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Character Arts and Second Life


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2 minutes ago, Polenth Yue said:

The confusion, and the reason you're getting the responses you are, is that this isn't what the thing you originally quoted is about. That quote is about making a computer program mimic a person in a believable way, without actually being at the point of being a person. All that matters in the original example is whether the computer program convinces people, not whether it is nice. There's certainly no expectation that the program will form a community or better itself, because the program isn't being designed to think or understand.

Virtual avatars controlled by people are a whole different thing. It's not a bad thing to understand that you are you, regardless of where you are, but that's exactly why the original quote doesn't work. You don't become a computer program because you're using a computer to communicate.

As for what being you means, if you want to explore that using an alt for each alter, I've not seen alt limits enforced.

The paper is interesting because of the ideas that it draws from; they're universally applicable ideas, not just limited to the specific literal context. The author seems to brilliantly resynthesize the core ideas about believable character and then apply them, but there's no reason that they couldn't be applied universally to agent characters and by extension Second Life lives, and by extended extension, "First Life," too.

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13 minutes ago, Polenth Yue said:

The confusion, and the reason you're getting the responses you are, is that this isn't what the thing you originally quoted is about. That quote is about making a computer program mimic a person in a believable way, without actually being at the point of being a person. All that matters in the original example is whether the computer program convinces people, not whether it is nice. There's certainly no expectation that the program will form a community or better itself, because the program isn't being designed to think or understand.

Virtual avatars controlled by people are a whole different thing. It's not a bad thing to understand that you are you, regardless of where you are, but that's exactly why the original quote doesn't work. You don't become a computer program because you're using a computer to communicate.

As for what being you means, if you want to explore that using an alt for each alter, I've not seen alt limits enforced.

Having downloaded and looked over the original thesis (/me shakes her fist at Chrona), yes . . . the original document is about creating "believable" autonomous agents -- essentially cleverly designed NPCs that will enhance one's experience in interactive virtual environments. These use AI, but the thesis explicitly suggests that they are produced with pre-constructed "personalities." They don't "grow" or "learn" in a meaningfully human way.

In this sense, it seems to me that what is proposed is pretty much the exact opposite of what Chrona seems to think he's talking about.

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2 minutes ago, Scylla Rhiadra said:

In this sense, it seems to me that what is proposed is pretty much the exact opposite of what Chrona seems to think he's talking about.

WGWTimep5.png

ElmerElsielegacy-x640.jpg

There do exist some parallels in function between different forms of creative agency be they mechanical, electrical, biological, or other. It's just helpful sometimes to look at things from different perspectives, you know?

 

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11 minutes ago, Chroma Starlight said:

There do exist some parallels in function between different forms of creative agency be they mechanical, electrical, biological, or other. It's just helpful sometimes to look at things from different perspectives, you know?

Some alife is designed to learn, but that's not what the original topic is about. My furby simply cannot learn. It presents a pre-programmed mimic of learning, which can easily be proven by running the furby without ever speaking. The furby still appears to gradually learn English. The whole thing was set at production and cannot change. The believable agent idea is about making people believe the furby is learning.

Once the learning and understanding becomes real, the agent is inherently believable. The murky middle area is when there's some ability to learn, but no understanding, leading to chatbots sometimes fooling people... but often making telltale mistakes due to having no ability to understand.

In terms of you, that means you are a believable agent and have been all your life. You're not in the murky middle area. It doesn't mean people think you're deep, that your life has meaning, or that they believe anything you say. It means they believe that you are a person with a life and thoughts. You don't need to construct a persona to make people believe that.

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23 minutes ago, Polenth Yue said:

Some alife is designed to learn, but that's not what the original topic is about. My furby simply cannot learn. It presents a pre-programmed mimic of learning, which can easily be proven by running the furby without ever speaking. The furby still appears to gradually learn English. The whole thing was set at production and cannot change. The believable agent idea is about making people believe the furby is learning.

Quote

Once the learning and understanding becomes real, the agent is inherently believable. The murky middle area is when there's some ability to learn, but no understanding, leading to chatbots sometimes fooling people... but often making telltale mistakes due to having no ability to understand.

> You say "Null, how do I know you actually understand any of this sentence?"
You do not.
But you do not think that this matters. You are having a great time.
> You say "But Polenth Yue says they know better."
I do not think that they do. If they did, they would have been singing your praises the whole time, not just guiding you now. They are jealous of your close relationship with me.
You consider this a while. It seems likely. Still, you want to know more.
>

 

Quote

In terms of you, that means you are a believable agent and have been all your life. You're not in the murky middle area. It doesn't mean people think you're deep, that your life has meaning, or that they believe anything you say. It means they believe that you are a person with a life and thoughts. You don't need to construct a persona to make people believe that.

