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Kwakkelde Kwak

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  1. Thanks for the reply. Although I am not scared of scripting, my only experience with it is in 3ds max and second life. A small script that replaces the names on Poser bvh export would be fantastic, and even a stand alone one would be nice, but I wouldn't even know where to start!
  2. Hello all, I'm not sure how many people use Poser for their SL animations, but I ran into the following: The old avatar I used in Poser had a skeleton with standard Poser naming. (hip, chest, lCollar, rThigh, etc.) These names are, as far as I know, essential for mirroring poses in Poser. The SL bvh importer still recognises these bones since the upgrade of the skeleton to Bento, but the added bones for the fingers for example will not take the Poser standards (lMiddle1 instead of mHandMiddle1Left). Does anyone know if there's a workaround for this? (other than manually altering the bvh file in a text editor, which is a true pain) Is this something that needs to be addressed?
  3. I was also looking for this rig, it seems the link is dead. Also, which are the bones that need to be in the rig for a working bhv file? The available FBX rig can be imported into Poser, but with flaws. I cleaned it up in 3ds Max so it works in Poser, but it won't produce any BHV files that are recognised by SL. (I used a human avatar and removed the tail, quad leg and wing bones, as well as the extra spine ones which borked the rig in Poser. Also I removed the bones that are used for volume rather than transformations (BUTT, BELLY etc).
  4. Thanks Theresa, looks like I turned off the automatic updates for the graphics driver....shame on me!
  5. I was wondering if anyone has experienced the following (and of course if someone has an explanation, or even better a solution): When I start SL (I've used different viewers) I usually get 60fps (capped by my NVidia software, medium-high graphic settings). When SL is inactive, by opening a webbrowser or any other program, the framerate drops to 20fps or so and it pops back to 60fps when activated again, which was always been the case. But what is (relatively (for a couple of months)) new to me is that when I keep SL inactive for a longer period, which seems to vary between 30 seconds and several minutes, the fps don't come back up again. Sometimes the rate drops to 30fps, sometimes to as low as single digits. The load on my graphics card doesn't seem to have decreased when this happens, as far as I can see the gpu usage and front bus usage are even 5-10% points higher. current setup: CPU: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz (3492.05 MHz) Memory: 16276 MB OS Version: Microsoft Windows 8 64-bit (Build 9200) compatibility mode. real ver: 10.0 (Build 10586) Graphics Card Vendor: NVIDIA Corporation Graphics Card: GeForce GTX 670/PCIe/SSE2 Windows Graphics Driver Version: 21.21.0013.7290 OpenGL Version: 4.5.0 NVIDIA 372.90 J2C Decoder Version: OpenJPEG: 1.4.0, Runtime: 1.4.0 Audio Driver Version: FMOD Ex 4.44.31 LLCEFLib/CEF Version: 1.5.3-(CEF-WIN-3.2526.1347-32) LibVLC Version: 2.2.4 Voice Server Version: Not Connected Packets Lost: 0/23,181 (0.0%) November 25 2016 10:04:58
  6. Phil Deakins wrote: I started the thread to state my point of view that SL does not have a steep learning curve, and also to ask what people mean when they say that SL does have a steep learning curve. Both of those were clear in my OP. So I'll defend that position unless people show it to be mistaken. Going by the vast number of times the curve in question is mentioned, we can conclude it is there. Just because you don't see it and have not experienced it, does not mean it is not there. It is. So the remaining question is what that curve exactly is. It's a strange concept, since I see no "curve", People (probably) mean SL is more difficult to grasp than the average social media platform or computer game. A small illustration... 1) There are multiple ways of buying items, all involve a near impossible search. 2) I'm not very familiar with either social media or computer games, but I am fairly confident that in every single computergame where you can change an outfit, you can click on a button showing the outfit in a very easy to find "clothes" menu to put it on. Not only are there ten ways to do things in SL, every one of those ten things can often be done different ways. To confuse the user even more, different people will prefer and advice different things and for some reason they will try to convince the user their way is by far the best and will use a wide range of motivations, Some of those might be true, some myth, some blatant lies. All are confusing. 3) Then when someone finally manages to put on their shoes, they will get reactions from different people, half of them saying the shoes look good, half of them saying the user is "lagging them out".(whatever that means!) 4) So once the user has finally figured out the only way to get what they like is to build it themselves, they are faced with a choice of prim builds (WHAT is THAT?), sculpties (HUH?), or mesh (HMMM?). Doing the sensible thing the user decides to go for mesh. So they can choose again... Mesh (Yes that is clear after a day of browsing), rigged mesh (Is that something unfair?), fitted mesh (Oh that sounds fancy!), or wait, we now also have something called "Bento". Fancy is good, so fitted mesh it is, but hey, that involves off grid programs! Now the user is faced with (of course) another choice. 3ds Max seems to be the gaming industry standard, Maya is well represented as well, but Blender is good too..and it's free! Blender it is. After reading up on Blender and SL, it seems the user is better off purchasing a (fairly cheap) addon for Blender. etc etc.... Interface wise it's not much better. Just look at all the options we get. There are more options in the menus and debug settings than I can tweak in a week. Even after ten years of SL I'm pretty sure I don't understand most of them. For me the learning curve wasn't "steep". Some things are pretty much "up my alley", such as 3d building. More importantly, I took my time. That made the slope less steep, but it did make it very long.
