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Arduenn Schwartzman

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Everything posted by Arduenn Schwartzman

  1. You'll be able to live in a skybox for up to 7 days at a time. Step 1. Rez a skybox. Step 2. Rez a chair. Step 3. Link chair to skybox. Step 4. Sit on chair. Don't stand up. As long as you remain seated, the object won't be auto-returned. You'll be able to enjoy your skybox until next Tuesday, when the rolling restarts will log you off.
  2. Maybe because SL only uses albedo, normal and specular maps, and Sansar uses albedo, normal, specular, displacement, roughness, glossiness, ambient occlusion, emission, opacity, subsurface scattering, and rumpipumpo maps?
  3. Most mean people can be found in welcoming areas that are crowded, and mostly public sandboxes. In the welcoming areas, you'll recognize them by their constant loud-mouthing on Voice. In the sandboxes, they're the ones that unleash all kinds of pushers and orbitors upon you, the second you enter the region. Although, the really nasty ones that make death threats are, according for former SL CEO Rod Humble, quite rare. He only encountered one in SL, whereas, when he worked for Electronic Arts, he received death threats on a daily basis. (Source) All in all, on average, people in SL don't seem to be as bad as in most MMORPGs. I think this is mostly because of age distribution. The average age in SL is well over 40 years old. In most ('other') games it's decades under that. I don't want to imply that younger people are nastier. It may just be that the older nasty people exert their nastiness elsewhere.
  4. I think SL is flat and square. The SL planetary system is neither geocentric, nor heliocentric, but has a barycenter instead, somewhere between the sun, and at a distance of ½√2 Astronomical Units above the SL surface. Either the SL grid orbits this barycenter (tidally locked) once every 4 hours, or the sun, the moon and the stars do--or both--resulting in an unusual 3:1 hour day/night cycle. At least, that's what I can come up with, based on my own, in-world astronomical observations. Note that the grid and the apparent sun's orbit aren't drawn to scale here. Future study of the sun's parallax based on angular measurements of the sun's azimuthal position on either side of a Region may shed further light on it's distance and diameter.
  5. Better stop being fed up with it, because it doesn't take a psychic to predict that COVID-19 will dominate the news, your life and possibly, but hopefully not, your health, for months to come.
  6. I needed this! Thanks. Hmm. Your Schwartz is bigger than mine.
  7. Just buy a tip jar and disguise it as a rental box.
  8. I must admit that this has been on my mind non-stop too now, since January. Isn't it great? We're currently living in super duper wonderful magnificent awesome times in which we can afford to worry about the arrive date of Last Names--soo much better than Display Names!
  9. Do what makes you the least unhappy, unless you like a challenge.
  10. Floris (with Rutger Hauer) I'm currently watching Season 2 Episode 1, "The Copper Dog", so no spoilers please.
  11. Didn't know that. That's a good thing. The last time I got into a conversation with a noob struggling with their identity, they had a default mesh body with hands that were way too big and their legacy body underneath was invisible, causing confusion about the little blue jeans icons in that person's inv.
  12. At this day and age, as a noob, I'd be rather pissed off if I'd double click on that pair of legacy clothing layer pants and my inventory would be telling me that I was wearing them, but on my mesh body I would see nothing. I'd quickly conclude that the game was totally broken and be off to greener pastures.
  13. From now on, I want you all to call me (ノಠ益ಠ)ノ彡┻━┻.
  14. My analysis on how LL's marketing of SL has shaped its public perception while simultaneously maintaining its cultural relevance:
  15. I had not been there in ages My alt practically lives there.
  16. For one, right click the object you plan to buy and select 'Edit'. Then cam inside the object to see if the creator uses 2,000 triangles to fill a flat surface . If so, think hard before buying it. Also try to estimate if a small household object like a vase uses a dozen of 1024 x 1024 textures. And then look at the land impact. A chair with a Land Impact of 5? That's kinda really bad. Random image added for no good reason I really don't know about exact numbers. So much depends on it. Not only triangle count matters, but also how many of this object are you going to rez? How large are the objects (what is the triangle 'density')? How many semi-transparent textures are going to be stacked upon each other in your view when rezzed? (Foliage will lower your frame rate significantly.) You could also try it in a different way, through elimination. 1. Determine frame rate before decorating. 2.Decorate as you like. 3. Assess whether your frame rate has dropped too much to your liking. 4. Remove items until frame rate is satisfactory. But I think this is already done subconciously by most that decorate. This means discarding objects or using less of them, which may be costly, but it's also a learning moment. You also might want to estimate how much worse it will be for people with slower computers (say, divide your fps by two; is it 20/2=10? That's bad). Remember folks, if you want to live in an SL world that looks as nice as on those Flickr blogger screenshots, prepare to have a frame rate of 1 per 4 seconds. (No, I don't mean you with your RTX 2080 machines, I mean us mere mortals.)
  17. Mesh alternatives with less triangles. Or not buy at all. And the price for beauty is, quite naturally, a drop in frame rates.
  18. Be careful, people don't want to hear about limits in here Meh, bring 'em on. But I agree it's a draconian measure that will cost both LL and SL creators money, so I'm pretty sure lowering LI limits is not going to happen. It's up to people who decorate sims not to buy and rez stuff that causes a drop in frame rate. And it's up to visitors to decide to stay or leave sims that slow down their fps. As I said before: SL efficiency is at a natural equilibrium subject to a very free market mechanism, with limits that are (presumably) fine-tuned to what generates most revenue for LL. Acceptable to some, unacceptable to others.
  19. How about lowering the Land Impact limit in sims regions? I'm all for it.
  20. I love ristretto, just not this particular brand. It tastes like horrible Dutch coffee.
  21. No matter how you restrict uploads in SL and no matter how optimized LL tries to make things, the amount of detail and corresponding average frame rate will always and naturally reach a certain equilibrium in SL. And with this equilibrium, the frame rate will always be acceptable for some and unacceptable for others. The buck stops with the people who buy, rez and decorate SL.
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