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Hilary Querrien

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  1. I find the 'find target' changes to be an absolute nightmare. It runs incredibly slowly. It used to be nearly instant and now there's about a 5 second lag. If your link is a link to a folder, the inventory window bounces around like a mad thing It always opens the target in the first (main) inventory window. That is a TOTALLY NON INTUITIVE You really really don't expect doing something in window 2 to cause window 1 to change. The first time this happened I spent several minutes trying to open the link target because I was looking WHERE I WAS WORKING. That is incredibly bad user experience. Please undo this change. It, not to put to fine a point on it, sucks and it ruins my ability to organise / reorganise my inventory.
  2. *blushes* I was getting this with the default script that linden creates when you do 'new script'. not sure i could get simpler than that. But I got scared by the way the memory was going up
  3. I don't want the actual inventory, but I would like, in a script, to check if a prim in a linkset has inventory (and possibly remove it for various reasons). However, the llGetInventory.... functions seems only to work on the current object and llGetObjectDetails seems to return information for the whole object, not just the prim (though I might be doing something wrong here. I'm newish to scripting).
  4. Deleting the script and putting in the new one doesn't actually reduce the memory usage - I checked that when I was trying desperately to get my memory back. Though I imagine you'd have less of an issue as you wouldn't be updating the script in the object so often.
  5. agggh. i hate these things. I went to another sim and all the inexplicably used memory went away. So it looks like there wasn't a problem - or at least there is a problem but not where I need to worry about it.
  6. I've just rezzed myself an empty cube, removed the necklace and worn the box. I created a new script in the box (the hello avatar one). every time I save that, the usage shown goes up by 0.05Mb (roughly)
  7. what could I be leaving over? or could it be the other scripts i'm trying to get rid of that are the problem? is there some way I can find this out? (before actually removing them because the jewellery while modifiable is no copy) - I thought resetting the scripts would remove any used memory. I just did a save and the memory showed in the usage hud went from 2.25 to 2.31 Mb (and I'm standing here naked apart from the necklace)
  8. the script currently isn't currently doing anything beyond a listen. i'm making it loop over the prims in the jewellery to try and find the ones it should be updating when it detects a message on channel 2 Every time I save a change to the script, the memory usage goes up (even if i've removed stuff from it). It is a mono script. I have even removed the script entirely and reset scripts and the memory usage hasn't gone down.
  9. I have a set of jewellery that has a script in every colourable part. As there's rather a lot of colourable parts, it's one of the best things to take off when I get somewhere with a script monitor. So I thought I'd try learning scripting and write a single script that did this. I've noticed however that every time I do something with the script, my memory usage (according to a script monitor I was given) goes up. And it never seems to go back down again, even if I remove the script from the object. I guess I'm doing something horribly wrong, but I'd really like this to reduce my resource requirements, not increase them! Any suggestions?
  10. A lot of people are seeing this. I was told support are aware of the issue, but it's not on the grid status page
  11. i think forever is about par for the course. i logged in - eventually - with a brand new id, but it took several goes
  12. I'm not claiming alpha cuts solve everything. Just that not having to make your own alpha layers is a major major major plus point. And I'm still waiting for Slink and Linden to come to some sort of arrangement whereby they can paint my slink nails underneath my sheer gloves/stockings - Slink have provide a thing on their redux hud which allows you to apply tints which is better than nothing but it's miles away from applier stockings. Especially if your stockings aren't plain.
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