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About Me

Found 8 results

  1. Hiya. After the last update Second Life Release (64bit) when I try to zoom in using my mouse and the Option Alt key, the camera zooms rapidly far out and spins and will not zoom in at all as it always has done. Is this a bug in the the viewer or something I may have inadvertently done to change the key command? It is making camming in SL - especially for content creation - difficult at best. I've never experienced this issue in all my years in SL on PC's or the MacBook. Thank you! Edited to add the SL Viewer update is the EEP version: http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Release/
  2. I see that EEP has come to the latest viewer update. I managed to figure out how to import the old CalWL windlight to EEP and noticed it doesn't look the same. It's as if my face is in permanent camera flash, regardless of the amount of number tinkering. This is how the CalWL windlight looks in Firestorm: And this is how the same windlight looks with the Linden viewer. The sliders in Atmosphere Lighting, Clouds, and Sun Moon tabs do nothing. I can't seem to make that harsh face lighting go away. 😭 Apparently I haz a major case of teh dum. I'm open to any suggestions.
  3. Hi everyone. every time I try to login to EEP viewer, it disconnects after loading. Anyone is experiencing this same problem? Thank you in advance.
  4. Hi! Since Tuesday I've had an issue on my sim/estate where the windlight does not render correctly. It shows fine in the environment editor, but it applies wrong to the estate as a whole. Trying to restore the SL default only yields an error message that says "The Windlight settings were empty or not well formed". The issue persists on this sim only, in Firestorm as well as the official SL viewer. I am told this is an EEP issue - my question is how do I fix it so that my sim can display correctly again? Sim name is Elbe, if that is relevant at all. Foggy picture (how the Windlight used to look like and how it displays if chosen locally or before applying) How it looks once applied : Error message when trying to use default :
  5. This is the video of the June 13, 2019 Content Creators' UG Meeting. This is mostly status up dates on projects and some discussion of features residents would like to see. It runs 60+/- minutes. I did not take time to edit or time compress the slow sections.
  6. I know that the ability to further define the day with Windlight(R) settings will be coming along in the future (EEP), but lately I have noted that my Windlight(R) settings that used to be fine at higher altitudes (1000-4000 meters) seem to have changed although "I" haven't made any changes in the region settings. Ground level seems stable and "as set" back in January. Wondering if this is all my imagination or if something has changed servers side for the upcoming project. This is on LEA6. Yes I am picky about my settings :D. Thanks for any techie info. Plan on changing as needed so that up in the air is reasonable again (it has turned much darker than originally intended and tested ) and still be OK down on the ground.
  7. Rider Linden updated us on when the Lab is in releasing EEP, Enhanced Environment Project. The official line is the Project will go to RC very soon™ . Rider is speaking in the first few minutes of the video. TM 01:50 BoM is headed to RC too. TM 01:00 The video is NOT fuzzy once it starts playing Switch it to 1080. Watch Full Screen to read chat. Animesh Customization TM 05:30 Getting triangle counts TM 07:30 Turn on-off Animesh TM 11:15 Reset Animesh Skeleton TM 12:00 - Problem resetting when Animesh is attached to avatar. Some Debug Setting needed to reset attached animesh. Animesh attached and texturing with BoM TM 18:00 Texture filtering TM 22:50 - Discussion on 2048px textures, bilinear resampling for better quality... ...and some more...
  8. There was some mention in the "meet the Lindens" talks about EEP and that there would be four levels --- ground, 1000 2000 and 3000. I of COURSE have an important full sim build over on LEA6 at 4000 meter (wouldn'tchaknow?) so moving will be in the future. Looking forward to the unveiling. MEANWHILE should anyone official an in the know be slumming (I know the dev commented before) --- should we assume that the "levels" are inclusive? So ground TO 1000 --- 1000 TO 2000? etc. It kind of seems logical. I just have a TON of stuff on full sim levels in the sky and don't want to move any more than I need to :D. So hints appreciated. I can see a new tutorial will be in the works down the road. Thanks!
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