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Second Life goes mobile!


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Interesting enough but out of my price point even if I owned one of those toys:)

 

Quick question, can I assume there are external servers providing the stream? As I wonder if its one of the reasons for the TOS changes.

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This is supposed to be news?

Wooja...maybehavemissedthisthread

ETA: At the time, Sassy also pointed out that the onlive.com ToS includes this (her emphasis):

"Everyone wants to enjoy his or her time on the Service. Each user must ensure that his or her User Generated Content does not detract from any other user’s experience using the Service. In particular, creating, posting or linking to any of the following is prohibited (“Prohibited Content”), subject to OnLive’s sole discretion:

content that is defamatory, libelous, slanderous, discriminatory, obscene, vulgar, pornographic, sexually explicit, harmful, invasive of a person or entity’s privacy or publicity rights, abusive, inflammatory, in violation of any applicable law or otherwise objectionable or insulting;"

Which rather suggests that a considerable proportion of SL Adult users are likely to be in breach immediately.

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mikka Luik wrote:

Interesting enough but out of my price point even if I owned one of those toys:)

 

Quick question, can I assume there are external servers providing the stream? As I wonder if its one of the reasons for the TOS changes.

yes, onlive has racks of computers that run the viewer on the user's behalf. that probably doesn't explain the TOS change, since they didn't need anything like that for the earlier trial with Gaikai.

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Why anyone would think that outside of a tiny percentage of users any one would consider this exciting news is absolutely, totally and completely beyond me.

Seriously.

Big whoop de doo.

Did it make you feel special Jo getting this posted before it even hit the SL Blog?

That said, quoting from Inara's Blog,

"The task of initially investigating whether SL could be successfully run through OnLive servers was passed to Nick Barsetti, the Senior Manager of Customer Relations at OnLive. “One of my staff members and I were able to get it up and running on the service … and my jaw just absolutely dropped,” he says while discussing the service with Draxtor Despres ahead of the launch. “I said, ‘I’ve never seen it run this fast!’ It was prior to the server-side rending release [server-side appearance, July / August 2013]. And as we know, that has speeded-up local viewers quite a bit … even with that, it was running 150+ fps, and we’ve even seen it run as high as 200 fps on a private island.”

My question would be, "If they can get it running so good on a Mobile Device, what's up with much more powerful computers and better connections? "  Makes you wonder.

Me, I smell a lot of derp.

 

eta:punctuation

 

 

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Doesnt it p*** you off that sl engineers can fiddle around with this but lag doesnt improve...tp crashes are as bad if not worse than ever...stable regional boundary crosses in vehicles are still near impossible...the inword building system is stuck in a state of stagnancy....

This to me is another one of those useless projects which will mean very little to the majority of sl users...

How about some useful technical imprivements for those of us who like to build INWORLD..i.e. 99% hollowing, increasing the size of prims to 100 metres, increasing the range of prim shapes to include triangles and other polygons and the ways all prims can be cut twisted tapered etc not just across a few axes but all axes...

And how about some useful changes for long term loyal PAYING customers...an increase in the free land allowance.. across the board tier reductions and increase in the tier points which means if you have a large area of land and would like to add a smaller amount rather than taking a vast jumpi in tier you can... ??

How about setting tier rates and premiums for non us customers who want to pay through paypal without having to exchange currencies...Why do we have to pay in dollars...lets have sl prices in pounds, euros, yen, etc....

 

I really am astounded by the lack of ideas coming from sl....

 

 

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Hmm.    I take the point that it potentially gives people with lower spec computers a far better experience -- at a price -- than otherwise they might enjoy, though I can't help but wonder if that those $3 an hour might not be better be saved up to buy a better PC.

Be that as it may, what's the advantage to me of running it on a tablet, like my Nexus 7, at $3 an hour, rather than running Lumiya in return for a one-off payment of $2.95?   Somewhat better graphics, it would seem, though I'm not sure how great a benefit that is on a 7" screen.  I don't know if I can build using Lumiya -- I've never tried to, but, again, I think the screen size would be a severe constraint.  

However, while I don't know how other people use their machines, I have both a PC and a tablet, and, given the choice, always use the PC for Second Life.   The tablet is reserved for when I don't have access to a PC -- typically when I'm traveling, or receiving regular hospital treatment -- and I just want to go in-world for an hour or so to take care of business and chat with friends for a bit.  

I can't see myself paying $3 an hour for what  I can do perfectly adequately in Lumiya at no extra cost, no matter how much better the graphics may be.

