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Pussycat Catnap

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Everything posted by Pussycat Catnap

  1. You're basically hoping for one of these two exact homes: This layout is very similar to my Victorian, and on that I was able to build a ramp for a boat that, when I start the boat, it slides down and into the water. Outside of these two homes, I've yet to see anything in the Chalet regions offering water access - but because we can't yet see the map, I'm likely missing a lot of similar spots. I managed to sail to this spot from my alt's Silt home, and I can sail from there to my houseboat if I'm willing to sail for about an hour. So water access is there but super rare. Get your lottery tickets ready.
  2. My only problem is I already have a perfect spot. But for the rest of you, carry on. They do look really nice. (should I spin up an alt again...)
  3. I was like... why am I getting a reaction click from 2018? ... ... Don't ya know the universe has only existed since last Thursday? https://rationalwiki.org/wiki/Last_Thursdayism
  4. Some of my favorite houses to get, gawk over, and then not actually use are those hobbit homes that appear to be regular SL landscaping, until you notice a door and a window on one side. But from above you can texture them to blend into the surrounded SL land if you have the right continent texture pack (or find the right one in the library). Those hidden homes are awesome. I just never end up keeping them because from the inside you've got a space with so little 'window' view that it starts to feel cramped in even more than one of the linden home campers. That said. that would be a cool theme - hobbit homes. One of the old linden homes "almost" went this route but the homes were not really concealed like some content makers have now managed to do.
  5. I've not encountered that myself. I wonder if that's specific to certain skin makers. My experience has been that when I look at the lips in particular if I'm not on a skin made for a given head - it usually doesn't line up right.
  6. I managed to get it on several alts. Probably not my style either, but it might work for one of the alts. This part of things is subjective after all. She's too ethnic in the wrong ethnicity for me. But I do have one Caucasian alt I will be tampering with. For the objective side, I have no idea as yet... I need to do my usual deep dive first though - look at the scripts, polygons, layers, etc. I never like to just go with a quick impression - gotta analyze things in detail. I'd tried their HDpro demos when those came out - they were the motivation for me to switch to Lelutka, which is sadly now doing the same thing (the Evo X is near double polygon of base Evo because you wear 2 heads at the same time, and the HUD switches which head is shown - ie: forced onion layers rather than just wear the one you want). I did notice that my alt got ejected from my own SL home last night by my script counter for using too many scripts when I was trying to set up the new Catwa head... And I had some seriously lax limits on script time usage before ejecting. So that was interesting. I got her to 'stick' and not be ejected by removing everything else I had on so she was no longer being hit by my script meter, and I think it's only the HUD that's the excess. Much to my shock however - I've been learning some people wear the HUDs even when not standing still on a pose stand at home in config mode.
  7. My own shape is decidedly unreal. It starts out realistic, but then I deviated away on the bosom to an extreme (my current look sports a top size bigger than my avatar's head). So I get comically unreal looks. I just like them to start from some basis and work the 'angle' they go for to effect. What I liked about Freya back when I used it was that I could get the dials to work from fairly thin to fairly voluptuous. What I disliked about many other bodies was they only did thin, and when you dialed them up they just got rough and blocky. So far in tweaking Kupra, I'm not having great success in going far out of 'default'. But I've not given up yet. When I start looking at these things I like to rip it all part and mess with it from every angle - get as detailed as I can. It's not enough for me to sit on what everybody knows... My mind never slows down. I don't do things in a simple 'meme response is enough' manner. I need to do a deep analysis of something before I reach my end state on it, and even then I'm always open to coming back for another look - like I did with Maitreya. Right now my biggest frustration with Kupra is probably that there are things about it I really like, and other things that are just a little off from where I want them. Kinda the same issue with Maitreya actually. Both bodies are actually 'pear shapes' (subtle in Maitreya, extreme in Kupra - but still both pears) where I want an 'hourglass' (by which I don't meant that specific mesh body, but that body form). Freya was also a pear shape - but I was able to dial it into an hourglass. My current look is so absurdly top heavy partly as a personal rejection of pear shapes by doing it's opposite.
  8. This analysis of how to write racist movie villains is actually a genius look at ways personalized racism manifest: - made by a an Asian American youtuber during the height of rising anti-Asian racism - something which caused him to rewatch this film he was originally dismissive of.
