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Chic Aeon

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Everything posted by Chic Aeon

  1. Just wanted to note that they have been working on Bellisseria for somewhere in that year time stamp -- and only a portion of the continent is completed. Dated March 21, 2018 in the "Fifteen Years" blog post. and the SSP? thread was started on August 20, 2018 when the staging regions first appeared on the grid. It takes TIME. Better to take that time and make something worthwhile and lovely than to hurry.
  2. In case you missed it there WERE many more water regions for awhile around Bellisseria --- before it opened. There is a whole section of thread -- either in SSP or "Connecting the Continents" I would think -- about layout of water around Bellisseria and it does appear that more water is planned. So I suggest you look at those thread or perhaps someone that commented on all that can point you to the correct posts.
  3. It took two days to run out of houses, houseboats in a day or a bit less. So no matter what time zone people were in they had a chance -- we all had the same chance. A big portion of the folks that got the first (and arguably some of the best) plots were the folks here on the forums who had been watching and waiting for nine months. So sometimes it is simply good to pay attention and be aware. The Lab (Patch) told people they were going to run out. I don't think that they suspected they would run out AS FAST --- but maybe so. The system has been the system for ten years and there was a run on themed houses a decade ago. Eventually everyone will have the opportunity to get a house (various styles to come) or houseboat -- or maybe something we haven't considered :D. I agree that it wasn't good advertising housing that disappeared and that some folks went premium for with no NEW home to move into. But Patch's team has been working hard and around 695 houseboats will be released in a bit over two weeks from the time they became sold out (fingers crossed but it looks very close). So the folks that missed out will have a second chance. AGAIN, they will need to pay attention. Waiting list management contains a lot of "paper", time and energy that could undoubtedly be better spent elsewhere. People should be happy that the new continent is so popular. A good sign for the future.
  4. No not a new are. The SSP regions are the place where Patch and the Moles design things. Then the various regions get moved over to Bellisseria. Some of us have been watching SSP for nine or ten months now :D. I think the crew needs a bit of a rest though now. LOTS of work accomplished.
  5. Not all that long. Maybe 20 35 minutes :D.
  6. I just counted twice and did the adding math twice and came up with 695 slips WITH houseboats. I didn't count any empty slips because there are empty slips in the existing areas (possibly too difficult to get a boat out ? Don't know why). 599 was previously reported so I just had to count for myself. Good to do that math too as we don't get a lot of that these days! Confused a bit about "old" Bellisarria. They are just moving the SSP regions over to the new area where there WAS going to be a land island (now it will be a boat atoll). So it is the SAME continent. EDIT: For anyone interested house boats per region range from 6 to 26 by my count.
  7. I journeyed out on my third adventure in the middle of my night hours. I was attempting to retrace my first journey, looking for some spectacular mole fences that I saw in one very posh looking neighborhood. I never found them again. They could be merely figments of my imagination. The area was hilly with many house built up above the road and most houses had fences. Along my wanderings I found a few very pretty places and took some shots WITH the sim names LOL so that I can find them again. It is a big continent ALREADY. Harnell Redding Spector
  8. I am still not quite awake but I am pretty sure that each of the three parcels MIGHT be able to be set to the SAME group. I did this once but it was long ago but they would need to belong to different owners. Sure someone that is very land savvy will answer this better. BUT dividing up the parcels between alts (who would need to be premium) might get a bit complex and expensive. So different groups and SAME owner or different owners with same or different groups. LOL. Oh what wicked webs we weave. There are some great folks on here that are super smart about land. So they will solve it for you. Good luck.
  9. There may be another way, but that's all that comes to mind. Not my specialty --- the land thing. Some rental meters have prim counters built in (or used to anyway).
  10. You could make two alts and sell a parcel to each alt. You could then SET each of the plots to a different land group -- if you wanted for the avatars that would be using that land (or not if that isn't an issue and only one avatar needed to be owner). Another way would be to make different groups (two anyway) and DEED one parcel to one group and another to another group. The third parcel you could leave as is. You need two avatars minimum in a group and best if they are both "the typist". They could be the same avatars in each group as long as the groups were different. Either way you could then rent out the parcels for example (giving the renter a lesser role in the land group for the parcels). Other than renting out I can't think of a great reason you would need to do this but there certainly could be. I am not the sharpest on complex group land things, but there is a start. Maybe adding why you need to do this might be helpful and get other answers :D.
