why no one noticed... Possibly LL's idea is really shop and hop outta there.)
  4. Or you. So you decide to go for a shower and then breakfast, while a dozen people is trying to get to the place where you aren't doing anything. Is that fair? Unless you are actually a fair person and have set the Away feature properly. Or even better — you logged out.
  5. Do I really need to? Standing on one spot and zooming around or talking in IM is not AFK. Viewer creators willing, the current Away feature could be replaced by an auto log off after a reasonable time of inactivity. Do I need to define what a reasonable time is too? [EDIT] Or instead of an auto log off it could be an auto TP home.
  6. Only quoting the part above, but all you wrote makes perfect sense to me. I know by experience how it is on the first few seconds when entering a sim — SL sailing experience — and that's why the more scripts avatars and their vehicles carry, the more difficult will be the transition between regions. And yes, the script time is also what needs to be checked, not only the scripts count. Here we've been discussing teleporting. If avatars walk into a region that is contiguous to the one where they were, then they had already been checked. For events, might be an idea having a sort of a lobby for checking scripts, and having no teleports allowed to the sales sims. I know that people could add scripted stuff once they passed the "lobby" — and they would need to do that to try demos (I know, they could do the same I do and try them at home, but you know that many won't do it) — but then it might be easier to check them more accurately. Anyway, I'm sure that the whole thing would be quite difficult to implement together with the existing code if done on LL's side. So I'll stick to what I wrote above: less sims per hardware server or less avatars per sim. Kicking AFK'ers sounds a lot more simple to me. I'm not sure how complicated to implement a queuing system would be, but if it ever comes alive it needs to check first if avatars are trying to TP to their home region or not. If they are, they should be given priority.
  7. Yes, I agree with that. I can't really understand why people who have been in SL for years still go to events loaded with scripts. But as you know, there are script checkers available for a reasonable price, so why aren't they used at events to keep out all those who don't comply to a certain limit? Not long ago, some events used to kick out all those avatars with a complexity level above a certain limit. So why not do the same for scripts? And why does LL prefer providing an horrible experience to all those who get in to Hop & Shop than setup something like that? I know that we, humans, are basically stupid, but there should be a limit for that too. 😛
  8. Yes, kicking AFK'ers would help too, but I think that a ban would be taking it too far. Anyway, you're lucky enough to get in, and then what? You will barely be able to move, vendors will not deliver your shopping, etc. What would really help would be hardware servers not running at the limit of their capacity. Either less sim servers per hardware or less avatars allowed per region. The lag at Hop & Shop is just ridiculous, and it only gives a poor idea of what SL is to all those newcomers (if there still are newcomers.) Note: to kick AFK'ers, the system has to check first if they aren't at their home region, in case the rule code is applied grid-wide.
  9. Ah, thanks, Mandy. I overlooked that one on the dashboard.
  10. I remember when we were promised that there would be no more cloud avatars. So why am I seeing lots today? And why is my skin grey? [EDIT] There seems to be a problem with textures. CDN not delivering? (yes, I also remember when it was said that CDN would make it all better for everyone)
  11. I wonder what's going on. Nuggy (Main Channel) was restarted, and came back healthy or so it seemed, but after a while it just went down without warning (I was logged off all of sudden.) [EDIT] And it's back again, but no changes seem to have occurred, it's still the proper version (18.10.25.521081)
  12. Yes, exactly what happened at my friend's sim. It's OK to have shared items as long as you have set closed enrollment for the group, I mean joining the group by invitation only. That will save you a lot of trouble. ?
  13. I don't know if it is the same issue, but weeks ago a friend had something weird happening at the region she owns. Whenever she was there, everyone sitting were forced to stand up. It only happened when my friend was there. After inspecting almost everything around the sim, they found out it was a grief script that had been dropped into some object that would check if the land owner was present, and if she was then all avatars were forced to stand. So I suggest that you have a look at all scripts running in your land, especially in objects shared with the group. Note: have a look at the wiki article http://wiki.secondlife.com/wiki/LlUnSit
  14. Just file a support ticket to KittyCatS. They usually send the lost kittens back pretty quickly — a couple hours, the most. It will help if you have the kitten's ID. If you don't know your kitten's ID, login to KittyCatS, click "Pedigree" on the menu, then your cat's name and you will get the genealogy page which will show only yours, as Firestorm cats have no parents. There you will see its ID. ?
