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UnilWay SpiritWeaver

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Everything posted by UnilWay SpiritWeaver

  1. Brianna I'm using that most of the time.
  2. That one's on my buy list. I have another set from that store, and use a kitchen set from them. All items I've been happy with.
  3. I prefer the look with the scar. For an avatar it adds distinction. That said I am getting 'Witcher' vibes, if you wanted to lean into' the scar.
  4. There's a serious lack of roadside rez zones here too. You can sort of rez a vehicle at: http://maps.secondlife.com/secondlife/Barrel Roll/188/135/23 - and then edit it to drag it out of the water and onto the road. Or you can do the same at the comically absurd number of railroad rez zones up in the hills and drag or ride down to the road. Even an old car I have that can usually go over anything gets stuck on about half of them:
  5. That would just encourage people to purposefully come up with creative spellings of those same words and then use them in moments when they otherwise would not have. You can guess the obvious terms. Hate speech, foul words, misinformation terms, etc. Less likely but possibly wise would be things that would either likely stir up fights (It'd be smart to ban the personal names of major politicians / world leaders / political parties during major world events / elections), or get LL in legal hot water with competing companies.
  6. The new Stilt on Pier regions: "Pelican Bank" to "Man Overboard" and "To The Wind" out to the SSP's. The roads - made in the same style as their piers, but along the coast, are a series of mesh items linked together. At every seam between one mesh item and the next something 'blocks' every brand and make of SL vehicle I have thus far tried. Some rough images: Anytime I hit one of those, which seems to be every quarter region or so, the vehicle seems to 'hit a wall'. If you have a vehicle with one of those scripts that causes it to 'jump' a little when you hit both the up and down arrow keys at the same time, you can hop over most of these, so they're not super tall, but they are there. I've tried multiple brands of vehicles with different 'physics' setups, and it's high enough to hit any ground vehicle I've used.
  7. AVSequence is a nice feature of AVSitter to let you run animations in a sequence over time. But it always works in a set order as defined in a notecard. I'm wondering if anyone has any insight into editing this script to instead randomize the order of animations. Either shuffling them on notecard loading, or picking one at random after the time runs out for the current one. The script looked to be overly complicated in how it loaded things in when I last looked at this idea (a year ago), but maybe I just missed the obvious.
  8. Yeah. Same here. At the end of the day for me the risk is too great with a stile on water that I will find something within camera distance that for me is blight. I had one in the early days of stilts that lacked problem neighbors, but got rid of it for other reasons which was a mistake.
  9. Well there's small and there's tiny. I could be wrong but I'm assuming you do not have trouble standing / walking / balancing? Meaning while your feet might seem small compared to some people they're not actually too small for your body. A lot of the SL avatars have shapes that would be disability-benefits qualifying if they happened to a real person. Feet so small they could not support a human body. Every so often the opposite occurs and someone shows up with 'clown feet' or 'clown hands'. Some of the older mesh bodies did not allow the hands or feet to be resized and had a built in size that on many of the taller shapes back then would have been a disabled person in RL. Normally there is a certain ratio between foot / hand size and some other parts of the body. And that can be used to figure out if things are a match or not.
  10. I have to wonder. If I wanted a garden that extended up to the shore a square parcel houseboat might work best - I could rez a land extension under part of the houseboat that matched the nearby land's texture and then extended out the front partly. That might work best on houseboat that is near green land rather than a beach - so that it would look like land plants could grow on. To my eyes, fake islands never look good. And if you live near one it's just a theme breaking annoyance. It doesn't break the TOS so I can't AR it, but that doesn't change that I dislike it and will seek a new place to reside if a neighbor puts one down. To me it's like the RL version of parking a junked car up on bricks in your front yard next to a liquor still. It was driving me nuts that there was one stilt on water left, and it'd been there for more than 24 hours. So I just grabbed it and found out why. That's next door: Technically this one IS ARable - it goes over the parcel boundary by a slight bit. But I suspect whatever mole got tasked with responding would ignore the AR. It'd be a jerk move to AR this person. So I just tossed it back and made a landmark so I can check that location first before ever trying to grab a water stilt again.
  11. I won't buy hair that goes over the bosom for pretty much this reason. There's just no way the hair maker can predict the right spot to put things for the vast range of shapes out there. It happens with hair over the back as well, but not as often. When it comes to props rezzed by furniture - PLEASE let me rez ad mod it, then put it back into the furniture. A lot of furniture brands now put anti-rez scripts or no mod on that stuff. I don't want a coffee cup, book, cutting board, etc that's bigger than my entire avatar. But that's tangenting off thread. That complaint belongs in the other current thread about mod perms.
  12. Pretty much any animation older than a few years is made for some very bad proportions. A lot of newer ones have this problem also as animation makers seem to be extremely slow in updating their shapes. What always gets me are the ones made with motion capture that still have these issues. As in... did they go back through the motion capture and "fix" it for T-Rexing...?
