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smoothazndude

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  1. Thanks for the suggestions. I thought there would be something easier. But I have implemented a quick shared secret solution that has the sender llRegionSayTo() (vs what I was using before with just llSay()). That option sounds a lot more secure. I have the listener check and match the shared secret embedded in the message sent by the sender. I did a little research and thought about having the sender use llSignRSA() using a private key to produce a signature that can get sent along with the message and the listener can use the public key to perform llVerifyRSA() on the message's signature to verify the authenticity of the sender. That seems a little bit of an overkill though would be more secure than a simple shared secret. Overall, much obliged by your response and suggestion. I got my little sender and listener working with a simple shared secret and the llRegionSayTo(). Perfect for the little project I am working on. Cheers!
  2. I am working on a listener that I wear which uses the listen() event to perform an action when receiving a message from another item that I am also wearing. I want a piece of clothing to send a notification to the listener upon attach and detach. When I wear/attach an item, that piece of clothing successfully sends the message to my listener through a common channel that both listener and sender know. The listener then makes sure to only listen to messages that originate from my avatar via: if (llGetOwnerKey(id)==llGetOwner()){ // this message came from myself, so do the work } The trouble arises when the piece of clothing that is getting detached sends a message to the listener. The check for llGetOwnerKey(id) does appear to work since the id is of a piece of clothing that has been detached and is gone. Has anyone solved this issue with securely processing in a listener of messages from objects that have been detached?
  3. I have found that the speed at which RL performs rezzing is proportional to the number of drinks I have had or whether I have my glasses on.
  4. So yesterday while I was shopping at Walmart (in RL), as I walked by the Home & Furniture section, I saw a dresser on the shelf for sale. I instinctively started wondering to myself how many LI would that dresser take and if it had copy/modify permissions. I then realized I was spending maybe a bit too much time furnishing my SL apartment.
  5. Wow that is exactly what I am looking for! I did not know that one can drag items and HUD to a sandbox and look inside for animations. Much appreciation for the insight. My next step would be to experiment to see if I might create a transparent tiny sphere prim and drag-drop some of these animations into the prim content. Then I will research if it is possible to script that prim to listen for commands in the Nearby Chat so I can do quick and simple actions like "/me.sleep", "/me.wake", "/me.mopen", "/me.mclose" so I can do these actions quickly by simply adding that invisible sphere to my outfit. The HUD is very powerful but I do not need to open it for all the head mod color blending and shaping features with all that heavy rezzing just to close my eyes. Wish me luck in my research and thanks again!
  6. Cool! I found the el.5.slp close eyes animation. By any chance do you know the name of the file of the open mouth animation?
  7. I have a Lelukta EvoX head and I use the HUD to close my avatar's eyes to show I am either asleep, AFK, or deep in thought. To a lesser degree I use the "open mouth" button to express surprise now and then. But I find adding and loading the Lel HUD sometimes cumbersome or rendering intensive. Is there a way to get my avatar's eyes to close or mouth to open and close without the HUD? Something like a "/" command in the Nearby Chat box would be idea or even clicking on the head directly. So far I have not found any references using internet search. Thanks ahead of time for any insight!
  8. This topic may have been covered elsewhere but I have not found it. Thanks ahead of time for any references or suggestions. Is there a quick way to save all the position settings of a set of furnishings and decor? Much like avatar outfits where I can switch outfits at the touch of the "wear" button, is there a way to arrange a set of furniture quickly? Example 1: I have a living room set with fireplace but on occasion might want to put in a rug with pillows (esp for Valentine's Day). Can I for example, remove/delete the living room furniture set, put in the throw rug and pillows, then later put back the living room set quickly much like I would do with an avatar outfit at the touch of a button? Example 2: I have patio furniture but on occasion, put in a barbecue set with benches then later put back all my patio furniture and arrange them back quickly without having to note down all the X-Y-Z positions of each individual piece and re-align each individual one painstakingly? Some more experienced folks probably may have done this before. Thanks!
  9. This topic may have been covered but I have not yet found more discussions. I am a noob to SL and have been enjoying exploring the many worlds and lands which also includes some social aspects like chatting and just saying hello. But I have had comments on my avatar; I have selected one of the default "Classic" avatars that I liked to start with. With my avi, I made some small purchases of clothes and accessories to make the game seem more real and fun. But I have received some comments about my "classic" look including a quip "Well, looks like someone needs an upgrade" when I said "Hello" in the Nearby Chat. Another person IM'd me and suggested (kindly) that I might consider a "Mesh" body and who I might talk to for suggestions; another person mentioned brands and body types. I have to say that some of the bodies do look nice but I kind of like my avatar TBH. So in SL are "Mesh" considered the more attractive and more desirable vs Classic being less so? I do not see a lot of "classic" avatars running around. I did some checking on marketplace and I am unsure if I want to spend all that money on a mesh look. Is this Classic vs Mesh a "thing" in SL?
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