  7. Amethyst Jetaime wrote: Lastly if American's were "less" intelligent as you imply, why do so high of a proportion of the worlds break throughs in innovation, technology and invention come from America? Just a list of some important inventions of the 20th century... I've thrown "the old countries" into a bunch. Nuclear power - Yurp PC - Murica Aeroplane - Murica Automobile - Yurp Rocketry - Yurp Antibiotics - Yurp Television - Yurp Internet - Murica Radio - Yurp Refrigerator - Yurp Mobile phone - Murica
  8. Canoro wrote: Philip Rosedale has been experimenting with new technology that want to add to Sansar, according to him, will improve the interactions between people and reduce griefing. That would finally explain the name: sans AR
  9. To me it looks like you have a problem with the weights. The parts that get deformed are possibly weighted to your shoulders or neck. If those bones are made wider or shorter with the avatar sliders, the mesh will deform accordingly. Another possibility is your skeleton in Blender not being scaled properly. Make sure to use the standard avatar skeleton and do not include joint positions inyour upload. Yet another possibility is the affected parts have more than 4 bones assigned, that can give unexpected deformations. I wonder which bones that would be in that location though.
  10. Taeem wrote: Kwakkelde Kwak wrote: Get over yourself and your conspiracies. You're shocked? Would you be shocked if I said "experienced miner", "farmer" or "griefer"? No sabotage is intended at all. None. Really. No to the last one. Surnameless ones can count instantly as 'experienced griefers' just by standing there, and as 'experienced trolls' just by posting something, even on the day they rezzed. Okay, I´ll take your word for that, internet stranger. (note: google if 'Kwakkelde' is a martian given name) Actually, I think I might reconsider my conclusions about the illuminati connection, some things here seem to hint more at the NWO, makes sense too, with Sansar supposed to become the new New World. I heard already years ago that it wasn´t really 'Second Life' and 'Sansara' that had been debated about calling SL, but 'Second World' and 'Sansara', but then someone thought 'Second World' would be too obvious and 'Sansara' too mythical to attract the masses that live in their parents' basements, so they came up with 'Second Life'. Ben Greenstein and Manfred Rozemblum have got nothing to do with a NWO. Note that I clearly said " *** No not that one! " I'm fairly sure Sansar stands for Secret Agency for Nefarious Services And Re-education. Sansar A was obviously just the first step in their scheme. Ever since they misplaced the server containing Sansar A around 2008, they have been planning a new Sansar, it took them long enough. *edited to add this: I always edit for typos, never to pull posts or completely change them.
  11. Taeem wrote: So you are implying that a surnameless one could actually be an experienced scripter? I´m shocked. Unless of course you tried to sabotage our vault expedition by having us hire a surnameless scripter. Get over yourself and your conspiracies. You're shocked? Would you be shocked if I said "experienced miner", "farmer" or "griefer"? No sabotage is intended at all. None. Really.
  12. Canoro wrote: be careful with hacking the vault, some say there are some things that are hidden forever because they are too horrible for humanity to understand, it can drive an unprepared person crazy. That is exactly the reason why I suggested an experienced scripter. Well that plus the fact that, as someone with a last name, I can't be bothered to do the actual work. That's something peasants should take care of. , it is not meant to be open in this era, they lock it there because if left unleashed it could disrupt the internet by bringing back old viruses from 2003. Which means that only servers running pre-2003 software would be affected, namely all the mainland sims, apart from the christmas gifts and empty class 6 servers. How clever of them, interesting observation. It would also affect around 60% of mainland users. Someone could visit High Fidelity and see what Philip's emotions are on this matter.
  13. Taeem wrote: we might witness mainland doomsday on Friday, May 13th. , which is scripted to release all seven hells over mainland, May I suggest some commands for an experienced scripter to prepare for the opening of the vault and upcoming unholy war? In no particular order... llGetAlpha llGetEnergy llPush llEdgeofWorld llDie llSin llPursue llRound llMoveToTarget llShout llSetStatus llPow llSin llSetPayPrice llBreakAllLinks or simply llGetKey, llWanderWithin llGetMass I think the war is over when we manage to llGetRegionFlags. llGetOmega
  14. It's also twice the median household income in the US ($50k) and about twice the median in the Netherlands (EUR35k). As I said, nothing to get excited about. (and nothing to be ashamed for either of course)
  15. ChinRey wrote: Oh, I just wanted to open with some sensible words to make my own rant seem more important. == I'm baffled why you quoted me The only SL millionaire I know of is Anshe. There could be more, but going by the amount of people cashing out more than $5000 a month (2010 figure), under 200 people, it's very possible she was the first and only one. BTW...Are you an SL millionaire when you cashed out a million or when you have a million dollar, all of it made in SL, in your RL bank account? I wouldn't consider someone who made 1.2 million in 10 years a millionaire, unless they only spent 200k over that period. Or do you mean people with a million lindendollars in sales?
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