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Emma Krokus

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Everything posted by Emma Krokus

  1. empty folders both on TPV and official viewer not helped by clearing caches
  2. i have empty folders on my alt too
  3. I see it when I click your link, BUT when I click to see the listing, it defaults to the marketplace main page...
  4. You can make replacing the coalesced objects easier by placing a marker prim at a central position first - ideally at rounded number coordinates and at zero rotation, name this prim with these coordinates. Select that marker prim last before you take the objects back. You will be able to easily identify the objects in inventory and know where to place them. If you also use grid alignment it becomes very easy to place the objects back in their original positions.
  5. I do like some well made system layers to be worn on my BOM enabled mesh body. So maybe there is a small market for that still...
  6. A LI of 2 could mean 4 x 8 face meshes at 0.5 LI each... that's 32 faces for 2 LI.
  7. There are a few meshes with up 8 faces on marketplace. 8 surfaces facing forward will mean that the mesh will be are transparent on one side, so watch out for that if it matters. Look for descriptions such as mesh panel. I believe some of those are full perm and free - e.g. Riders (off the top of my head). Purely from memory I think a tortured prim can produce up 5 flat surfaces facing the way....
  8. What a fabulous idea! I don't know enough about EEP to know whether it's possible though.
  9. Wondering if maybe the attachment point of the Lelutka heads is right hand. And it is that is being overloaded, since a lot of mesh attaches there (unnecessarily so as rigged mesh can be attached to any attachment point).
  10. you'll define the particles parameters and the link number of the target prim for the particles in your updateParticles() user defined function (UDF) - example here: updateParticles() //this is the "trigger name" for your function { llLinkParticleSystem(2, [ PSYS_PART_FLAGS, PSYS_PART_WIND_MASK | PSYS_PART_EMISSIVE_MASK, PSYS_SRC_PATTERN, PSYS_SRC_PATTERN_EXPLODE, PSYS_PART_START_COLOR, <1.0, 0.0, 0.0> ] ); then in your script event (state_entry, touch, collision whatever), you'll simply need to state the name of the UDF - e.g. state_entry() { updateParticles(); //your function's "trigger name" stated as a command to run the UDF }
  11. Read here: LlParticleSystem - Second Life Wiki a quick example of the llLinkParticleSystem function in a rootprim but targetting another prim to emit the particles - where the 2 after llLinkParticleSystem is the link number of the prim you want to emit the particles- : llLinkParticleSystem(2, [ PSYS_PART_FLAGS, PSYS_PART_WIND_MASK | PSYS_PART_EMISSIVE_MASK, PSYS_SRC_PATTERN, PSYS_SRC_PATTERN_EXPLODE, PSYS_PART_START_COLOR, <1.0, 0.0, 0.0> ] );
  12. On my PC the "allow download" window hides behind the official viewer, so I have to minimise the SL viewer window to get to it. Maybe that's what's happpening?
  13. Second this. Often I feel embarrassed when searching the MP at the rubbish thrown in through people abusing keywords and DEMO items. These make it so much harder to find what is wanted. I do flag some of this but often find these listings continue for quite a while regardless of reports. And that discourages me from reporting...
  14. I am for an "archive" of old stuff. Especially prim builds. Taking prim builds apart taught me so much. The MP is a wonderful source for old modifiable prim builds. It's much harder than it was back when I started to search inworld for stores now. I love places like Builders Brewery that teach prim building still and have learned a lot there. My own learning preference is to be able to tinker / play, and have fun, rather than copy and follow instructions. If prim builds were to disappear / become harder to access, I fear that an important aspect of Second Life could be endangered: the inworld sandbox to play and build. What I dislike about mesh building is that it largely takes you out of this world.
  15. Are you wearing some kind of neck fix? It looks much too light around your neck area... Maybe a BOM layer?
  16. You do not need to buy a new body. (Or head - I am not sure if you have both...) It's possible that you are either not wearing the alpha layer that hides your SL body (or head), or you have accidentally switched off the BOM setting. If all fails, get a redelivery of the body at the Maitreya store (and the head's mainstore). Emma
  17. Übrigens, ich habe die Übersetzung gemacht, in dem ich zu Google Translate gegangen bin. Habe die deutschen Worte in eins der Fenster da eingesetzt und Ursprungsprache und gewuenschte Sprache gewaehlt...
  18. Versuchs mal auf Englisch Hi everyone, hope someone can help me. I want to downgrade my Premium membership to Basic membership, which I am not allowed because I supposedly own land, which I had given up over 1 year ago ( that was a piece of mainland at that time ). The region there has long belonged to someone else... how can it be that I am still registered as the owner of LL and therefore cannot downgrade my premium membership? Vielleicht kann jemand helfen, der nicht Deutsch spricht... Ich wuerde dir empfehlen, ein Ticket mit Linden Lab Support aufzumachen.
  19. I just had a go at this using the official viewer I was not able to make a new submain outfit folder by rightclicking BUT... I could make a new outfit folder from my current appearance (SAVE AS in My Oufits) I then needed to go into INVENTORY, to MY OUTFITS main folder, to do stuff with the new submain folder e.g. empty the new submain folder of all links by highlighting the items I wanted to delete I was able to drag items from other My Outfit folders into and from this submain folder (they would be copies of the link, rather than being simply moved) Once the folder was emptied, I could delete the submain folder itself, by dragging it into the trash. So it seems that with a bit of trickery you can still make new outfit folders... (unless of course I've completely missunderstood the issue here)
  20. Gremlins in the works - same error for me
  21. So agree... and the gifts are too often quite... ubiquitous. Yet another - mug choker, bracelet headband Peeved!
  22. as far as i recall, this is achieved by deforming the avatar to the point where the name tag is totally out of range the only way to "recover" from wearing this animation seems to be to detach and teleport away im not sure these kind of avatar deformations are still possible in sl
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