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Fauxglove Silverweb

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About Fauxglove Silverweb

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  1. I use Modo regularly, and have since 301. I've never been able to get a rig out of Modo and into SL, but Ariel's take on it seems plausible. Lots of great information there, though I don't think I have the expertise myself to confirm it directly.
  2. I do custom mesh, specializing in exclusive models for resale by other store owners. While I get some business by word-of-mouth from happy clients, I'm still struggling to find an effective way to advertise my services. Places where content providers congregate are very rare. I haven't had a lot of luck posting to the Help Wanted or Employment forums, and this forum is definitely not the place for advertisements. I've tried assorted groups inside SL specifically built for advertising, but mostly they seem tuned for advertising events. And in spite of monitoring half a dozen groups specifically for custom mesh work, they're mostly dead. So my question is, if you were inclined to contract mesh work, how would you go about finding it? How can I get my services in front of people who need it without turning into a nuisance?
  3. Received error while updating: Error opening file for writing: c:\programfiles(x86)\SecondLifeViewer\Winmm.dll Uninstalled and reinstalled as recommended in similar answered question, identical error occurred Worked around by removing the offending files from the target folder as errors were encountered and selecting "Retry". Full list of affected files: libeay 32.dll msvcp100.dll msvcr100.dll msvcr120.dll slplugin.exe ssleay32.dll winmm.dll Is there a suggestion for preventing this from happening in the future? Update: Having moved the files to a new folder and attempted to delete them, they all say they're being used by slplugin.exe. Task manager can't force the program to shut down.
  4. Texturing tends to happen in an external program like Photoshop or Gimp, not so much inside the 3d programs themselves. Most 3d programs don't have a high enough brush resolution to make in-program painting worth your while. The more recent versions of photoshop do have the ability to paint on a 3d model, so I hear. you might think about looking into that?
  5. I can handle anything that doesn't require rigging, still learning how to do that. If it does require rigging, I'll have to talk to a friend about getting the build rigged. Excellent quality, low land impact, partial perms, full perms, whatever you need. Check out my portfolio and get in touch with me if you need work done. fauxglove silverweb faux-ink.tumblr.com fauxglove(AT)gmail(DOT)com
  6. What an unfortunately inconsistent and confusing application of the rules. Thank you for your input, I'll alter my practices accordingly.
  7. Well, the Merchants forum isn't an appropriate place to post, that's explicitly for discussion of running a store. The in-world employment forum isn't appropriate, that's for hiring individual users to do a task, and there are no similar ads to mine there. There is no For-Sale forum, unless I'm going blind. Which leaves the Wanted forum, where there are - again - multiple ads identical to my own. Perhaps you have a helpful suggestion?
  8. I made a post on the Wanted forum advertising a mesh development business seeking new clients, and within five minutes the post was removed and a nastygram from the moderator was in my inbox. While I understand the need to remove inappropriate ads from general forums, the community guidelines explicitly mark the For Sale and Wanted forums as appropriate places for advertising, and there are at least four other similarly themed posts on the front page of the Wanted forum alone. I have yet to receive a reply to my questiosn from the mod, so I'm here. Can anyone offer me an explenation as to why my thread was removed, or where it may be more appropriate to post such a thread?
  9. I run Faux, Ink., a full perm custom mesh development company on SL. I've been building for SL since 2010, and I'd like to begin expanding into building clothing. For that, I need to get to know some riggers! This is contract work, paid hourly per project. Hourly rates average $25USD/hr depending on how quickly a client needs work done. Pay comes from what the client gives me, and I collect after the client has given final approval based on previews. If a client isn't satisfied and walks away, we don't get paid. (That has never actually happened due to build quality.) If a project is abandoned by a client, Faux, Ink. retains redistribution rights and you will receive a percentage of sales from it. I'm looking for people who can do full-body rigging, are regularly available, and willing to sit down and do a job within 48 hours of accepting it. If you've got your own things going on, that's fine, I'd like to make the acquaintance of several riggers so a project isn't sunk if one person is busy. If you're interested, send a notecard to Fauxglove Silverweb, and a no-perm sample of full-body clothing you've rigged.
  10. I run Faux, Ink., a full perm custom mesh development company on SL. I've been building for SL since 2010, and I'd like to begin expanding into building clothing. For that, I need to get to know some riggers! This is contract work, paid hourly per project. Hourly rates average $25USD/hr depending on how quickly a client needs work done. Pay comes from what the client gives me, and I collect after the client has given final approval based on previews. If a client isn't satisfied and walks away, we don't get paid. (That has never actually happened due to build quality.) If a project is abandoned by a client, Faux, Ink. retains redistribution rights and you will receive a percentage of sales from it. I'm looking for people who can do full-body rigging, are regularly available, and willing to sit down and do a job within 48 hours of accepting it. If you've got your own things going on, that's fine, I'd like to make the acquaintance of several riggers so a project isn't sunk if one person is busy. If you're interested, send a notecard to Fauxglove Silverweb, and a no-perm sample of full-body clothing you've rigged.
  11. LL requested a W9 form from me not long ago. The matter has been settled, but I need to know how often they request W9 forms from players; is it only once per character? Annually? Do they request a new one every time you process more than X dollars to your bank? Thanks in advance.
  12. Well, my first post was in the wrong forum, let's hope this one is more appropriately placed. :) I'm offering my services as a mesh artist to the SL community. My work comes with full permissions and resale rights. You can see samples of my previous work for other clients here: http://faux-ink.tumblr.com I specialize in props, architecture and environment work. My clothing work is less than top notch, I may turn those jobs down. I charge $10USD/hr (Average of $30, but it depends on the project.) I may accept a cut of profits, depending. If you're interested in my services, you can contact me in-world as Fauxglove Silverweb, or you can email me directly at fauxglove(AT)gmail(DOT)com. Thanks for your time!
  13. I may be able to help you, depending on what ideas you have in mind. Contact me in SL and we'll talk.
  14. Contact me in SL, I can handle the work. Cost will depend on how complex the job is. I have access to Maya, but I'm not terribly familiar with it. Why is it important?--||-
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