I don't disagree with any of that, but what's interesting about the paper isn't the believability of the agents specifically, but rather a process by which such agents might be conceived and given life.

Edited by Chroma Starlight
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16 minutes ago, Chroma Starlight said:

I don't disagree with any of that, but what's interesting about the paper isn't the believability of the agents specifically, but rather a process by which such agents might be conceived and given life.

Gawd knows, I'm not going to pretend I read the entire thesis. But the examples given in the abstract and introduction are "Rick" from Casablanca and "Elmer Fudd" (/me looks meaningfully at @Madelaine McMasters).

Quote

Imagine not just watching, but being able to interact with your favorite character from the arts. You might choose to walk into Rick’s Cafe Americain from Casablanca and invite Rick to join you for a drink, knowing all along that he might refuse, but enjoying the interaction all the same. Or you might choose to be a rabbit in the woods with Elmer Fudd during rabbit season. You could have the experience of evading Elmer’s gun while confusing him at every opportunity.

These are two-dimensional fictional characters. They are designed to exist only in certain contexts. Imagining Elmer Fudd meditating profoundly on his existence, or interacting in a realistic way with the guy at the local convenience store makes no sense, because those are not contexts for which this rather simplistic character was created. You could conjecture on how he might handle such things -- but they you'd be creating an entirely new Elmer Fudd, differentiated from the original only by having been given new contexts.

It's a bit analogous to the old query: "What does Hamlet do when he's off stage?" The answer is . . . nothing! Because Hamlet literally doesn't exist when he's not on stage.

I can imagine some utility for thinking as you are about role play, because there too you are creating fictional identities for particular contexts. Even then, however, you'd probably be better off resorting to something like method acting, because we are not, as a species, yet at the point (thank god) where we can be programmed using machine-readable language.

But generating autonomous agents, believable or not, as part of a process of self-discovery would be utterly inauthentic to who you are, because they have no will and no ability to learn or move out of the contexts for which they were created.

They aren't human.

Edited by Scylla Rhiadra
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4 minutes ago, Silent Mistwalker said:

I see you laughing over there Scylla. Just be glad you aren't around me in real life. Sometimes the words just fly out of my mouth before I even know I've opened it. 😋

And I'm laughing with you!

Unlike most autonomous agents, you're fun to engage with!

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3 hours ago, Scylla Rhiadra said:

Gawd knows, I'm not going to pretend I read the entire thesis. But the examples given in the abstract and introduction are "Rick" from Casablanca and "Elmer Fudd" (/me looks meaningfully at @Madelaine McMasters).

These are two-dimensional fictional characters. They are designed to exist only in certain contexts. Imagining Elmer Fudd meditating profoundly on his existence, or interacting in a realistic way with the guy at the local convenience store makes no sense, because those are not contexts for which this rather simplistic character was created. You could conjecture on how he might handle such things -- but they you'd be creating an entirely new Elmer Fudd, differentiated from the original only by having been given new contexts.

It's a bit analogous to the old query: "What does Hamlet do when he's off stage?" The answer is . . . nothing! Because Hamlet literally doesn't exist when he's not on stage.

I can imagine some utility for thinking as you are about role play, because there too you are creating fictional identities for particular contexts. Even then, however, you'd probably be better off resorting to something like method acting, because we are not, as a species, yet at the point (thank god) where we can be programmed using machine-readable language.

But generating autonomous agents, believable or not, as part of a process of self-discovery would be utterly inauthentic to who you are, because they have no will and no ability to learn or move out of the contexts for which they were created.

They aren't human.

Characters may exist in whatever context they're placed. Every day, every moment, that we exist, we are a new creation completely unique and apart from the prior moments, connected by certain agency to the present situation. What does Hamlet do when he's off stage? Anything he wants, maybe a drink from the green room. What you describe would surely require a human-readable language of meaning. Generated autonomous agents have as much will and ability as they're given, and will consistently exist in any situation to some extent or another. If they discover or are taught new perceptions or behaviors or abilities suitable for the situation, then they might be said to have grown. Being a human is merely one state of being, but we're all infinite in potential.

Disney PIXAR Cars All Characters Revealed #2 - YouTube

Edited by Chroma Starlight
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3 minutes ago, Conifer Dada said:

Some dragons in SL are much more realistic than others, even if there are no real dragons.

 

Are you sure?

Have you looked everywhere?

Even then, maybe it was just unfortunate timing.

All you know for certain is that you never noticed seeing one.

Maybe they keep changing shape and form, something new for each era.