  11. I don't make clothes but for mesh clothing you can make your texture at a larger size and the uploader will turn that INTO a smaller texture size )1024 I believe holds true for MESH clothing. If you are uploading 510 textures the uploader will resize to 512 and automatically make it more blurry -- so you DO want at least 512s. When I textured mesh clothes in Opensim I used larger textures with no issues. Another thing that many designers do is to use SEVERAL textures for one garment -- often as many as four for a blouse. Yes, this causes lag, but it is still done. My suggestion would be to try making your texture at 2048 and seeing if that improves. The uploader will change these to 1024s. Good luck. Maybe someone that makes clothes daily will hop in here --- or not. We don't see a lot of clothing people helping out these days. In the past they did. Hmmmmm.
  12. Abnor Mole posted and I (painfully) reproduced with credit for posterity (and so that "I" could find it later)> They aren't MARKED and you can't SEE them. You need to turn on property lines or show through the build menu. Generally they are RIGHT underfoot where you land. I went to a couple today testing my car. https://chicatphilsplace.blogspot.com/2019/04/bellisseria-car-and-boat-rezzing-zones.html
  13. That area has been there a long time. Looks more "urban" doesn't it? Some thoughts were a commercial area or perhaps a "commercial LOOKING area". Time will tell.
  14. If you use Firestorm (or want to install it) you can check the number of vertices as well as the texture usage in the build menu. I wrote an article on it when the feature was added. Let me find it (she says hopefully). Here you go: https://chicatphilsplace.blogspot.com/2018/02/the-new-firestorm-building-and-shopping.html There are some long threads here on the forums about all this but I am VERY BAD at finding any old posts here.
  15. Out on the road (somewhat bumpy as sim crossing are NOT good LOL) in my new car. Just realized this is an illegal product so deleting the info on it. But it is a great photo so will leave that. Find a nice LEGAL car and go driving :D.
  16. On the BEACHFRONT is less laggy. I have 20fps plus (again issues of late and new driver didn't fix this morning when I tried) gazing JUST at my place or out into the vast ocean. The minute I get someone else's house (and STUFF) in my viewer, my FPS plummet. One of the main reasons that I picked my place was the absence of neighbors (only 9 on my sim) and the empty vista. I personally haven't found any GENERAL difference between sandy and grassy areas. There are some sims with plenty of mole trees that work well for me in those park-like sims.
  17. Resting after a short (and exciting) drive (those sim crossings :D) on the roads of Bellisseria.
  18. Reasonably -- even WITHOUT bots and breedables 351 land impact can include a LOT of heavy mesh. Remember that small items --- even when VERY HEAVY can be just 1 land impact. So put a bunch of those small items in with some VERY PRETTY but really not "game asset" furniture and you have LAAAAAAG. I was worried about that too -- mostly because I have some weird issue with my computer that I haven't been able to solve in well over a month and my fps rate has halved EVERYWHERE. So where I would have had 40 fps I now have 20 which I can live with but if I look in some directions my fps is down to 9 or so. Some sims that I drove though were down to 5. The Lab has assured us that they will be monitoring issues, but time will see how it plays out. Since the stated plan (Town Halls) is that there will be more continents eventually it is certainly in LL's best interest to make sure that Bellissearia not only looks good but runs well -- and that means down on the ground. If I wanted a skybox I have other places I can put it and get outstanding fps LOL. I have a cool new free car (marketplace - search for Linden Home) and I am going to see if I can get it to work on Belliserria. It works great on my building pad, but so does my scooter -- and my scouter only hits trees and fences near my home (sigh). My BIKE works great though so I always have that. Peddle power.
  19. Thanks for paying attention :D. REALLY. Thanks - LOL. So do you remember where the Apple Fall house is? (a sim will do) Unlike a lot of folks I seldom do any area searches or scanning.
