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wantedfelon

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  1. Hi! Thank you for this feedback, I separated the mesh and brought it in piece by piece with this info which dramatically decreased vertices and tris. The screenshot showed the overall mesh statistics. It still broke inworld, however, I figured it out. For others having this problem in the future, you can also change the "High" option from "File" to "Generate Precise" when uploading then hit the drop-down from "Triangle Limit" to "Error Threshold". This will show you where it's messing up then change it from 100.00 to 0 and it will stop the breaking of the mesh inworld.
  2. Hi, when uploading my mesh I'm running into an issue I've never seen before. The mesh looks fine in the upload preview [I lowered the settings then imported it without touching anything because I figured that may have caused the problems] but whenever I rez it inworld, it shows a bunch of floating triangles. Inworld Look At one point, when zooming out pretty far, the mesh showed regularly but it broke again when zooming in. I have tried decimating it in Blender, which got it to appear a bit more (more triangles) but if I decimate it too much the actual mesh starts to ruin of course. Blender Look Mesh Statistics Inworld Settings Can someone please help me fix this?
  3. I have already created a forum topic requesting assistance with this in "Inworld Employment" but I would like any help I can get. I'm looking to create a script inside a object or a hud (whichever is easier) that tells another object to appear or disappear. I've tried several scripts from my own research but they're not hearing each other it seems.
  4. Looking to create two semi-simple HUDs, one for staff and one for clients. I have small grasp on scripting and could use some help creating them. Staff HUD will simply need to toggle visibility of 6 different inworld objects (that's all I need added). For the client script, I would like them to be able to pay a specific person, is it possible to do that? Willing to pay for time, of course.
  5. Hello so, I've created a dialog menu meant to say things in chat when a certain button is touched. I want to announce the toucher did the action to the owner. For example; "Toucher has called on Owner" however, I am new to scripting so I inserted part of another script I did correctly where I wanted the same action to occur but I'm not sure if I'm doing it correctly resulting in an error (of course). What am i doing wrong here? list buttons = ["-", "Call On", "Pick", "Test"]; string dialogInfo = "\nPlease make a choice."; key ToucherID; integer dialogChannel; integer listenHandle; integer lock = FALSE; integer chan; key owner_key; key toucher_key; string owner; string toucher; integer listener; integer offset = 100; default { state_entry() { dialogChannel = -1 - (integer)("0x" + llGetSubString( (string)llGetKey(), -7, -1) ); } touch_start(integer num_detected) { ToucherID = llDetectedKey(0); llListenRemove(listenHandle); listenHandle = llListen(dialogChannel, "", ToucherID, ""); llDialog(ToucherID, dialogInfo, buttons, dialogChannel); llSetTimerEvent(60.0); // Here we set a time limit for responses } listen(integer channel, string name, key id, string message) { if (message == "-") { llDialog(ToucherID, dialogInfo, buttons, dialogChannel); return; } llListenRemove(listenHandle); // stop timer since the menu was clicked llSetTimerEvent(0); if (message == "Call On") { { chan = 0x80000000 | (integer)("0x"+(string)llGetOwner()); chan += offset ; chan = -chan; owner_key = llGetOwner(); owner = llGetDisplayName( owner_key ); } { listener = llListen(chan,"","",""); toucher_key = llDetectedKey(0); toucher = llGetDisplayName( toucher_key ); llSay(0, toucher + " has called on " + owner ); } else if (message == "Pick") { llSay(0, toucher + " has picked " + owner ); } else { llSay(0, toucher + " has tested " + owner ); } } timer() { // stop timer llSetTimerEvent(0); llListenRemove(listenHandle); llWhisper(0, "Sorry. You snooze; you lose."); } }
  6. Ah! Thank youu! I will try that
  7. Hii everyone, thank you for the replies. I know about titlers and the result I am trying to achieve is similar. I guess I'm trying to recreate something similar to stats but without the stats if that makes sense but if it isn't possible to do then I can just do the titler. Thank you!
  8. Hello, I am unsure on if i am asking in the right place however I need help creating a script that automatically puts a title over someone's head once they've attached the HUD I am creating. For example, once the HUD is added, it will say "Instructor" or "Student" as a way to identify who is who in the environment. It would be a big plus if they would be able to change this with a dialog of options to change between the two, if possible.
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