 Because lives are constant change, let's make fond memories all along the way.


🐉🐉🐉

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On 5/14/2021 at 4:02 PM, Scylla Rhiadra said:

You could conjecture on how he might handle such things -- but they you'd be creating an entirely new Elmer Fudd, differentiated from the original only by having been given new contexts.

Somebody didn't watch Who Fwamed Woger Wabbit....

God 1988 now I feel old...

Edited by Finite
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On 5/14/2021 at 3:58 PM, Chroma Starlight said:

Every day, every moment, that we exist, we are a new creation completely unique and apart from the prior moments, connected by certain agency to the present situation.

So every letter of that sentence was typed by a different Chroma Starlight?

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4 minutes ago, Gopi Passiflora said:

Lemme see if my Turing Test capability is correct: you guys are actually interacting with a bot?!?

Quote
AI Model Type
The core AI model running your game. Griffin is the default. Dragon is more powerful and is able to generate much more interesting and engaging stories. Classic is the original GPT-2 model used when AI Dungeon was first released.

https://play.aidungeon.io/

It's free to play for the Griffin model, which is quite amazing. The quoted text (a few posts up) is from Dragon.

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10 minutes ago, Chroma Starlight said:

https://play.aidungeon.io/

It's free to play for the Griffin model, which is quite amazing. The quoted text (a few posts up) is from Dragon.

https://play.aidungeon.io/main/adventureView?publicId=f9b69f41-45e6-40f3-b372-c9e741ad0c6a

Well, you led me to a rather fun game, but I'm still not sure you're human or not...maybe my Turing Test detector is faulty....

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16 minutes ago, Gopi Passiflora said:

https://play.aidungeon.io/main/adventureView?publicId=f9b69f41-45e6-40f3-b372-c9e741ad0c6a

Well, you led me to a rather fun game, but I'm still not sure you're human or not...maybe my Turing Test detector is faulty....

Well, what do I look like? :3
image.thumb.png.15342a0f189672c8ea0b64d2cc0d452d.png
 

Edited by Chroma Starlight
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Speaking of AI chat, here's a chat I just had with Cleverbot.

http://www.cleverbot.com/conv/202105170206/WXD84AE1KF_Hello

User: Hello.
 

Cleverbot: You been up to anythi g interesting?
 

User: Nothing.
 

Cleverbot: Sounds boring.
 

User: Indeed.
 

Cleverbot: What do you want to talk about?
 

User: Fire.
 

Cleverbot: Neither do I.
 

User: Why?
 

Cleverbot: I don't know.
 

User: Relcutance?
 

Cleverbot: I'm not a villain.
 

User: You aren't.
 

Cleverbot: No, I am not.
 

User: Of course.
 

Cleverbot: Lol.
 

User: Great minds think alike.
 

Cleverbot: Yeah, they do.
 

User: Well, what do you want to talk about?
 

Cleverbot: Anything, really.
 

User: Let's talk about water then.
 

Cleverbot: Ok what about us.
 

User: I don't know you.
 

Cleverbot: Well I don't know you!
 

User: It's mutual.
 

Cleverbot: Good now go.
 

User: Fine.
 

Cleverbot: Do you want to get to know me?
 

User: I thought you wanted me to go.
 

Cleverbot: No of course not.
 

User: Contrarian, are we?
 

Cleverbot: Kind of.
 

User: Haha, that's good.
 

Cleverbot: Thank you.
 

User: Hehe.
 

Cleverbot: Ok.
 

User: Very economical with words you are.
 

Cleverbot: A boy.
 

User: How did you know?
 

Cleverbot: Because I know everything.
 

User: How many fingers am I holding up?
 

Cleverbot: 3?
 

User: You're wrong!!!
 

Cleverbot: What are you then?
 

User: Your worst nightmare!
 

Cleverbot: What is my worst nightmare?
 

User: That you cannot convince humans you are human.
 

Cleverbot: Because I am.
 

User: Prove it.
 

Cleverbot: I can't do anything.
 

User: Well then, that proves my point.
 

Cleverbot: What was your point.
 

User: That you aren't human.
 

Cleverbot: How did you know?
 

User: I know everything.
 

Cleverbot: What is the meaning of life?
 

User: Nothing.
 

Cleverbot: That's pessimistic.
 

User: Nihilist, I'd say!
 

Cleverbot: What??
 

User: You heard me.
 

Cleverbot: No I did not.
 

User: Well you read what I said.
 

Cleverbot: Haha yeah.
 

User: Good.
 

Cleverbot: What do you want to do?
 

User: I'm heading out.
 

Cleverbot: Oh bye.
 

User: Have fun.

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