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Hilary Querrien

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  1. While I'm aware that you can find it out from (I think) www.secondlife.com/place/<parcel id>, this seems an awful complicated way to go around it, if a script wants to print out a stored place ID, as for each ID, it will have to do an http request and then dig out the actual name from the response, and I was wondering if there was a simpler way to get hold of the information.
  2. Oh? It does? I read the description and couldn't understand it.... Thanks, I'll have another look at that. Addendum: Wow. You get about a DOZEN moving_end events after a teleport.
  3. I'm a bit new to scripting, so apologies if this has been asked and answered before, but I'd like to be able to tell if I've moved to a new parcel in a script (which would be attached to a hud). I can see from the script wiki I get an event when the region has changed, and I can see how to work out what parcel I'm in right now, but I can't see any way other than starting a timer which waits for a second or so, and then checks the current parcel, which seems like it would not be a terribly nice thing to do in terms of making things laggy. Any help would be greatly appreciated Hils
  4. Well, there are channels other than SL with which to get in touch. The group notice showed up OK for at least a couple of other people who turned up to the event the notice was about.
  5. A friend contacted me saying I'd sent a group notice and it had no text or title in it and was confused, and wondered if I'd blocked her or something. I'm at a complete loss as to how this had happened. If you block someone I thought it stopped you seeing their avatar, hearing their chat or getting IMs from them. Would it affect group notices? Would she be unable to see the content of my notices if she'd blocked me? Or was SL just throwing a wobbly?
  6. I find the 'find target' changes to be an absolute nightmare. It runs incredibly slowly. It used to be nearly instant and now there's about a 5 second lag. If your link is a link to a folder, the inventory window bounces around like a mad thing It always opens the target in the first (main) inventory window. That is a TOTALLY NON INTUITIVE You really really don't expect doing something in window 2 to cause window 1 to change. The first time this happened I spent several minutes trying to open the link target because I was looking WHERE I WAS WORKING. That is incredibly bad user experience. Please undo this change. It, not to put to fine a point on it, sucks and it ruins my ability to organise / reorganise my inventory.
  7. *blushes* I was getting this with the default script that linden creates when you do 'new script'. not sure i could get simpler than that. But I got scared by the way the memory was going up
  8. I don't want the actual inventory, but I would like, in a script, to check if a prim in a linkset has inventory (and possibly remove it for various reasons). However, the llGetInventory.... functions seems only to work on the current object and llGetObjectDetails seems to return information for the whole object, not just the prim (though I might be doing something wrong here. I'm newish to scripting).
  9. Deleting the script and putting in the new one doesn't actually reduce the memory usage - I checked that when I was trying desperately to get my memory back. Though I imagine you'd have less of an issue as you wouldn't be updating the script in the object so often.
  10. agggh. i hate these things. I went to another sim and all the inexplicably used memory went away. So it looks like there wasn't a problem - or at least there is a problem but not where I need to worry about it.
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