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ChinRey

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Everything posted by ChinRey

  1. It does and in the long run it's probably the best way for most content creators. It's slow though and I'm not sure if it works well if you focus on custom builds for resale since your customers aren't very interested in recommending your services to their competitors. Oh yes. In addition to what MIstahMoose said, regardless of how your meshes look, you also need to find a way to demonstrate your technical skills. Your tumblr page says "low impact" but everybody say that, you need to prove it. You also need to show that your meshes have good LoD and low render weight. The only way for you to do that is to make your products visible in-world.
  2. This time of year? Strawberries. But they have to be ripe (and not overripe) and eaten no more than half an hour after they were picked.
  3. You get the number of hulls at the bottom of the uplaod window after you've clicked the Calculate Weights & Fee button:
  4. It wasn't. It wouldn't have survived for 14 years if the fundament hadn't been solid. Besides, the fact that they could get it to work at all as early as 2003 is proof enough.
  5. From context I get it that it's the physics weight that is causing the issue. Unless there are some complex hulls with more than six faces, analyzed physics will always weigh in at 0.360 per hull so if there are any inconsistencies, it has to be the number of hulls that changes. Check how many of them there are and also use the preview spread to see if they have the shapes, sizes and positions you want them to have. Unfortunatley the uploader does sometimes split and/or merge parts of the physics model even when they seem to be clearly defined separate cubes and I suppose that's what happens here. One trick that often fixes it is to do a % simplification with a fairly high value (typically around 80%) That trick is a bit unpredictable but you can always use the preview spread to check if it worked before you upload.
  6. I mised that rather important question until now. It is certainly easier to reuse your old animation suite than to set up a brand new one. It is also easier (and cheaper) to use one of the outdated but trusty old animation script systems than buy a couple of new one to see if any of them are any good.
  7. Is that what he listens to? Hard to believe but Whirly knows such things. Oh and btw, Tommy, I understand the coffee problem. You better keep those 4 or 8 cups yourself and maybe brew some more too. We want our moderators to be awake and alert.
  8. Just to elminate all possible explanations, what happens if you log on with another viewer?
  9. More info about it here: Especially Tommy Linden's reply of course.
  10. Wellllll, a cup of coffee and a big slice of cheesecake perhaps? That would be nice.
  11. On second thought. I don't have any personal experience with this of course, but in theory, if I was ever to get involved in couple animations of the more intimate kind, I would probably prefer if there were some balls in it somewhere. Not Bento ones though.
  12. Oh yes. That's a alternative method. I only know of one store who actually did it that way but it should work just as well as the more common "Oversized Buildigns Around A Big Plaza" trick.
  13. That's what we're trying to tell them But no matter what the reality of the situation is, it is quite understandable that some people who have come to love Second Life worry about its future. We can't hold that against them.
  14. That is a very good point but how about the people who are worried about SL dying because they are happy to be there and want to stay?
  15. I can assure the store owners don't want it that way either. But since MP doesn't offer any version list functionality, it's the only option if you want to offer your customers a choice of colors or textures or other minor variants. Texture changing HUDs and scripts aren't always a good solution for several reasons.
  16. Not only the same. All in all I'd say the level of SL support improved noticeably the moment the Sansar project started and has kept improving since then. That doesn't mean all is well but we certainly can't blame the problems on Sansar.
  17. You may want to read this discussion: Seems iventory loss issues have gotten so bad recently that even people who have sworn a sacred oath never ever to agree with each other on this forum are screaming in perfect harmony.
  18. Yes It should. But the whole permission system in Second Life is a horrible mess and seems to be deliberately designed to trick people into making mistakes. If you're unfamiliar with its many quirks and flaws and feel uncertain, give a copy of the applier to an alt or - if you don't have alts - a friend you trust and see what permissions they get it with.
  19. Well, I do it a little bit different myself. I talk to my neighbors and they talk to me. If there's anything that affects both me and one of them, we discuss it. I know this goes against everything Second Life stands for but hard as it is to believe, it isn't actually mentioned in the ToS so tehncically it is allowed. And it's amazing how many problems can be easily solved that way.
  20. Btw, I'm sure most people spotted the flaws in my description right away. Terribly sorry about that, I guess I wasn't trying hard enough either. This is how a *proper* SL delivery system should be: Buy item on MP Wear the HUD you get delivered Click on the "Your HUD is likely to affect your performance negatively" alert Click on HUD Accept the folder it gives you Wear the box in the folder Try to click on it through the cloud of funny particles it emits Discover that you can't transfer no copy items from a worn object to inventory Detach box Rez box Discover that the box is scripted to autodelete when rezzed Repeat #1-5 Go to a no script sandbox Rez the new box there Move the updater to your inventory Go back to a place where you can run scripts Rez the updater Wait two minutes while the updater does ... something Click on the link the updater eventually posts in local chat Copy the order confirmation code and the product activation code on the web page you are taken to and click on the SLURL to the store there Go to the store Click on the landmark giver by the "We have moved" sign to get a landmark to the big plaza outside the new store Use landmark Figure out which of the four buidlings around the plaza is the one you are looking for Walk to that store (it's a no flying zone with a fixed tp entry point so walking is the only option) Find the Product Delivery Terminal (it's on the sixth floor, in the notertheast corner, as far away from the staircase as possible and behind that cool fully transparent wall) Click on Product Delivery Terminal Type order confirmation code on channel /666 Accept the box the terminal gives you Go home Rez box Try to click on the box through the cloud of funny particles it emits Accept the folder with the piece of clothing and the activator Wear the (untextured) piece of clothing Rez activator Wait three minutes while the activator does ... something Type the activation code on channel /666 Watch as the activator adds a texture to the piece of clothing. Did I get it all this time or did I still miss a few steps?
  21. There has to be. Second Life has everything! Btw, I forgot: to really get it right. the updater has to be no copy and the box it is in has to have a name ending with "Wear me".
  22. Rereading you original post, I can actually think of not only one but two ways to make a surround landscape encroaching on neighbor plots without the neighbors being able to return it. I'm not going to go into detail here in case it would give somebody unhealthy ideas. Only a very unscrupulous merchant would take advantage of either of these loopholes but there's hardly any shortage of unscrupulous merchants in SL.
  23. I think ti would have been better if you had posted a new question ehre rather than restart an old thread that is only partly related but oh well. Yes, it probably is a new feature to keep afk people from taking up space in the realms.
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