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MBeatrix

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Everything posted by MBeatrix

  1. I am curious too, but not enough to spend my time in-world doing what Lindens are supposed to do. Also, I'm sure that they gather more and better data than any people from forums. Knowing technical details about how SL works wasn't the reason I joined it in the first place. Learning a bit of it is just a consequence of being a user. If I wanted to know all the deep stuff, I'd rather spend my money on a programming course or something, and certainly wouldn't be in SL. This is what I mean when I write that "I'm only interested in functionality" from the basic user's point of view. I have far more interesting things to do in SL than spending the time I have available for it "getting my hands dirty". If it will ever gets buggered to the point that the things I do aren't working, I'll simply stop paying it.
  2. Yes, Qie, I believe that's what they have been doing. But I do understand that properly changing the method would have serious implications, not to mention the time it would take. Nevertheless, I'm amazed that after so many years they admit they don't know why sometimes it gets so bad. I can only guess that they never gave it the importance it has for many, many users.
  3. It is worrying when a Linden says something I've known for years by mere observation... Yes, it is cyclic, "it comes and goes." And even more worrying when they admit that they don't know why, as it's something that has been happening at the very least since I started sailing, over 6 years ago.
  4. I think that there are some confused minds around here, certainly more confused than my own. When I go to the doctor, I tell them what I feel, what symptoms I experience. It's up to the doctor to find out what is wrong with me and eventually prescribe a cure. The very same applies to SL. I don't have to demonstrate anything, it's not my job as a paying user trying to go above my abilities to find out what the problem is — that is the service provider's job. All I have to do is let them know about the symptoms, and that's it. What happened with the rental at Warrumbungles was something like going to the doctor and being told it would pass if I''d return home peacefully, while in fact I am suffering from a serious disease. And that went for about a whole year, so it means the simulator had been hosted in several different machines during that period, supposedly. [EDIT] Now, how many more cases like Warrumbungles are there that we don't know of? Yes, I may be speculating, but the fact is that there are other regions with identical issues... Unless it's a new feature and it's now how things are supposed to work.
  5. If only it were just that I'd be a happy sailor. Crossings got noticeably worse since the last time I sailed yesterday, and yes, I just had a crash while crossing from Blake Sea - Hawser to Blake Sea - Jones Locker... I was sent flying high "thru several sims" till I was logged out.
  6. @Aishagain I hate conspiracy theories, which doesn't mean they don't happen, both conspiracies and theories. But I truly believe LL hasn't done what some people in this thread seem to think they did, as that would be too stupid, if there weren't other reasons. And I have to agree with @CoffeeDujour that if it were true we'd feel and see it in more areas like, for instance, building two cubes and link them. Now, as far as I know, the scripts "thing" has been happening at least for about one year in some regions. I followed closely the case of Warrumbungles because my partner rented there, and I know that despite many attempts from the management to get it resolved, all LL did was restarting the region on demand, so very recently the business owners decided they couldn't cope with it anymore. But maybe LL didn't fix it because there was nothing to fix, because it's the way things are supposed to work now, and also that's why the JIRA was closed and people are being directed to Support to have their region(s) restarted. All this makes me ask a sort of an opposite question to the OP's one: considering that it's going to escalate, as there will be more and more scripts to do whatever, and more complex code on the server side, shouldn't each hardware server have less simulators running? Maybe not immediately, but in the near future? Yes, that means a considerable investment but you can't make omelets without eggs, and if it comes to the point that cases like Warrumbungles become frequent...
  7. Or that, yes. They already knew regions would need to be restarted more often due to whatever they have been doing (the new features?) Not long ago they set a 14 days cycle, and then it changed to 10 days. Gotta wonder why... Anyway, just for the most skeptical here's a practical example of what is happening: a few days ago, a rental business moved all their tenants to other regions because at the one where they were most stuff wasn't working anymore, and apparently LL was unable to fix it. The region is Warrumbungles and is now for sale at L$1/sqm.
  8. I believe that LL has acknowledged the issue, but internally. They didn't set regions restarts on a 10 days cycle just for fun. But if this is to continue, at some point many mainland regions (not all) will need to be restarted daily. Most private regions already are, so what about those? Will some need to be restarted every couple hours? From the users perspective can we call that functionality? I know, I know, a dozen years ago it was much worse. Seriously? Oh well, too bad I only joined SL in 2011 and missed all that fun...
  9. That's why I'm agnostic. (sorry, I couldn't resist putting a bit of humor into this thread) [EDIT] Now seriously: I don't care about what background monitoring says, as user I'm only interested in functionality — and that is severely affected no matter what "geeks" say or think. Also, it's none of my business the reason why it is happening — that's up to LL.
  10. Nope. The boat hits the border, travels a few meters ahead into the new sim and then there is a slight jump back to where the sim begins, as usual. OK, it's smoother than many times is, at most crossings, but I don't see anything new. If you keep an eye on the coordinates, you'll see that happening... in numbers, too. 😉
  11. It's more or less obvious that something is not right with SL. Or should I say several things? But there is something most people seem to forget: between our computer and LL's servers there are several networks, networks that neither our ISP's nor LL have any control over, and networks may have fluctuations, so I think that is a major factor to take into account. Does it explain current issues? No, but it adds to them, and sometimes that may even be the sole responsible for issues that some users experience while some others don't. [EDIT] The ping to my ISP is never more than 5 ms, while to Tucson AZ (Login Inc.) is usually around 160 ms, but to SL it's never less than 178 ms, and usually around 185 ms (at least the times I've checked it.)
