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Pussycat Catnap

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Everything posted by Pussycat Catnap

  1. Was not aware of it as I haven't been around much. Just looked at the promo image and it's pear shaped. I'm not a fan of pear shaped bodies. That was why I strongly disliked Freya at first. It wasn't until I dialed down everything below the wait to about 30 to 40, and dialed everything above the wait to 80-100 that I got Freya looking OK. The actual body named 'hourglass' from Slink, on the other hand, is took extreme and blocky for me. But I'll get a demo and see if the pear can be dialed away.
  2. Kupra is an extremely stylized body from the people that made SKING - and SKING was what I would call a 'blaxploitation' body - it was made to look like a near if not actually offensive parody of negative stereotypes of black people. Kupra seems to be their attempt to dial that down a bit, but it's still dialed too 'extreme' for most bodies. I'm not even sure if one could make an avatar that resembled some of the most extremely curved real people - but one could get close. I wanted to like Kupra, and I keep grabbing demos and trying to make a shape out of it, but as yet I've failed. The only mesh bodies I ever liked 'out of the box' I quickly abandoned when I realized how extremely laggy they were (TMP and Legacy - Legacy is in the billions of polygons range, only slightly exaggerating there - I think of this as am 'SL killer', and TMP had that weird HUD lockdown situation so I could only use approved skins, and the lower anatomy was too 'flat' so even painted on detail looked really bad). Every other human mesh body looked all wrong to me until I messed with the shape enough to find my grove. Including my favorite Belleza Freya (which I have since abandoned because it's also one of those billion polygon laggy bodies). Some of these I could never 'find my grove' with, like both Slink options. Others I did quickly (Freya), or after a few years of trying (Maitreya - but only after I found the Proud Girls addon because the breasts on Maitreya, even at 100, look tiny to me). In non-human bodies, I instantly fell in with Regalia - because it can fit the clothes of ALL the major human bodies is the entire thing is like 3 polygons (slight exaggeration). It's so insanely low lag it just makes the human mesh body makers look like rank unskilled amateurs... Or even like 'intentional griefers' - because when you see how low lag Regalia is you start to wonder how the human bodies could possibly be so bad unless they did it on purpose in an intentional effort to try and destroy SL... It's just that stark.
  3. I use Ryn from Lelutka, but I personally found the included shape to be way wrong for my needs in the body. That said - you can just copy body settings from a shape you like into a copy of the shape it comes with, and then make a copy of that - and mess with the copy until it looks like your desired you.
  4. I'd advice getting a "normal" human brand head instead. Those Anime heads are a lot lower in features, don't tend to take normal skins very well, and are typically way out of date. SL is full of Neko stuff. I've been a Neko in SL since 2009. One of the major problems you will face is most heads don't 'remove' the human ears well. But for that that do, using 'bento' cat ears can still warp a hole into your head where the human ears are. I am currently using lelutka head and ears from 'Caboodle' and a tail from 'catseye'. I had to make my own scripts for the ears and tails and pick animations from a dozen different sources for each in order to get a 'good result'...
  5. Yeah I have the same dilemma with Belleza. It's my "perfect look" but that polygon count is just too much. Once I switched, even on my newish high end machine the difference was there over time. And as someone who talks about lag a lot, I didn't want to be the one lagging other people. Ideally I wish Rehalia was a human body - because it's the real low lag one, and it even fits the clothes of other bodies - but paws for feet and a unique UV map (meaning I can't use human skins) put it off the table even for an 'extreme neko look'. Before I got a new computer in 2019, a lot of venues would just outright crash my system (at the time a 2013 MacBook with the top GPU they had back then - so only 6 years old when I replaced it) if I turned my camera in the direction of wherever they had rezzed the most gatchas... Some of the gatchas out there are even worse than the mesh bodies - not just in terms of polygon count, but in whatever other things they're doing - something in them can just cause some GPUs to experience critical failure... My guess would be the way polygons are organized (when you don't need to animate it you can be super sloppy I guess), but I don't really know. I really think this is worth putting pressure on. The Regallia body proves you can do everything Legacy does on 1/10th the polygons, and the 5.x Maitreya body proves you can take an existing body and further optimize it in an update while delivering a better product in the end result. The Legacy people seem to know how to shape a model well - so someone who has their ear needs to tell them to go study real-time graphics optimization.