  20. Along with Rolig's idea, I have had this happen with OTHER companies when my credit card DATE had expired. Same number, new date and security digits needed. Not sure if that applies. Also in my state if you don't write a check on a bank account (checking or savings) within a year the bank sends out an "are you alive" message with a note to sign and return. If you do not renew your claim in YOUR money, the state can take it all. You can see the advantage to the state (sigh). There could be some similar rule that The Lab needs to comply with.
  21. Working in the garden today -- both virtually and corporeally :D.
  22. I went through my inventory (both clothing and such as well as Home and Garden) about a year ago and purged. Do it ever so often still with a big reorganization at the first of the year. Sadly there were so very many clever and nice looking items that I felt I had to throw out. Most of the issues with my things were bad LODs. Personally that bothers me more than heavy textures, but that isn't good either. It is probably important to remember --- for all of us) that INTERIOR items don't need to hold their long distance viewing nearly as well as EXTERIOR items. But still, in my mind you should be able to see the kitchen clutter for example from the hall ^^. Sometimes items break apart (small and complex ones are the most problematic just because of the way mesh is handled in SL) from a meter away. Well THAT isn't good. So NOW my inventory is pretty LOD "safe" -- if smaller :D. I kept a few LOD4 items but I Have those tagged in my inventory. Amazingly and happily while I have noted SOME really bad LOD items on my Bellisseria travels, most things outside have been quite good. That makes me happy. The CURRENT design issue with many creators is the overuse of large textures -- this from some top brands that never had that problem in the past. My guess (I certainly didn't ASK THEM) is that folks are using MORE and BIGGER textures in order to get there furniture and decor items to look smoother and sharper. And they DO! They look glorious. But there is a cost there and it is called "lag" LOL. So, personally I try and limit myself on the new and extra pretty stuff. Get too much of it in one place and movement can be a problem. On the plus side, these same creators have OLD items that still work very well and still look great. It is difficult to be a wise consumer these days. Several threads over on the mesh board have highlighted that. It is also probably important to note that items made up of PARTS (as in secondary home and decor products made from full perm items) will most likely have a higher land impact than a SIMILAR but single mesh item. Land Impact can frequently be saved by purchasing "grouped clutter" that is one single mesh. Again, these are the SL rules, not the triangle count. As an example I replaced a very cute garden prop last night with something similar and seemingly more complex ( pieces of the mesh joined together before export) and traded the 3 land impact item for a 1 land impact item. So in general (not always) you will get more for you LI buck from folks that make their own mesh. (Again, that is GENERAL "rule" LOL). And, since I haven't looked at this thread much since I started it I will say that MOST of my land impact points were used OUTDOORS (not the norm it seems -- so far at least) with add-ons to the house and two outbuildings. Add a bunch of gardening clutter plus some front porch seating and yes, more clutter and that took the majority of my land impact. Happily I had some old plant groupings (no longer available) that offered plenty of fill in flora for almost no land impact. I pretty much spend my time outside in the fresh air, so I want that area to feel lived in. I still have 31 land impact points available (more than a few days ago as I have been making things to replace those "full perm" decor items :D). They SHOULD go upstairs in the bedroom, but first I need to find some things that I want to put there LOL. They will appear; I am sure. Happy shopping!!!!!
  23. Looked at your comment on the "comes in many colors" photos LOL. Sigh. Had to smile too. Honestly if your stuff is "good" people will find it anyway. And if not, all the "advertising" isn't going to do any good. I think we should just enjoy ourselves and make our homes ---- well, our homes. If someone LOVES "the product" in a photo they will ask the poster who made it. I certainly have done that and others have too. I have been on a few other platforms with advertising threads in their forums. While I posted now and then, I never saw that it was a very fruitful endeavor. Just sayin'
  24. Lots of fun photos tonight. I am beginning to believe I have entered a "role play continent" LOL. Not a bad thing. MEANWHILE my project of the day was still in the garden. Got the gardening fever for sure (RL also). One prim clutter. Gotta love it! Impressive what we can do with 351 land impact points! Woot.
  25. You can watch this thread AND the official Linden blog too. You GET it through your account website.
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