  12. Like I wrote several times, it comes and goes without any apparent fix. Too many variables... Vehicles/avatars traffic, networks, regions running low on resources, you vehicle and your own connection, your avatar's complexity and scripts, and who knows what else.
  13. That's exactly what they always have done, unfortunately. But faults will ultimately bite them back, and possibly will cost them more in the long term.
  14. I'm not hoping that sim crossings get fixed so soon (so soon=years) as it's always been a cyclic thing. There has been periods when they got really bad, and then, without any apparent fix, they get back to normal (normal=occasional vehicles crashes.) LL never showed they cared about it since I joined SL, except some months ago when they said they were trying something to make it less bad, but whatever they did clearly didn't work. [EDIT] Also, please keep in mind that sometimes regions enter an unhealthy state due to traffic or some other reason, so not all crashes are caused by bad communication between regions. I mean, sometimes we cross into a region that is already buggered and that's why we crash and our boat is "eaten", and/or mesh we are wearing disappears, the boat is seen in bits, etc.
  15. Yes, Qie. About 5 years ago, the region where my home is (and has been for years) was griefed (which I didn't know at the time) with some stuff that would cause the nav mesh having to be rebaked, so as you can imagine after a couple days the sim had run out of memory (above 930 Mb) for rezzable objects... I mean, wouldn't allow us rezzing anything. Support was totally incompetent at the time, to the point of having a support "tech" coming over and telling me there was nothing wrong with the sim. The issue only got resolved because I kept reopening the ticket and being a real pain in the neck, so finally a Governance team came over and solved the problem within a couple minutes. Was then I got to know it was some griefer stuff. Since then, I got the habit of checking the memory allocated quite often, especially when I feel that something is not right at the sim.
  16. The thing is, some testers mentioned that almost empty regions had the issue present. This is one of those cases when I wonder if Support knows what they are talking about. [EDIT] Unless sim server software is causing memory leakage. But then why? And what has been done to fix it?
  17. I've just had the first teleport failure since the grid got the fix. I guess that as it's written on GSP, it's "a fix which should reduce incidence of teleport disconnects." A sort of a band-aid, then. Still, after a long time stuck on the TP beam and the teleport failure I wasn't disconnected. So, it was a good band-aid. 😄
  18. Exactly. I still had no disconnects on teleports (or any other way.) Less than 30 minutes ago, I even teleported from Midas (Fantasy Faire region) to another place without any delay. And Midas is an extremely laggy region, which is a pity, as it's an amazing build.
  19. Well, I tried about everything (even hit a corner) and didn't manage to get a crash/disconnect, both by sea and air. Experience tells me that SL "eating" a vehicle is a symptom of an unhealthy sim, not a vehicle crash due to a transition between regions. If you're on Firestorm, and you get stuck after a vehicle crash, you can try re-creating the LSL bridge. Though it doesn't always fix it, sometimes doing that will get your direction keys working again.
  20. We'll see. I hope that LL has done more than tweaking the time-out tolerance, as it would be just like applying a band-aid hoping to cure a serious disease with it.
  21. @Odaks Quoting myself this time: "Still, I remain cautious and will wait a week before I finally shout 'yay!' in my mind." 😄
  22. I haven't had any teleport failures since yesterday's rolls, either. Also crossing regions had no issues at all. Still, I remain cautious and will wait a week before I finally shout "yay!" in my mind. I don't think LL had any significant losses. I'd bet that most of those staying away from SL because of this latest issue are freebie users.
  23. A bit too early to know if it's better or not. Yesterday, I went through more than 50 regions at very high speed on motorboats without issues, and only two of those regions had gotten the latest server release.
  24. I just went through the same route as yesterday (Nuggy->Von Luckner->all sims North of Nautilus City->Blake Sea - Crows Nest->Honah Lee Trudeau and back) on a motor boat, again at very high speed, and had no issues at all. The speed was so high that the next sim was only showing on mini map right when I was about to cross into it. Yesterday, I was silly, and only checked which server channel the regions were on after finishing the testing. So, it happened that only two of those sims had gotten the new server version, but still it all went fine. 😄 We'll see how region crossings and teleporting work in the next few days. I'm running Firestorm, always. [EDIT] Some more testing, this time from Nuggy to Ahab's Haunt via Venrigalli, then a bit to NE through the passage at Dooknock, all the way South to Blake Sea - Travertine, East to Blake Sea - Crows Nest, and South again to Honah Lee Trudeau; then back to Nuggy, via Blake Sea - Crows Nest->Blake Sea - Azimuth->>>von Luckner, etc. Again, no issues at all, and I had someone racing with me from Blake Sea - Jones Locker till Nuggy on my way back home.
  25. @Sayrah Parx The same applies to textures scrolling and objects rotation, unless the script works as a switch to set them on/off. [EDIT] Sorry about the double posting. 😞
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