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Alex0Eagle

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  1. Thanks for all your replies to this post so far! Don't forget to fill out my survey too! (It's free and anonymous) https://s.surveyplanet.com/oANLJX9Im Also check out my preliminary findings (in a pdf report), found here: https://figshare.com/articles/online_resource/SL_Study_1_S1_Investigating_human_and_humanoid_avatar_heights_in_Second_Life/14346794?file=27406496
  2. Hello, I've created a short, anonymous survey (6 questions only) to ask some basic questions about yoru avatar appearance. The goal of the survey is to identiyy core average heights for short, medium and tall avatars, that animation creators can use as benchmarsk when creating animations. The link to the survey is here: https://s.surveyplanet.com/oANLJX9Im I already have some preliminary results (from 50 participants so far): Here is what I've found so far: Current participant proportional gender distribution: Female: 41% Male: 36% Non-binary: 23% Current participant average heights of females males and non-binaries, in meters (and feet): Female: 1m87 (6′13″) Male: 1m90 (6′24″) Non-binary: 1m90 (6′23″) Current average height (and standard deviation) of all participants: 1.89 (σ=27.42) Current participant weighted average heights for general height categories of ‘generally short’ height, ‘generally medium’ height and ‘generally very tall’ heights: Generally short: 1m53 (5ft02) Generally medium: 1m92 (6ft29) Generally very tall: 2m27 (7ft44) Here is a link to my figshare study hosting page, that has the following files people may access: https://figshare.com/s/f2b0e6f3872fdff300dc Study overview document: 'SL Study 1 research overview' Study's current dataset file: 'SL Study 1 study dataset' Study's current datareport file: 'SL Study 1 study data report'
  3. Hello, I'm conducting a survey to investigate and identify core average heights for human (and other humanoid) males, females and non-binary SL avatar characters in Second Life. This information will provide animators a set of target shape heights and bodytypes they can use to optimize their animations. The purpose of the study is to collect descriptive statistics, primarily average heights, for various sample subcategories (primarily the gender and height categories), and this information will help provide animators with a set of target shape heights and bodytypes that they can use to optimize their animations. If you use a human (or humanoid) avatar, please visit the following link to answer 6 short questions. No RL information will be asked, the survey is completely anonymous: https://s.surveyplanet.com/oANLJX9Im I already have some preliminary findings, form an initial sample of 50 participants, and here are some early results: Current total number of participants: 50 Current participant proportional gender distribution: Female: 41% Male: 36% Non-binary: 23% Current participant average heights of females males and non-binaries, in meters (and feet): Female: 1m87 (6′13″) Male: 1m90 (6′24″) Non-binary: 1m90 (6′23″) Current average height (and standard deviation) of all participants: 1.89 (σ=27.42) Current participant weighted* average heights for general height categories of ‘generally short’ height, ‘generally medium’ height and ‘generally very tall’ heights: Generally short: 1m53 (5ft02) Generally medium: 1m92 (6ft29) Generally very tall: 2m27 (7ft44) * Weighted values calculated from proportioning of collapsed categories based on subcategory percentage counts. The above average heights would be considered preliminary target heights for animators to use when creating animations for either short, medium and/or tall avatars. I have set up a figshare.com account that hosts the following information: - A study overview file that describes an overview of the study, which is ongoing. - The current datasat Excel data file for data exported from the surveyplanet.com survey website. - The current data report outlining up-to-date findings from the data set. The SL Study 1 files can be accessed from the following link: https://figshare.com/s/f2b0e6f3872fdff300dc I kept the survey as concise and simple as possible, and specifically avoided asking participants their RL gender. I also acknowledge that contemporary concepts of 'gender' have been simplified for the sake of simplicity, but the study is orientated towards identifying optinal shape and height metrics for animation designers, so only key relevant information that would help animators is being sought in the study.
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