  6. One can choose to not care about gravity - but if you jump out of a building you will still go splat. At night in my dreams, I stop caring about it, and float around all I want. But that doesn't mean anything, and when I wake up no matter how hard I try to jump, I still can't fly away. What one cares about matter not at all if facts don't care about the same thing. And facts are not feelings.
  7. I try to avoid orbs and banlines period below 1000m. Keep skyboxes above that too. Best if above 1250 or so to reduce the chance of ever being seen from below. Above that height, I see no problem with instant 0-second no warning TP home orbs IF AN ONLY IF they are contained 100% INSIDE a solid object. So you're flying along and bump into a giant prim with a texture on it... you need to TP inside to get inside... you do so... you're fair game. At ground... make the place look decent to look at as people pass by. And not 'hostile' to folks that accidentally wander in - thus the 15 second rule. But personally I just leave ground open. It's less important to leave build on than it is to leave scripts on. MOST people who use an AO still use one made before 2013... which means they need scripts to keep their animations working... Make sure to turn OFF object entry, and PLEASE SET AUTO RETURN to no more than a few minutes. Parcels with no auto-return end up becoming 'griefer launch points'. If they can figure out how to get a prim onto your plot - your land becomes the nexus point for greifing all your neighbors. - this is why you want object entry off. You want auto-return set so you don't end up collecting abandoned vehicles. Go visit some of those regions that have land owners that haven't logged in since 2004... and you can often find all kinds of random things floating in the air - often vehicles. Work really hard to not have the bounding box of anything on your land cross over someone else's land. Work really hard to make sure your lights only emit into your parcel or linden land, and not into another person's land. (Developer Menu -> render metadata -> lights) to see where your lights are shining. I have a script that also turns off the lights on my land when no one is there <--- this is of course theme dependent. PLEASE DO NOT USE fullbright on anything unless it is a light that is on and glowing. Anyone with modern graphics will see a Stephen King Nightmare anytime they look at your land if it has fullbright on it. It's like using that old 2006 era bling... it's just... not done anymore. Might as well carry a purple pimp cane and put on platform shoes with live goldfish in the heels at that point because that's how out of date you are if you do it. Restrict sounds to your parcel. Don't put in a 'pen*s cannon' that shoots sculpty male anatomical parts at your neighbors... because... yes, this has happened to me. But at least it was an aiming accident and not on purpose. Don't use sculpties... just... don't... see the note about pimp canes and goldfish shoes, and ad a footnote about pet rocks and mood rings. You're dated... it's 2021. - I know a lot of people still use sculpty trees but... there are some really nice low land impact AND low lag mesh ones out there. And they just look better, and cause less lag. YES some mesh items are extremely lag-toxic... Mesh can be good or bad, but sculpty is always 'kinda bad'.
  8. Exactly. Any scripted method, or looking at the number in in the shape editor is an estimate and it can be off by as much as 6 inches - as it has to assume certain values for the head.
  9. Land of giants in that survey. 1.62178m = 63.84961 or about 5'4" Survey includes a presumptive bias: Telling us what's short or tall...
  10. This looks like some kind of alpha glitch. Since your hairbase is BOM is is showing under the glitch. Some layer is still around above your 'skin' that is set to blend. The white line is most likely caused by some 'applier layer' being set to 'blend' mode. It could even be the 'applier hair base' layer - which would further explain it being 'white lines' if that layer is 'empty' but still set to blend. Go through all the layers for appliers and set any you are not using to mask mode if that's an option. If it still persists, you'll have to do this with layers you do use until you find the one causing the problem. But once you do, if the problem layer is one you're using you'll have to make a tough choice between that layer and flexi hair.
