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UnilWay SpiritWeaver

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Everything posted by UnilWay SpiritWeaver

  1. Yeah 192.168.x.x just reserved for anything from your own local host? https://superuser.com/questions/693196/who-owned-192-168-x-x-ip-address https://networkengineering.stackexchange.com/questions/5825/why-192-168-for-local-addresses For any engineers the above linked me to this wall of text that is the "official standard": https://www.rfc-editor.org/rfc/rfc1918 Here's some word salad: OK: It's a reserved IP for anything within the network or local stuff. It's a meaningless designation and from what I have seen almost everyone will see those numbers in their IP trace somewhere.
  2. Yeah. The trick with all these things is you have to 'experiment' while watching that edit window and looking at the download, physics, and other entries. Eventually one of them will start refusing to go down anymore - and you've hit your limit. It used to be the 'download' one was a very regular limiter so this change by the lindens is going to help a LOT of people. But not everyone / everything. It's a good idea to make everything rezzed on your land have physics of "none" unless it needs to be a 'barrier' stopping movement. Even outside of land impact - the less physics math is around you, the less "laggy" SL will feel. In fact it's a well known griefer trick to make a rezzer that just spams out small objects with comically complex physics somewhere at a distance. Even though you're not near them - SL freaks out trying to math them - and if they're animated it has to re run that math every frame of the animation. Setting them all to physics none and all that "lag" just vanishes. I haven't tested it because it's been years - but I think the reason some sculpties can lag a place very harshly is most likely physics. Someone with some old laggy sculpties could test them by setting their physics to none and seeing if the "lag" goes away. The problem with "physics none" is that the root prim can't be 'none' - so at a minimum you need to link all the 'none' items to something somewhere on your land that is 'prim' or 'convex hull' (and I don't know which choice is better).
  3. This is also a topic over in the Linden Homes forum. I posted this there, which is a tip on how to use this change to get an greater reduction IF you happen to find the right values when you edit an object:
  4. "There is no way to figure out someone's other accounts..." And yet I have had venue owners "accidentally" send a message to the wrong account a couple of times. Had a venue invite the "wrong" account to an event. Been addressed by the wrong name once (this one was likely an innocent but good guess). Had a shop deliver and update to the wrong account once also. I've TP'd into a store and had the greeter bot address me with a welcome to my other account's name... So somebody out there is doing something. I just have no idea what or how.
  5. Amount that I save is all over the place. As expected. One lot seems to have gained 10 or less. Another almost 40-50 I think. I didn't exactly remember where it was before. As a change to download weight, if the thing that was determining it for a given piece of mesh was server or physics then no impact. But its usually download weight so yeah - a lot of savings. Doesn't impact me much as my build in my land is generally "done" for what I wanted rezzed out. But it's a nice thing to see anyway. For people looking to squeeze more drops out of this fruit - if you edit an object the way the blog shows and the highest total is physics, you can often change that one down by linking all the things that don't matter for "bumping into it" - then make the last final link something that ought to be solid like a table or chair. And then edit it so the physics of everything except the root prim is set to 'none'. - I'd already done this, which is why my lot that saved a LOT saved a lot. Most of my build there was a magical forest around my fantasy tree. Grass, leaves, giant mushrooms, and other things all set to 'none' on physics so when download went down, I got a lot of LI back. Setting 'none' on physics for everything you're not worried about bumping into has another major bonus: less lag. If SL isn't trying to d math on the chances of you running over a cloud in the sky or flying through a prim that's under the ground - it tends to finish it's math for moving around a lot quicker.
  6. In the 1980s era of Cyberpunk this idea seemed really cool. Now in the 2020s after 4 decades of seeing compuer bugs, viruses, computer's getting hacked, and Alexa never quite understanding what you asked... Definitely no. Both the radical right and the radical left are full of conspiracy theories about the government putting microchips in us. The last thing we should do is make any of those wingnuts correct.
