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  1. The Concierge and Mainland Group meeting is a bi-weekly, public meeting intended for discussion & education of Second Life topics such as current known issues & bugs, project viewers & new features, as well as general Mainland issues. The MonciergeLand group is for meeting updates and general discussion of the above topics only. Everyone in the group is welcome to group chat, but please be aware that only general topics will be discussed in this group and the meetings. Any account issues or questions, any billing concerns, any specific group or land issues, or abuse related topics will not be addressed, and will be referred to live support, to file a support ticket, or abuse report. We welcome topic suggestions. Inworld Group: MonciergeLand For inworld meeting dates, agenda, and location, see - http://wiki.secondlife.com/wiki/Concierge_%26_Land_User_Group
  2. Alright, lets talk about Bellisseria roads and road vehicles for a second. We all have seen nicely done boat rez zones conveniently placed around the continent. They all have reazonable space and are clearly marked to let everyone know you can rez your water vehicle there. We have also seen couple air strips appearing in the area, each one with their own dedicated rez zone for aircrafts (not clearly maked but atleast they are there), but lets talk about Road vehicles and road rez zones... Bellisseria has a problem with road vehicles rez zones. Current road rez zones seems to be placeholder or temporary solutions. They are all currenly found on undeveloped regions arround the developed areas, nothing in between. They are also lacking any kind of marking to let people know of their existance. Newly developed areas seems to also not take vehicle rez zones in consideration as there is none to be found to the date of this post. I am personally hoping that these rez zones has their own space on the developers list of things to have as road vehicles are certainly important when the continent has so much space dedicated to roads alone, and a large community with big interest for road vehicles. Let's make sure they are not forgotten shall we? Is not lag, or your bad driving... the roads are actually broken. Maybe you have noticed that driving around Bellisseria is not exactly a smooth experience. You are not crazy... roads has some issues you can't really see. Bellisseria roads seems to be the first road by the LDPW made out of mesh pieces and they aren't exactly perfect. After some driving, I noticed my vehicles were pretty bouncy, specially on curves. I also had many issues with my vehicles simply refusing to move, randomly, in some areas.. just revving the engine without moving. Upon closer inspection I realized that the road custom colission shapes had various problems that caused various types of issues with the vehicles. These problems has been properly reported and we hope to see them fixed soon. More on that: https://jira.secondlife.com/browse/BUG-227210 Bellisseria is a great place to take a drive! The continent is without doubt one of the top mainland areas to take a scenic drive. Let's support improvements like these to help polish that experience!
  3. Hi, Trying to log into my account the past 12 hours or so has been impossible. I either can't connect or, when I do, none of my communication devices work and my avatar won't render. I tried logging in with an alt, and it worked just fine - it could TP, send messages, and rendered. I'm using the latest version of firestorm on a high end PC with great internet speeds. The issue persisted across the account on two different computers on two different networks (home internet on laptop/desktop, cell phone hotspot to both as well) as well as Luminya on my cell phone. The problem was present before updating Firestorm and my laptop is still running the older version. I've tried logging out and choosing home or different bookmarks to spawn at with no luck. Reset both computers. Checked antivirus. Disabled antivirus. Waited several hours. No luck. Tried stripping my avatar of everything he was wearing. I was playing just fine last night, so I don't see what the problem is. Edit: I'm also sometimes getting an error telling me my computer's clock is wrong, but it's synced to the internet and matches my phone's time. I can no longer log in on either account now.
  4. As I see it, Second Life has three big bugs that keep the big virtual world from performing well. Level of detail. Second Life often chokes on complex user content. Some of this is because content creators are uploading models with far too many polygons. Some of this is because the upload pipeline for mesh optimization is way behind the state of the art. And some of it is because viewer level of detail handling needs to be smarter. Region crossings. Movement is cramped in SL because region crossings don't work as well as they should. I've discussed this extensively elsewhere. Inadequate sim-side concurrency. Sims start to choke around 15-20 avatars. That's far too low. The sim code seems to be mostly single-threaded, and can be easily overloaded. Parts of SL thus feel like being stuck in a traffic jam. Modern MMO games do not feel like this. This is a major turnoff for new users. This is a technical debt problem. The design decisions that brought us here were reasonable in 1999, but are obsolete today. This is a problem that can be solved within the existing SL architecture. Not easily. But it's not impossible. Fixing SL is probably easier than fixing Sansar. Sansar lacks important functionality that is yet to be written. It also lacks users and a use case. SL has about the right functionality; it's just the performance that's bad.
  5. Second life is one of the most creative social platforms ever created, of course with the exception of sansar, a project that promises to be better than the old one although it is still very restricted, due to the fact that it has not yet been supported by all! to notice many bugs, voice buga often, avatars bugam frequently, lands bugam frequently! And I see lindem doing maintenance in market, maintenance in voice, maintenance in several things less on a platform as a whole! I feel as if the sl for being very old, and have several creators, it has kind of gotten into conflict, for lack of general updating! System Improvement! Creators need to pay more attention when designing their products, buy poses for photos, guess what? Bugadas, I buy a body, it warned buggy! I buy another product, nor is it promised! It's too much for ld to monitor everything alone! It is necessary that everyone together with ld work for the improvement of the platform! Linden also needs to look more closely at your platform! Recently things have gone wrong! I just have not left because I'm short on this kind of platform, and although it's not marvelous, I do not find another one to be able to migrate, when I have it, I'll retire if I do not improve, just as a good part of its audience has withdrawn!
  6. Hello everyone! Lately on Second Life, more so the Firestorm viewer I've been having troubles with my microphone. What I mean is when I get on SL, usually the microphone button is grayed out and I am not able to hear anyone speak. I have a yeti microphone. Usually it fixes if I re-log, but I want to try and avoid having to do that a bunch of times.
  7. I'm having a problem in a land i share with a group the parcel is group owned and i have my tag on and i STILL cannot be able to fly and HOME button just dings when i press it. I need to fly to fix builds and create stuff. Anyone able to help me? I cannot seem to find where to report broken land perms to LL directly. Here is the proof 3 key factors The parcel group name control the profile showing im IN the group with tag on and the address bar where its not alloud. https://gyazo.com/d704da0dd1f1d6aa77f3decd2a62a641
  8. No matter how many times I try to remove them, the system is adding photos to my posts that I do not want in that particular post. They are my photos, for use in other posts, but I really didn't want them included in this particular post. I try to remove them, then update the post, then the system puts them right back in. You can see it here:
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