  9. Cycling all the way up to the first few posts in this thread on those walls... It's very common on mainland to find a place for sale that has ugly stuff like that around it. You the potential buyer are buying the plot of someone who's deciding to leave some drama conflict. Chances are many of the ugly walls were meant to block whatever used to be on the land you now own. That presents an opportunity to a hypothetical new land owner. If you (generic person, not OP) feel out your new neighbors slowly, you might be able to find out why the walls are there. And if it was due to such past drama, get them to go away without sparking drama all over again. I suspect that almost half of all such privacy walls are about someone not wanting to see something that is no longer there anyway...
  10. I'll add to the suggestion about the sandbox. Keep that copy around. If you mess up your build, a copy in inventory is very handy. I like to write the coordinates of the 'root prim' of any massive linkset into the description section of that whole thing. Coordinates and rotation. That way if I do have to put it out again I can figure out where it goes.
  11. Abuse report those racist venues. I do when I find them. That still doesn't impact the other issue.
  12. A good part of her fame is actually that her body type is so unusual. That said, thanks for noting that it is possible. This reminds me of a Russian model some years back who also had a very rare look - I think a Barbie figure. There's been a few people who used surgery to get these looks or to get 'anime faces' - but those "don't count". Shyngle appears to be naturally like this. This will soften my criticism. I still find the body a little frustrating to work with - but to know that it represents someone who is humanly possible is important. I prefer to start with 'more within a commonly proportionate look' and then find some specific angle to deviate off with for 'emphasis'. Kupra starts at a far end of the spectrum, and becomes hard to deviate out of it. But at least you've correct me now to show that where it starts is real.
  13. Exactly. The model basically looks like they are trying to do 'exploitative parody' of her body type. At best this is an accident. At worst, it's like those 'interracial' clubs and the armies of 'big black thug' avatars in SL that are both about false and racist stereotypes. I seriously hope it's the former - just a cartoonish style with no malice. But it's link to 'SKIING' makes me suspicious.
  14. Perhaps. Freya is actually not enough for some natural body types - though it does cover a decent variety. Someone like Niki Minaj for example, is closer to Kupra than Freya - but Kupra doesn't dial down well to capture her look right. Elements start to flatten out rather than just get lesser. Tampering with leg muscle to smooth out the thighs makes the shins too thin. And the waist being so extremely thin is were it really breaks for capturing people like Minaj.
  15. My greatest concern would be a repeat of the story of 'Metacreations'. That's the company that originally created Poser and Bryce - 3D art tools that were precursors to Daz3d. I suspect a LOT of creatives in SL are aware of these platforms, even if they don't remember Metacreations. One moment back around 2000 or so, Metacreations was on top toe hobbyist 3D world. Well situated to be the developer behind the tools that every 3D artist started with. They could have ridden that to overcome even 'big names' used by professional outfits if they'd played it right - if everyone learns on your tools, and uses them anytime they leave work because the pro app costs $10,000 and your app is $100... you have an opportunity to gain ground if you dive in with some bridging tools - which they did. They put out 2 3D modeling tools, Hexagon and Carrera (I think that's the name). They were just starting on the path of making tools that 'early professionals' would pick, a foot in the door as the market for needing 3D artists for gaming and movies was just starting to grow by leaps and bounds... Then some pointy haired boss decided that the most important thing the company had was a little app to display products on websites in a 3D view... and they sold off or canned everything else to focus on that. They literally did this right as the boxes were shipping out the door on the release of the much hyped and anticipated Carrera, which it turned out, was a pretty solid powerhouse of a 3D modeling app for it's day... but which died the moment the package hit my doorstep... Poser is now a mostly dead app long since surpassed by Daz3d. And Daz3d and Blender are basically the space any non-corporate 3D artist lives in. Hexagon and Bryce got bought by Daz3d, but they let them slowly die off with no support because Daz's talents lie elsewhere (they're a power house at marketing 3D models). And you've probably never even seen that 3D widget... I don't think it ever even made it out the door before the company closed. Tilia looks like it could be an 'arrived to late to the party' answer to blockchain. It's like that 3D product widget. It's neat, and could have uses... but on it's own it's not going to make a dent against bigger fish. But if some fool thinks it's the goose for their golden egg, they might cannibalize everything else LLs has done to prop it up, and then watch their money dry up...
