Jump to content

Monica Greenfield

Resident
  • Posts

    2
  • Joined

  • Last visited

Reputation

0 Neutral
  1. Hi, I was experimenting with Blender yesterday trying to make a walkable ground mesh for a skybox, with some relief in the terrain. It's not a super complex shape in terms of polygons, and is approximately 16x16x1m. I managed to get it to upload and everything, at first I was walking above it some distance, so it didnt look right. Eventually I tried the options out to get it to be walkable on the actual surface topology of the shape, and applied a texture. But it ended up having a massive land impact of 50! I can post pics if that would help, but is there a rookie mistake I made somewhere? I was hoping to keep the LI very very low, so I can resize it and align it at different angles to create an immersive skybox with walkable, varied terrain. Thanks for any help!
×
×
  • Create New...