  7. That's a highly specific quantifier. Given that Blake Sea is a set of regions in SL, and is specific to SL, then SL is of course the best option for going to Blake Sea. There are several, if not most, MMOs that could easily be better at doing a 'metaverse' than SL does if they wanted to be that. This was very briefly semi-revealed to the world when EverQuest Next was in production a decade ago and had a side project that was basically a metaverse based on EQNext's technology. In the brief time it was around, it was just 'better' in terms of the experience of being in there. More modern UI controls, smoother graphics, etc. Build tools were limited - but so were SLs back then. If you took the tech used to build one of today's MMOs, be it an old but updated one World of Warcraft, or a new one like New World - and bolted on build and full avatar design tools, you could rapidly outpace SL's abilities. There'd probably be massive security flaws for the first few years though as the platform would have been designed for something very different. But with some effort you could get there. Newer Metaverses have all seemed to look at things from "ignore uses, instead what is the business use case" or "hey, lets be like LL and make a sandbox again as some kind of homage to Burning Man". Both lessons SL has already learned and moved on from. But this is why projects like Meta's didn't go as far as they should have. When all the Metaverse hype was around a few years ago, for some odd reason none of those companies looked over at SL's history to figure out what would or would not work BEFORE they three millions of dollars at already tried and failed ideas.
  8. Originally for age verification there were systems to send in a photo of a real life ID card and such. I think these ran into problems with various privacy laws, so they just let it fall back to 'payment info on file' and we do a collective 'wink and nod' to pretend that's valid.
  9. No I'm not. See my post edits - the BBB is a closed group but also easy to join.
  10. It's my understanding that anyone can join BBB. It's not an exclusive group. I've been in it with a few accounts but left because they're more 'PG' than I tend to be in SL. But they do the passports and other things and have long been an easy bridge of contact between residents and moles / lindens. That's a very useful thing to have. Rather than complain about it - one can just join them and put their own efforts into the collective pot. It's very easy to join up - you just go to the BBB spot where one can get 'passports' and other handy HUDs, and one of the signs on the wall has info on doing it. They do that to make sure that the account joining actually has a Belli parcel. I didn't know any of the people in there when I joined with my main account, and I just got handed an invite anyway. No 'special clique' at all. Ask to be in, and you're there. As to why they'd get event space, that's easy: they're active, they're all Belli residents, they have a history of motivating members to 'get it done', and they have a history of organizing community events / gatherings in a friendly no-drama manner. As in: they're a safe bet that if you invite them to do an event space, it will be there and ready on time and be made in a community friendly way.
  11. Thought he still had a place in the organization. Well that'd be good news if he got tossed.
  12. One difference is the Blizzard stuff came from credible sources with receipts. BUT they still didn't push out the CEO who's hands were as clean as my Sims4 sims that fell over dead from dirt last week... WotC / Hasbro has been in a similar mess this past year. There's a Twit-head post from the CEO suggesting putting out a "contract" on a whistleblower - yet that CEO still has his job (unless that was the Blizzard CEO who also still has his job). They've also sent PIs to people's houses to beat people up over showing pictures of playing cards that were mailed to them by mistake - and still have their jobs.
  13. You um... might need to make that censored banner a little bigger on the bottom.
  14. I wasn't suggesting that they would. But I suspect they wish they could. The adult side of their business is a golden albatross - it's where the money comes from, but it's also where the perceived problems come from. A more likely outcome is to see the maturity policy become unfriendly enough that the adult side of things starts looking for a new platform while SL lets the gold mine slowly dry up. At the end of the day... it all comes down to "how much richer do the owners of SL want to be?" Will they sell SL for profit (but who would be willing to buy it) or accept just letting it fizzle out after they strangle it? Nothing says they can't just decide to flip the off switch because the reputational damage isn't worth the revenue.
  15. M. Linden is the ultimate SL boogeyman. In part because most of the disaster ideas people blame him on are actually also true. But it all boils down to being too early on the wrong starting platform. He seems to have wanted to make SL into Zoon / MS Teams way before there was enough demand for such a thing, using a platform that is just not suited to it. The idea itself was extremely good: easy conferencing for online meetings. But doing that in SL is like sending a car into space in order to get to Mars. Only an idiot does that.
  16. Sims4: It does have a LOT of adult content. It also has a very large PG user base. And unlike SL a LOT of actual kids play Sims 4. They do a much better job at splitting apart their adult and PG userbases, which is easier given that it's a solo game (unless you have a multiplayer mod - saw one recently but no idea how it works). On filthy sims: not too long ago I had a sim just up and die from being dirty - who'd been sparkling clean minutes earlier. Started a new play a few days ago and my recent sim seems to get really dirty really fast. Sims4 with mods get super buggy... and I need to clean out a lot of mods and yeah... stop my sims from being randomly filthy.
