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UnilWay SpiritWeaver

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Everything posted by UnilWay SpiritWeaver

  1. I tried to think it through some different angles. I think the 'real world' answer often means thinking it through more than our forum responses typically imply. While I will say I strongly prefer mod, and someone else will say they don't care. And a merchant will say this or that - at the end of the day the actual need is going to be very situational with the best answer not always being the same.
  2. So here we get into a particular point: Anything rezzed on the land as a building or permanently there prop (furniture, decor, etc) needs to be Mod so I can resize it, maybe even retexture it, and so on. In your above example you have two competing solutions and might want to consider both of them: 1. Sell it as a build kit - sell this version unlinked as pieces. 2. Sell a prebuilt. With this one take some of the parts back into Blender and link them there in such ways that they're not very handy isolated. The little side building, the main building, the balcony on the lower right and the stairwell of the main build. That's 4 items - import them as just 4 objects. Some tweaking would probably be needed to import the ideal composition for physics / land impact. If you bought this as a full perms kit to assemble a build then it gets tricky. If you have the DAEs then do the blender trick. If you don't option 1 is most likely not allowed by the full-perms seller. But you'd need to really weigh the value of selling it no-mod. Most people would not want a building as no-mod as they'd need to be able to size it, alter textures, etc. It's one reason why I'd never buy a fullperm walls and roofs kit with the intention of selling builds made with it. There's no product I could make that would be valuable to a buyer without breaking the terms. But I have bought many copy/mod walls and roof kits over the years. I've got stacks of them. If I was the person who made the items in your image over in a 3D modeling app and I wanted to sell it in SL, I'd sell it as a copy/mod "create your own fantasy village" kit. A couple of years ago that'd be a kit worth maybe 1000-5000L depending on how good it was and how many pieces, but the prefab building would likely not have been worth more than 500L at the most. These days I don't know prices of these things too well. You'd sell more prefabs though - probably by an extreme margin. I'd sell the kit only because as a customer I'd want to buy the kit over the prefab because I'm not the typical customer. But again, if I'd been the 3D modeler, I could sell a prefab that was in grouped pieces which wouldn't be of much use unlinked, and then ALSO sell the build kit - as per the example I began this post with.
  3. How are you putting it out? Are you using a thing that you rez on the ground and then click a script to move it to where you want it? If so, and the skybox is one that was made around 20 or so years ago - when SL was new the max height was very low, and then even for years after it was moved to 4000 you used to need a script to be able to get above 160 that people would call a flight feather. If you skybox is from 2009 or earlier, give or take a year or so because my memory on this very rough... it might still have those old limits. To get around that... if the skybox is just a box without inside pre-set furniture you can just manually edit it to where you want it. If it's a prefab - you can MAYBE rez a prim, sit on that prim and edit it to how high you want to be, then edit the prim to be bigger - so that when you when you stand up you don't fall off. Now you should be able to rez your skybox up there where you are, and then delete that prim once you're done. Unless your skybox has a script to move it self back down - it will stay there. If you have a friend who's experienced with SL they can help with this because it's a lot less complicated than my explanation probably sounds.
  4. That deformer got me exactly the look that was in my head. And because it's a deformer I can still use the Lelutka elf ears that came with my head so there's no seam. Most of the hair I own covers the ear join fully or partly making the seam area only obvious when looking for it - so there I am without the hair on to show how the results up close. This is actually one of the smaller sizes in the deformer kit. It goes from size 0 to 3, and this is number 1 in the 'up+' - meaning angled upwards. It has angles of down, middle, up, and up+.
  5. A few years back they absorbed the nearby 'Eden' "naturist" estate. That was a 'human only' nudist area. When Fruit got it I noticed all the Eden covenant rules vanished. By contrast Fruit always had a no public nudity rule. I'd suspect people on both sides of that merger were not happy with the changes. A mix of incompatible expectations. I couldn't figure out from looking at the covenants which side had the won out for the rules of what was now acceptable, nor could I even find an "office" to drop a notecard to ask. So I moved on. Perhaps I wasn't alone in that.
