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prootoxy

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  1. Thank you for your answer, it helped me in my decision! THANKS!
  2. I understand. If I show what the prize will be, would I be free of problems?
  3. I understand. If I show what the prize will be, would I be free of problems?
  4. Hello good afternoon! I'm building a NEXT UP system for my store but I have some doubts. The system fits into the new rules of the old "gacha", but I would like to do something more and I came across something in the TOS that confused me, here's the excerpt: Can I sell an item, and also then include an unknown random item attached as a bonus? For example, like a buy one, get one free (BOGO), but the free item is the random/unknown item. No, this is not permitted. My contact is due to this question, as I would like to include in my system a BONUS that each customer will be entitled to when purchasing a certain number of times. The idea is not to sell an already known item along with a random one, but when the person reaches the necessary level to earn the bonus they will receive a random item. Is this allowed? I paid the premium to contact live support chat and resolve this issue, but the answer I got was that they cannot help me with this and that I should find out more here on the forum. They themselves don't understand the policy they create!
  5. I already did the test, the result is the same
  6. This worked for me, however I don't know if in "real" use this would be viable, since I normally build games and the functions need to be fast for the game to continue. There have always been functions debugged this way without needing to use llSleep() and always working correctly. But anyway, thank you!!
  7. DETAIL: I sent the object to a friend, she tested it and the result came out as it should, 0, 1, 2, 3, 4, 5, 6.
  8. Hello, how are you? I've been creating scripts for SL for a long time, and I've never encountered such a problem. The problem I'm referring to is a simple "for", see the example: test() { integer i = 0; for (; i <= 6; i++) { llOwnerSay((string)i); } } default { state_entry() { } touch_start(integer total_number) { test(); } } This should give me an output from 0 to 6 but since yesterday this has been giving me strange outputs, follow the example: Click 1: 6 0 1 2 3 4 5 Click 2: 3 0 1 2 4 5 6 I don't understand what's going on with my script, does anyone have a solution?
  9. Hello, how are you? I've been creating scripts for SL for a long time, and I've never encountered such a problem. The problem I'm referring to is a simple "for", see the example: test() { integer i = 0; for (; i <= 6; i++) { llOwnerSay((string)i); } } default { state_entry() { } touch_start(integer total_number) { test(); } } This should give me an output from 0 to 6 but since yesterday this has been giving me strange outputs, follow the example: Click 1: 6 0 1 2 3 4 5 Click 2: 3 0 1 2 4 5 6 I don't understand what's going on with my script, does anyone have a solution?
  10. You don't know how much you've just helped me, thank you so much!!
  11. Hello friends how are you??? I've been stuck for hours on a problem and I would like to know if someone could help me... I need to create a car wheel, this wheel needs to rotate and turn left or right while rotating. But when I do both things together (Rotate the wheel and turn it to one side) it doesn't stay on a correct axis. I've spent hours reading the documentation, trying to understand and I really couldn't, I'd like to know if it's possible for someone to help me with this, I'll leave some examples below. How i would like to simulate: How it looks normally when I don't turn it to one side, but I turn it normally at a 90 degree angle to the Z axis: How it looks when I rotate it at a 70 degree angle on the Z axis (to simulate turning right)
  12. Thanksss, that worked for me.
  13. Hello, I've been having this kind of problem for some time, whenever I create a HUD and I need to make a relatively small button, this bug occurs. I create the button, play the texture, until then everything works, however when I take the hud from my screen to the inventory and add it again, the small button never loads, it takes a right click under the HUD to load the button, does anyone know how to solve this?
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