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MBeatrix

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Everything posted by MBeatrix

  1. I'm not sure, but I suspect that you tried to post a bit late for the scheduled time. It happened to me a couple weeks ago, when I was late posting — it was around noon PST and my event was/is at 2 PM PST. I think it just happens that the error message is wrong. I wonder if it's the only existing error message, and it covers all cases... [EDIT] Never mind what I wrote. 😄
  2. No worries, Oz, I know that you or anyone from the Lab would never pick on a user. And yes, you are right about my "report". Please keep in mind that it is an intermittent issue, and it began maybe about a month ago — sorry I can't be precise. Let's see: What inventory operations are "slow"? Quantify "slow" detaching or attaching items — many times I have to detach one item at a time, on changing outfits, and for some of them each may take about 20 seconds (maybe a bit more) to detach or attach; and then, suddenly, the issue clears and I can attach/detach a batch of items at once; I've ended up wearing two outfits like it sometimes happened in my newbie days — the one I was wearing and the one I tried to wear, and it's why that many times I just detach item by item; taking (or copying) an item rezzed in-world back to inventory or dragging one from inventory to rezz on the ground/floor maybe take up to about 30 seconds; it happened to me a couple times copying one of my own builds (all prims created by me) that was rezzed and the copy never went to inventory; an item delivered by a vendor only shows in inventory after I re-log — this only happened once recently but the region had only 4 avatars, my own included; What viewer? Firestorm, latest release; What regions are you in when they are "slow"? Most issues happen in Nuggy (Main Channel Server) but I've had slowness rezzing/taking back items at a Premium sandbox (Peritus). My inventory has 56,480 elements when I write this. All my elements are under protected folders (Objects, Clothing, Body Parts). [EDIT] I forgot to mention that emptying Trash has the same "slowness" problem, no matter if it contains only one item or half a dozen.
  3. Not to mention that the inventory service has been slow for weeks... Not always, but enough times along a day to be annoying. Inventory slowness may be due to a poor quality CDN service, and maybe some of the other issues have the same cause.
  4. Indeed. And maybe some new as of late... Or it's just another drop in SL's performance, I don't know. Anyway, I've been wondering if moving everything to the cloud is as a good idea as LL wants us to believe it is. So far, I haven't seen anything working better than before stuff started to be moved to it.
  5. I know, I read them. But maybe I should remind everyone that the "scripts issue" began like it was overnight, about one year ago. One day all was normal at my home sim, and on the next bringing up a menu to change the radio station was taking ages. And until recently, LL let it go like nothing wrong was going on, which had some people speculating about the number of regions per hardware server. As I'm sure you know, many creators can't afford paying for a whole region, so they do whatever they do at their small parcels around SL. Should we tell them "hey, you can't pay for your own sim, so you better stop messing the place where your store is with your scripts"? I'm very comfortable saying this because the scripts usage at my parcels is quite low, and I don't sell anything — I give it away for free to those people I care about. This issue was created by LL, and bringing up the idea of limiting scripts accordingly to the amount of land you own is mostly unfair. It's up to LL to fix what they broke, and not limiting scripts usage — it definitely would not help "keeping SL's economy healthy".
  6. Not a practical thing to to, as it would almost kill many SL activities, like using vehicles, sales events, clubbing, etc. Scripts are what make SL tick. If we can't use the scripts we need, then what's the point of being in SL at all? Just for sight seeing? I'm sorry, but I can't agree with any of that.
  7. Hmmm... There seems to be some bad communication between the viewer and sims, sometimes. Lately, I've been experiencing some trouble setting normal and specular maps on stuff. As soon as I close the toolbox, the object(s) forget what I did, requiring several attempts, at times. And I'm running the latest Firestorm viewer... But de-rendering something should be on the viewer only, right? Or am I wrong? [EDIT] By "de-rendering stuff" I mean objects, not avatars. But maybe the process is identical to blocking an avatar/account...
  8. Of course I can't be sure, as LL doesn't speak about it, but I suspect those crashes are due to a momentarily unresponsive sim. I've had that happening on region crossings — the viewer just closes without any warning.
  9. It's been bad not only for you, unfortunately. Besides what you mentioned, I must add sim crashes. A while ago, I was told that Innsmouth crashed earlier, today. And who knows how many other sims... I'm glad I spent the whole day away.
  10. Tuesday, for the rolling restarts, Innsmouth was restarted twice by the Linden crew. After the second restart, the region was showing Scripts Run around 20%. Later on, a region admin restarted it once more and Scripts Run went up to around 85%. While I'm writing this, they are now around 60% average...
