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Jackson Redstar

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Everything posted by Jackson Redstar

  1. when the new linden performance code was rolled into FS it was pretty exciting - the thing ripped. crowded areas, no problem. But over time it seems FS has returned to the old FS. Bogged down crowded area, gray textures, half rezzed or unrezzed people, just like how FS used to be, Anyone else notice this? Wonder if it is something FS related or maybe related to Win11? I tried the official Linden performance build viewer in a crowded area - 50+ fps some gray textures for sure, then switched back to both the latest FS and the FS beta viewer, 10 fps at best, gray textures etc... I know can't exactly do a apples to apples test between the Linden view and FS, but still, when the performance code FS first launched it easily matched the Linden performance build Firestorm 6.6.8 (68355) Nov 7 2022 12:59:16 (64bit / SSE2) (Firestorm-Releasex64) with Havok support Release Notes Second Life Server 2022-10-07.575585 Release Notes CPU: Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz (3792 MHz) Memory: 32671 MB Concurrency: 16 OS Version: Microsoft Windows 11 64-bit (Build 22621.674) Graphics Card Vendor: NVIDIA Corporation Graphics Card: NVIDIA GeForce RTX 3070/PCIe/SSE2 Graphics Card Memory: 8192 MB Windows Graphics Driver Version: 31.0.15.2230 OpenGL Version: 4.6.0 NVIDIA 522.30 RestrainedLove API: (disabled) libcurl Version: libcurl/7.54.1 OpenSSL/1.1.1l zlib/1.2.11.zlib-ng nghttp2/1.40.0 J2C Decoder Version: KDU v8.2 Audio Driver Version: FMOD Studio 2.02.09 Dullahan: 1.12.4.202209142021 CEF: 91.1.21+g9dd45fe+chromium-91.0.4472.114 Chromium: 91.0.4472.114 LibVLC Version: 3.0.16 Voice Server Version: Not Connected Settings mode: Firestorm Viewer Skin: Firestorm (Grey) Window size: 2560x1417 px Font Used: Deja Vu (96 dpi) Font Size Adjustment: 0 pt UI Scaling: 1 Draw distance: 140 m Bandwidth: 30000 kbit/s LOD factor: 2 Render quality: High (5/7) Advanced Lighting Model: Yes Texture memory: Dynamic (4096 MB min / 10% Cache / 8% VRAM) Disk cache: Max size 8128.0 MB (9.8% used) Built with MSVC version 1916 Packets Lost: 1/8,774 (0.0%) November 12 2022 08:04:40 SLT Second Life Release 6.6.8.576310 (64bit) Release Notes Second Life Server 2022-10-07.575585 Release Notes CPU: Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz (3792 MHz) Memory: 32671 MB OS Version: Microsoft Windows 10/11 64-bit (Build 22621.674) Graphics Card Vendor: NVIDIA Corporation Graphics Card: NVIDIA GeForce RTX 3070/PCIe/SSE2 Windows Graphics Driver Version: 31.0.15.2230 OpenGL Version: 4.6.0 NVIDIA 522.30 Window size: 1920x1009 Font Size Adjustment: 96pt UI Scaling: 1 Draw distance: 128m Bandwidth: 10000kbit/s LOD factor: 1.125 Render quality: 4 Advanced Lighting Model: Enabled Texture memory: 512MB Disk cache: Max size 3993.6 MB (103.9% used) J2C Decoder Version: KDU v7.10.4 Audio Driver Version: FMOD Studio 2.02.06 Dullahan: 1.12.4.202209142021 CEF: 91.1.21+g9dd45fe+chromium-91.0.4472.114 Chromium: 91.0.4472.114 LibVLC Version: 3.0.16 Voice Server Version: Not Connected Packets Lost: 49/5,577 (0.9%) November 12 2022 08:06:57
  2. I been doing this since 2007, and sometimes I wonder what life will be like after SL. It is only, a company after all, and while surprising its has remained a going concern all these years, I suppose there will be a day when a Microsft makes a insane offer for a MySpace, or a TimeWarner bids on a AOL Online. I mean SL has lasted longer so far than most RL marriages do. I look over my youtube and realize i have videoed over 250 wedding since about 2015 - there are just so many memories and it has been such a part of life for so long it's hard to think it could, one day, pretty vanish in the blink of an eye
  3. there are alot of "old people" in SL now. Sitting around the SL Old Folks swapping stories... 'Back in my day we didn't have no mesh and we liked it"! "Back in my day the guys had peckers the size of baseball bats"! LOL
  4. FRAPS is old - resourse hog too. In the old days was the top recorder, i did like it was so simple to use
  5. the type of video I do I dont need 60FPS, and I record with h.265 which needs more encoder power to record. Im sure though a 3070 ti will do just fine recording 60fps
  6. I usualy run with the frame limit set at 34fps (in the rendering tab of Graphic, don't use v-synch) 30-34 fps is more than enough for a smooth experience and for video recording, and the card, in most cases, don't peg out at 100%, so it remains fairly cool I have a 3070
  7. Pretty cool stuff. Kinda make me wonder the future of amatuer artists in a way. I watch alot of music videos on youtube where the input the lyrics and AI makes the art - wild stuff and a bit scary at times too!
