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Jo Yardley

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About Jo Yardley

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    Time Traveller

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  1. Ok, I'm either a bit dim and/or impatient, but I couldn't figure out how to have a 24 hour day EEP with sun up, sun down, night, etc. that also has the setting of 'foggy' that I like, I guess when you choose a setting like 'foggy', thats the name of the windlight, it overrides the natural setting of the sun going up and under. So it seems like either my sim is 24 hours Foggy or have realistic sun movements but I want both! Could someone explain to this eejit how I can have a setting that looks like it's winter, nice cold light, bit foggy perhaps, like the already existing setting ca
  2. I don't remember, I visited a Western sim even though I don't like that theme but it was the only historical themed sim that looked even remotely authentic. I only stayed a few days and then realised that if you can't find what you're looking for in SL you have to build it yourself.
  3. There is no dresscode in my Time Portal Time Travellers sim though and theres an 1920s zone and a Victorian London zone where people can steampunk all over the place.
  4. Depends, the subtle ones you may get away way but cogs sticking out of your face, top hats with steam engines, etc, nein.
  5. 1920s. And not the fantasy idea of the 1920s which somehow always includes flapper dresses so short they would have been considered shirts back then. So no mini dresses-skirts.
  6. Only realistic avatars are allowed in my sim and you have to wear authentic historical clothes as well.
  7. No anime characters in my RP sims. There you go.
  8. You don't need a bunch of money, you need enough to rent a bit of land, upload a few textures and buy a few bits and bobs. Just start small. I've owned 1920s Berlin for over a decade, I still roleplay in it pretty much every single day.
  9. Finding an actual Medieval rp sim is very hard, I've been looking for years but haven't found many that are actually historically authentic Medieval. They're pretty much all fantasy in SL and I'm allergic to that genre. Or when they do claim to be non-fantasy, the houses, streets, clothes, etc, aren't really accurate. Eventually I had to create my own medieval zone, although I picked a slightly later era, I went for Tudor. But managed to make a pretty decent medieval city neighbourhood for it, although it is open to the public (with other words, non realistic avatars, modern clothes, e
  10. 1920s Berlin might be for you, just avoid it the next few days as there are riots in the city.
  11. Yes sure, if you happen to be a good creator who can make something that keeps selling well enough for years to pay the tier for a full sim and you don't mind sticking your profit into it, then it could work. But to reach that is quite a lot of work and involves talent, luck and expertise, such as knowledge of 3d software. Your case is rare and not as easy as it sounds to achieve, especially for people thinking about starting a RP sim or who are here because theirs is failing.
  12. If I had to pay for a region with I make with my shop my sim would last less than a month. You'd need a proper business with plenty of sales for that, which indeed means spending lots of time regularly creating new stuff, taking part in fairs, etc. Running an active RP sim takes a lot of time. The only way to make sure it doesn't cost you any money is by starting small and getting a few creators to rent a shop and finding tenants to live in the houses.
  13. It also wasn't very funny, perhaps even a tat irritating. While watching the video all I could think about was about how much better Torley was at making these kinds of videos.
  14. Another thing I'd suggest people to consider is building to RL scale. It takes some getting used to, especially camera wise, but if you make things according to the scale of a prim, you can fit entire city neighbourhoods into one region. I managed to squeeze about 100 tenants in one region and the place also just feels busier, dark bars feel more dark, rare open spaces offer more enjoyment, etc.
  15. I know, we have that in 1920s Berlin, but for Time Portal I've chosen to allow people to explore the areas as they are.
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