  11. I hope you are right about that. I have nothing to object to a proper and valid identification. Actually, I'm for it because among other things it's a good way to fight money laundering. My concern is just the "inactivity fee". Does that apply to all those who convert L$ to USD or only to the ones who actually process credit to take money out? You see, at some point I might drop the premium membership and thus no longer have the need to exchange L$, so the Tilia account would be indefinitely inactive. Would Tilia take some of my money, then?
  12. Not entirely true. Yes, L$ have no value for them within its own circuit, but LL makes money selling them and again when L$ are converted to USD. And taking some out of Marketplace sales. No matter how much competent a pixel farmer you are, you'll never grow L$ in your fields. L$ originate from one source and one source only. So they actually do have value to LL in several different ways, and I estimate that the overall value is considerable.
  13. Of course it's not convenient for them. 😉
  14. The reason may well be the fee they charge us for exchanging $L to USD. Really, I'm not trusting LL much these days, after their recent price and fees changes and the (poor) justification(s) for them. They didn't come out very well in the picture, in my opinion. It seems to be all tricks and more tricks...
  15. Possibly, no one cares about what I'm going to write but... I've never taken any money out of SL and I never will. I only exchange L$ to USD to have my tier paid. Now, wouldn't it be nice that I didn't have to do that? Currency exchange, that is. Why can't we pay tier with Linden Dollars?
  16. Now all their talk is about keeping SL economy healthy. Well, if you want an healthy economy, don't mess with it. The truth, however, is that LL is trying to squeeze from everyone as much money as possible. Which isn't wrong, as LL isn't a non-profit organization, it's a company and needs money not only to keep their services running as also to feed their share holders. But please don't take us as idiots with that talk about SL economy. Charging everyone more money will only leaves us with less to spend on the grid's businesses. It's always funny how some economists do the opposite of what they should do when prescribing more taxes and fees.
  17. Whatever today's roll did (yes, I read the release notes) Nuggy's performance became ridiculous. It's almost impossible to do anything, as scripts run are around 3% most of the time, when they were around 90% before the rolling restart. Support ticket filed requesting a new restart to see if that fixes whatever went wrong. [EDIT] A new restart fixed whatever the problem was. Still not the performance it had before today's rolling restart but much, much better than it was before I filed the ticket.
  18. I'm still to know why my events only show for me on the dashboard — no one else can see them. My events are rated Moderate in a Moderate region. More: I don't even allow any nudity there or anything related to Adult behaviours. - - - By the way, all the "perks" mentioned are uninteresting. But since the prims allowance was raised, and land prices dropped a bit, I've been waiting for a counterbalance, so not really a surprise that premium membership prices go up. Those two changes won't be an increased benefit for premium memberships anymore, as in the end we are going to pay more for them (possibly the same as before they were introduced — I haven't done the maths yet.) I'm sorry, but it all sounds like a magician's trick to me. I don't believe that raising the premium membership prices will help SL's economy in general, nor will an increase of 100% to the credit processing fee, but it sure will help LL's own economy. I just wish LL uses the money to actually make SL work better because, you see, it does look better than it did when I joined, almost 7 and an half years ago, but the only thing that I notice working slightly better than it did by then is the inventory system.
  19. LL's post about it would be laughable, if the whole thing wasn't so sad... Increasing the premium membership prices has nothing to do with SL's economy, but it sure does with LL's own economy, possibly for funding Sansar which is very much needed (what for? is it going anywhere?) Really, I can't see how raising the prices will help Second Life's economy, as that will leave premium users with less money to inject into the grid's economy. Also, creators/merchants will take less money from their SL businesses, as the the credit processing fee is raised 100% (was 2.5% and will be 5%) and surely some will start thinking if it all is worth the hassle.
  20. I couldn't log my alt account with the SL Viewer, either, so it wasn't only Firestorm. But logins are back now, at least for me. 😊 [EDIT] Oops! I shouldn't have read you in a hurry, sorry. And also should have read the whole thread before posting. 😄
  21. @Aishagain No disconnects while sailing, either, but had a few detachments from the boat. What really impressed me was that I could always do something that used to fail 9 out of 10 times: teleport to the next sim by double clicking the mini map. Before, doing that would have ended in a disconnect after some time, but not anymore. So yes, I believe that some good work has been done, and for that I'm thankful to the LL team who did it and to those who decided it had to be done. We'll see if this is a lasting condition — I'm hoping it is.
  22. Right. But what I mean is that when you were there you didn't know what was happening with the other regions running on the same hardware. Anyway, your conclusion may be right. One of the things I've been wondering is that the issue (if it really is an issue) may be caused by the simulator code itself.
  23. Today may not be the best time to check that, as there are rolling restarts and it's possible that they partially affect the region.
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