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Arduenn Schwartzman

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Everything posted by Arduenn Schwartzman

  1. I bet Strawberry's going to advise him on upgrading his appearance a bit.
  2. w00t. Philip's back. https://www.cnet.com/tech/computing/second-life-founder-returns-to-revamp-his-original-metaverse/
  3. This type of conversation always puzzles me too. It doesn't happen very often anymore, but it used to, dozens of times over the past decade. [Monday morning] Them: "hello" (User not online) [Monday night] Me: "Hi" (User not online) [Tuesday morning] Them: "Are you there?" (User not online) [Tuesday night] Me: "Yes" (User not online) [Wednesday morning] Them: "I have a question." (User not online) [Wednesday night] Me: "Oh!" (User not online) [Thursday morning] Them: *proceeds to ask the actual question*
  4. What is 'the Linden intuition'? I'm really really not even sure what you mean by this. At. All. Are you using some sort of translator?
  5. * Disclosure: my son leaves the roll of toilet paper on the floor, rolled out far into the hallway, on a regular basis. (Not turning the light off either. I have failed as a parent.)
  6. The biggest threat to your privacy is yourself. The user decides how much about their private lives they wish to disclose with whom. Anything you say to someone else in SL will reveal something about yourself. Your typos, your mannerisms, choice of words, everything's a clue. You'd have to be a really good and consistent method actor to mask all that. But then you would want to ask yourself: would I want to live in a constant and total lie in SL? Also, LL can only protect the user up to a certain level. Among other things, through community guidelines that prohibit people to disclose third party RL data. But that's 'only' at the penalty of being banned from SL, not a preventative measure. In the end, I believe there's a whole spectrum between total privacy and total exposure. Everyone will have to find a middle way for themselves. Decide on the conditions under which they can trust someone else to create a more intimate bond. And just like real life, most are lucky in their relationships with others, some aren't.
  7. There's a Fart HUD on the Marketplace (great 10-L$ investment, btw; maximum range = 128m) that griefs so hard that it's rated 9 (nine!) stars on the scale of 5 (five) on the website.
  8. Griefing is not that black and white. It's in the eye of the beholder. When I was new in this world, I was curious as to how the LSL scripting function llBreakAllLinks(); would play out in a link set of plywood cubes. So one day, I tried out the following script in a sandbox: /* How to use: 1. Create a few plywood boxes (no more than 32). 2. Select them all and link them together. 3. Create a script inside the Content. 4. Open the script, and replace the content with everything you see here. 5. Take a copy of the object into your inventory before you click it. 6. Enjoy. */ default{ state_entry(){ llSetLinkPrimitiveParamsFast(LINK_THIS,[ PRIM_PHYSICS,TRUE, PRIM_PHANTOM,FALSE, PRIM_LINK_TARGET,LINK_SET, PRIM_SIZE,<.5,.5,.5>, PRIM_LINK_TARGET,LINK_ALL_OTHERS, PRIM_PHYSICS_SHAPE_TYPE,0, PRIM_POS_LOCAL,ZERO_VECTOR ]); llSetText("Click me…",<1,1,1>,1); } touch_end(integer Total){ llRequestPermissions( llGetOwner(),PERMISSION_CHANGE_LINKS ); } run_time_permissions(integer Perm){ if(Perm&PERMISSION_CHANGE_LINKS){ llSetLinkPrimitiveParamsFast(LINK_THIS,[ PRIM_TEMP_ON_REZ,TRUE ]); llSetText("Uh oh. Now you've done it…",<1,1,1>,1); llSleep(3); llSetLinkPrimitiveParamsFast(LINK_SET,[ PRIM_FULLBRIGHT,ALL_SIDES,TRUE, PRIM_GLOW,ALL_SIDES,.1 ]); llBreakAllLinks(); } } } The script was simpler back then, but I added a few special effects for more fun. And, naturally, it goes without saying that you observe a little bit of personal space between yourself and your fellow builders (+/- 20 meters). Also back then, and this is the eye of the beholder part, the sandbox guard on watch had a different opinion about my little experiment. I got ejected and banned promptly. "I know your kind. I don't want this kind of bs here." was her response. To this day, I think such a reaction was completely out of proportion. I'd do it again every time in any sandbox. No regrets!