  16. I'm not sure I get why 'navigator' is the chosen focus word for that topic. Also... everything from your 'Note to etc...' words on down... detracts from your goal of getting help in the topic. It's just inviting negative attention. I could certainly relate to the first half - I spent my teen years stealing food to survive and everything I've pulled together since was in spite of those who "raised" me. But the second half of your post makes me want to steer clear of whatever is going on...
  17. I turned the follower thing off as soon as I discovered it existed back when this forum software was new. I'd be for turning off the 'like' system as well. These things don't lead to discourse, they lead to short rapid not-well thought out drama. You could make a decent case that the rise of extremist conspiracy movements in the last decade could be largely blamed on the facebook and youtube like buttons. Certainly extremist movements like ISIS and Proud Boys both drove their recruitment through using that system to get their messages to rise up through the chatter. It's a very effective tool no matter what your brand of radicalization might be. The stakes are obviously much lower here. But it does help lead people into herd thinking.
  18. It was a '1-prim only' sculpty brand and that was 2009. That noted, I have seen people regularly recommend the brand in the Bellisseria homes forums. But it's been 12 years, and while I looked to confirm that they are still using sculpties at that store. I'd have to dig again to refind the name. That said, I often read people complain about lag in Bellisseria, and I have no lag there... so... I suspect people using these trees and/or the Legacy body are blaming the regions instead. While it is possible to have extremely laggy mesh. As in 'viewer crashing mesh'... it is not required. But Sculpty is almost always bad - albeit to varying degrees depending. Mesh is like the extreme ends of the spectrum - really good or really bad. Sculpty is closer to the middle of the 'bell curve' but slightly leaning to the bad side. While I can't recall the name of the bad trees off-hand, I CAN recall the names of some good brands because they're sitting on my land right now: [ddd] - they mostly make low land impact 'fantasy themed' mesh, but they also have some plants and trees and these have been staples on my land for years now because they give me no issues. This is probably the lowest lag stuff I have. Horizons land owner kit - yeah, this is a mole kit for anyone who gets land on Horizons, the precursor to Bellisseria. I used to have land there, and I kept the pack and use some of the trees on my mainland now. Lightstar - this is a Sculpty brand. But it's never given my FPS issues, so I still use one tree from them because it's a giant 42m tall redwood. Noting them just to note that while most sculpty is bad, every now and them someone does it well. LOVE by krystali rabeni - the swamp kit on my Bellisseria land is by this brand, and I use some more normal trees on my mainland plot. This maybe ties [DDD] for low lag, but uses a little more land impact, yet also has a little more variety. LAQ Decor - they has some 'fir trees'. These are a little more 'resource intense than the above stuff, but still in the realm of good.
  19. Yeah. Especially in the early days a lot of brands were very 'protective' of their dev kits. Which was amazingly foolish as it just hindered their growth. Imagine being a car maker, and you won't let any tire companies see the specs for your wheels... folks are gonna buy a different car. I think that's gotten better now. Not in know though. But it always baffled me. If I'd been a mesh body maker I'd have been like they furry makers do it - put my body out mod and with a notecard in it that had a download to a DAE file with everything third party folks would need, and maybe even some links to learning blender in the hopes I could get more of my customers into making stuff. - you'll notice that when a new furry body comes out, it's always like that, and they have a tendency to take off super fast and get a LOT of support really quickly. Limited only by the fact of how much smaller the furry community is.
  20. I suspect that might not last long due to the neck seam issue. As more and more head switch to the new system, and people who get new product there find it doesn't look good with Jake, the body's popularity will likely decline. That said, the male body market is a much narrower field than the female body one. Jake has an easier time persisting when there are so few other options. What surprises me is that the top 3 male bodies basically have a very similar cut to them. The differences in look between Jake, Gianni, and Legacy can be somewhat covered by minor messing with your shape dials. It took me a lot of tampering to get my copy of Maitreya to look like my Freya shape - and that only succeeded because I had de=emphasized the thicker legs and butt of freya, so was able to upscale Maitreya. The bodies in the female that have generally not done well have all been 'too similar' - making it much easier for them to be overtaken by Maitreya long before their support cycles ended. Freya's only "gone down" now because it looks abandoned. Also... not all, but a few builders sell fashion by the individual body. Those few merchants that do this can 'safely ignore' any survey because they have real data. A survey is just a contest of who can get their group members to click a link fastest. All a popular merchant has to do is sell one new product by individual body - to know what their customers really want. Most of them have done this in their 'gatcha event' items. And that can kill a less popular body faster than any survey. It can help keep a body that does poorly on surveys alive longer than seems logical. - My guess is this is why Freya rose to the top of the Belleza list and still persists. But that guess is based on another extension... looking at gatcha resale items... Most of them seem to be for Maitreya or Freya. Which suggests that people buying those items originally wore either of those two bodies. Maybe this is what caused Slink support to start drying up. It might also be why Legacy and now Kupra are growing so fast (I've not checked gatchas recently... but if you see a LOT of resale items for those 2 bodies, that's an indicator).