  8. Not sure what goes on with the "AI" Image things but it is kinda fun nonetheless. Especialy when you just enter a couple keywords and let it decide what to create. Never tried it with a SL image though
  9. Black Drago viewer using the poser, but of course this only works for photo purposes.
  10. thanks for that I been looking everywhere for the current xbox mappings for FS, I am not a gamer and dont use a xbox, but one suggestion I would have is change z scale to 20.00 that way 'pushing' the controllers will zoom in , and of course feathering slow down or speed up the moverments But now since I have gotten so good at using the 3D mouse over the years, I wonder if I will be able to get used to two handed control on the xbox controller lol
  11. Anybody have the mappings for a xbox controller for Firestorm? their FS wiki has no information. I have the joystick config set to Controller (Xbox One for Windows) the "A" button does toggle the flycam on/off and sticks to move the fly cam to some degree but not correctly. I checked on MB viewer seems Niran has the xbox controller properly mapped but I don't know maybe alot of that was his own code. I know from what people have said the xbox controller works for FS just wondering if anybody has set one up that has the proper mappings
  12. Back when I started doing .265 recording the only option was streamFX and using .265 via ffmpeg. I have now updated OBS to 28 and dropped the streamFX plug in, So now I am going back and forth deciding if I want to record in HEVC or standard .264, I can see any real quality difference, the main difference I see in in GPU encode usage - .264 usues about 13% and .265 uses about 35% (with the same CQP settings) so I am trying to figure out if the higher encoding usuage is maybe the issue when the GPU is pushing to 100% - just alot of testing and trying to find the right 'extreme' circumstances
  13. i like the filming fits the music is this by just the mouse or a fly cam?
  14. I currently use the space mouse and I want to try the xbox controller for fly cam in world video. If anybody here uses the xbox controller if you can share tips/mappings etc what little info I found is ancient thanks!
  15. Kinda curious if anybody else who uses OBS to record in SL has seen issues recording. I been recording in Sl some 10 years now, even events with if Im lucky 5fps and even then the recording it self was fine. I been experiencing since using this enhanced code in Firestorm, issues with OBS stalling, like it when stop the record just hangs say 'stopping recording' but it never does , and I have to quit OBS via the task manager. Biggest issue has been on occasion severe encoding lag, and mind you these the same settings I been using for years. I have tried running OBS in admin mode and running it normal. I usualy record at 30fps tried also lowering that to 24. Actualy in world lag now is rarely an issue anymore with this new performance code, in fact, the one partial "fix" I found was limiting the frame rate in prefrences. I think it may coincide with when the GPU ramps up to 95% + the major encoding lag issues start occuring but it just hanging seems to happen when everything appears to be running smoothly. I also updated OBS to v28 see if that helps,. it didnt. I also use the streamFX plugin so I can record with the h.265 codec
  16. The thing is Linden should be making descions based on real date and use cases. Back in the olden days we designed web pages to conform to 800x600 until there was enought data showing that a small minority of users were still using that, so the designs changes to support higher resolutions. Sure some of the suers on older systems grumbled but there is no way you can continue to suoort fringe use cases. Times change. Computer specs change. And in 2022 it is hard to imagne anyone even on a 7 or 8 year PC can't run with ALM on and at least shadows off....
  17. I know this topic is about ALM and creators and how they build - but can we get creators when they include a local light in a build to not set it at Full Nuke then make everything No Mod LOL that would be awesome!
  18. being 2022 I would think the majority of the user base would be able the run ALM with shadows OFF even in crowded places. But as long as will still be able to turn on local lites or not and attached lites or not I dont see a problem having ALM on by default. As long as we can can still apply whatever EEP we want and not be forced to accept region lighting. Then that would be very bad indeed
  19. I would suspect a ton of used graphic card on ebay now would be former mining cards - run at 100% 24/7 for at least 2 years straight LOL
  20. I also would add that before looking at your hardware to improve SL you need to look at your computer enviroment first. Look to see what processes start when you first boot, maybe there are a number of them that don't need to start on boot up. look for apps running in the back ground. Look for apps that have auto updates, and even if windows has auto updates running. Alot of that stuff can eat up alot of resources and slow down SL when it is running. Also check how clean it is inside the computer. a dirty inside can create cooling issues and that will slow things down. Also need to check the power plan windows is set to on the computer
  21. while it seems nice of them, maybe it is because "pro" real world photographers are tired of SL photos showing up.... just saying LOL
  22. Thanks for the unssights, Ben, In the nvidia panel it is called Max Frame Rate, For now I set that to 80. Ive just always been kinda skittish running a CPU or a GPU at full throttle for extended periods time, Even though this 3070 I have now has really good cooling and the max temp I see now at 100% usage on the GPU is about 70-75c, but soon will be winter the house will be alot colder so I expect it will cool down by a few degrees, so i may ney even need to worry about capping the frame rate then anyways
  23. Question then: There is a frame limiter in the Rendering options and also in the Nvidia control panel you can set a max frame rate application specific. Is one of those option better than the other? iregardless of 'tearing' issues (which I've never seen) with v-synch on, I had been using v-sync cause I really have no need for anything more than 60 fps in SL, so there is no need for my graphics card to work so hard to give me something I really dont need
  24. The first mistake in designing a UI would to be assume all users are 'gamers' LOL
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