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joeyblueyes

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  1. Well I did get it to work! I moved the particle code into the main script, so it was easy from there! Thanks again Emma & Fenix for your help and suggestions....
  2. Thanks again Emma, I do understand that. My particle script is a lot and was just hoping to call it from another prim with just the function call.... Maybe I'm just not explaining it right....
  3. Thanks Fenix, I do have the prim number! Just trying to figure out how to call the function for my particle script? Tried: llLinkParticleSystem( 2, [ StartFireParticles () ] ); But I get a "name not defined" error
  4. Thanks for that reply, Emma! Since my particle script is in the prim where the particles will come from, is it possible to just call my function .....StartFireParticles ()... from another prim?? Something like this?? llLinkParticleSystem( 2, [ updateParticles() ] );
  5. I am trying to turn on and off particles in a linked prim! I have my "StartFireParticles ()" function in one prim and want to control it from another prim..... Can't figure out how to call this function from the linked prim! Any help is appreciated.... Thanks!
  6. Sorry for my delay in getting back... Thank you all so much for your help and examples..... Seems I was mainly missing the .x & .y LepreKhaun, thank you so much for the detail as well! I will be also be adjusting Offset & rotation, so seems like the list format will be best.... If Repeats uses .x & .y, then what would rotation and offset call? Thanks again...
  7. Hi All, In a menu, I'm trying to be able to get and adjust the Horiz & Vert Face Repeats! So far, here is what I've done: vector scale_vector = llGetTextureScale(0); (string)scale_vector Results: <0.50000, 0.30000, 0.00000> OR vector repeats; list params = llGetPrimitiveParams([PRIM_TEXTURE,0]); repeats = llList2Vector(params, 1); llOwnerSay((string)params); Results: 5748decc-f629-461c-9a36-a35a221fe21f<0.300000, 0.200000, 0.000000><0.000000, 0.000000, 0.000000>0.000000 -------------------------------------------------------------------------- My question(s)? 1) Is it possible to get "either" Horiz or Vert parameters separetly? 2) Is it possible to increase/decrease Horiz or Vert seperately? 3) While using llScaleTexture((float)repeats_u, (float)repeats_v, ALL_SIDES); I am able to change the values, but just "SET" the values! If the prim already has existing values, how can I first get the current values (such as i did above), and adjust those numbers up or down individually? Thanks in advance..... :-)
  8. Whirly, Thank You So Much! It seems that just before this was noticed, a friend had shown her how to gather and box several objects at a time, and told her to check "Select only my objects".... Now unchecked, and all is working well! Thanks Again! :matte-motes-big-grin: (Marked the subject title Solved!)
  9. Hmmm, that's a good idea. I haden't thought of that..... Thanks Hitomi, I'll give that a try... :-)
  10. For the past 10 months, my GF and I have shared permissions to edit / delete each others stuff! Never been an issue.... We both always used the SL viewer. About 3 months ago, I started using the SL Beta, and she started using Firestorm... Still, no issue with perms for editing stuff! Now, about 3 days ago, she decided to switch back to the SL viewer and is using the most recent stable version, BUT, although I still have no problem editing her stuff, she cannot seem to edit mine! So far, we have tried: Toggle edit perms on/off on both sidesDifferent sims, both private and mainlandDifferent objects, including a simple rezzed box with full perms (which I know is for next owner anyway) I'm still using the SL beta, and just got a new update yesterday. She hasn't tried FS again, as she uninstalled it when she switched back to the SL viewer a few days ago! Everything else seems normal.... (as normal as SL gets.... LOL) Does anyone have any ideas about this or experiencing the same? Thanks in advance.... :-)
  11. Thanks Rolig! I'm sure glad you made that last post.... When I saw it I started to reply that I already had discarded the layers, as I'm usually in the habit of doing that if they are not needed and also to make a bit of a smaller file size. I then second-guessed myself whether I did or not, and sure enough, I had Not! Flattened out both of my textures, uploaded the new images, and "both issues SOLVED".... Awesome.....!! Thank you yet once again for your help! ;-)
  12. Ok, thanks Rolig! I had hoped that it was a simple viewer setting, but I guess when I think about it, I have seen the 2nd issue before in different places, but just haven't seen the one with the disappearing act though! I suppose I could solve the 1st issue by making the smaller oven as part of the lower cabinet texture! The other I just have to live with..... Thanks again! :-)
  13. I'm using the latest SL beta, so not sure if this is the right place to post this, but the beta thread hasn't seen activity since July..... I have 2 strange viewing issues that maybe are settings, but can't seem to find the solution... The first is an issue where the texture on the face of a prim "Vanishes" when viewed from some angles! The prim has the texture of an oven on one side, and that prim is embedded into another prim (kitchen counter), but is sticking out plenty far enough. When viewing, if I change the angle just a slight bit, the oven texture disappears... Move a bit more, and it is back.... See the pic below that shows the 2 angles... As you see above, a slight angle change and it does not display. The oven is set out from the cabinets plenty far enough also...... The second issue is similar but different where the texture does not vanish, but instead has another texture on an unlinked prim display over (or partically over) it! The pic below shows another oven that when viewed straight on, looks perfectly normal, but when viewed from an angle, the window texture next to it, displays as if it were over-lapping the oven! Soooo, is this just a setting issue, or maybe a beta bug? Has anyone else seen this? My PC specs.... Win 7 - 64bit Intel i5-2500 CPU 16gb DDR3 RAM GeForce GTX550TI Graphics Card Thanks in advance everyone! :-)
  14. I'm pretty sure I have a better handle on it now from yours and Innula's descriptions..... I have a few options it seems so will give it a play as soon as i can pin down some time! Thanks again for all the help! :-)
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