  21. What's that a reference to? is that like the spots where you're on land, but right next to is the edge of the universe with a view to unreachable water because the region just 'ends' with no region next to it? Like the whole South East corner of Zindra? Or am I misunderstanding? - If I am misunderstanding, having all those spots in SL where land just 'ends' get filled with a region next to them that carries the land down to the water line - that's something I want. Likewise, any spot where 3 regions meet but a 4th is not filled in, and the corners that connect result in an uncrossable gap because the middle corner is private lane... I'd like that filled. Example: http://maps.secondlife.com/secondlife/Haneulgil/11/246/20 Since your list seemed general SL: I wish the script function for checking memory could return value in use, not value allocated. Though value allocated is actually a key metric if you want to know how taxed a region is. I wish I had a script function to tell me how many polygons an object or resident was. Though that's a bit of drama for you right there. I wish the function to get agent height actually did... I mean... if you know ALL of the relevant shape dials, you can actually resolve this with math, so the function should. Alternatively I wish any function to display anything 'height like' for a resident could be removed. Yes, the exact opposite wish... because while I would like to use it to help people make the shape they want, in reality this function is only used to add drama to landing spots about how anyone shorter than Yao Ming is a child AV, or anyone taller than Verne Troyer is a jerk... So... if people want to know height - rez a bleeping prim. I wish the 'shape dial' for arm length could be 'reset' to be able to be dialed to 200, since the current 100 is, anatomically speaking - what should be 50. movement controls that work like modern video games. This would mean right and left clicks in the world would NOT trigger menus and edits unless done with a modifier key. Then you have two common methods: 1: left click and hold to turn camera. 2: camera always follows mouse unless some modifier disables that. Add an 'autorun' key, mouse turning, spacebar jump, etc... Alternatively: Let me custom keybind everything, and also have the ability to alter how the camera works so I can recreate the above on my own. Belli specific: Add me to the list of people that want all house styles to be rotatable. Add an option in the house rezzer to 'move' the house in 4m steps closer to the center of the parcel, x / y individually, up to a max of 20. Make inside doors and outside doors work on different 'autoclose' settings. Add an option for doors to open/close on collision, not just touch. House exclusion - The 24 hour block noted above sounds good. Alternatively keep a list for every user that has the last 20 houses they've had - as an exclusion list. Ability to gift a house to any account that has had the same email address or payment on file for at least one quarter. Change to covenant to allow security orbs to '0 second instant eject' if above 2000m height. Change to covenant to not allow fullbright except when used on a light that is on. Change to covenant to not allow 'alpha glitching walls' - this is a weird one, but I see from time to time someone rezzes an item that is like... 1% transparent or something, and it causes chaos with the camera when you look in that direction... If two accounts have the same email or the same payment info on file, block them from being able to claim houses in the same region within 72 hours of each other.
  22. Slink was slowly vanishing long before that. Slink didn't collapse in popularity so much as deflate. Like a tire with a small leak that loses a little bit of air over time, and you never get it filled back up - after a year or two, you've got a flat. I've not followed them enough to know why. But they haven't had the top spot since before even Belleza came out. And they never seemed to regain any 'wind in their sails' as time went on. I was not a fan of the look of their designs, and maybe others weren't as well. I just didn't like the style. BUT that doesn't seem to be enough of a reason given how we all have different tastes. One thing to note is that among all the popular bodies out there - they all have a lot of 'smooth curves'. Be they slim like Maitreya or extreme like Kupra. They all seem to fit what you find when you see those clickbait website links with titles like '20 things prefer in women'... And slink... doesn't. Slink feels like the 'soviet woman' in comparison. And not the real Russian women, but the western stereotype in propaganda films that always seemed to be named 'Olga' and have a mean look... At least, that was my mental thought everytime I demo'd it. Various "In Communist Russia, Car drives you" jokes kept popping into my head...
