Jump to content

GraceLovell

Resident
  • Posts

    5
  • Joined

  • Last visited

Reputation

0 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Thank you for this! I definitely need to take a step back, it is a lot more complex than i originally thought it might be! the inworld building classes sounds interesting I will definitely check those out as I would love to learn more of the basics and grow from there. Yes! Baby steps all the way, thank you... i can get quite ambitious
  2. Hey, Sorry for the late reply! I seem to be in a completely different time zone to everyone who has replied to my post thank you for your response this was a huge start and the images/video are great! I will start with the cube and see what I can learn and take from that and work my way up. I do this I may benefit from learning how to model in Blender rather than importing from Revit. It's great to know I could get somewhere with the Revit model, I will try the IFC route as I watched some tutorials and it was saying to do it as an FBX but then it wouldn't let me edit it etc! Thank you so much for the links as well, I will definitely check these out. It's great and helpful to know where to start as it is quite overwhelming! A lot of people speak of learning it in SL and then getting onto Blender so it's trying to understand that as well In Revit standard materials there are no maps, just repeating images. However, when I model I import all the maps and bumps etc with better-quality images offline, so it can be done Would you be open to me sending you a message if I have any more questions when I get to a later stage in learning? Thank you!
  3. Thank you, everyone! Apologies forthe late reply I seem to be in a completely different time zone! I appreciate all your advice and help, I now know where it is I need to start! ❤️
  4. Thank you so much for this, it definitely sounds like I am biting off more than I can chew I'm used to modelling houses in BIM formats to a high level etc so I didn't think it would be much different!! (Revit is an Autodesk softare like 3DS Max but not as complex) Thank you for your response, ill definitely take it in and start to learn the basics of SL
  5. Hey all, in real life, I work in architecture as well as being an architecture student at university. I love Second Life and would love to start creating and designing houses for SL. I have done lots of research, watched videos, downloaded Blender, and had a play but I am unsure where to start as they are either outdated or not quite what i am looking for. My main questions are: How can I ensure the building is functional in SL for example doors etc? How can I ensure people will be able to change the textures in the game? I have seen on this section of the forum that people mention physics, please could someone elaborate on this and how it works etc? Do I need to know any scripts and how would I apply these etc or anything else to help do this? Any other advice is more than welcome!!! I can use Revit etc, so I have exported a house from there to FBX and imported it into Blender but it comes as a block, I have tried what tutorials have suggested and it doesn't seem to work Please Help ❤️
×
×
  • Create New...