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Dorientje Woller

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About Dorientje Woller

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  1. My unsalted opinion: The money that went to create and develop a dead horse from start, called Sansar (aka Blue Mars with another name stamped on it) should have been invested in SL self to improve the performance, to modernize the backbone of the concept (Who does still use pure OpenGL while Vulkan is available). So many money wasted for a gimmick while there is still so much to accomplish in Second Life.
  2. Who is LL to decide which groups to lose anyway ? Most of my groups are from clubs or places where I dj and need those to have access to their stream, tipjars and shoutcast boards. Oh, what about those groups on free accounts where the person question has paid for to join it ?
  3. All fine and well, but when these gacha's are starting to overwhelm my Facebook page, coz I am linked to several groups to send out my dj scheduling in Second Life, I am starting to have an issue with it. - I do suggest you start to study the California Gambling Law (where you are located as company), especially the section of Illegal Gambling Devices. When you put both together, allowing gacha's in SL is a criminal offense. - Secondary, as several European countries have started their hunt down on lootboxes, treasure crates, lockboxes and everything remotely smelling to named items in world or in game, with fines to 500K US Dollars or 5 years prison time (double when minors (less then 21 years in some countries) are involved), to prevent the player from falling into a gambling addiction and of which EA, Blizzard, UbiSoft, BioWare and several others have adapted their "business" model. You're free to do what you want, but it wouldn't be wise to drag your customers in the gray side of the law.
  4. Oh, why aren't datacenters and service providers not protected against DDoS attacks. There is always something like a DMZ option available to prevent this crap.
  5. I freaking don't laugh with it anymore. I have invested a serious amount of money into the thing I do in SL, shifting my real life social life around to be able to do with that investment what it is meant for, to come to the conclussion that you can't do it and that your social life is wasted thanks to it.
  6. What the reason is doesn't matter so much for me. That I have to cancel the Event that I had planned matters more. When will anybody that runs a virtual world or even a game start to use reduntant servers and systems ?
  7. a. Singularity Viewer is not an option for those that have Bento items, me included. b. The downsampling is a workaround that can be followed, it works, but: - Not every monitor is supporting this feature, aka depends on your connection GPU -> Monitor. - TBH, not adviced as in fact you are overclocking your monitor with the risk that it can go massively wrong. - Fonts and icons on your OS become so small that it starts to hurt the eyes at least. A luck that you can adapt the font size of the viewer. - Impact on performance. To activate downsampling: - Activate the Virtual Superresolution in the Display Settings in the Crimson Relive aka Radeon Settings - When activated go to the display settings of your OS and select resolution 2560x1440 (advanced display settings on Windows 10). Confirm the setting. - Launch your viewer and you will notice that the line is gone when ambient lighting is enabled. Warning: It's at your own risk and not all monitors support this feature.
  8. Worth to mention that this bug has been reported on April 30th 2015. Don't tell me that even AMD would linger issues with OpenGL that long. Driver issues are very quickly tackled by Radeon Technologies Group (correct name of the brand now) in a fast pace. You can't no longer point the finger to them as it seems they have solved their biggest problem of all aka a weak driver support.
  9. By using SL or one of their official 3rd party viewers doesn't mean that we, customers, have to have a crippled experience based on the fact that we, customers, choose the hardware that we want to use. Refering to the minimal and recommended system requirements, it's clearly stated that AMD graphical cards are fully supported (minus those that are excluded).
  10. Most AMD graphical card owners are aware of the persistant bug aka sparkling line that crosses through the screen when advanced lighting is enabled. See picture below: Now, this bug is visible on all recognized 3rd party viewers I can find in the list of Second Life and no solution is not yet available or in sight. Reverting graphical card to nVidia isn't a solution at all, that is tyrany from some hardware freaks that think they know better. Reverting to older drivers from AMD isn't a solution either as it would dismiss the benefits of the newest AMD drivers. Plus, it isn't an AMD driver issue at all. Tested the OpenGL state of those drivers with OpenGL Extention Viewer from Realtech VR and all tests of the different OpenGL versions passed with glory. To prove that it's a bug in the viewer rather a bug in the drivers, see picture made with the Cool VL Viewer (same graphical settings): No sparkling line accross the screen and most important: the view is much sharper and clearer in this viewer. My question to Linden Labs is simple: When do we get a serious bug fix from your side and when are you going to stop with treating AMD users stephmotherly, as a loner is able to fix the bug without performance loss.
  11. Wrong, they are based on a script like the previous sploders in SL, that determined the outcome. With a gumball machine you know you get a gumball or a toy. Worse, that script can be adapted such the outcome is being altered (chance of getting a rare item). Following the definition of the Californian Gambling law, and understanding this, a gatcha device has every feature of an illigal gambling device, no matter what for twist you are willing to give it.
  12. They could do it with the sploders, why shouldn't they be able to act with the Gatcha the same way ?
  13. Let me stop you there in your tracks: "California’s gambling device statutes are broad in their coverage and prohibit any person from owning, renting, or possessing illegal gambling devices. (Penal Code, §§ 330a, 330b, 330.1.) An illegal gambling device has three features: 1. It is a machine, apparatus, or device (coin operation is not required); 2. Something of value is given to play the device; and 3. The player has the opportunity to receive something of value by any element of hazard or chance (“something of value” is not limited to coins, bills, or tokens—it also includes free replays, additional playing time, redemption tickets, gift cards, game credits, or anything else with a value, monetary or otherwise.) (Penal Code, §§ 330a, 330b & 330.1.) In addition, if a device can readily be converted to have the features of an illegal gambling device, (as listed in 1, 2, and 3 above), it is an illegal device. (Penal Code, § 330b(d).) Devices that fall within the definition of an illegal gambling device above may nevertheless qualify for the “pinball” or “amusement device” exception if they meet the narrow requirements set forth in the provisions of Penal Code section 330b, subdivision (f), and section 330.5. A gaming device qualifies for the amusement device exception, and therefore is lawful, if it: 1. Provides an opportunity to win nothing other than additional or free play; and 2. Is predominantly a game of skill. A lawful device is one that is predominately a game of skill (as are most arcade pinball machines), on which what can be won is limited to additional chances or free plays. If, however, the player has paid to play and can win something other than additional plays, such as food, toys, or other prizes, the machine does not qualify for the amusement device exception and is an illegal gambling device. As an additional example, a coin pusher is an illegal gambling device, whether or not it purports to have an element of skill, because the player can win coins by playing." Now, a gatcha device is based upon hazar/luck/chance which requires a value to be played (yes, value as you can obtain lindens with real money and those lindens can be converted into real money) operated by a software (in this case a script that determine in which percentage you get something from the device (highly prohibited by the Californian Gambling Law as it can be adapted and alter the output of the device)) and gives you something back of value (item -> sale on marketplace or through gatcha channels for lindens which can be turned out into real money) As Linden Labs is based in California, such they also fall under these laws, such Gatcha's can be not only considered as gambling but even illegal gambling.
  14. It's gambling and items from shouldn't be placed on MP at all. Furthermore it (the play) should be placed on the same level as sploders or any other gambling object in Second Life, with the same restrictions and prohibitions.
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