  17. It's slowly coming closer together though. Heights in SL have been going down over the last decade as more and more people realize it's the easy way to avoid bad issues like t-rex arms, tiny heads, etc. These issues become more glaring as the mesh gets higher resolution and flaws become more obvious. And as more and more people get things like Linden Homes and work to stretch to get every last point of land impact - a smaller build costs less LI, and then once you shrink your stuff to be smaller, you gotta shrink your avatar too. It's still not 1:1 But a decade ago maybe most avatars were 7-10 feet tall, now they're usually close to 2m tall (5'6" to 6'6" seems the typical range I see). For people from the USA - that's almost 1:1 scale. With the guys being a little too tall still, but not as bad is it was historically.
  18. I think this statement pretty much ends any 'improvements / acknowledgment for the adult side of SL' this year. I suspect the maturity policy will get tightened to be more restrictive, nothing will improve for Zindra, Horizons, etc, and any ideas of an A-rated Belli extension have just died if they had ever been entertained to begin with. Adult content is the problem issue for SL. It's very profitable, but it makes SL a thing no one wants to be associated with. A LOT of people have sunk a LOT of money into A-rated land - and if not for that I'd almost expect Zindra to just vanish from the map. But they can't do that without losing a lot of trust and user money. Even if, as I suspect, everything of concern in the anonymous-authored now deleted tabloid article the blog refers to is made up fiction... it's just not the ideal kind of attention.
  19. Yeah the bump @Rowan Amore posted is what I was thinking of, but I couldn't get it when I tried to make a screenshot a moment ago. As far as I know - that bump will "survive" any attempt to shape dial it away... Elsewhere in the thread when I had said Freya had a neck to head join issue - that bump is what I meant, rather than an actual neck seam like much older bodies and heads often had.
  20. None of that is mandatory. It's build kits for people that want to match the elements around them. It can be especially useful if you're doing things like dividing up rooms inside a home. For fences, I think mostly if you make it modern higher resolution mesh and not prim people would like it. You don't have to though.
  21. I know I won't get it but I would like there to be a few more connection points between the fantasy regions and the rest of belli. I'd love it if the various public spots worked as short term rez zones, and had radios playing some 'free music radio' streams of a fitting theme, and a few dance balls. Some of them do have parts of this. Essentially add elements that makes it "easy" for people to want to just randomly hang out in these spots any time, and not just when they're reserved. I wish the bridges throughout the fantasy region would either 'auto raise' when a vehicle passed through some 'collision prim' in the water a bit of a distance from them, lowering shortly after - or had a thing to 'tap' that would raise them (I think Bay City has this if I remember right). I believe the same concern exists for Sakura and some assorted spots - but I haven't looked in a while. I'll agree with the idea of 'on call' ferries. Maybe on-call coaches and taxis also.
  22. I would love to see an update of those added to the fantasy region's home rezzer.
  23. Probably less Monroe and more Dolly Parton. reBorn is 'adjustable enough' to almost be what a lot of people want - but it's still more of a replacement for kupra than for freya. Kupra itself was a "less absurd than Skiing" but was still 'too much' and felt cartoony. At least to me. reBorn feels like "this body type - minus the attempt to be some weird stereotype." This new bombshell from legacy is more of a Dolly Parton / Pamela Anderson figure to my eyes. Or at least an attempt to be in that space (the thigh gap issue makes it a bit more cartoon than would be ideal).
  24. Yeah. They took away aspects of the curves that I liked, and it just didn't have the same appeal. Freya was largely "tossed" because of a few flaws that the maker stated he was not able to fix without breaking clothes compatibility. Ok, fine. But the new body that replaced it could have been 99% the same, with just the fixes, and a caution that "some old freya items will no longer fit this new body. Supposedly one of these is a 'bump' up near the top of the torso close to the neck - but I can't find it right now. Maybe it was this but I'm not sure:
  25. I had to google that. I had no idea 'maths' was a proper spelling anywhere, and always assumed it wer dem folks is can't speil nut'n when dey dun wrote dat. turns out 'math' is only the correct spelling in the US and Canada. Do folks over there in somewhere else land pronounce the 's' on the end?
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