  11. That was a general comment about 'everywhere' in life. SL and elsewhere. And I would suspect that the OP seeing the kind of response that was gotten - is seeing something that would repeat given a similar social dynamic just about anywhere. My guess is the person doing the harassing is a friend of those who run the venue, or we're looking at gender based dismissiveness, or something like that. It should NEVER be on the victim to choose how to avoid the abuser... It's on the abuser to just stop doing it. And a proper response is to put an end to that abuser's ability to do so. And that applies regardless of racism, sexism, ableism, sexual-identity-ism, etc. Yes it's easier to just close chat and leave or just ignore a person and keep walking or whatever... but if the victim has to change their life to suit the abuser's pleasures, that is not a just result. That noted... what I find in these situations is that the community will circle around the abuser and gang up on the victim - chasing them out.
  12. If your parcel if close to a region edge, script glitches can cause it to pick up people outside the plot but on the other region is the script is scanning by range rather than by 'definitions'. This is a ranged based scan: llSensorRepeat("", "", AGENT_BY_LEGACY_NAME, 23.9, PI, 1.0); - that can glitch near parcel edges, That's why I set it to such an odd number. By contrast here's a scan that works by defining what kind of scan to do: integer scanDistance = AGENT_LIST_PARCEL; // Avatars in parcels in this region owned by the owner of the parcel this is rezzed in. // integer scanDistance = AGENT_LIST_PARCEL_OWNER; // All avatars in the region. // integer scanDistance = AGENT_LIST_REGION; list visitorsRightNow = llGetAgentList(scanDistance, []); - This kind doesn't tend to glitch, It's good for visitor scripts but can be overly broad if you're looking for something like a security orb. Unfortunately in most sold products these are coded the other way around... people scan for visitors by range, and do orbs by parcel... leading to messy and unreliable results...
  13. Couple thought: The 512 you were seeing in the first screenshot - that's megabytes of GPU memory to be used. An image at 1024 means pixels. a 1024x1024 image is usually less than 4mbs in size. That noted, SL caps this memory even when you have more. Mine shows 2048 there and my nVidia 2080 GPU goes way past that. A lot of MMOs have this problem from being coded on older methods for much lower expectations than modern systems can meet. On GPU upgrading... easier said than done. Anytime there's a lot of news about things like bitcoin availability of GPUs gets really low. The crypto currency finders use high end GPUs to do their thing, and that dries up the stock of good cards. That noted, always try to get an nVidia. You want to be no more than 'one behind and adjacent to the top' if you want a long lasting card. Right now the top is 3080. So most people should be looking at a 2060. One generation behind, second best card of the prior generation. A 2080 like I have is overkill. 20xx anything will be difficult to get, while 30xx anything will be way overpriced and hard to get unless you get lucky. AMD has switched to being 'low end entry level' for the past several years. It's what you get in your kid's computer if you want them to play less games and do more studying. In LL viewer vs Firestorm or any TPV. I know there is at least one 'plugin' in the LL viewer that isn't not available to TPVs, so TPV use a common open source item instead. But I thought it was with the collision detection / physics engine and NOT graphics. But the last time I saw this discussed was maybe 4 or 5 years ago so even this difference might be gone now. The only TPV I know that intentionally makes SL render very differently by default is Dragon, so if Firestorm and LL viewer are looking very different it more likely means a setting in your Firestorm somewhere is not what you want it to be... but there are so many of them in Firestorm it can be hard to find out what...
  14. This basically sounds like what happens most of the time when I bring up someone being racist in any setting where bulk of folks are mono-ethnic from certain demographics. I get told to stop being rude to the racist, or even more absurdly called racist for pointing out racism; and that given individual gets no repercussions, and then folks wonder why their community is perceived as unwelcoming by people of color. Basically for being harassed, you are being seen as a troublemaker, and your attacker is being accepted as the victim. You can't win this one, you just need to get folks like that out of your life.
  15. I'm a big fan of this because I like the have doors work on collision instead of touch, and have different locks and different 'autoclose' from the exterior doors. Keep the inside ones open most of the time as the outer ones auto close. While I can't change that the outside doors work on touch, if the inner doors are mine to rez and control I can use my own scripts in them.