  13. Yeah having a non-random prize or even a "use this ticket to redeem for your choice of prize" would likely work as forms of 'loyalty programs". However I'm just another resident, just like you. So these are just my guesses / opinions and not actual facts about the rules.
  14. Look at the intent of the rule. I would think what you're suggested would not be allowed. Banning random is meant to curb gambling efforts and addictive purchasing. People constantly trying to hit the target marker to get a random item in the hopes that they get the right random - that's problematic.
  15. I think it was already covered up thread, even with photos of real people; how for many of these saying they're unrealistic is... at best not accurate. Perhaps the old SKING bodies could be classified that way but even there counter examples can be found. THAT stated. Tiny hands / feet, shrunken heads, etc - you can certainly go wrong with the shape dials.
  16. Oh that drives me nuts. From both ends. If your a seller and you have a mod-able object but there's a no-mod notecard or script in there, it will try to flag you as no-mod even though the object itself can be messed with, re-textured, etc. If you're a buyer you sit there looking at it wondering if you can trust the merchant that tells you it's mod despite how MP flagged it.
  17. The one thing that bothers me about all these "too curvy" or "too thin" choices is that developers all follow each other rather than carving out new space. Everybody puts out 'mild curves' for a decade and so we have maitreya, legacy, belleza, slink and several others. Then it's all very curvy so we go from SKING to Kupra, reBorn, etc. One developer does big bottom on tiny top, so they all do it. And then the 'mild curves' brands put out mods to make the top smaller. There's a lack of variety. The big brands boil down to three choices right now: Maitreya, reBorn, and Legacy. And that gives you two basic body shapes because the difference between Maitreya and Legacy is like the difference between brands of bath towels - they're aimed at the same customer. I'm reminded of when I lived in Korea 30 years ago, walking around a corner and seeing motorcycle repair shops. Not too weird, not something I had any interest in. But it was the next two blocks, both sides of the road - identical shops all the way down. Another time it was florists in the same layout. I kept thinking: isn't your business suffering if you're the shop 2 down from the middle of all of that? What makes you stand out here? Be unique. We can do that with our own avatars, but the merchants are all copying themes from each other rather than looking at saying "hey, here's this segment that is X-Y% of women or men, for which nobody has a body in SL that can make it - I should sell that." Instead they plop down a shop next to the other florists, and sell the same flowers, but the sign outside is a cartoon rose instead of a cartoon orchid.
  18. Yeah I know the covenant allows it. I just can't stand the site of it. In the past I've left plots because someone within cam distance had a fake island. Even abandoned a blake sea plot over that almost a decade ago.
  19. Well we're up to 77 Stilt on Piers available. Right now there is 1 on water available but since it took me longer than 0.31ms to post this it's likely already gone.
  20. The system is older than Premium Plus but I kind of agree. It definitely is designed to be frustrating to an extreme and that makes going Premium Plus even if just for one billing cycle seem worthwhile. My main and 2 alts have linden homes, and I got all 3 of them with premium plus. If I decided to move - I'd waste no more than 1 day on random before bumping up and just filing a ticket. At some point you have to look at the $20 difference and compare it to your time and mood.
  21. It could also be a stack. In computers we tend to think of either a stack or a queue. Stack is - last in, first out. The newest item gets handed out. Queue is: first in, first out. The oldest item gets handed out. So in a stack, if a home goes back, it had to be taken by someone before a different home can show up. The home system seems to work like a stack very often. Most of us wish it worked like a queue, or was random. We can be fairly sure it's not random - but whether they're using s basic stack or something more complicated like a heap or a even a 'stack of items - the inside of which is random' or whatever... who knows. But it definitely likes keeping recent hand backs in the handout list unless they get handed back a LOT in a short time.
  22. Your true nature has been discovered:
  23. To the OP: It may be worthwhile to look into deformers to make the Lara body thinner. Right now Maitreya is probably the thinnest body among competitive options. You could of course go Senra as that is actually thinner and "new" but it's meant to be for newbies and is of dubious quality without notable work. Some years back there were more thin and I recall one that was almost totally lacking in curves to the point of being potentially androgenous. But most of those have fallen into obscurity and if you do track one down, you might be stuck being an SL nudist or always in your basic 'body included undies'.
  24. I think people understand the value of mod. It's when you go after a specific brand for using no-mod that fur will rise and folks start hissing and barking. Vehicles being mod (which you mention in the part I snipped) is a very good idea. With SL vehicles you're dealing with region crossings a lot - and that's the place where script load starts to matter. Every last thing you can do to make your scripts load in faster on a region crossing is a good idea. That can be the difference between someone buying your brand of motorbike and smoothly racing through the streets of Belli or Bay City, and someone else buying that other guy's brand and doing the "electric slide" through the air every time they try to cross a region. Of course you can make the best motorbike ever but still can't control the 75 HUDs and pile of scripted attachments your customer is wearing. They will blame you when they get tossed on a region cross, and not all that junk. But hey... you can still try.
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