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Lucia Nightfire

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Everything posted by Lucia Nightfire

  1. Seems my "Darkheart" request was deemed favorable at the last Web meeting I had with LL.
  2. We can't even get a Mod/Copy fair. Full-perms events would be a rare animal.
  3. There are many brands missing. Tonic, Altamura, eBody, LucyBody, Absolut, Utilizator, Kalhene Many brands also offer more than one body.
  4. I guess I'm going to have to do a another compile of the data I've gathered, which has been slow lately due to focusing on other things. Here's my last compile from last month: It includes data for humans, anime, furries and ferals.
  5. If only this would mean no more no-mod heads/bodies or rather, no more people proliferating buying said no-mod heads/bodies. 😉
  6. I've had the same issue with crashing during teleports. TCPView shows a connection created and establish to the target server, but no teleport occurs, the connection closes and a crash follows. Teleports were fine for a week or two and are back to every 4th or 5th tp equaling a crash.
  7. This was brought up recently with this and that bug report. There are several limits with constraints in SL's animation protocol. In the "hand holding" scenario, you're limited to targeting an offset of ground at either a local point or local plane. And that constraint is active for the entire animation. This may be fine for posing, but also most likely means you won't be doing much movement with the rest of the body like in couples dances. It might work for pole dancing as long as said dance requires the user to keep a hand on the pole at all times. The alternative is to time turning on/off hand/arm animations with constraints during a primary animation sequence. This is a big problem when we don't have global start time referencing, only starting upon CDN download and/or entry to the interest list. Another gripe is no targeting outside the user's own skeleton, such as targeting the bone of another user or animesh character and targeting a global position. The latter is possible through the "head_rot", "editing" & "target" system animations only. It would be nice if we could somehow make use of these animations through a script function with global position/rotation inputs/limits/weighting/overrides.
  8. Roblox doesn't offer complex AAA "looking" avatars like SL. Roblox avatars are slightly evolved Lego men at best. The "worlds" are also simple looking like something out of Animal Crossing. The user dynamic is not the same as SL's aging audience either.
  9. Probably because by the time the script hears the message and checks if the object belongs to you and/or is worn, the attachment is already gone from the server so it can't get any data on it.
  10. Nice. I can't even get LL's viewer or even Firestorm to correctly recognize a PS3 controller...
  11. Has enabling the new HTTP_EXTENDED_ERROR parameter for llHTTPRequest() helped any?
  12. Silver is a ruse backed by mainstream media to bolster portfolio buffer stocks. It's low risk as are most precious metals.
  13. Don't worry. There are more visual features coming. LL rolled out the "Mission Accomplished" banner for EEP, BoM & Animesh over a year ago even though those features are all incomplete. We can't get features to make scripting or scripted content more efficient or to create new scripted content types, but we sure can get some parsley and eye candy to distract from lack of meat and potatoes.
  14. You can also use JSON in LSL for associative indexing, but JSON handling is slower than the llList2* and llListFindList() functions even with a moderately sized JSON string.
  15. Until the mouselook control bug is fixed, I hope they hold off on promoting last week's code to the main channel else it's gonna break a bunch of guns, combat HUDs/games/applications and Linden Realms games.
  16. https://jira.secondlife.com/browse/BUG-230164 https://status.secondlifegrid.net/incidents/d0cwvj6b4030
  17. Many of those can be gamed as well and the amount of money transactions one has should determine if they are real or not? Why not just have additional Premium account traffic metric if you want to only count people actually giving LL money? I would at least like to see a live traffic value in legacy search in the same way they can show parcels for sale instantly. Why can't they update a live agent count value that replaces traffic or is an alternate searchable/sortable/choosable filter/metric? I don't want to know how popular destinations were 24+ hours ago, I want to know what destinations all the people are at presently.
  18. That has nothing to do with the move to the cloud. That was explicit introduced behavior done back in November 2019. The developer that made that change has stated in the user groups that they would like to fix that at some point in the future.
  19. "Maybe" it's a "watermark" to let the creator know if a copybotted body seen in-world used their body as the source? You'd be surprised how many creators intentionally put tiny/hidden "flaws" into their heads/bodies for this reason alone.
  20. When did he say this? He and other developers have stated in the user groups that the focus was to just get the code into the cloud and not waste time on cleanup. They did state during this process they took notes or areas of code that needed cleanup/overhaul once the move was done.
  21. That implementation of anim2bvh has major flaws, such as not being able to handle 0.0 duration, single frame animations plus the creator added stupidly large bone sizes and mandatory 3 minimum frame injection that overwrites/replaces data for animations using lesser frames.
  22. As long as there are Boomers & Gen-Xers with money who either have low expectations or no MMO experience, SL will always have an audience.
  23. Map tiles haven't worked since November 18th. Why does uptake hinge on EEP and not other things like giving creators tools to make content more efficient or to make completely new content altogether? With the two rounds of layoffs prior to finally selling Sansar, LL shed 70 employees from their 200 total.
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