  6. Anyone consider not complaining that raising a concern is complaining, and not expecting people to have to limit to non-physics based options? Obviously the Lindens and Moles make what policies they desire for Belli, and that is what it is and I accept that. I just wish they'd communicate it with signage rather than disable things in secret so I wouldn't be asking why something is happening.
  7. I've been looking for good evoX head fitting elf ears for some time. The ones that come with Lelutka are just too small. I want this: But I get only a little more than this:
  8. Edit for my post has expired so... I have 4 avatars, and I think 2 of them are using Brianna. One uses Ceylon, the other is a furry so uses the August Katy head (a cat head). I have several heads on each account except for the furry. My first 3 accounts are very old so over the years they've collected piles of things. 5-6 different Lelutka options on each account. I think half of those from free events and half bought. I've also got some Catwa and Mayreal heads on my older accounts. I was under the impression that none of the updates for Lelutka 4.x had come out yet. That it had only been announced and maybe was out for some new heads. So I've not even bothered to look into that yet.
  9. Yeah I find both the policy and the way it was 'secretly implemented' both weird and a little unkind. Not having any notification and hiding blockers is just strange. Having the policy at all is also weird. Why, what purpose does it serve to have an actively anti-vehicle policy somewhere? Especially somewhere where there is a wide open lane that looks very much like a sort of roadway. If they want a policy - fine. But why hide it? It feels condescending, though I doubt that is intended.
  10. As others have noted - the problem with payment system switches is that payment companies have gotten it into their heads to "think of the children" all of the time, and no one ever wants to "think of the adults." That's not just about "adult content" but also about adult-aged content... Things folks who are grown up like to do, talk about, experience, etc. are not just 'NSFW", but also anything SFW as opposed to 'SF-preschool. Banks and payment processors have decided to moralize on everyone, and can get away with it because they're holding people's money hostage. Changing payment systems puts things back into uncertain waters. Panic waters? No. Just uncertain.
  11. Brianna I'm using that most of the time.
  12. That one's on my buy list. I have another set from that store, and use a kitchen set from them. All items I've been happy with.
  13. I prefer the look with the scar. For an avatar it adds distinction. That said I am getting 'Witcher' vibes, if you wanted to lean into' the scar.
  14. There's a serious lack of roadside rez zones here too. You can sort of rez a vehicle at: http://maps.secondlife.com/secondlife/Barrel Roll/188/135/23 - and then edit it to drag it out of the water and onto the road. Or you can do the same at the comically absurd number of railroad rez zones up in the hills and drag or ride down to the road. Even an old car I have that can usually go over anything gets stuck on about half of them:
  15. That would just encourage people to purposefully come up with creative spellings of those same words and then use them in moments when they otherwise would not have. You can guess the obvious terms. Hate speech, foul words, misinformation terms, etc. Less likely but possibly wise would be things that would either likely stir up fights (It'd be smart to ban the personal names of major politicians / world leaders / political parties during major world events / elections), or get LL in legal hot water with competing companies.
  16. The new Stilt on Pier regions: "Pelican Bank" to "Man Overboard" and "To The Wind" out to the SSP's. The roads - made in the same style as their piers, but along the coast, are a series of mesh items linked together. At every seam between one mesh item and the next something 'blocks' every brand and make of SL vehicle I have thus far tried. Some rough images: Anytime I hit one of those, which seems to be every quarter region or so, the vehicle seems to 'hit a wall'. If you have a vehicle with one of those scripts that causes it to 'jump' a little when you hit both the up and down arrow keys at the same time, you can hop over most of these, so they're not super tall, but they are there. I've tried multiple brands of vehicles with different 'physics' setups, and it's high enough to hit any ground vehicle I've used.
  17. AVSequence is a nice feature of AVSitter to let you run animations in a sequence over time. But it always works in a set order as defined in a notecard. I'm wondering if anyone has any insight into editing this script to instead randomize the order of animations. Either shuffling them on notecard loading, or picking one at random after the time runs out for the current one. The script looked to be overly complicated in how it loaded things in when I last looked at this idea (a year ago), but maybe I just missed the obvious.
  18. Yeah. Same here. At the end of the day for me the risk is too great with a stile on water that I will find something within camera distance that for me is blight. I had one in the early days of stilts that lacked problem neighbors, but got rid of it for other reasons which was a mistake.
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