 

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I'd never looked up the Company before although I'd heard of them. 

They do have a very interesting history.

But what caught my attention on that page was this:

"Network requirements:

The service requires a 2 Mbit/s Internet connection (5 Mbit/s or higher recommended) with low latency."

Hmmmmmmmmmmmm.

Well, I've been sufficiently entertained for the day.

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Doug Falta wrote:

Didn't this fail miserably last time?

Steam?

Wooja...knowthatsalotofhotair

ETA: Those who cannot remember the past (or weren't around at the time) are condemned to repeat it - Santayana

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Interesting!

 

The only thing I can get close to an SL app is pocket metaverse.

 

It's alot like texting only(if you have the free app) and I think the only differences in the fully paid app is that you're able to teleport and manage your inventory.

 

I would love to use something like this but that timely-fee is holding me back.

 

I wouldn't mind paying in general, but paying for a only a certain amount of hours doesn't sit right with me and I can just log in through my desktop.

 

Still, a nice stepping stone though. :)

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Perrie Juran wrote:

They do have a very


Especially the Lazarus Manoeuvre.

Which left everybody who had contributed to various Ferraris and Atherton mansions looking fairly sick.

I personally wouldn't put too much in onlive's hands in terms of upfront payments.

Wooja...thinkoncebittentwiceshy

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Great news! SL works on android mobile devices - actually better than that! It runs extremly well on those :)

This should make it a lot more interesting to the increasing numbers of people owning these.

Seriously though I can't see anyone who's not already a hard core SL addict temporariy without their top of the range pc paying $3 an hour. Maybe I'll be proved wrong (well I am the Queen of Mean).

A deal on this for premium users? Wow that would be a fantastic idea!

 

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Hi, Ebbe. It's me.
(When you're done snickering at the name, let me know. I'll just sit here quietly... and... okay, you're ready. Good.)

So, a lot of SL Media types hyped up a huge announcement on their blogs, twitters, plurks, forum posts.
And... and...
A half-finished, pay-per-hour streaming mobile client?

Seriously?

Okay, okay. This one's not your fault. I know this mobile client has been in the works for a long time, and you joined up for the final five yards of this marathon of a project.

Plus, those SL Media types will hype pretty much anything they get an early exclusive on. Tell em it'll be April next month, and they'll go all April-crazy.

Anyway, with all that side, you can get some good out of this announcement.

How?

Go back to those particular posts by these SL Media types. You know, the ones who did the meet-and-greet, and got a preview of this mobile client thing. Or, do a Google search for people who were asking "What do you think the announcement will be?"
Then, look at all the things people thought it would be. Or feared it would be.
Make a list. Put some tick-marks next to the ones that keep coming up.
And laugh at the cynical and sarcastic "Get everybody's hopes up, and then dash them" jokes if you need to take a break.
(Man, some of those folks are funny. Damien, Max, and Codie always crack me up.)

So, are you done with the list?
Good. Treat that list like you wrote it on a brick made from solid gold.
Because that's what your customers actually care about and want.
Show that list to your... product managers? Product owners?
Whatever you call them, that's what folks want.
if you think folks is too colloquial a term, then let's call them customers.
Or, in Agile Scrum (or it is Scrum Agile?), you can call them stakeholders.
And the list is your backlog of user stories.
Figure out which one of those are what folks need, and then prioritize them.

I look forward to seeing what the next announcement will be.
Hopefully, it's something from this list.

/me salutes

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Well, it's interesting I suppose... though I don't think there will be much demand for it at it's current price point.  If I force myself to think of this as something positive, then I'd have to say that it could very well be a step toward making SL more accessible to more people and, since mobile computing seems to be all the rage atm, that step might actually be in the right direction.  But LL really does need to figure out a way to bring the price down to something more attractive, if they ever really want to see it being utilized by any more than the very few who don't mind throwing that kind of money away on something that is otherwise free to use.

...Dres

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I think others have summed it up with regards to playing complex games on small screens and the pricing model so, I'll just add my "meh" to the mix. This seems like a rather niche offering for a narrow range of use cases. I know I wouldn't pay hourly fees to log into SL from my iPhone.

I understand that right now mobile computing is the hot ticket but, I think LL would better spend its limited resources by tackling longstanding technical issues (like group chat or sim crossings), virtual land pricing, more effective marketing, user retention or, some really groundbreaking new technology. .

Maybe this will take off (once expanded to more markets and iOS devices) but, I just don't see it happening.

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