  15. Una idea más: todo depende también de la temperatura ambiente. Las temperaturas del aire por encima de los 30 C, en el lugar donde está la PC, tienden a causar problemas de sobrecalentamiento. Por eso, recomiendo que instales más ventiladores o que no uses la SL durante las horas de mayor calor. El sobrecalentamiento de los componentes reduce drásticamente su vida. Me alegra de haber podido ayudar de alguna manera. Nota: estos problemas se deben tratar en otros foros, porque esto es para cuestiones relacionadas con los servidores de SL.
  16. Entonces, el problema es que el sistema se calienta demasiado. SL tira mucho de la tarjeta gráfica (y de la CPU por supuesto). Tu PC necesita más ventiladores. [EDIT] E una fuente de 750W para alimentar los ventiladores, lo creo también.
  17. Antes de hacer algo lo mejor será hablar con quien vendió el PC. Sin embargo creo que el ideal será una fuente de 750W. También puedes intentar esto: en el Firestorm abre Preferencias, Gráficos (no sé el nombre de las opciones en castellano, que no es mi lengua) después Rendering y limita a Framerate en 30 FPS. A ver si el problema desaparece.
  18. Seguro que 600W es suficiente? Es posible que la fuente tiene un componente en stress. [EDIT] O quizás la CPU o la tarjeta gráfica no tienen un sistema de refrigeración adecuado.
  19. Hmmm... I just went to your Appoco set and then back to the ground (At the Docks) and the water remained as it was before going up — no darkness. Running Firestorm 5.0.11 (53634) Jan 9 2018 18:51:07 (Firestorm-Releasex64) with Havok support and... Graphics Card: GeForce GTX 660/PCIe/SSE2 Windows Graphics Driver Version: 24.21.13.9811 OpenGL Version: 4.6.0 NVIDIA 398.11 Draw distance: 256 m Bandwidth: 1500 kbit/s LOD factor: 4 Render quality: High-Ultra (6/7) Advanced Lighting Model: Yes (shadows enabled) Texture memory: 1024 MB (1) Packets Lost: 0/21,423 (0.0%) June 12 2018 03:34:45 SLT [EDIT] But... the water isn't blue on Firestorm, as you see it with the official viewer, it's kinda clear crystal.
  20. Which sims, animats? I sailed there earlier and had no trouble. Sims I crossed into/out from there: Jones Locker, Hawser, Nelson, Swab, Crows Nest, Indefatigable, Atlantic, Mizzen, Swab, Sirens Isle, Kraken, Windlass, Jellicoe, Murat, Turnbuckle, Half Hitch, Barbarossa, Lanyard and Azimuth. Of course there were more, but I'm only pointing those belonging to Blake Sea where I've been today. Please keep in mind that the Blake Sea has always a lot of traffic, so at some hours a few sims may have difficulty dealing with all of it. Also, being homestead regions doesn't help... Best time to sail there: Mondays, Western Europe morning.
  21. You're right, Theresa. I fly and sail around daily, and I can't say that crossings are worse (or better) than before. Also I didn't notice any improvement on crossings between Snack regions, as I wrote in a previous post, after spending some time sailing at high speed back and forth, from Honah Lee Trudeau to Blake Sea - Atlantic. While doing that, I had no issues, but I also had none sailing back home (Nuggy) at high speed too, and on my way back home crossings seemed to happen just like between Snack regions.
  22. So far, I haven't noticed any improvement on crossings between those Snack regions when compared to others that are running without issues.
  23. Yep, and at some other forum, as DJ/streaming has nothing to do with SL servers.
  24. I'm not sure, but if LL wants their business going down the drain, then they are doing almost all right.
  25. That's outrageous. So what's the point of filing support tickets if no one is there to do what needs to be done? It sounds like it's the millions LL says they are investing in Second Life. Lame.
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