  23. Maitreya gained massive ground when it came out about a year after Belleza and Belleza, as if often the case, needed and update and was taking their time. During that time Belleza fumbled massively by locking down new creator applications, and very few people had the 'rights' before the lockdown. There were some other bodies at the time that had some popularity but not much - Eve was one for example. People were demanding fitmesh outfits, merchants wanted to sell them, and Maitreya was there. I don't recall the order of things - if TMP was before or after this. But at first they had one of those 'sign over your firstborn child' contracts to get the ability to make outfits for them... and so that only helped Maitreya more. I've often heard it said, and even stated it myself - that Maitreya used to or maybe even still does have some deal for being exclusive. I'm no sure on this though - if it's true, and if it was easy to get approval if you went for that - at a time when everyone else was making approval difficult - it would help explain things even more. As for Legacy... There is a very long history in SL of people blaming LLs for lag. So even when people get bodies like Belleza or Legacy, they blame LL if it causes their lag to increase. There's also a rather long history of people willing to sign up to locked in closed down systems, despite these so often vanishing on the change of winds in the market - like the TMP HUD not working for a few years, and some other AO, Security, and Vendor systems that have just up and vanished on folks. SL users are amazingly lacking in technical literacy, so they keep getting the wool pulled over their eyes time and time again. Sometimes products improve... I used to be very critical of Maitreya. These days I feel it deserves it's top spot because it's doing things right.
  24. I feel the body is designed to make fun of certain body types rather than provide service to them. It's not as 'over the line' into the space of 'Blaxploitation' as their older SKIING stuff was/is, but it is still over the line and into the realm of mocking parody. The curves are too extreme. But... maybe 'past the line of reasonable' by only 10% or so... That noted... it's the closest you can get to thicker curves in SL, so it's gaining ground anyway. And I felt Belleza Freya was too extreme at first also - it took me a few months of shape dial tweaking to get it to what I wanted. If I can make a realistic 'thick curves' person with Kupra, my opinions on it will change.
  25. That was my situation a bit back. Eventually I sat myself and alt on side by side pose stands with a demo of Maitreya and was able to almost match my look. I then put the two pose stands to the exact same coordinates and wore radically different skins on each avatar - and fixed for 'pop through' until I had my look very close. The resulting shape dials were very different - but I recreated my look other than one area in Maitreya 5.x... Maitreya has a very small bosom even at size 100, so I couldn't match that nor come even close. The result of which was to buy an 'addon' that was silly big because... if I can't have something reasonable, I'm going to make a statement. Belleza tends to take 2 to 2.5 years between updates. The pace over there is amazingly slow and if they miss even a tiny little thing that you could fix in about 3 seconds... it's going to be there for another 2-3 years. This is just not viable anymore... People would rather buy a new body and in that span of time will likely have bought a whole new wardrobe anyway as styles change... I've been told Belleza made their body on their own in a 3D modeling app, but contracted the scripting. I don't believe this. I suspect both were contracted - as that body is the only mesh product they have and the level of detail in it suggests an almost 'art model' design. As in it looks like it was made by someone who has experience in the Daz3D world, and then tried to 'downscale it' for 'real time gaming' - but still left about 70-million more polygons than should be there (compare to Regalia that fits all Belleza clothes above the ankle, but is only about 17,000 (or was it 37,000?) polygons total - it was made by someone who seems to have 'high FPS game-developer' experience). It also helps explain the time delay for updates if they have to rehire someone each time and deal with the costs and project management thereof. On top of that, the current Belleza went the wrong way in terms of complexity. 2 updates back they had a 'light' version that was less onion layers and less scripts. They discontinued it when they made newer smaller scripts, but the real utility of it was the less onion layers... and they didn't seem to understand that... Belleza right now is only second to legacy in terms of being bad for lag 'polygon count wise' (or it's first - both are extremely bad but I forget which one was worse). There's no need to HUD alphas anymore once you go BOM - alpha masks that we used right before mesh bodies work again, and can be precise to the exact pixel. Plus anyone with GIMP can slap one together easily and upload it to their own outfit list.
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