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Lucia Nightfire

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Everything posted by Lucia Nightfire

  1. I'm not seeing any map tiles that have aerial prim calendars update. They're all still showing November 18th.
  2. Without going into detail, it can also be abused.
  3. If you switch places on the furniture do you also sink? If so, maybe the people used the furniture before you saved positions after adjusting. Is there a default position option that can be used to fix it? If it is your furniture, does shift copying it and using the copy fix it?
  4. Many times men just wear women's hair if they want long hair. Truth is usually the candidate too.
  5. Was this testing the latest jelldolls code where attachments & animations are removed/replaced? The impostoring effect alone should yield FPS. At least it does for me.
  6. If specific avatars are causing lag, I would think/hope that once ArcTan is completed and accurate complexity values are reported, this can finally be realized through jellydolls. We also need a total scene complexity reference too, imo. Why render a group of avatars whose individual complexities are low, but are standing behind another group whose total complexity exceeds a certain scene threshold limit?
  7. It's not just gaming facets, but also content/world creation/exploration/presentation/immersion that some of the competition have an edge over SL with. A few months ago I brought up just a sample of things we can't do in SL due to lack of functions/tools/backend here.
  8. I find the Primary Function laughable, particularly: How did this go with: Animesh - development time: 1 year, 6 months BoM - development time: 2 years, 3 months EEP - development time: 2 years, 10 months Also, I see no mention of "# years of actually using the platform is a plus!" in the Knowledge, Skills, Abilities.
  9. A majority of SL's userbase isn't just "anyone". They are on the more "elderly" end of the spectrum. And if interest isn't money, then the bills don't get paid and the lights go out. Or worse, the lights get sold to a wolf in sheep's clothing holding company in investor's clothing who strips the desired/usable components out and sells the rest for scrap.
  10. It's using the old jumppos code, whose prevalence of abuse along with the "spam" from the more common warppos caused LL to implement llSetRegionPos(). Using jumppos today can result in objects going off-world and being returned or being lost.
  11. Someone make a pic with the crocodile wearing Urkle glasses and saying, "Did I do that?".
  12. Why do I feel like a Coke now? 🤔
  13. You mean Launder Money Fast Invest Money in less Regulated "Markets" Fast. They hopped on the VR hype train and got burned bad. It isn't out of the question the new owners might steer the slow sinking ship into a reef if it means they might make a dime in the process.
  14. Sometimes I wish they had implemented llSetLinkSitDistance() instead of llSitOnLink() ...
  15. When an account is placed on hold, there usually is a reason sent to the email associated with the account. What was the reason for the hold? The only way that would change is if someone with enough authority at the Lab finally decided on their own or was told from someone above them that true/correct analytics matter more than fake/inflated concurrency. Features, marketing & commerce depend on an accurate representation of actual users.
  16. From my own head & body stats data(which I'll release once I feel I have a satisfactory "chunk" of data), I see many Belleza - Freya owners moving to either Meshbody - Legacy Female or to Inithium - Kupra and some moving to Maitreya - Lara. I see many Belleza - Jake owners moving to either Meshbody - Legacy Male, Meshbody - Legacy Male Athletic or Signature - Gianni and some moving to Maitreya - Lara + V-Tech - Boi Chest. I'm not kidding on that last one. Along with worn head, body, mod counts, I also track worn head, body mod changes.
  17. If an account is temp banned, they can still be seen in search. If their account is in hold status, such as due to repeated failed payments to LL, they will immediately stop showing in search. If their account is terminated, they will immediately stop showing in search. People partnered to on-hold/terminated accounts remain partnered until they divorce from said partner.
  18. Polls was a feature I pitched to the Web team. Use could still be constructive and/or fun. Any feature can be abused/misused. Just making a post with ANY topic that someone disagrees with can have the same outcome. Even the various pet threads offended someone. And I like Santana too. 🙂
  19. Had they implemented this feature request years ago when they publicly offered experiences, people wouldn't be able to use scripted objects to cheat in experience based regions.
  20. Define "running successfully". Continues to operate thanks to enough revenue to pay for land costs & staff or thanks to community interest solely? The latter suggests the land owner(s) footing some/all expenses. No profits made.
  21. I was told by a Linden in today's Open Sim meeting that completion of that work is still "At least a few weeks out yet.".
  22. See the following bug reports on this issue: https://jira.secondlife.com/browse/SVC-4348 https://jira.secondlife.com/browse/SVC-4598 https://jira.secondlife.com/browse/SVC-6111 I think the consensus is that there is no non-hacky way to address this. The most common workaround is after stopping targetomega, make a small rotation adjustment then set the original rotation. From my own testing earlier, the amount of rotation depends on how close the object is to your camera, ie, a 0.001 degree change will trigger an update at close camera distance, but not far distances. Examples: llTargetOmega(ZERO_VECTOR,0.0,0.0); llSleep(0.03); //allow a minimum of 1 server frame to elapse to attempt to separate effects into individual update packets, else llSetRot() effect 'might' not be seen rotation r = llGetRot(); llSetRot(llEuler2Rot(<0.0,0.0,0.001> * DEG_TO_RAD) * r); llSleep(0.03); llSetRot(r); llSetLinkPrimitiveParamsFast(link,[PRIM_OMEGA,ZERO_VECTOR,0.0,0.0]); llSleep(0.03); //allow a minimum of 1 server frame to elapse to attempt to separate effects into individual update packets, else llSetRot() effect 'might' not be seen rotation r = llList2Rot(llGetLinkPrimitiveParams(link,[PRIM_ROT_LOCAL]),0); llSetLinkPrimitiveParamsFast(link,[PRIM_ROT_LOCAL,llEuler2Rot(<0.0,0.0,0.001> * DEG_TO_RAD) * r]); llSleep(0.03); llSetLinkPrimitiveParamsFast(link,[PRIM_ROT_LOCAL,r]);
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