  9. It would have been less ambiguous and more objective it they'd just ask for a cheek swab to determine our mtDNA haplotypes. But all jokes aside, my guess is that in the survey it's not so much about the genetics, but more about trying to discover correlations between someone's cultural background (presumably tightly linked to 'race') in relation to their preferences in the SL world. They could have phrased that in a different way, though. Something in the line of: 'Which geographically-associated culture do you have the highest affinity? (European, Middle-Eastern, etc.)
  10. This is a gross understatement. Think breedables farms in neighboring sims that will grind yours to an almost complete halt. I always test the efficiency and speed in a sim by rezzing out a cheap 10-L$ Klondike Solitair game (great investment) and hit the reset button to see how fast the game resets and reshuffles the cards. Even in your average laggy sim region (sales event, crowded music venue), this thing resets within a second. On the mainland, in the proximity of breeding farms, I often experienced half-a-bleeding-minute. Maybe not all mainland regions are bad. But it's a winning or losing lottery ticket at any given time, and the situation may change any time as well. Also, be aware that, whenever you decide to rent a private island region from a third party, said party may some day between tomorrow and a few years from now, unexpectedly disappear, and your region with your contents with it. If you require guaranteed continuity, better go to the https://land.secondlife.com/en-US/ page and rent directly from them.
  11. Deadwool (and some others) sell shoes that come with built-in mesh socks. Some can even hide the upper part of the socks so they won't stick out from your mesh pants.
  12. What @SarahKB7 Koskinen said. Higher LoD setting means lower frame rate, though. It's one or the other. It's really up to what your computer can handle. Hope you'll be able to adjust it to your satisfaction. The default LoD setting for the most used viewers had been 2.5 for years, if I'm not mistaking. Recently, Firestorm lowered the default to 2.0. For the longest period if time, I had mine set to 4.0, until a few years ago, around the time when Linden lab allowed 67% more Land Impact on a Region. That allowance increase definitely slowed things down. Notwithstanding, most objects actually hold up pretty well between 2.5 and 2.0. Apart from adjusting your LoD in the graphics settings, you might take into consideration furniture that's acceptable at slightly larger distances from the get go, next time when you are shopping for some. I hope this is also a heads up for creators: please consider putting a little bit more time and effort into building decent lower LoD models. It might just win over a few more customers. It definitely won't harm your reputation.
  13. This is what keeps the OP's topics on the edge between being genuine and trolling: word games and semantics. However, when you consider his sudden outburst of related topics (https vs http, subdomains vs directories, especially a non-problem like the look_at topic, crypto-hyjacking, all sowing Fear, Uncertainty and Doubt among less tech-savvy SL residents), my troll-o-meter needle swings into the red.
  14. Yeah, I know another good one: 'Every time I attach a pair of glasses, I lose my hair in Second Life. This Should Not be Allowed!' *proceeds to ignore all rational answers*
  15. But you'd have to read the titles first, in order to skip them. And then... Like: I can't unsee the notion anymore that there are actually people in this world who really think that the SL viewer can secretly steal GPU time from your PC to mine crypto. You can't make this ***** up. This has to be a troll.
  16. Friendly reminder that, while you can just put the OP on 'ignore', it won't hide their cringe-worthy thread titles.
  17. [Huge conflict of interest disclaimer.] I'd spend it on a Klondike solitaire game. It's great for relaxing the mind a bit.
  18. Yes. Happens a lot when your viewer crashes and you don't log back in for a while. Then, when people send an IM to your online 'ghost', it suddenly appears to log off.
  19. Meppel is still 260 km off from where I live (in a country that's only 320 km across).
  20. Better not click this link. http://www.infobyip.com/ They'll know where your house lives.
  21. I had trouble logging in for a few minutes too. I tried three different locations to log into. Only the third one worked. Oddly, I could then tp to the first location from there. Maybe it was rolling restarts. The error message upon failed login that I got was 'due to internal error'. [Update] It didn't seem to be a restart. A friend was logged in at location number one for hours already.
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