  16. They were more manually built. Before the project got too overwhelming. So there's very few cases of cloned regions and even when you get a clone, they'd go in and alter each copy a bit. Yet oddly, my favorite landscaping is a clone, that has two identical copies... Homes: 1. Houseboat - Barnacle 2. Log Home Grand View - if this could rotate to any facing it's be nicer, but still not beat that houseboat. 3. Camper - Colorado 4. Stilt - Santiago - but only if over water. 5. Log Home - Lincoln - if I could rotate this I'd be above Grand View. Landscapes: 1. Square water houseboat plots next to green woods - like Coral Bay and Saltmarsh 2. Square Water plots 'close' to green land and a light house - Trafalgar and Fishtown 3. Victorians on the river - Caladium through to Oleander 4. Campers on the water's edge, like Carcossa 5. Traditionals on the first 'peanut island' - Hammond Park, Permaglow, and around there.
  17. Often you can just double click to teleport yourself inside. I'm noticing this is now working even in the homes where last year it didn't. Either they fixed something, or Firestorm changed how it handles a 'double click to teleport' even when done on a 'touch' surface. If you join the inworld group "Bellisseria Citizens" you can ask about homes that are open for visiting. There's even a notecard that gets passed around of homes where people are invited to come over and look around. Citizens group: secondlife:///app/group/f7b0c9d9-ab6d-30d1-e37f-52b2bb132074/about
  18. Yes this is a vital point. BOM uses the old system skin system, but an old system skin won't really look good with it. Obvious point on the body being the painted on nails. But another thing that was pointed out to me is that BOM can bake on a skin at 1024x1024 image size, whereas old system bodies bake on at 512x512... so many old skins were uploaded at 512 as there was no point back then uploading a higher resolution. Applier skins can work on a BOM body, though one might end up losing some of BOMs other advantages when doing so. Ability to use Alpha masks for example, and the ability to bake many layers onto the skin which can help avoid 'transparency glitches'.
  19. Your visual self communicates not just to others but also to yourself. Is SL a place where you carry yourself in and present your RL self to everyone, or is it a place where you explore an idealize set of things about yourself and others? My own avatar is radically different from me so that I can be freer to explore myself. Especially in the early years of SL - it let me figure out things that I would not have gone to had I been carrying the baggage of how I present in RL. Putting 'cat ears and a tail' onto my avatar, for example, made it a more 'real me' than the me I see in the mirror. For me, SL was at times a journey of self exploration - which requires the avatar NOT look like RL me.
  20. Keep watching. I think in the Chalet thread I posted some screenshots of not yet released parcels for log homes. One of them looks a LOT like that camper spot. As log homes are no longer the 'newest thing' some choice plots are also getting tossed back by people moving to a different style. Either chasing the new shiny or just wanting a change of style for a bit. But I've recently seen a number of amazingly good log cabin spots. Got one of them just recently - but some even better ones look to be in the pipeline.
  21. On noticing that they're filling in these spots on Log Homes now, my alt just gave up her Chalet and tried for a log home - and got one beside one of those '6-region river loops' - the very kind of spot I'd failed to get when they first came out, and resigned myself to not being interested enough to keep trying for. Probably the best time to get a choice Chalet will be 4-6 months after they're new, when they go back and do fill ins. Half the neighbors of the plot I got are new here, and half have been around for months. I guess a lot of people are also giving up some really nice Log Homes for a chance at a Chalet. But the best Chalets aren't even out yet (IMO).
  22. The same situation existed for the Log Homes. I've not really looked back there, but were the extra regions filled with trees and tracks, more homes, or a mix? Whatever happened there is likely to be repeated. Some of the Southern coastline for log homes, where it does come down to the water - instead of having waterfront log homes, got victorians. In other places log homes are adjacent to the coast, but on the top of a cliff. But on the interior river side regions that were 'empty' when the log homes first came out, I'm not sure what they did. EDIT: It looks like they are adding homes up to the water's edge in the log homes regions: So I would expect the same pattern in the Chalet regions, though it might take all the way till 2022 to fill in...
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