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ObviousAltIsObvious

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Everything posted by ObviousAltIsObvious

  1. the common workaround for this problem is to link the rigged mesh to an unrigged object, and handle the touches from the unrigged piece.
  2. the promotion still saves money if you switch the subscription to annual before the first month is over.
  3. you're welcome! strangest coincidence, I saw somebody wearing that hair just after seeing your thread.
  4. Roanna from elua, http://maps.secondlife.com/secondlife/Color/218/51/25
  5. agentronin wrote: What I see at that link is an update for the OpenCollar Remote, but not something that is iteself the OpenCollar Remote. After reading the online documentation I have come to suspect this is a menu that opens for those that have the owner access level. but you didn't actually try it. if you click on that panel, it delivers you a fresh complete remote HUD, and it doesn't matter if you had one before.
  6. the remote OC HUD is available inworld, http://maps.secondlife.com/secondlife/Bondage/248/127/23 once you have that, you'll see its gear icon on its bottom right.
  7. Shiva Meiler wrote: Is there anyone who owns the Banned Dea mesh body? What happened to the store and the groups? I'm still using it but right now I'm experiencing a problem with the HUD and I don't know where I should ask for help! do you have some aspirin? [bANNED] closed down. the assets were sold on, the body returned as Maria by Isteni, but then Isteni closed down. the assets were sold on again, the body is now sold as Sapphira at Imagine Skins. i do not know if Imagine has any updates or support for the older incarnations, but that will be the surviving place to ask.
  8. https://lists.secondlife.com/pipermail/opensource-dev/2016-August/010271.html
  9. Core 2 Duo is going to mean a fairly old PC, but that part isn't fatal. Exactly what kind of Intel graphics does this PC have? And what exactly happens when you try to start the viewer, are there any error messages at all?
  10. set ShowMyComplexityChanges in debug settings to zero.
  11. debug settings, set FloaterUnfocusedBackgroundOpaque to true
  12. https://community.secondlife.com/t5/Commerce/Magic-Box-and-Xstreet-Shut-Down-Dates/ba-p/2953286 We will leave Xstreet up until August 27, 2015, so that interested Merchants can pull their data before the site is shut down for good. merchants were responsible for saving any Xstreet data they wanted to keep before the deadline.
  13. you can get PERMISSION_TRIGGER_ANIMATION but not PERMISSION_OVERRIDE_ANIMATIONS. you would have to go with a feature request in JIRA if you think the latter would really be needed. for a vehicle, llStartAnimation and llStopAnimation ought to be fine. for a sitting avatar, you don't even need experience permissions to avoid a permission prompt.
  14. it would be possible with a custom plugin. a thing like this was made when SL shared media was still in development, but it never saw official release. you might still fake it with a Flash-based remote access program pointed to a real PC somewhere.
  15. debug settings changes can get lost if for some reason the viewer does not quit cleanly before the preference file is written to disk. one way to get around this is to go into preferences and change anything (say, move draw distance down a notch then back up again) then save, this will catch any pending debug changes too.
  16. the loop that program sometimes gets stuck in usually goes along with a viewer crash at quit time. when the process works normally it uses almost no CPU. the more crash dumps that get to viewer developers, the better, so it really is preferable to kill the occasional runaway crash logger than disable it altogether.
  17. just rename win_crash_logger.exe and it won't load. it is in the same folder as the viewer, and it will need to be renamed on each update. it does do something useful, exactly what its name says.
  18. that has been the norm at SDI for years. scripts are just about saturated even right after a restart, when almost no avatars are there. simulators do have fewer jobs to do than they did in the past, for example the move of common asset fetches to a CDN saved them countless lookups and deliveries. they have more room to run now, before the main simulation part can't keep up.
  19. there are a few debug settings that could help here. UISndClick and UISndClickRelease - you can set these to blank to stop button and tab click noises. UISndClick is used mostly for buttons, UISndClickRelease mostly for tabs. also of interest will be UISndWindowOpen and UISndWindowClose - these are the bouncing ball sounds for windows and tabs. it is safe to experiment with these and the settings nearby on the list. if you are unhappy with any changes you make there, bring up the same debug settings and press "reset to default" to get the original sounds back.
  20. the animation format is not changing. there are more bones now but everything made for the old skeleton will work the same as always, old mesh parts won't be able to show animations that use the new bones, but that is only a problem when you want to see the new bones moving on that part!
  21. see what TLS version is reported, using the instructions at https://community.secondlife.com/t5/Featured-News/Update-Your-Web-Browser-to-Ensure-Secure-Payments/ba-p/3027363 Firefox does support TLS 1.2, there may be something else going on.
  22. that is an RLV feature, use RLVa->Rstrictions to see what is hiding them. if that list shows your own relay, see if your relay can print its own list of active restrictions, many of them can.
  23. for the puirpose of getting working with SL, the overall "bad" on those screens is not important, only the TLS 1.2 support is. for those browsers, the "bad" rating comes from supporting some obsolete ciphers in addition to the required current ones. it is a potential problem to use them on other web sites, in that insecure connections will still sppear to be secured.
  24. Divalicioush wrote: There isn't any information about it =( most content on Pinterest is copied from somewhere else, use something like Google images to find the source. see the comments at the source, https://www.flickr.com/photos/sl-kalina/20431233864/
  25. that look is for its maker's own use and not for sale.
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